Dancing my way into UU.

Hey, i'm juxta and i'm from over at PokeCommunity.
I have been snooping smogon for a little while and finally decided to join up.
Righto, pleasantries aside. I recently made a rain dance team around a week ago and have been fiddling with the pokemon included in this thread and have found a decent combination that could use improving.
Basically i started competitive battling around two and a half weeks ago and have been grinding team's and trying all tiers to see which i liked best. And it turns out UU and uber is my 'thang'.


Ok here it goes.

Lead.

This is Ambipom.
429.png

Jolly/technician/Damp rock
252 speed/252 attack/4def
Fake out
Rain dance
Taunt/low kick
U-turn

That there is the best lead you could pick for a UU team, it can start the game with a priority flinch and adding some damage onto they're lead, Then either taunting or using rain dance depending on the pokemon it is facing. It can then U-turn out and come back in for those revenge kills.
I chose that obvious EV spread to out speed everything that isn't scarfed. (almost everything) I don't think why i need to reiterate why it has attack EV'S. I would have silk scarf on Ambi, but i don't want to lose the 8 turn rain for the start.

Summary: I know that electrode is a viable choice for lead but using electrode in battle wasn't that great. Sure the speed helped rain dance get off and explode, but i was in need of a pokemon that could survive well into the game with not a scratch on it, and coming in and getting those revenge kills.

Attacking core:
What i've noticed is there isn't much choice when it comes to picking your attackers in UU rain dance. I believe that the pokemon i have chosen have they're work cut out for them, and do well at what i use them for.

Offensive 1:
Floatzel
424.png

Adamant/Swift swim/Life orb
252speed/252 attack/4 hp
Waterfall
Ice punch
Aqua tail
Rain dance

This here is my main physical sweep brought in on a u-turn or swap that i know will not harm it, i do not need to explain the move sets i believe.
His EV's are invested in speed and attack, this allowed Floatzel to safely put up a rain dance if needed and even without rain out speed almost everything un scarfed.

Summary: Floatzel is a great physical sweeper, with his huge attack and well matched abilities and speed he is by far one of the best. From my experience even against a defensive Slowbro he can just over half health it with an aqua tail. Another choice for Floatzel was Seaking who i originally had. I believe Seaking is a very strong physical sweeper, with the ability to use mega horn to counter grass types, but is out classed by ice attacks.

Offensive 2:

368.png

Gorebyss
Modest/Swift swim/Life orb
252 special attack/52 speed/100 defense/100 special defense
Psychic
Attract/Not sure.
Hydro pump
Ice beam

Gorebyss being my special sweeper does it's job too well, Psychic knocking out pesky fighting types and also getting rid of poison types (i'm looking at you Toxicroak) Hydro pump obliterating anything it's used on that doesn't resist. And ice beam simply for coverage of grass pokemon trying to switch in on the fun. Now i'm sure your sitting there going what the fuck is with the spread? Well simple, with it's natural bulky defense and special attack it cannot be killed by priority moves to easily, and if a priority move is used i would switch out. It's special defense is nothing to brag about but it gives me leverage to survive atleast one blow if i do not get a one hit KO. (It's speed is not anything to be proud of and it will only be used in the rain so i invested in speed the least.

Summary: All in all Gorebyss is a must have on a rain dance team and especially mine, it has saved my ass time and time again with it's ability to absorb a hit and give it right back to them.

Offensive 3

272.png

Ludicolo
Modest/Swift swim/Left overs
252 special attack/102 special defense/150 speed
Surf
Grass knot/energy ball
Ice beam
Rain dance

Alright i know ludicolo, predictable right? Aside from it being a very common pokemon among my type of teams, it is common for a reason. And from my experience i have not found that reason as of yet. Ludicolo has barely seen action on my team so far, about all he's done is die to a poison attack or missed the one hit ko. Now i don't know if it's my use of him or what..
Aside that, I have been using him with grass knot over energy ball and it seems that when i get the chance to counter a bulky water Ludicolo get's his ass stretched, God knows right? Maybe it's my EV spread, i chose to invest in special defense for that added bulkiness and doubt he'd be in without rain.

Summary: I haven't really got any thought that would be positive to the poor chap, so this summary ends short.

Supporter's and walls.

485.png

Uxie
Impish/Levitate/damp rock
252 special defense/150 defense/100 speed
Stealth rock
U-turn/thunder wave
Thunder
Rain dance

Uxie Uxie Uxie Uxie, this thing is a trooper. If i fail to get rain dance up at the start i'll u-turn out of danger to this sucker. Uxie will set up rain dance and stealth rock and thunder or u-turn depending. But mostly thunder is there for show seeing how i have no investments in special attack. Aside that it work's great as a support pokemon giving me immunity to ground and the cuteness of uxie right? shit yeah. The spread is again meant for bulk not speed, she can take the hit's and return mid-game with that rain dance.

Summary: I love uxie.

Supporters and walls 2 and or 3

Now i'm going to list two pokemon here that have been tested in battles and worked equally as well in there own league.

