// Art by Scyfrost //
~ forever promoting shameless plugs ~
Like I promised on my previous RMT, I'll be making a detailed RMT of the Aegislash Suspect Ladder Mega Pinsir team variant if Aegislash gets the boot. After the voting phase, Aegislash was voted out of OU with a close 62% majority, and thus, I'm proud to present D.M.F.P, a DragMag offense team featuring Mega Pinsir (totally did not see this coming).
I wanted to share this team with everyone as it performed really well for me, and so I posted the import of this team on my previous RMT as an "Aegi Suspect Team Variant". Since then, many others have had success with variants of this team as well, and it had made its appearance in many suspect matches. You can check out some videos of people successfully using the team here:
Shofu used this team (he had Latias instead) here:
www.youtube.com/watch?v=unM9y7CRmLs&list=UUbr6TI0Mujw2iFAQE4R8yrQ
Similarly, ThunderBlunder also had a lot of success with it on PO (where Aegi was not banned):
www.youtube.com/watch?v=Y36l20anwss&list=UU-tIwhZwjGMTCEBUVuAG5fA
TheKingKarp also tried out this team after viewing the RMT.
He actually replied to this thread below, feel free to look at his opinions on the team!
https://www.youtube.com/watch?v=rmuPfROu5m4
www.youtube.com/watch?v=unM9y7CRmLs&list=UUbr6TI0Mujw2iFAQE4R8yrQ
Similarly, ThunderBlunder also had a lot of success with it on PO (where Aegi was not banned):
www.youtube.com/watch?v=Y36l20anwss&list=UU-tIwhZwjGMTCEBUVuAG5fA
TheKingKarp also tried out this team after viewing the RMT.
He actually replied to this thread below, feel free to look at his opinions on the team!
https://www.youtube.com/watch?v=rmuPfROu5m4
~ The Team At A Glance ~
Explanation:
The basis of this team is to simply "break for one another", with Magnezone being the most crucial link. Magnezone takes care of Skarmory (on par with Zapdos as Mega Pinsir's best counter in my opinion) and physically defensive Ferrothorn, 2 big hindrance to Mega Pinsir. Especially if Skarmory is your opponent's only answer to Mega Pinsir, don't be surprised if you manage to sweep with Pinsir on Turn 3; PinsirZone is simply disgusting. At the same time, Zone traps other steel types like Scizor and a weakened Excadrill, allowing Latios to freely spam Draco (good 'ol DragMag), while also allowing Clefable to possibly pull of a late-game sweep. DragMag had also become slightly better than before since Magnezone also handles Fairy types, which happens to be immune to Dragon. So either ways, you can spam powerful Dracos on the special side or spam powerful Return on the physical after Zone had done its job, pretty awesome huh? With Heatran replaced, Clefable is now the team's new Stealth Rocker, replacing Flamethrower for rocks. Its basically the usual physically defensive CM set, but with rocks, so it is now mono-attacking with Moonblast. Its EV Spread is also slightly tweaked to allow it to better handle Greninja and Thundurus(2 big threats for the team). Flamethrower is definitely great, but Zone traps steel types like Ferro anyway, so it is really not needed atm (redundant). The team's offensive synergy doesn't only revolve around Zone; its other members work together really well too. Like I mentioned on my last RMT, Pinsir and Latios handles Mega Venusaur for Keldeo, whereas Clefable handles the Lati twins. Keldeo in turn helps to take care of physical walls like Landorus-T, which might be really annoying for Mega Pinsir. This is the sole reason why this team had been so successful on the suspect ladder; it has near perfect offensive synergy. So without further ado, let's dive into the individual members.
