





INTRODUCTION: Hello Everyone! It has almost been two months since I have been playing competitive and I think I'm making good progress. Anyways, now to the main course, I have created this trick room team around mega steelix. People only really use mega steelix in UU and while he is really good there, I think he is viable for OU as well.

Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Heavy Slam
- Earthquake
- Ice Fang
- Stone Edge
Steelix is one of the heaviest pokemon of all time meaning his heavy slam can do up to 154 damage in the sand, this makes it so Steelix eliminate OHKO or 2HKO everything in the tier that isn't resistant to steel. EQ is for stab and deals with most steel types and poison types and helps Mimikyu get free damage with play rough. Ice fang to take out Garchomp and Lando because my team is pretty weak to ground types. And stone edge to deal with Zapdos, Charizard-Y and Pelipper.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Play Rough
- Swords Dance
- Trick Room
Now I know mimikyu on a trick room team is kinda weird but hear me out. I needed to find a pokemon that can help the team recover if an opponent has the upper hand or if trick room runs out, and because of mimikyus ability it can do this easily. shadow claw for threats like lele, blacephalon, mew, jirachi, and mega-alakazam. Play rough for stab and for threating dragon and fighting types like mega lopunny and kyurem. SD to set up because mimikyu has a low attack stat, and Trick room to set it back up if it runs out.
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Focus Blast
- Fleur Cannon
- Thunderbolt
- Trick Room
Do I even need to explain this one? Magearna is one of the greatest mons to have on a trick room, because it can prevent ash greninja from spamming dark pulse and set up trick room fairly easily. Fightinum z and focus blast to deal with heatran and ferrothorn, fleur cannon to eliminate threats like Medicham and Kommo-o, and finally thunderbolt to deal with skarmory and celesteela.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Gunk Shot
- Fire Punch
- Trick Room
So I decided to add hoopa because with the aid of mimikyu, hoopa can help the team make a comeback and hyperspace everything. It can also OHKO all the tapus with gunk shot and bait in ferrothorns to fire punch them. It can also take a hit from greninja and set back up the trick room. (252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 0 SpD Hoopa-Unbound: 243-286 (66.7 - 78.5%) -- guaranteed 2HKO)

Hippowdon (F) @ Life Orb
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Earthquake
- Superpower
- Stone Edge
- Ice Fang
I had to find a good sand user to help Steelix get that extra sand force boost, so I choose the best one. Didn't make sense to go defensive so I just went with an offensive set. EQ for stab and to eliminate annoying steels and poisons. Superpower to hit ferrothorn, stone edge to get flying types, and ice fang to eliminate garchomps and landos.
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Memento
9/10 times Uxie is going to be the main lead unless the opponent leads with greninja. Uxie is our rocks setter and will be used to get momentum early game with trick room. Magic coat to prevent hazards and memento to prevent defog and get another mon in.




Thank u for taking the time to rate my team :]
Last edited: