Cyberspace




Cyberspace

Team Overview
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Team Strategy
Destroy Offensive Pokemon before they can do major damage through indirect and direct methods and break down walls using the minimum amount of pokemon possible with what I call the two prone offense and defense



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Machamp (M) @ Lum Berry
Ability: No Guard
EVs:252 HP/160 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Ice Punch

Description: The first half of the 2 prone offensive and defense. Machamp is absolutely monstrous when used correctly. This Anti Lead Machamp handles so much with just 4 moves. With its ability and nice attack along with his defensive capabilities makes him a very strong threat in the beginning and with this set catches many players offguard expecting a Choice or Restalk Champ. This set can even take out an starting Azelf with it makes the mistake of thinking its some weaker varient in terms of defense. It makes a great offensive threat against the major leads and can even take out 3 pokes before I need to even switch. One of my favorite pokemon of all time and this set makes him shine on this team.


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Porygon2 @ Leftovers
Ability: Trace
EVs:240 HP/164 Def/104 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

Description: The 2nd half of my 2 prone offensive and defense. Porygon2 is crazy. He is much more bulky then even I gave credit for. It can come in on special threats easy especially those sent against Machamp which I need. The main reason this poke shines here is the ability to make Machamp from Anti Lead/Offensive Wall to a mid/late game sweeper with Thunder Wave. Thunder Wave absolutely shuts down major threats in the game (offensive) and set up my team for many more plays. If I predict Garchomp then Ice Beam it away without worry. Usually I scout first do to Electivire coming in and ruining the plan. Access to the famous BoltBeam combo and the rare Trace ability helps increase its toolboxiness on this team. Recover also allows it to last longer in the beginning and help stall some against the opponent.


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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs:204 HP/252 Def/54 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Wish
- Protect

Description: Good old reliable Wish Vaporeon Set. It covers anything my first two pokes cannot do in defense and helps heal my Machamp for even more abuse. Wish Support is its main reason for use on the team along with the ability to come in and hit Heatran and Infernape if I need it. Overall a viable asset to keeping the 2 prone offense and defense in continuation and also works well with another good poke on my team.


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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs:252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock

Description: Gliscor helps with many physical threats that can hurt me in mid and late game. Earthquake and Ice Fang for good coverage. Previously I had Knock Off over Stealth Rock for beating CS and CB pokes and further help with breaking walls more but I found that Stealth Rock over all is absolutely amazing in the mid and late game when this fella shows himself. His set is very standard so I don't think much explaining is needed for him.


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Salamence (M) @ Life Orb
Ability: Intimidate
EVs:120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost

Description: This is probably my favorite set for Salamence. The good old MixMence set. This is probably the beginning of this team's backup prone attack. It breaks walls and rapes anything that comes in on it. Helps counter Forrestress which can wall me somewhat. Again this is fairly standard MixMence set so I see not much explanation is needed.


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Heracross (M) @ Choice Band
Ability: Guts
EVs:104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Pursuit
- Stone Edge

Description: The strong and efficient sweeper of the team. Choice Band Heracross. With its type coverage and power it destroys teams with little effort. This guy on this team helps get rid of some threats also that are harder for my beginners to get rid of like Cresselia. This poke also works in tandem with MixMence which is a good added bonus since I needed a strong poke for my team. I been thinking of Sleep Talk over Pursuit but I decided to stick with Pursuit for now for those annoying Deoxys Speed Form around which this helps get rid off as most are scared of it. Sleep Talk is very likely to go over Pursuit though. I see it has many uses to me on this team. More testing with it will probably make my mind clear otherwise this is a standard CB Heracross and shouldn't need much explaining.

 
You've got a really good team. Your balance in types covers each others' weakness. I really don't have any negative things to say really.
 
no real counters for adamant yache chomp, it outspeeds everything so it can SD, yeah vaporeon and porygon 2 have ice beam but EQ OHKOs both after SD before they hit it, dragon claw/ outrage will f gliscor and salamence Fire fang/dragon claw, outrage take out hera, EQ/outrage will take out machamp
 
CB Chomp weak,it OHKOs Salamence,Machamp,Heracross and 2HKOs Gliscor,Vaporeon and Porygon2,replace Porygon2 with Bronzong,to block Outrage,and use it as Lead.

Hmm 3Hko,im not sure,but if it's so,you could use the Sleeptalk Version.You also dont have a Status-Taker,Sleeptalk bronzong would help alot.
 
3hko's zong though unless you're 252/252, but then it'll still kill you before you kill it.
 
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