[DARK] Leader Geodude6 vs Challenger Texas Cloverleaf

Frosty

=_=
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Rules:
4v4 gym doubles
4 day DQ
Infinite recovers / chills
3 subs
Switch = OK
Turn Order decided by Coinflip.
Items = ON; no "training items" permitted
0 Mega Evolutions
Arena: Ominous Woods
Ominous Woods
Type: Dark
Complexity: Intense
Format: All

This creepy forest is not a place a normal person would want to call home. The thick, twisted, blackened branches of the trees cast many shadows, making it difficult to see, even in bright daylight. The real fun, though, takes place at night. Dark-type Pokemon are creatures of the night, and they feel right at home in this shadowy environment. Because this is their home turf, Dark Pokemon find it easier to make their attacks connect, and their trickery is unmatched. It's also more difficult for them to be startled, and they can escape difficult situations with ease. Dark Pokemon should be feared, and this place embodies that concept perfectly.

Arena Effects:
  • All Dark-type Pokemon get a permanent +1 stage accuracy boost.
  • All Dark-type Pokémon are now immune to all trapping moves and abilities. They are immune to the trapping effect of partial trapping moves (ex. Whirlpool) but are affected by the residual-damage effect. This only affects Pokémon that are naturally Dark-type and is retained if the Pokémon changes type.
  • The battle takes place at night. Moonlight always heals its maximum HP value, even if the sky is obscured.
  • All Dark-type Pokemon now gain Inner Focus in addition to their regular abilities. If the Pokemon already has Inner Focus, Steadfast is gained instead.
  • Razor Claw and Razor Fang cause the moves they boost to score a guaranteed critical hit.
  • In Switch=OK battles, phasing moves (ex. Roar) have their Switch=KO effect.
===

Codifications:
  • Camouflage changes the user to a Ghost-type.
  • Secret Power has a 30% chance to confuse.
  • Nature Power becomes Ominous Wind.
  • Gyarados may be brought by the gym leader, but must be Mega Evolved and must hold the Gyaradosite.

Team Leader:

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Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:
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water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
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: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge
frontnormal-mcolossoil.png

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
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ground.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
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: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
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Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
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flying.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (??/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up
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Gemstone [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
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ghost.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17

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Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
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ghost.gif


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 4+
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Power Gem
Confuse Ray
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Dazzling Gleam

Dynamic Punch
Counter
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mimic
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
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Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:
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dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks: (26/??)
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment

Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch

Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute

Bounce
Knock Off
Low Kick
Snatch
Spite
Trick
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Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
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poison.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison

Agility
Iron Tail
Night Slash
Slash
Twineedle
Whirlwind

Roar
Toxic
Venoshock
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
X-Scissor
Payback
Endure
Bulldoze
Retaliate
Giga Impact
Rock Slide
Poison Jab
Infestation
Substitute
Cut

Aqua Tail
pangoro.png

Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
fighting.gif
dark.gif

fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
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: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Sky Uppercut, Thunder Punch]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk

Block
Drain Punch
Endeavor
Fire Punch
Focus Punch
Gunk Shot
Helping Hand
Ice Punch
Thunder Punch

From the Leader's side pay special attention to Dari the Drapion as those Cross Poisons will should hurt the challenger's fairies. A lot.

Team Challenger

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Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

gardevoir-mega.png

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (6):
Double-Edge
Facade
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (23):
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 85/102

Yet-to-get:
XY TM: Frustration, Return, Round, Echoed Voice, Fling, Charge Beam, Confide (14)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Snore, Thunderpunch (27)

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Togekiss (M)
Nature: Timid (+Spe, -Atk, +10% Acc.)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (14):
Aerial Ace
Brick Break
Body Slam
Double-Edge
Facade
Focus Punch
Giga Impact
Endeavor
Extremespeed
Fly
Last Resort
Seismic Toss
Sky Attack
Rock Smash

Special (28):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Hyper Beam
Incinerate
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Solarbeam
Stored Power
Twister
Uproar
Water Pulse
Zap Cannon

