So, I'm just starting in competitive battling and really want to become good at it. Lucario is prob. my favorite competitive poke and i was searching for some new sets and found this endure/reversal set. I used it on one of my old standard teams (replaced the standard SD Lucario) and won several straight with it. It was then I decided to build a team around this reversal Luke and here it is..
Team Building Process
So I started with Lucario and found immediately that i had to get rid of gyrados, starmie and ghosts if my main attacking move was reversal. Rotom Cut has always been my favorite rotom form so I decided to use him.
Continuing on the path of using some of my favorite pokemon and sets, I remember the days of NBZ using his tyrana-boah on his sandstorm team and its ability to break stall. With stall usually being a main problem for sandstorm teams, I wanted to use a BOAH so i added that to the team.
Next I needed an entry hazard poke if i wanted to be successful, basically either forretress or skarm. Even though i think skarm is a whore, i never really cared much for forretress and never rly had trouble facing one, therefore i decided to put skarm on my team
I now noticed that a fire weakness was coming up and I was in desperate need of an electric resistance. I've loved dugtrio since pokemon red when i used to catch one in diglett cave so overleveled and destroy the electric type gym. So Dugtrio was my next team member, the best revenge killer in the game in my opinion. He just traps so many threats to my team and takes them out without them being able to do anything.
The last spot on my team was a tough one, and one that i'm still trying to choose, I originally put a bliss here, but she never contributed much. Starmie was my next experimental poke to put here and it worked quite well, Starmie is one of my favorite pokes and brought good synergy, another fire resist and and nice attacking coverage.
SO there it is my final product..
Well.. almost, i tested the team some and through suggestions made some changes to the team. It's current state is..
Red Font indicates change from my original team.
In Depth
Tyranitar@chesto berry
EVs: 252HP 40Atk 216SpDef
Ability: Sand Stream
Nature: Careful (+SpDef -SpAtk)
~Payback
~EQ
~Stealth Rock
~Taunt
As suggested by BKC, I have switched my original BOAH lead to a bulkier T-tar. Chesto Berry is for the sleep leads i had trouble with and Taunt has been very useful for slower leads such as Hippo trying to set up. The SpDef investment + the Sandstorm SpcDef boost allows me to take on lead Heatran nicely. Sandstorm + Payback defeats azelf leads with ease and they can't do much except set up rocks. This team has finally found a solid lead.
Skarmory@leftovers
EV's: 252HP 220Def 36Spd
Abliity: Keen Eye
Nature: Impish (+Def -SpAtk)
~Spikes
~Whirlwind
~Roost
~Brave Bird
Best physical wall in the game no doubt. This thing can roost, phaze, set up entry hazards all day. Really annoys everybody and just scouts my opponets team for suprises they would prefer to be left hidden. Leftovers over Shed Shell because if magnezone wants to come in, i just whirlwind on the first turn i'm trapped in case he wants to set up, if he just kills me, my own magnezone can trap him right back and HP ground him dead. The Spread has helped me tank the Metagross/Machamp i was having trouble with (Thanks to Zeph.) With reliable recovery in Roost, Skarm is usually around for a long time.
Rotom Cut Form @ choice specs
EV's 252SpAtk 252Spd 4SpDef
Ability: Levitate
Nature: Timid (+Speed -Atk)
~Thunderbolt
~Leaf Storm
~Trick
~Shadow Ball
My counter to bulky waters, specifically Swampert. Also really helps with ghosts that give Luke trouble late game. OHKOs Dusknoir and Rotom. Pure power and great coverage. Also can cripple many pokes with trick, rendering them essentially useless. Not much really wants to take specs boosted stab from rotom. Forces a lot of switches and blocks any attempts to spin away my hazards.
Magnezone@choice scarf
EVs: 252SpAtk 252Spd 4SpDef
Ability: Magnet Pull
Nature: Naive (+SpAtk -SpDef)
~Thunderbolt
~Flash Cannon
~HP Ground
~Explosion
Only complete switch of pokes I made on this team. Credit to 2sly4u. This thing has been absolute class. It just wrecks any steel if I can get it safely in. Rachi, Scizor, Metagross, Heatran the list goes on. Easy enough to use, come in on a steel, use great coverage to destroy it while taking pitiful damage. Handles Skarm better than anything I've ever seen. If something is really annoying me, I bring in this to explode on it. Works beautifully on this team.
Starmie@life orb
EVs: 252SpAtk 252 Speed 4SpDef
Ability: Natural Cure
Nature: Timid (+Speed -Atk)
~Hydro Pump
~T-Bolt
~Ice Beam
~Recover/Rapid Spin
Starmie..this thing is so reliable either as a lead or a late game menace I use recover over rapid spin because my team isnt really hurt by entry hazards. (4 neutral, 1 resistance, 1 4x resistance to SR) And with life orb and sandstorm, this thing needs recovery. this thing catches a TON of ghosts trying to switch in and block spin with a Hydro Pump to the face. Great coverage, and once my opponents special wall is gone, this thing wreaks havoc.
Lucario@salac berry
EVs: 252Atk 252Speed 4HP
Ability: Steadfast
Nature: Adamant (+Atk -SpAtk)
~Endure
~Reversal
~Swords Dance
~Ice Punce
The most powerful Lucario set I've ever used. Late game, this thing cannot be handled. No priority users left on your team? Game over. I switch this thing into something that can't hurt it late game, set up a dance as they switch into a "counter" and endure on the hit. Get the salac berry and unleash a base 200 Stab move. This guy OHKOs Hippowdon thinking they can take the hit and eq. Absolute Class for my team. I never bring it out until deep in the match. Ice Punch is for gliscor and low hp ghosts. The only ones that can survive a max power reversal. Such a beast..
Thanks for reading my first RMT, i am very open to suggestions and constructive critism. Just makes sure it is CONSTRUCTIVE.. alright guys peace out.
Team Building Process
So I started with Lucario and found immediately that i had to get rid of gyrados, starmie and ghosts if my main attacking move was reversal. Rotom Cut has always been my favorite rotom form so I decided to use him.


