D/P/Pt Team

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Gliscor@Leftovers
Hyper Cutter
252 Hp/40 Atk/216 Spe
Jolly
-Swords Dance
-Roost
-Earthquake
-Stone Edge

Nothing too special here. Just your standard Gliscor that's able to outrun enemy Lucarios and OHKO them with Earthquake. Swords Dance when I can and Roost when my Health goes down. Ground/Rock gives nice coverage and after a few Swords Dances, anything that resists this combination is going to take a huge amount of damage.

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Dusclops@Leftovers
Pressure
248 Hp/216 Def/46SpDef
Impish
-Snatch
-Skill Swap
-Will-O-Wisp
-Shadow Punch

Yeah, I am not a big fan of Dusknoir. And Dusclops is my favorite Poke'mon. I just taught my Dusclops some random moves and then just went at it. Snatch to steal any healing moves or stat boosts from something that thinks it can set up on me. Skill Swap to steal any useful abilities (Intimidate off a Salamence/Gyarados, Flash Fire off Heatran, etc.) WoW just burns my foes. And Shadow Punch for an attack to be used. I'm thinking of getting rid of either Snatch for Fire Punch or Ice Punch.

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Drapion@Black Sludge
Sniper
208 Hp/216 SpDef/86 Spe
Jolly
-Roar
-Toxic Spikes
-Acupressure
-Night Slash

This is a very wierd Drapion set, that I have. I say balls to the so called controversy of Acupressure, since it has a chance of breaking the evasion clause. I lay down my Toxic Spikes when I switch in. Or I just Acupressure up. I have a pretty balanced Defensive stats with the mentioned EV's. And after a single Acupressure boost to any of my stats, they reach 400+. Except for SpAtk boosts. Night Slash for some attacking move. And I can shuffle my foe using Roar. I might Delete Roar for another attacking move such as Fire Fang, Earthquake, or maybe something like Taunt.

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Floatzel@Leftovers
Swift Swim
32 Hp/252 Atk/8 Def/216 Spe
Jolly
-Bulk Up
-Baton Pass
-Waterfall
-Ice Punch

Fun little guy. I Bulk Up then attempt a semi sweep. Water/Ice is however walled by other Ice types. So if that happens, I just Baton Pass out and bring in an appropriate counter.

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Salamence@LifeOrb
Intimidate
80 Atk/252 SpA/176 Spe
Rash
-Dragon Dance
-Outrage
-Flamethrower
-Roost

DD Mix-Mence is pretty cool imo. I Dragon Dance when I can, possibly trick my opponent into thinking its a DD Mence, and when a PhyWall like Forretress walks in, I Flamethrower them. Roost when my health goes down. DD Outrage is beastly, as one would expect.

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Porygon2@Leftovers
Trace
252 HP/216 Def/40 SpA
Bold
-Hidden Power Fighting
-Thunderbolt/Discharge
-Recover
-Icebeam

Porygon2 laughs at Heatran, Salamence, Gyarados, Vaporeon, Jolteon, and other Poke'mon such as those. Copies their abilities with Trace and forces them to switch. I'm debating over Discharge and Thunderbolt. While one is more powerful, the other has chance of Parahax. I chose Hidden Power Fighting to deal with the threat of Tyranitar and perhaps Heatran.
 
Yeah, I am not a big fan of Dusknoir. And Dusclops is my favorite Poke'mon. I just taught my Dusclops some random moves and then just went at it.
Yeah...this is not OK lol. Drapion and Floatzel are certainly questionable as well, but at least you could possibly justify those.

RMT Rule 15 said:
15. As a site dedicated to competitive battling, we request that your team is as competitive as possible within its given metagame. In-game teams, gimmick teams and teams that demonstrate a lack of understanding of the metagame will be closed. Battle Tower teams are permitted. "Theme Teams" are also OK as long as they demonstrate an understanding of the competitive metagame they are to be used in. This is completely up to the discretion of the mods.
 
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