Other (47):
After You
Attract
Baton Pass
Bestow
Charm
Confide
Counter
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Protect
Rain Dance
Reflect
Rest
Roost
Safeguard
Soft-boiled
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn

Total Moves: 87/120

Yet-to-get:
Captivate, Covet, Curse, Defense Curl, Drain Punch, Dream Eater, Echoed Voice, Fling, Frustration, Headbutt, Hyper Voice, Mega Kick, Mega Punch, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Retaliate, Return, Rollout, Round, Secret Power, Snore, Steel Wing, Swift, Work Up, Zen Headbutt, Tri Attack, Dizzy Punch

448.gif

Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
lucario-mega.png

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Physical (29):
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch

Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave

Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic

Total Moves: 62/102

Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (46)
Egg: Bite, Mind Reader, Sky Uppercut (9)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)

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Revenankh, Anubis (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Abilities:
Shed Skin / Air Lock / Infiltrator (H)

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BRT: 20

MC: 4
AC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Vital Throw
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight
Phantom Force

Counter
Curse
Destiny Bond
Knock Off
Mach Punch
Shadow Sneak
Wide Guard

Drain Punch
Dual Chop
Helping Hand
Ice Punch
Pain Split
Sleep Talk
Sucker Punch
Superpower
Vacuum Wave

Earthquake
Taunt
Torment
Protect
Telekinesis
Safeguard
Rock Slide
Brick Break
Focus Punch
Rest
Toxic
Double Team
Sleep Talk
Power-up Punch
Poison Jab
Total Moves: 47

Raid Only: Shadow Mend
Pay special attention to Rob the Lucario, as I doubt the leader will bring forth his fighting type with those fairies roaming around and the other pokemon that can hit Lucario SE with STAB is terribly afraid of a particular kick the jackal-mon can deliver.

Order of Operations:

Heads: Leader
Tails: Challenger


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(Heads)

Geodude6 sends out pokemon with item
Texas Cloverleaf sends out pokemon with item and orders
Geodude6 orders
I Ref
 
Gardevoir @ Rare Candy
Togekiss @ Razor Claw

Gardevoir: Dazzling Gleam ~ Moonblast (Sableye) ~ Dazzling Gleam
If Sableye uses Imprison (Dazzling Gleam, x, y) A1 OR A2 OR A3, replace action string with Moonblast (Sableye) ~ Draining Kiss (Sableye) ~ Moonblast (Sableye)
If Sableye uses Metal Burst, target Greninja that action and push back
If Greninja is Poison type when you are targetting it alternate Psychic and Psyshock for each instance you attack it and push actions back

Togekiss: Dazzling Gleam ~ Fairy Wind (Sableye) ~ Dazzling Gleam
If Sableye uses Imprison (Dazzling Gleam, x, y) A1 OR A2 OR A3, replace action string with Fairy Wind (Sableye) ~ Air Slash (Sableye) ~ Fairy Wind (Sableye)
If Sableye uses Metal Burst, target Greninja that action and push back
If Greninja is Poison type when you are targetting it alternate Psychic and Extrasensory for each instance you attack it and push actions back
 
Ugh I made a terrible play I thought you were going to try to trace protean T_T

Greninja: U-Turn Gardevoir~Protect Sableye~Hyper Beam Gardevoir

Sableye: Pain Split Gardevoir [STALL]~Imprison (Dazzling Gleam, Endure, Pain Split)~Detect
 
greninja.png

Hp: 100
En: 100
3/3/5/2/141
Other:
Item: Rare Candy

302.gif

Hp: 90
En: 100
5/5/4/3/43
Other:
Item: Everstone

282.png

Hp: 100
En: 100
2/4/6/4/80
Other:
Item: Rare Candy

468.png

Hp: 100
En: 100
1/3/5/4/92
Other:
Item: Razor Claw​

Round 1!​


How the hell did you guys managed to deal so little damage on a doubles match ._. ?

Anyway, the leader stalls his heart out through the wonders of passed protect and detect while u-turning with Greninja. That was a weird move to say the least, but oh well. At least it cost him a fuckload of energy, so it is unlikely that it will be repeated.