~ The Members ~
Mega Pinsir
Pinsir (M) @ Pinsirite
Ability: Mold Breaker / Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake / Close Combat
- Frustration
- Quick Attack
- Swords Dance
Even with an x4 weakness to rocks, this guy still proves to be one of the best mega pokemon to date. I doubt I need to futher explain my love for Mega Pinsir, but not many pokemon OHKOs Mega Venusaur, just sayin'. People had been asking me questions like "With Aegi gone, how much more broken do you think Mega Pinsir would be?" Well to be honest, Mega Pinsir is somewhat still the same as before. Aegislash is already gone from OU, so imma hide the explanation below. Skip that part if you wish.
Pinsir (M) @ Pinsirite
Ability: Mold Breaker / Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake / Close Combat
- Frustration
- Quick Attack
- Swords Dance
Aegislash does not stop Mega Pinsir whatsoever, since a +2 EQ OHKOs. It could come in on a Return, but wouldn't appreciate an EQ after. Coming in on a Return would also mean popping a potential Balloon, making Aegi that more prone to Pinsir's Earthquake. At the same time, Shadow Ball does not OHKO Mega Pinsir, making Aegislash a somewhat unreliable answer to Mega Pinsir.
Calc: +2 EQ from Jolly Mega Pinsir vs Standard Aegislash
+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 350-412 (108 - 127.1%) -- Guaranteed OHKO
Calc: +2 EQ from Jolly Mega Pinsir vs Standard Aegislash
+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 350-412 (108 - 127.1%) -- Guaranteed OHKO
Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower / Knock Off
- Rock Slide
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
~ Threats List ~
Unless you've the pink blobs or Sylveon on deck, Greninja will always be a problem with its excellent speed, coverage, and the ability Protean; even Ferrothorns aren't safe from a potential Hp Fire. A healthy Clefable is the way to deal with Greninja on this team, and also scarf Landorus-T makes for a good check. With the above EV Spread, Clefable can take 2 Hydro Pumps from Greninja with the above spread, making Clef a good answer to Greninja. MPinsir at +2 OHKOs Greninja guaranteed after one Life Orb hit, and you can simply Swords Dance w/o mega evolving (to take a neutral Ice Beam and force LO recoil) and kill with Quick Attack after. Do note that Clefable after a CM basically walls Greninja. Even though you've answers to Greninja, you don't really have a reliable switch-in (should Clefable get weakened), so it is still a threat to watch out for. Remember to always keep Clef healthy by utilizing Softboiled.
Adamant Talonflames can easily be handled by Scarf Magnezone, since it can outspeed Talon and knock it out with a Scarf TBolt. Jolly Talonflame however, is another story. Jolly Talonflame actually outspeeds Magnezone, no longer making it a good check. The banded set is still manageable, since it cannot switch up moves while locked into BB making Zone a solid answer. If its SD however, it could be problematic, even though it is extremely uncommon. Being able to switch up moves, it could easily Flare Blitz zone after it switches into a Brave Bird. Being SD will also make it a huge issue for the team. Landorus-T + intimidate makes for a good check with Rock Slide, whereas Clefable could take any one hit from Jolly Talon even at +2. If all else fails, recoil stalling it will be your last option. Just make sure to get up rocks asap.
Three Pokemon on this team deals with Pinsir; Scarf Magnezone, Scarf Landorus and Latios, with Magnezone being the most reliable one. With an x4 resistance to Flying, Zone can easily come in on a Return and immediately check Pinsir with a Scarf TBolt. Alternatively, Latios can take a +2 Quick Attack and OHKO back with a Life Orb Draco, while Landorus-T makes for an excellent check with Rock Slide + Intimidate.
Keldeo's HP Electric + MPinsir's Quick Attack (or Latios' Psyshock) takes care of a +6 Azumarill. However that'd mean that you'd have to choose one of the 3 to sack. Losing one mon from your offensive core can be really annoying, so BellyJet Azumarill is one big threat to this team. Even though Magnezone is naturally bulky on the physical side, it cannot take a +6 Aqua Jet, so do watch out for this bunny.
