SS OU Dancer's Anteroom (DDance Necrozma)

I recently got back into OU after straying away from Singles in general for many years, and this is the first real OU team I've ever built and climbed with. The team is built around Dragon Dance Necrozma, one of my personal favorite legendaries and favorite moves.
:ss/necrozma: :ss/volcarona: :ripurshifu: :ss/hippowdon: :ss/magnezone: :ss/mandibuzz:

Team Casting
:necrozma:
It all starts with Dragon Dance Necrozma. At +1 with Life Orb, Photon Geyser can OHKO specially defensive Clefable and speed ties max Spd Zeraora. Necrozma's physical move pool is not the greatest, so he needed his backup dancers.

:necrozma::cinderace::hippowdon::zeraora::mandibuzz::togekiss:
This is the first build of the team, built pre Isle of Armor. Zeraora and Cinderace were the main two offensive crutches for mons Necrozma failed to take out. Hippowdon and Mandibuzz are a solid defensive backbone, walling threats like Cinderace and most Dragapult sets. Togekiss was a wish passer since I refused to use Clefable, but it ended up becoming an offensive Scarf set instead.

:necrozma::volcarona::scizor::lycanroc-dusk::mandibuzz::urshifu-rapid-strike:
This was basically week 1 of Isle of Armor and did not last very long. Hippowdon proved to be an essential part of the team and Scizor honestly didn't feel worth to run. Volcarona did prove to be a way better Fire type on this team than Cinderace though.

:necrozma::volcarona::urshifu-rapid-strike::mandibuzz::magnezone::hippowdon:
This is the current version of the team that has currently helped me peak at around 1450.

Let's Dance!
:ss/necrozma:
Nrvnqsr (Necrozma) @ Life Orb
Ability: Prism Armor
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Photon Geyser
- Knock Off
- Earthquake
- Dragon Dance

The main man himself and the whole reason I didn't get bored in a week. At max speed with a +1 boost from DDance, Necrozma speed ties with max speed Zeraora at 423, putting him in one of the highest speed tiers in OU. Previous versions of this set ran Iron Head, but a +1 Photon Geyser OHKO'd most of the mons that I ran Iron Head for, such as max Sp. Def Clefable.

:ss/volcarona:
Akiha (Volcarona) (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 112 Def / 32 SpA / 116 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Psychic
- Quiver Dance
Another personal favorite Pokémon of mine, Volcarona is a great sweeping option alongside two big physical threats in Necrozma and Urshifu. I chose Fiery Dance over Fire Blast for consistency, and over Flamethrower for the potential to snowball with extra Sp. Atk boosts.

:unseen-sprite:
Kouma (Urshifu-Rapid-Strike) (M) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu-Rapid-Strike serves as the teams revenge killer, alongside Magnezone. He easily outspeeds max speed Excadrill and can take out any Focus Sash suicide leads with Surging Strikes. Even with Jolly, Close Combat has a 93% chance to OHKO physically defensive Ferrothorn. Aqua Jet is the main form revenge killing, with its main target being opposing Volcarona (however it cannot OHKO it without prior chip if it has defensive investment, and even without, its a 37.5% chance.)

:ss/magnezone:
Ciel (Magnezone) @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Discharge
- Flash Cannon
- Volt Switch
- Toxic
As the mighty Zeraora falls in usage, Magnezone magnet rose from the past to take its place. Zone is the teams main Toxic switch-in, allowing it to Volt-Turn with Mandibuzz or Urshifu if the opponent lacks a ground type or Marowak. Since Magnezone is back, Corviknights have started to run Shed Shell to negate Magnet Pull, which is why I choose to run Analytic. Analytic procs if they switch, giving Magnezone a nuke on anything that isn't immune or resists. Toxic is there for the option to stall out, and also since the only other options were a third Electric attack or Tri Attack.

:ss/Hippowdon:
Warachia (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Hippo is thicc. Hippo can easily wall Pokémon like Cinderace, as well as deterring setup sweepers with Whirlwind. He's also the team's main lead to set up Stealth Rock with, aiding a sweep from either Volcarona or Necrozma. Leftovers and Slack Off combined gives Hippo a huge amount of longevity, especially if can keep Toxics off with Magnezone.