Also, 200 bucks that Drapion will enter the field now.


DATA:

ACTION 1!

Greninja used U-Turn (Gardevoir)! (-5en)
Crit: 14 (no)
Damage: 7hp

Togekiss used Fairy Wind (Sableye)! (-2en)
Damage: (4+3+3+3)*1.5= 19.5hp

Gardevoir used Moonblast (Sableye)! (-6en)
Crit: 7 (no)
Effect: 6 (no)
Damage: (10+3+4.5+1)*1.5= 27.75hp

Sableye used Pain Split (Gardevoir)! (-31en)
+25hp

Gardevoir lost 25hp

ACTION 2!

Sableye used Imprison (Dazzling Gleam, Protect and Endure)! (-8en)

Greninja used Protect (Sableye)! (-7en)

Togekiss used Air Slash (Sableye)! (-5en)
Damage: (11+3+3)= 17hp (-6.8en)

Gardevoir used Draining Kiss! (-6en)
Damage: (5+3+1+4.5)*1.5= 20.25hp (-8en)

ACTION 3!

Sableye used Detect! (-7en)

Greninja used Hyper Beam (Gardevoir)! (-10en)
Crit: 10 (no)
Damage: (15+3)= 18hp

Togekiss used Fairy Wind (Sableye)! (-2en)
Damage: (4+3+3)*1.5= 15hp (-6en)

Gardevoir used Moonblast (Sableye)! (-6en)
Damage: (10+3+4.5+1)*1.5= 27.75hp (-11en)

- - -

Imprisoning Protect, Endure and Dazzling Gleam for 4a
greninja.png

Hp: 100
En: 63
3/3/5/2/141
Other:
Item: Rare Candy

302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy

468.png

Hp: 100
En: 91
1/3/5/4/92
Other:
Item: Razor Claw​
 
Yeah

Lucario @ Expert Belt and Revenankh @ Scope Lens

Lucario: Earthquake (Synchro) ~ Bonemerang (Drapion) ~ Earthquake (Synchro)
If Drapion uses Evasive Agility a2 Earthquake (Synchro) that action and push back
If Drapion is underground when you act Earthquake (Synchro) that action and push back
If Drapion uses Protect a2, Iron Tail Greninja that action
If Drapion is KOed, replace your action with Extremespeed Greninja

Revenankh: Earthquake (Synchro) ~ Power-up Punch (Drapion) ~ Earthquake (Synchro)
If Drapion uses Evasive Agility a2 Earthquake (Synchro) that action and push back
If Drapion is underground when you act Earthquake (Synchro) that action and push back
If Drapion uses Protect a2, Phantom Force Greninja that action
If Drapion is KOed, replace your action with Phantom Force Greninja
 
Oh sexy Luke and Rev don't synchro because Drap acts inbetween


Drapion: Night Slash Revenankh~Night Slash Revenankh~Bulldoze

Greninja: Hyper Beam+Hidden Power Revenankh~Cooldown (Blizzard)~U-Turn Lucario
 
greninja.png

Hp: 100
En: 100
3/3/5/2/141
Other:
Item: Rare Candy

452.gif

Hp: 100
En: 100
4/4/1/3/95
Other:
Item: Razor Claw
571.gif

Hp: 90
En: 63
4/1/6/2/121
Other:
Item: Rare Candy

302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone


448.gif

Hp: 100
En: 100
4/3/4/2/104
Other:
Item: Expert Belt

frontnormal-mrevenankh.png

Hp: 100
En: 100
5/3/2/5/65
Other:
Item: Everstone

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy

468.png

Hp: 100
En: 91
1/3/5/4/92
Other:
Item: Razor Claw

Round 2!

Derps galore -_-
DATA:

ACTION 1!