Knock Off on a mixed or physical Thundurus can easily break through the team. Latios will not appreciate a Knock Off whereas Scarf Lando and Zone would potentially have their Scarf knocked off. Once again, Clefable is a the answer to Thundurus, since it can take 2 TBolts from Thundy with the EV spread, but getting its Lefties knocked off can be annoying. Scarf Lando can also threaten with Rock Slide whereas Scarf Zone can hit it with a STAB Thunderbolt, but be careful not to switch those into a Knock Off. Even though you have good checks and Clefable, this is still a huge threat, so don't underestimate it.
Knock Off on Landorus, similarly to Thundurus, can be a huge threat. Normally, Latios walls Landorus, resisting Earth Power / Psychic / Focus Blast, making Latios a good answer. Sludge Wave and Hidden Power Ice (although uncommon nowadays) 2HKOs, but Latios comes in and immediately forces Landorus to switch out, so you can Roost off the damage anyway. Knock Off however can heavily dent Latios on switch-in, removing its Life Orb (making it less powerful). Because of this, you only have checks in Keldeo, Latios and Mega Pinsir after mega evolving, not counters. Mega Pinsir can come in on an expected Knock Off or Earth Power, but it will not appreciate a Psychic if you predict wrongly. Clefable also gets 2HKOed by EP and Sludge Wave. Be sure to keep Latios healthy to deal with Landorus, and also keep Keldeo alive as a secondary check.
(Huge shoutouts to user JMach for this!)
Mega Gardevoir has slowly risen through the ranks, slowly becoming one of the most threatening pokemon even since Aegislash got banned. Magnezone is the team's answer to Gardevoir, since it could take a Hyper Voice and retaliate with a Flash Cannon. However, it gets completely annihilated by a Focus Blast. Because of Mega Voir's excellent SpAtk stat and coverage, most teams do not have safe switches into Mega Voir. That is expected though, so we need to deal with Mega Voir with checks. Mega Pinsir, Landorus-T, Magnezone, Keldeo (after prior damage) checks Mega Gardevoir well. Also, Latios baits in Gardevoir a lot of the times. Latios is just so strong that his Psyshock actually 2HKOs after rocks, so that might net you an early kill on Gardevoir.
Mega Mawile is also a huge threat to the team, since nothing appreciates taking a Play Rough. Landorus after Intimidate still takes a ton from it, while Play Rough puts Magnezone in range of a Sucker Punch. You've good checks to Mawile in Keldeo (once again, a check is not a counter), since a +2 Sucker Punch fails to kill you whereas you can OHKO back with a specs Hydro Pump. Landorus-T with its Intimidate and Earthquake also makes a good check. Lastly, Mega Pinsir can take a Sucker Punch and hit it with a Super Effective Earthquake (another reason why I chose EQ over CC). Still, nothing switches into a Play Rough, so this thing is undoubtedly a hindrance to the team.
Even though LO Mamoswine is not as common as back in 5th Gen, it can really take a toll on this team with it's deadly dual STAB combination. If you recklessly play around Mamoswine, this single pokemon could easily cost you the game. There are a few ways to deal with Mamo on this team. Keldeo makes for an excellent check, resisting Ice Shard and has the ability to OHKO back with Hydro, Scald or Secret Sword, making it the team's most reliable answer to Mamo. Magnezone is the other option, as it also checks Mamoswine. The thing about Magnezone is its surprise factor. If you revealed Scarf Lando earlier on, your opponent might not expect Scarf Zone and stay in, which will result in him losing his Mamo to a Flash Cannon.
Clefable is the answer to Dragonite, but Weakness Policy can easily turn DNite into a big problem. Surprisingly, Clefable is just so bulky that even a +3 EQ from an Adamant Max Attack DNite fails to OHKO, so you're basically guaranteed 2 Moonblast hits. However if Clefable gets weakened, your only other option is to play Intimidate games with Landorus-T to beat DNite.
