Dance like a Butterfly, Burn like a moth.

This is my second attempt at building a competitive team and hopefully this one will be better. I've been hovering between 1100-1200 CRE on the ladder and want to go higher. Also sorry for the horrible title.

Team Building Process:

1. I wanted my team to be based on an Ulgamoth sweep so he joins my team.
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2. Ulgamoth basically needs spin-support with its 4x weakness to rock, so I chose Starmie as my spinner because it has nice type synergy with Ulgamoth and has nice coverage as well. In addition, Starmie takes care of Heatran, Salamence and Gyrados, all threats to Ulgamoth.
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3. I need something to take out Ulgamoth's counters especially Blissey, so I added Roobushin to the team. He has priority which is nice against the prevalent weather abusers and doesn't fear status and can even set up himself if needed.
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4. I realize I need a dragon and a revenger on my team and who better than the legendary Garchomp. Garchomp has nice speed and movepool which really rounds off the coverage on my team.
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5. I realize that I already have a water and a fire type, so why not go full circle with a grass-type to complete the FWG core. I decided that Nattorei should be added for its useful resistances and the entry hazards it could lay.
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6. Now I needed a lead who can lay hazards and prevent them from being laid, I tried a couple of MH pokes, but found Deoxys-S the most useful for its entry hazards magic coat, taunt and amazing speed.
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7. After a lot of testing I found that Zuruzukin could replace Roobushin for his evenly split bulk, coverage, typing and ability to boost speed. And so my team is born.
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8. After giving my Deoxys Spikes I decided I did not need Nattorei and replaced him with Rankulus who has bulky sweeper potential which matches my team well.
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In Depth

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Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Magic Coat
- Spikes
- Stealth Rock
- Psycho Boost

This set has worked wonders for me with its amazing speed and utility. If I am going against a lead without MH I go straight for set-up and even if I get tricked I 'm usually fast enough not to get locked in and can switch to spikes/stealth rock. If I am against a MH lead I use magic coat (which has higher priority than MH) and bounce it back at them. Pretty much this scares them from abusing MH again, but I am a conservative player so I taunt first then I proceed to set-up stealth rocks the next turn. I chose psycho boost as my attack option because with all its speed I can usually keep Deoxys later to revenge something that boosts its speed or think they can survive a weak attack (Blaziken, Roobushin, random choice scarf pokemons etc...) The ev's are pretty straight forward, max speed to outspeed everything and max special attack to get the most from psycho boost.

Leads I have problems with: TYRANITAR, and weather-inducing leads in general.

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Garchomp (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Outrage
- Fire Blast

Garchomp is my dragon and revenge killer, with a choice scarf and a jolly nature, he pretty much outspeeds everything and kills them with one of its moves. I had double-chop over fire blast, but I found the damage disappointing and fire blast helps clear its coverage issues, but locking myself into outrage is trouble-some. I usually bring Garchomp in after something has died and fire off an outrage if all my moves are neutral or use the appropriate move to KO the opposing pokemon. The ev's are pretty straight forward for a scarfer and the coverage of the moves are ok, not spectacular, but they get the job done. His moves also don't add redundant coverage to my team which is nice.

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Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 188 Def / 128 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psycho Shock
- Hidden Power [Fighting]

Rankulus makes a very nice addition to my team with its amazing bulk and powerful attacks. Most people don't pay attention to him, but once he sets up he can be quite devastating. The ev's give him some physical bulk while letting him use unboosted attacks effectively especially with no draw backs life orb. He uses a standard Calm Mind set with recover for extended longevity and he has HP fighting because Focus Blasts's accuracy is extremely off-putting. He is very useful and immunity to passive damage prevents him from sweeping on a timer.

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Urugamosu (M) @ Leftovers
Trait: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Bug Buzz
- Psychic

And the star of the show, Ulgamoth. I can usually get 2 BD's in and after that it's pretty much GG. I run a timid nature because I can outspeed choice scarfs below 100 (Genesect) and speed tie with other base 100 scarfers. I run flame body to screw with physical attackers and PO's haxy server has made it activate almost everytime. :) Sometimes I wish for swarm for against blissey (last pokemon) for the extra oomph before I die. I use flame dance to boost my special attack even higher and bug buzz as my other STAB. I use psychic as my coverage move becuase it has proven very useful against blaziken, roobushin, tentacruel, and terakion. The ev's are pretty staight forward with an odd HP so that if stealth rock is up, I can switch in twice. He is a seriously powerful MF and will tear through unprepared teams.