Lucario used Earthquake! (-7en)
Crit: 3, 15, 5 (no no no)
Damage:
vs Drapion: (10*0.75+2)*1.5= 14.25hp
vs Greninja: (10*0.75+1.5)= 9hp
vs Revenankh: (10*0.75+1.5)= 9hp

Drapion used Night Slash (Revenankh)! (-4en)
Crit: yes
Damage: (7+3+5+3+1.5)= 19.5hp

Revenankh used Earthquake! (-7en)
Crit: 9, 13, 13 (no no no)
Damage:
vs Drapion: (10*0.75+1.5)*1.5= 13.5hp
vs Greninja: (10*0.75+3)= 10.5hp
vs Lucario: (10*0.75+3)*1.5= 15.75hp

Greninja used Hyper Beam + Hidden power (Revenankh)! (-21en)
Crit: 13 (no)
Damage: (15+6+3+2)*1.5= 39hp

ACTION 2!

Lucario used Bonemerang (Drapion)! (-7en)
Damage: (5*2+2)*1.5= 18hp

Drapion used Night Slash (Revenankh)! (-8en)
Crit: yes
Damage: (7+3+5+3+1.5)= 19.5hp

Revenankh used Power Up Punch (Drapion)! (-3en)
Damage: (4+3+1.5)= 8.5hp
+1atk

Greninja is cooling down

ACTION 3!

Greninja used U-Turn (Lucario)! (-5en)
Crit: 15
Damage: (7+3+2)*0.44= 5.28hp

Lucario used Earthquake! (-7en)
Crit: 11, 2, 15 (no no no)
Damage:
vs Drapion: (10*0.75+2)*1.5= 14.25hp
vs Greninja: (10*0.75+1.5)*0.67= 6hp
vs Revenankh: (10*0.75+1.5)= 9hp

Drapion used Bulldoze! (-5en)
Crit: yes
Damage:
vs Lucario: (6*0.75+5+1.5)*1.5= 16.5
vs Greninja: (6*0.75+5+1.5)*0.67= 7.37hp
vs Revenankh: (6*0.75+5+1.5) = 11hp

Revenankh fainted!

- - -


452.gif

Hp: 31
En: 83
4/4/1/3/95
Other:
Item: Razor Claw
greninja.png

Hp: 67
En: 74
3/3/5/2/141
Other:
Item: Rare Candy

571.gif

Hp: 90
En: 63
4/1/6/2/121
Other:
Item: Rare Candy

302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone




448.gif

Hp: 62
En: 79
4/3/4/2/59
Other: -1spe
Item: Expert Belt

frontnormal-mrevenankh.png

Hp: KO
En: KO
5/3/2/5/65
Other:
Item: Everstone

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy

468.png

Hp: 100
En: 91
1/3/5/4/92
Other:
Item: Razor Claw

Texas Cloverleaf sends out pokemon with item
Geodude6 sends out pokemon with item and orders. PSA: GEODUDE CAN'T INITIATE A SWITCH PHASE
Texas Cloverleaf orders
I Ref
 
Last edited:
Yay for johning!

Zoroark will return to the field.

Drapion: Cross Poison Togekiss~Poison Sting Togekiss (Contact)~Cross Poison Togekiss
IF Togekiss uses a p/e action THEN use Brick Break Lucario and push actions back.
IF Togekiss uses Counter THEN use Brick Break Lucario and push actions back.

Zoroark: Focus Blast Lucario~Flamethrower Lucario~Focus Blast Lucario
IF Lucario uses a p/e action THEN use Night Daze Togekiss.
 
Lucario: Bonemerang Drapion ~ Drain Punch+Drain Punch Zoroark ~ cool down

Togekiss: Dazzling Gleam ~ Softboiled Lucario ~ Fairy Wind Zoroark
 
452.gif

Hp: 31
En: 83
4/4/1/3/95
Other:
Item: Razor Claw

571.gif

Hp: 90
En: 63
4/1/6/2/121
Other:
Item: Rare Candy

greninja.png

Hp: 67
En: 74
3/3/5/2/141
Other:
Item: Rare Candy

302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone




448.gif

Hp: 62
En: 79
4/3/4/2/59
Other: -1spe
Item: Expert Belt

468.png

Hp: 100
En: 91
1/3/5/4/92
Other:
Item: Razor Claw

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy
Round 3!