Continuing on the path of using some of my favorite pokemon and sets, I remember the days of NBZ using his tyrana-boah on his sandstorm team and its ability to break stall. With stall usually being a main problem for sandstorm teams, I wanted to use a BOAH so i added that to the team.



Next I needed an entry hazard poke if i wanted to be successful, basically either forretress or skarm. Even though i think skarm is a whore, i never really cared much for forretress and never rly had trouble facing one, therefore i decided to put skarm on my team




I now noticed that a fire weakness was coming up and I was in desperate need of an electric resistance. I've loved dugtrio since pokemon red when i used to catch one in diglett cave so overleveled and destroy the electric type gym. So Dugtrio was my next team member, the best revenge killer in the game in my opinion. He just traps so many threats to my team and takes them out without them being able to do anything.





The last spot on my team was a tough one, and one that i'm still trying to choose, I originally put a bliss here, but she never contributed much. Starmie was my next experimental poke to put here and it worked quite well, Starmie is one of my favorite pokes and brought good synergy, another fire resist and and nice attacking coverage.
SO there it is my final product..






Well.. almost, i tested the team some and through suggestions made some changes to the team. It's current state is..






In Depth
Tyranitar@chesto berry
EVs: 252HP 40Atk 216SpDef
Ability: Sand Stream
Nature: Careful (+SpDef -SpAtk)
~Payback
~EQ
~Stealth Rock
~Taunt
As suggested by BKC, I have switched my original BOAH lead to a bulkier T-tar. Chesto Berry is for the sleep leads i had trouble with and Taunt has been very useful for slower leads such as Hippo trying to set up. The SpDef investment + the Sandstorm SpcDef boost allows me to take on lead Heatran nicely. Sandstorm + Payback defeats azelf leads with ease and they can't do much except set up rocks. This team has finally found a solid lead.
Skarmory@leftovers
EV's: 252HP 220Def 36Spd
Abliity: Keen Eye
Nature: Impish (+Def -SpAtk)
~Spikes
~Whirlwind
~Roost
~Brave Bird
Best physical wall in the game no doubt. This thing can roost, phaze, set up entry hazards all day. Really annoys everybody and just scouts my opponets team for suprises they would prefer to be left hidden. Leftovers over Shed Shell because if magnezone wants to come in, i just whirlwind on the first turn i'm trapped in case he wants to set up, if he just kills me, my own magnezone can trap him right back and HP ground him dead. The Spread has helped me tank the Metagross/Machamp i was having trouble with (Thanks to Zeph.) With reliable recovery in Roost, Skarm is usually around for a long time.
Rotom Cut Form @ choice specs
EV's 252SpAtk 252Spd 4SpDef
Ability: Levitate
Nature: Timid (+Speed -Atk)
~Thunderbolt
~Leaf Storm
~Trick
~Shadow Ball
My counter to bulky waters, specifically Swampert. Also really helps with ghosts that give Luke trouble late game. OHKOs Dusknoir and Rotom. Pure power and great coverage. Also can cripple many pokes with trick, rendering them essentially useless. Not much really wants to take specs boosted stab from rotom. Forces a lot of switches and blocks any attempts to spin away my hazards.
Magnezone@choice scarf
EVs: 252SpAtk 252Spd 4SpDef
Ability: Magnet Pull
Nature: Naive (+SpAtk -SpDef)
~Thunderbolt
~Flash Cannon
~HP Ground
~Explosion
Only complete switch of pokes I made on this team. Credit to 2sly4u. This thing has been absolute class. It just wrecks any steel if I can get it safely in. Rachi, Scizor, Metagross, Heatran the list goes on. Easy enough to use, come in on a steel, use great coverage to destroy it while taking pitiful damage. Handles Skarm better than anything I've ever seen. If something is really annoying me, I bring in this to explode on it. Works beautifully on this team.
Starmie@life orb
EVs: 252SpAtk 252 Speed 4SpDef
Ability: Natural Cure
Nature: Timid (+Speed -Atk)
~Hydro Pump
~T-Bolt
~Ice Beam
~Recover/Rapid Spin
Starmie..this thing is so reliable either as a lead or a late game menace I use recover over rapid spin because my team isnt really hurt by entry hazards. (4 neutral, 1 resistance, 1 4x resistance to SR) And with life orb and sandstorm, this thing needs recovery. this thing catches a TON of ghosts trying to switch in and block spin with a Hydro Pump to the face. Great coverage, and once my opponents special wall is gone, this thing wreaks havoc.
Lucario@salac berry
EVs: 252Atk 252Speed 4HP
Ability: Steadfast
Nature: Adamant (+Atk -SpAtk)
~Endure
~Reversal
~Swords Dance
~Ice Punce
The most powerful Lucario set I've ever used. Late game, this thing cannot be handled. No priority users left on your team? Game over. I switch this thing into something that can't hurt it late game, set up a dance as they switch into a "counter" and endure on the hit. Get the salac berry and unleash a base 200 Stab move. This guy OHKOs Hippowdon thinking they can take the hit and eq. Absolute Class for my team. I never bring it out until deep in the match. Ice Punch is for gliscor and low hp ghosts. The only ones that can survive a max power reversal. Such a beast..
Thanks for reading my first RMT, i am very open to suggestions and constructive critism. Just makes sure it is CONSTRUCTIVE.. alright guys peace out.