:ss/mandibuzz:
Tatari (Mandibuzz) (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Foul Play
- U-turn
- Defog
- Roost
Another crucial piece of this team's defense, Mandibuzz is great at dealing with Dragapult and Marowak, the former being a massive problem if left unchecked. With 16 speed, Mandibuzz outspeeds max speed Azumarill, letting it clean it up with Foul Play after Belly Drum, Sitrus Berry, and Stealth Rock damage. She also helps clear out potentially annoying hazards, particularly Toxic Spikes.

Conclusion
This is the first OU team I've ever seriously built. DDance Necrozma is not a great set with its lack of an exceptional physical movepool as well as just solid stats for Dragon Dance, but its fun to me. This whole team is centered around making it work and any feedback on how to assist him would be greatly appreciated!

https://pokepast.es/5cc5e0a2abff46f5
 
Importable of changes: https://pokepast.es/4e87fc869d44f303

I like your team! Right now, I think that it's weak to some common offensive threats. I think your team struggles with Choice Specs Magearna (fleur cannon is hitting you really hard right now), and it struggles with Urshifu-Single-Strike (Hippo can be 2HKOd by Adamant if its leftovers are knocked off. Defensively, you can struggle to break Ferrothorn because despite having Volcarona, you have no way to lure and KO Ferrothorn, which otherwise walls Necrozma. The Necrozma set you are running is Mono-lose-to-Mandibuzz, so you need some way of taking it out that is more reliable than Magnezone.

Major Changes
  • :ss/hippowdon: -> :ss/excadrill:
    • This bulky Excadrill set allows you to take 2 +1 Modest Fleur Cannons from Magearna guaranteed with leftovers, and a favorable chance without them.
    • It also lives +0 Rotom-H Overheat from full, so in a pinch you can use this to beat Rotom-H.
    • Toxic lures Mandibuzz, so you can force chip on it, eventually opening up the game for your Necrozma.
  • :ss/volcarona: -> :ss/toxapex:
    • I think this team prefers the defensive utility of a better defensive core to the offensive presence of Volcarona, especially because you already have a sweeper in Necrozma and a breaker in Urshifu-RS.
    • Toxapex improves your matchup against Urshifu-SS. The Mandi-Pex core is a common core used to wall Urshifu. I've replaced Mandibuzz with Togekiss (see below), but the principle idea of the core stands: Pex takes fighting and Poison hits, and Togekiss can take the Wicked Blow that would otherwise 2HKO Pex. You can definitely mess with the spread on Pex, just make sure you can take Wicked Blows if you predict incorrectly.
    • Knock off allows you to lure and hit things like Mandibuzz, Clefable, and Ferrothorn so that you can rack up chip over the course of the game.
    • Scald allows you to get burns. Burns are good. Not much to say here.
  • :ss/mandibuzz: -> :ss/togekiss:
    • I discussed this change a little bit above.
    • The reason I changed Mandibuzz to Togekiss is because of Necrozma. The idea actually comes from ABR: In Smogon Tour Finals against Pohjis, he brought CM Necrozma + Heal Bell Clefable. Heal Bell on Togekiss allows you to potentially attempt a sweep multiple times with Necrozma, especially considering it is your primary way of breaking Toxapex.
    • Defog and Roost are for utility and longevity, respectively, and Air Slash is STAB.
    • Please mess around with the spread on this one, I just put Max HP Max Speed because it probably works, but you can tailor it to your own needs. You definitely want to outspeed defensive Kommo-o, I think, so I would make sure to hit Minimum 242 Speed (not 242 EVs).
Minor Changes
  1. Changed Urshifu to Adamant: helps with Aqua Jet rolls against Cinderace and Bulky Excadrill, you don't need too much speed because you have Aqua Jet.
  2. Changed Magnezone to Sub ID: This allows you to trap and kill Ferrothorn, with the SpA investment allowing you to 2HKO Max SpDef Corviknight (uncommon) after its leftovers have been knocked off, and obviously trap Skarmory. You can even trap Magearna in a pinch, and it has some utility against stall where you can run through Chansey with Body Press.
Let me know what you think of my changes. If you have questions I'm happy to answer them. Good luck on the ladder!
 
