Rejected Damage Ranges display

In Pokemon, the name of the game is to KO all your opponent’s Pokemon before they KO yours. An important factor for this is of course damage numbers.

My suggestion would be to show the potentional damage ranges possible with known information when you hover over a move.
Say for example you have Mew with Max SpA and Life Ord against a Blissey. If you hover over Psychic, what would ve displayed is range between [Min Roll against a Max HP/SpD Lvl 100 Blissey holding an Assault Vest] and [Max Roll against a Min HP/SpD Lvl 100 Blissey].
As most info is gathered, the range would change. Like if its revealed Blissey isn’t wearing Assault Vest, the lowest amount of damage would be simply [Min Roll against Max HP/SpD Lvl 100 Blissey].

As someone who also plays Advance Wars By Web, I think this would be a cool feature to help with decision making, as AWBW will do something similar in matches. However the only change here would be factoring reveals of items, stats, and abilities.
 
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The expected damage range varies wildly, to the point where it is unhelpful. Using your example:

252+ SpA Life Orb Mew Psychic vs. 0 HP / 0 SpD Blissey: 136-161 (20.8 - 24.7%) -- guaranteed 5HKO
252+ SpA Life Orb Mew Psychic vs. 252 HP / 252+ SpD Assault Vest Blissey: 68-82 (9.5 - 11.4%) -- possible 9HKO

What value is there in displaying either of these damage calcs, or that the possible range of damage is 68-161? Blissey doesn't use these EV spreads in any format, and this principle extends to basically every format with every Pokemon. There's little value in displaying the absolute possible damage range as opposed to damage ranges against Pokemon sets you expect to play against reasonably in that format. If you're looking for a tool that does that, I recommend looking into the Showdex project.
 
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