Okay, so far I have had terrible luck with OU competitive teams since I quit doing competitive battles after the DPP gen. I have a special feeling about this team though so let me know what y'all think.
Sweeper
Volcarona @ Life Orb
Ability: Flame Body
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Roost
This is one of my favorite bulky sweepers I have seen so far. With this little guy I get in, set up a Quiver Dance or two (hence the Fall Out Boy title), roost off any damage this moth takes, and proceed to finish off the enemy's team.
Starter
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature
- Waterfall
- Earthquake
- Stealth Rock
- Ice Punch
As with most teams there are entry hazards. Well, this team is no different. With decent bulk and nice coverage, Swampert makes a good opener. If I can't get a super effective on the first poke out (Ex. Salamence, Ninetales, Tyranitar), I just go for the stealth rocks getting thrown out followed by a switch or an attempt to knock some health down.
Core
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Earthquake
- Hammer Arm
- Trick
I love bulky pokes so obviously I'm going to stuff my team with them. First off is Metagross, resistant to both rock and flying, it compliments Volcarona fairly well and gives me a chance to take out some threats to it like Heatran, Terrakion, and Blissey with Hammer Arm. Bullet Punch is nice to get a revenge kill or two with a nice STAB and a choice band boost. Trick with a choice band can cripple walls or special sweepers giving me some options on the offensive.
Salamence @ Expert Belt
Ability: Intimidate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Roost
Resisting all Metagross' weaknesses (and vise versa) is Salamence. I don't see many Mence sets like this but I think it's pretty effective on my team giving me some special attacking bulk besides that fire moth. Draco Meteor/Fire Blast give almost perfect coverage while hydro pump hits Heatran pretty hard to put it lightly. Salamence also knocks out a couple of Volcarona's counters like another Salamence (Without being effected by Intimidate I might add) and Dragonite.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Payback
Rounding off the bulkies is Conkeldurr, able to switch in to status moves and gaining a benefit from it is pretty awesome. After 1 bulk up it boasts a 600+ attack, and 300+ defense, not bad if I say so myself. Drain punch gives him a recover move, not 100% reliable, but more than most can ask for. Mach punch a chance to KO Terrakion or Lucario before they can hurt the team is also pretty nice. Payback gives him the chance to take out ghosts pretty effectively, mostly Jellicent.
Filler
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Ice Beam
- Rapid Spin
- Trick
To round out the team which you may have noticed by now doesn't like stealth rock is Starmie! Obviously its main purpose is to Rapid Spin Stealth Rocks as far away from Volvarona as possible. With this set up Starmie can serve a couple more purposes though, with nice speed and choice specs on I can Ice Beam most dragons right out of my way, zap annoying bulky waters with Thunderbolt (Gyrados), and just like Metagross, I can trick my choice item away and ruin a would-be threat to my team.
Sweeper
Volcarona @ Life Orb
Ability: Flame Body
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Roost
This is one of my favorite bulky sweepers I have seen so far. With this little guy I get in, set up a Quiver Dance or two (hence the Fall Out Boy title), roost off any damage this moth takes, and proceed to finish off the enemy's team.
Starter
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature
- Waterfall
- Earthquake
- Stealth Rock
- Ice Punch
As with most teams there are entry hazards. Well, this team is no different. With decent bulk and nice coverage, Swampert makes a good opener. If I can't get a super effective on the first poke out (Ex. Salamence, Ninetales, Tyranitar), I just go for the stealth rocks getting thrown out followed by a switch or an attempt to knock some health down.
Core
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Earthquake
- Hammer Arm
- Trick
I love bulky pokes so obviously I'm going to stuff my team with them. First off is Metagross, resistant to both rock and flying, it compliments Volcarona fairly well and gives me a chance to take out some threats to it like Heatran, Terrakion, and Blissey with Hammer Arm. Bullet Punch is nice to get a revenge kill or two with a nice STAB and a choice band boost. Trick with a choice band can cripple walls or special sweepers giving me some options on the offensive.
Salamence @ Expert Belt
Ability: Intimidate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Roost
Resisting all Metagross' weaknesses (and vise versa) is Salamence. I don't see many Mence sets like this but I think it's pretty effective on my team giving me some special attacking bulk besides that fire moth. Draco Meteor/Fire Blast give almost perfect coverage while hydro pump hits Heatran pretty hard to put it lightly. Salamence also knocks out a couple of Volcarona's counters like another Salamence (Without being effected by Intimidate I might add) and Dragonite.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Payback
Rounding off the bulkies is Conkeldurr, able to switch in to status moves and gaining a benefit from it is pretty awesome. After 1 bulk up it boasts a 600+ attack, and 300+ defense, not bad if I say so myself. Drain punch gives him a recover move, not 100% reliable, but more than most can ask for. Mach punch a chance to KO Terrakion or Lucario before they can hurt the team is also pretty nice. Payback gives him the chance to take out ghosts pretty effectively, mostly Jellicent.
Filler
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Ice Beam
- Rapid Spin
- Trick
To round out the team which you may have noticed by now doesn't like stealth rock is Starmie! Obviously its main purpose is to Rapid Spin Stealth Rocks as far away from Volvarona as possible. With this set up Starmie can serve a couple more purposes though, with nice speed and choice specs on I can Ice Beam most dragons right out of my way, zap annoying bulky waters with Thunderbolt (Gyrados), and just like Metagross, I can trick my choice item away and ruin a would-be threat to my team.