+3 252+ Atk Dragonite Earthquake vs. 236 HP / 180 Def Clefable: 317-374 (81.2 - 95.8%) -- guaranteed 2HKO after Leftovers recovery
My name is no Switch-Ins! And yeap. Basically, there are no reliable switch-ins in OU to Mega Medicham atm. Clefable and Landorus-T are the only 2 answers to Mega Medi on the team, but Clefable will still take a ton from Zen Headbutt / Psycho Cut and Landorus-T gets straight up OHKOed by an Ice Punch. You can play around Medi by switching into Landorus on a High Jump Kick, and U-Turning out into Keldeo to take the Ice Punch. After the U-Turn damage, Specs Scald should be able to pick off Medicham. Be weary of Mega Medicham, it is undoubtedly a huge threat.
~ Importable ~
OG Mega Mence (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Frustration
- Quick Attack
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Clef. (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Moonblast
- Stealth Rock
- Soft-Boiled
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
Ability: Mold Breaker
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Frustration
- Quick Attack
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Clef. (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Moonblast
- Stealth Rock
- Soft-Boiled
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
// Variants //
I made some variants of the team with a similar core (all featuring the LandoZone volturn combo). If you're tired of Mega Pinsir, you could try out some of these teams for more variety. The imports of those said teams are below, have fun battling!
Mega Gardevoir
Gardevoir (M) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Bisharp (M) @ Dread Plate
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Stealth Rock
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Bisharp (M) @ Dread Plate
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Stealth Rock
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Fake Out
- Ice Punch
- Psycho Cut
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Fake Out
- Ice Punch
- Psycho Cut
G6 (Latios) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
Horse (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Zone'd (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Cat (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide
EDIT: After this RMT got popular things have started to get complicated. I'm just gonna say a few things that I mentioned in the nominations post. Please do not use the word "plagiarism" inappropriately. I posted an in-depth guide quite a while back with an almost exact same team, only with Heatran instead of Magnezone, like I explained in the OP.
While both gr8astard and fingerscrossed may or may not have came up with similar teams, I definitely did not plagiarise. My slot to slot in-depth team building process was clearly explained in the guide I posted, and I even provided an export of the Zone team in the post as well.
The Zone team was made and posted shortly after the Aegi ban. I could not have "copied" it before then, since the team without Heatran was completely Aegi-weak during the pre ban meta, and hence not viable. It'd only make sense that this team was made after Aegi got the boot.
Lastly, I really do not wish to argue further and have this result in a conflict or something. I posted the RMT for the sole purpose of presenting a good team, not for the credits. I'm glad that the RMT had acheieved its purpose seeing as how it has gotten quite popular, so I'm really satisfied. I do not mind who gets the credits, or what happens to the RMT from now on. As long as the community benefited from the OP in a way my efforts have not been wasted.
That is all I have to say, thank you.
~ Additional Notes ~
- Latias with the moveset Draco Meteor / Psyshock / Defog / Healing Wish can be used instead of Latios, since Healing Wish support is invaluable. However, do note that the power difference is really significant and the lack of recovery will limit the amount of switch-ins to Keldeo. Also, Latios' Psyshock 2HKOs Mega Gardevoir (a big threat to the team) after Steath Rock, whereas Latias fails to do so. So because of this and also to fully utilise Magnezone, Latios is still recommended.
~ Credits and Shoutouts ~
- All XY Sprites are taken from Pokemon Showdown's sprite directory.
- All Pokemon icons are taken from Serebii.net.
- Calcs are calculated with Pokemon Showdown's Damage Calculator.
- The "Conclusion" gif is taken from here.
- The PokeTubers I mentioned at the start of this RMT:
- ThunderBlunder777
- Shofu
- TheKingKarp - These people contributed to the RMT:
- Unbirthday: Superpower Landorus-T (EVs, Description)
- Green Monkey: Mixed Thundurus (Threats List)
- JMach: Landorus-I (Threats List)
- CraftyInsight: Latios EV Spread
- Dokkerich: Jolly SD Talonflame (Threats List)
- TheEnder: Clefable EV Spread
Thank you to everyone for your contributions!
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