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Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 104 Def / 104 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch

Such an incredibly useful, bulky-ass pokemon. Sometimes I just sweep with him and don't even use poor Ulgamoth. This pokemon is very underrated, but he rapes teams on a daily basis. I chose dragon dance over bulk-up because although bulk-up increases his defense, I found myself getting killed before I can, so using DD I can sweep through teams. I use drain punch and crunch as his STAB's and they give him good coverage and ice punch is for annoying gliscors who think they can wall me along with other ground and dragon types. The ev's make him ridiculously bulky being able to survive specs Latios' draco meteor and KO back with crunch. His typing is also very nice and shed skin is AMAZING, oh got burned by hot water, no problem I'll just take off my pants! Definitely a staple on my team. I've added more speed to it to out speed Gliscor after a DD. I decided to have shed skin to prevent against status, no matter how attractive the attack boost with overconfidence may seem, I find having an "immunity" to status extremely important.

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Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Thunderbolt
- Surf

And finally, the all important spinner, the one that can make an Ulgamoth sweep possible. Starmie's ev's let him outspeed most of the metagame and give him some fighting strength as well. When his spinning days are over I use him as a late-game cleaner and he does his job very well with his great movepool.
 
You definitely don't need Nattorei if you're leading with Deoxys-S. Just give Deoxys Spikes over either Taunt of Magic Mirror depending on which one you use less. I'd suspect the former because this isn't Gen 4 Ubers where you can just Taunt slow SR leads, and you'll probably want to just get two layers up as soon as possible anyways. You can also consider moving the 252 EVs into HP to potentially get up more layers. The only reason why I'd ever consider using Special Attack EVs would be for Roobushin (who beats everything else you have other than Deoxys-S), but you still OHKO Adamant variants with Psycho Boost and no investment.

With Spikes on Deoxys-S, Nattorei becomes more dispensable. Calm Mind Birijion/Virizion is a good option, but since Rain is probably going to be banned in some form, Swords Dance Scizor might be a better choice. It gives you similar resistances as Nattorei, which is really important for coming in on the Lati twins, and it's also a good check for Pokemon like Rankurusu. I find it a useful wallbreaking partner for Zuruzukin since Zuru can beat Pokemon like Gliscor who give Scizor problems, while Scizor has a good shot at beating Skarmory after some prior damage if you decide to use Life Orb and Superpower.

Zuruzukin's EV spread looks a bit random, so try using at least 48 Speed EVs to beat Impish Gliscor after a Dragon Dance, even ones that run Speed for Tyranitar. You can also consider using Overconfidence instead of Shed Skin if you want a boost after ever kill. Usually Overconfidence works better with a more offensive spread, but you unfortunately can't afford that since Zuru is your only hope against Doryuuzu. Speaking of which, since you're so incredibly weak to him, I would suggest you move your Special Defense EVs to Defense on Zuru to give you a better shot at coming out on top against it as long as you're in pristine condition. Unfortunately the nature of your team means that you're really weak to fast hard hitters like Doryuuzu, but you can still come out on top as long as you're smart with Team Preview.
 
I suggest you change Fire Fang on Garchomp to Fire Blast. It deals more damage on common Garchomp switch-ins (Skarmory, Nattorei, most steels in general have lower Sp.Def than defense). Fire Blast will still do more damage even with a Jolly nature.
 
I suggest keeping nattorei and removing deoxsys....with all the dragons around you deffinitely need a steel type and a second counter to gyrados. Yeah, he's not that common but a life orb version can sweep you. Nat also helps against rain teams. As for a new lead you could try something with taunt/mischivious heart.
 
Although no one spin blocks anymore, Starmie can't really do anything to Burungeru (in theory), as tbolt is a 3HKO (I think i did the calc right, ~40%) on 252HP/0SpD without your hazards or Burungeru's leftovers, while it's shadow ball is a 2HKO back. But i see you have hazards which will wear down Burungeru's switching, and Zuru to hit it with crunch, so I dont imagine you'll have too much trouble. Just a heads up though.
 
just a minor nitpick (since I don't rate any more till I am more familiar with B/W) but Rank should run Max HP max Defence Bold to better take those physical hits more. Also gives you more time to boost/recover up giving you better staying power
 
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