Battle Armor.

Also that Drapion sure packs a punch o.o.

Anyway, in the end, the leader almost gets a double KO. As in, the combined hp of Zoroark and Drapion is 3. But they are still alive!

This can be seen as either something bad or good for the challenger. It is bad because a surviving Drapion means that Togekiss took quite a beating and is now in critical conditions. The plus side is that if the challenger manages to dispatch off Drapion and Zoroark quickly, he will face the other two mons with the lovely last-to-order advantage. The question at hand is: does the extra damage on Kiss compensate for such a strategic advantage?

We will see soon enough.

DATA:

ACTION 1!

Zoroark used Focus Blast (Lucario)! (-8en)
Crit: 16 (no)
Effect: 6 (no)
Damage: (12+6)*1.5= 27hp

Drapion used Cross Poison (Togekiss)! (-4en)
Effect: 6 (no)
Damage: (7+3+3+5+1.5)*1.5= 29.25hp

Togekiss used Dazzling Gleam! (-5en)
Damage:
vs Drapion: (8*0.75+3+3)= 12hp
vs Zoroark: (8*0.75+3+3+4.5)*1.5= 24.75hp
Battle Armor>Guaranteed Crit

Lucario used Bonemerang (Drapion)! (-7en)
Damage: (5*2+2)*1.5= 18hp

ACTION 2!

Zoroark used Flamethrower (Lucario)! (-6en)
Crit: 16 (no)
Effect: 7 (no)
Damage: (9+6)*1.5= 22.5hp

Drapion used Poison Sting (Togekiss)! (-2en)
Effect: 8 (no)
Damage: (4+3+5+1.5)*1.5= 20.25hp

Togekiss used Softboiled (Lucario)! (-12en)

Lucario gets 20hp

Lucario used Drain Punch + Drain Punch (Zoroark)! (-48en)
Crit: 10 (no)
Damage: (8*2.25+3+4.5+2)*1.5= 41.25hp
+20.625hp

ACTION 3!

Zoroark used Focus Blast (Lucario)! (-8en)
Crit: 4 (no)
Effect: 2 (no)
Damage: (12+6)*1.5= 27hp

Drapion used Cross Poison (Togekiss)! (-4en)
Effect: 9 (no)
Damage: (7+3+3+5+1.5)*1.5= 29.25hp

Togekiss used Fairy Wind (Zoroark)! (-2en)
Damage: (4+3+3+4.5)*1.5= 21.75hp

- - -

452.gif

Hp: 1
En: 73
4/4/1/3/95
Other:
Item: Razor Claw

571.gif

Hp: 2
En: 41
4/1/6/2/121
Other:
Item: Rare Candy

greninja.png

Hp: 67
En: 74
3/3/5/2/141
Other:
Item: Rare Candy


302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone




448.gif

Hp: 26
En: 24
4/3/4/2/104
Other:
Item: Expert Belt

468.png

Hp: 21
En: 72
1/3/5/4/92
Other:
Item: Razor Claw

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy
Texas Cloverleaf
Geodude6
I Ref
 
Spread multiplier and Battle Armor are things RIGHT

Lucario: Feint Zoroark*3
If Drapion is under the effects of Endure AND Zoroark is fainted, Heal Pulse Togekiss that action and Chill the following action
If Dodge, Chill that action
If Zoroark is fainted and Sub 1 does not activate, Chill

Togekiss: Extremespeed Drapion*3
[Do once] If Drapion uses Endure, Encore Drapion that action, Roost the following action, and Softboiled (Lucario) the action following
If Protective/Evasive and non-consecutive, Chill that action
If Dodge, Chill that action
If Drapion is fainted, Chill
 
Round 4!

The challenger do manage to get rid of Zoroark and Drapion without harming himself. Now the future of humanity this battle hangs upon the challenger's ability to seize last-to-order advantage.
DATA:

zoroark and drapion are KO'd

Lucario uses 4en
Togekiss uses 6en

just trust me on that.