Importable of changes: https://pokepast.es/4e87fc869d44f303

I like your team! Right now, I think that it's weak to some common offensive threats. I think your team struggles with Choice Specs Magearna (fleur cannon is hitting you really hard right now), and it struggles with Urshifu-Single-Strike (Hippo can be 2HKOd by Adamant if its leftovers are knocked off. Defensively, you can struggle to break Ferrothorn because despite having Volcarona, you have no way to lure and KO Ferrothorn, which otherwise walls Necrozma. The Necrozma set you are running is Mono-lose-to-Mandibuzz, so you need some way of taking it out that is more reliable than Magnezone.

Major Changes
  • :ss/hippowdon: -> :ss/excadrill:
    • This bulky Excadrill set allows you to take 2 +1 Modest Fleur Cannons from Magearna guaranteed with leftovers, and a favorable chance without them.
    • It also lives +0 Rotom-H Overheat from full, so in a pinch you can use this to beat Rotom-H.
    • Toxic lures Mandibuzz, so you can force chip on it, eventually opening up the game for your Necrozma.
  • :ss/volcarona: -> :ss/toxapex:
    • I think this team prefers the defensive utility of a better defensive core to the offensive presence of Volcarona, especially because you already have a sweeper in Necrozma and a breaker in Urshifu-RS.
    • Toxapex improves your matchup against Urshifu-SS. The Mandi-Pex core is a common core used to wall Urshifu. I've replaced Mandibuzz with Togekiss (see below), but the principle idea of the core stands: Pex takes fighting and Poison hits, and Togekiss can take the Wicked Blow that would otherwise 2HKO Pex. You can definitely mess with the spread on Pex, just make sure you can take Wicked Blows if you predict incorrectly.
    • Knock off allows you to lure and hit things like Mandibuzz, Clefable, and Ferrothorn so that you can rack up chip over the course of the game.
    • Scald allows you to get burns. Burns are good. Not much to say here.
  • :ss/mandibuzz: -> :ss/togekiss:
    • I discussed this change a little bit above.
    • The reason I changed Mandibuzz to Togekiss is because of Necrozma. The idea actually comes from ABR: In Smogon Tour Finals against Pohjis, he brought CM Necrozma + Heal Bell Clefable. Heal Bell on Togekiss allows you to potentially attempt a sweep multiple times with Necrozma, especially considering it is your primary way of breaking Toxapex.
    • Defog and Roost are for utility and longevity, respectively, and Air Slash is STAB.
    • Please mess around with the spread on this one, I just put Max HP Max Speed because it probably works, but you can tailor it to your own needs. You definitely want to outspeed defensive Kommo-o, I think, so I would make sure to hit Minimum 242 Speed (not 242 EVs).
Minor Changes
  1. Changed Urshifu to Adamant: helps with Aqua Jet rolls against Cinderace and Bulky Excadrill, you don't need too much speed because you have Aqua Jet.
  2. Changed Magnezone to Sub ID: This allows you to trap and kill Ferrothorn, with the SpA investment allowing you to 2HKO Max SpDef Corviknight (uncommon) after its leftovers have been knocked off, and obviously trap Skarmory. You can even trap Magearna in a pinch, and it has some utility against stall where you can run through Chansey with Body Press.
Let me know what you think of my changes. If you have questions I'm happy to answer them. Good luck on the ladder!
So I've tested the team out and it's very hit or miss at the moment. It could very well be just because I'm not used to the team yet, so I'm still gonna be trying it out. Magnezone has been awesome and was able to sweep by himself, but I've been very weak to Azumarill. +6 Adamant Azu has a 37.5% chance to OHKO Toxapex with Knock Off, and I got hit by that like 4 separate times lmao
I'm still testing the team and will let you know my full thoughts once I can formulate them.
 
So I've tested the team out and it's very hit or miss at the moment. It could very well be just because I'm not used to the team yet, so I'm still gonna be trying it out. Magnezone has been awesome and was able to sweep by himself, but I've been very weak to Azumarill. +6 Adamant Azu has a 37.5% chance to OHKO Toxapex with Knock Off, and I got hit by that like 4 separate times lmao
I'm still testing the team and will let you know my full thoughts once I can formulate them.
It has occurred to me that this is not max def Pex lolol
 
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