334.png

Altaria
Careful/Natural cure/Left overs
Aerial ace
Roost
Heal bell
Rain dance
252 sp def/100 defense/152 attack

Altaria as a whole work's well as a status healer (with the amount of people running around with impairing moves) and my RESISTANCE to GRASS and combating that with aerial ace. Also switching in on first sight of Drifblim, Venusaur and other pokemon that like to taunt you with there status moves. Thanks to natural cure, wall for statuses also. Spread is fairly simple, special def for the ice beams surprisingly good at taking ice attacks with little to moderate health left. Also used to rain dance if a threatening pokemon is on the field.

Summary: Altaria gives me two resistances with grass and ground two common types i've come across so far. But gives me weaknesses at the same time, but hey doesn't every pokemon?

Changes I'm Thinking About


447.png

Spiritomb
Careful/Pressure/Left overs/damp rock
Sucker punch
Pursuit
Pain split
Rain dance
200 defense/200 special defense/152 attack

Yeah, Spritomb need i say more? *condescending cough* no weakness.

Summary: Spiritomb does equally well at walling attacks, as well as making fighting types miss they're mark (Hitmonlee). In the end he can provide rain dance, pursuit retreating victims and pain split them, i like that in a spiritomb.

Conclusion
All in all, if you survived through this whole thing you truly are a better man than i. Plenty of suggestions and thoughts appreciated i haven't quite looked at my team for weaknesses or holes yet so thought on this is also clap worthy.

Cheers!
 
Welcome to smogon.

Before I start, I'd like to point out by running 252 Speed EV's on Floatzel, you are further making it worse than the other potent Rain Dance sweepers. Floatzel doesn't really need that speed because after a swift swim boost, he's already going to be ridiculously fast.

If you really want to use Floatzel on a Rain Dance team, I'd run:


The ideal EV spread

Floatzel @ Life Orb / Damp Rock
Adamant
232 HP/ 252 Atk / 8 Def / 16 Spe
-Waterfall
-Ice Punch
-Return
-Rain Dance

This way, you have some acceptable bulk and power behind your attacks and you STILL outspeed nearly everything after a rain dance boost.


2nd, what's with weird EV spread for Gorebyss? Just stick with max speed/max SpA. Gorebyss is quite slow naturally, and a Swift swim just barely lets it outspeed everything. With that EV spread, it's going to get outsped even when in rain. Same exact thing for Luddicolo. Just run Timid + max speed.


As for your supporters, I'd probably run Rain Dance Registeel because I find it to be more reliable then Altaria/Spiritomb as a rain user.

Hope I helped.
 
A few comments:

Floatzel: Having both Waterfall and Aqua Tail is rather redundant. That fourth moveslot should be used to cover your weaknesses. Like the poster above suggested, Return is a good move, as Water/Normal has neutral coverage on everything.

Gorebyss: Its spread is rather strange. The point of a swift swim team is to hit fast and hard before your opponent has a chance to retaliate. As one of the core sweepers, defensive EVs are practically useless and SpD EVs are especially useless considering the only priority special move is Vacuum Wave.

A 252 Mild Vacuum Wave from Blaziken deals only 40.8% - 48.5% to 36/0 Gorebyss and a 252 Modest Vacuum Wave from Toxicroak will only deal 34.6% - 40.8%. If you're that worried about priority, consider Protect to scout instead of Attract (which is a wholly unreliable move in of itself, and useless on a sweeper). Either that or run HP Grass/Electric- otherwise you're going to find yourself walled by the likes of Milotic, Slowking and Lanturn.

Ludicolo: The moveset seems fine, but again, the EV spread is so strange. You seem to be arbitrarily assigning number values to random attributes. Ask yourself: Why 150 speed EVs? Does that outspeed certain pokemon in the rain? Why 102 SpD EVs? Is that enough to tank a certain special attack? If you can't really figure out a reason, you should stick to a 252/252 spread for safety. Also, Leftovers isn't really recommended on a rain sweeper- Life Orb all the way.

Uxie: Again, you seem to arbitrarily be assigning random values to EVs. Why does a wall need speed? Those speed EVs should be invested into HP. And since Thunder is mostly "for show", perhaps consider changing it to Yawn/Reflect/Light Screen to allow for more support options.

Altaria: Why is your special wall running attack EVs? Again, they're better suited to HP for it to tank hits better. For its only attack, Dragon Claw may be a better choice considering it has nearly unresisted STAB + coverage (besides Steel).
 
You should really use the standard sets Smogon has, as your EV spreads are somewhat strange. Some of your movesets are ineffective as well and until If you want to go max speed on Floatzel you may as well just use Kabutops. You really should switch out Thunder on Uxie for Yawn, because with U-Turn it allows you to scout better.
I think you will also find that Lanturn could be a better option over Altaria, as it can take Electric-type attacks and be a bulky sweeper. I suggest this set:
Lanturn (M) @ Damp Rock
Ability: Volt Absorb
EVs: 40 HP/216 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Rain Dance
- Surf
- Thunder
- Ice Beam

I also suggest taking Rain Dance off of Floatzel, as it seems your whole team is just 3 moves + Rain Dance. Try setting up a rain dance with one of your supporters then sweeping. In my opinion Kabutops > Floatzel, and I suggest you use this set.
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Aqua Jet
- Waterfall
You have no pokemon that can set up, so your team could be easily walled. SD Kabutops gets rid of that, and after a Swords Dance in the rain Kabutops can sweep.
 
Back
Top