I don't know if this is the right place to post this thing. If it isn't, I apologise.
As some of you know, the damage formula for Pokemon contains a random number between 217 and 255, which is multiplied to the damage done, and then divided by 255.
According to upc.pkmn.co.uk, this was actually changed in RS:
The difference is indeed almost infinitesimal. Instead of multiplying by a number between 217/255 and 1, you multiply by a number between 85/100 and 1. To give you an idea, 217/255 = 0.85098, while 85/100 is, of course, 0.85.
Two questions:
1) Can anyone confirm (preferably using ROM methods) that this is true for RS?
2) I have played a bit of DP, and I'm 99.5% sure that the damage formula for DP is essentially the same. However, can anyone check what the damage formula is for DP, especially about the random number generated?
As some of you know, the damage formula for Pokemon contains a random number between 217 and 255, which is multiplied to the damage done, and then divided by 255.
According to upc.pkmn.co.uk, this was actually changed in RS:
upc.pkmn.co.uk said:The basic damage formula remains unchanged from previous Pokemon versions. The difference (a small one) is that the random number is from 85 to 100 and is divided by 100.
The difference is indeed almost infinitesimal. Instead of multiplying by a number between 217/255 and 1, you multiply by a number between 85/100 and 1. To give you an idea, 217/255 = 0.85098, while 85/100 is, of course, 0.85.
Two questions:
1) Can anyone confirm (preferably using ROM methods) that this is true for RS?
2) I have played a bit of DP, and I'm 99.5% sure that the damage formula for DP is essentially the same. However, can anyone check what the damage formula is for DP, especially about the random number generated?