- - -




452.gif

Hp: KO
En: KO
4/4/1/3/95
Other:
Item: Razor Claw

571.gif

Hp: KO
En: KO
4/1/6/2/121
Other:
Item: Rare Candy

greninja.png

Hp: 67
En: 74
3/3/5/2/141
Other:
Item: Rare Candy


302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone




448.gif

Hp: 26
En: 24
4/3/4/2/104
Other:
Item: Expert Belt

468.png

Hp: 21
En: 72
1/3/5/4/92
Other:
Item: Razor Claw

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy
Geodude6
Texas Cloverleaf
I Ref
 
I'm so sorry this completely fell off my radar.

Greninja: Gunk Shot Togekiss~Hydro Pump Togekiss~Extrasensory Togekiss
IF Togekiss uses Endure THEN use Toxic Togekiss and push actions back.
IF Togekiss is under the effects of a p/e action THEN use Hydro Pump Lucario and push actions back.
IF Togekiss has fainted THEN redirect to Lucario.

Sableye: Shadow Claw Lucario~Shadow Ball Lucario~Shadow Claw Lucario
IF Lucario uses Endure THEN use Will-O-Wisp Lucario and push actions back.
IF Lucario is under the effects of a p/e action THEN use Imprison (Dazzling Gleam, Protect, Imprison) the first time and chill the second time, pushing actions back each time.
IF Lucario has fainted THEN use Poison Jab Togekiss.
 
Togekiss: Endure ~ Heal Bell ~ Thunderbolt Greninja

Lucario: Endure ~ Bonemerang Greninja ~ Reversal Greninja
 
greninja.png

Hp: 67
En: 74
3/3/5/2/141
Other:
Item: Rare Candy


302.gif

Hp: 68
En: 37
5/5/4/3/43
Other:
Item: Everstone





448.gif

Hp: 26
En: 24
4/3/4/2/104
Other:
Item: Expert Belt

468.png

Hp: 21
En: 72
1/3/5/4/92
Other:
Item: Razor Claw

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy
Round 5!

Wow this match is filled with johns ._.

Also, another crucial oversight made things much worse for the challenger. While thunderbolt togekiss is a sight that would please many ASBers *glares at emma*, it wasn't meant to be.
ACTION 1!

Lucario used Endure! (-15en)

Togekiss used Endure! (-15en)

Sableye used Will-o-Wisp! (-7en)
Hit: 31 (yes)

Greninja used Toxic! (-7en)

Lucario lost 2hp

Togekiss lost 1hp

ACTION 2!

Greninja used Gunk Shot! (-7en)
Crit: 8 (no)
Damage: (12+3+2)*1.5= 26.25hp
Endure'd

Togekiss used Heal Bell! (-9en)
healed

Sableye used Shadow Claw! (-4en)
Crit: 3 (no)
Damage: (7+3+3+1)= 14hp

Lucario used Bonemerang (Greninja)! (-7en)
Crit: 13, 2 (no no)
Damage: (5*2+2+1.5)*1.5= 20.25hp

ACTION 3!

Greninja used Hydro Pump (Togekiss)! (-8en)
Endure'd

Lucario used Reversal (Greninja)! (-9en)
NOTE: Lucario has 10hp
Crit: 4 (no)
Damage: (15+3+1.5)= 19.5hp

Togekiss used Struggle (Greninja)! (-5en)
NOTE: doesn't learn tbolt
Crit: yes
Damage: (5-3+3)= 5hp
-1hp

Togekiss fainted!

Sableye used Shadow Ball (Lucario)! (-5en)
Effect: 7 (no)
Damage: Endure'd

- - -

greninja.png

Hp: 22
En: 52
3/3/5/2/141
Other:
Item: Rare Candy


302.gif

Hp: 68
En: 21
5/5/4/3/43
Other:
Item: Everstone





448.gif

Hp: 1
En: 1
4/3/4/2/104
Other:
Item: Expert Belt

468.png

Hp: KO
En: KO
1/3/5/4/92
Other:
Item: Razor Claw

282.png

Hp: 50
En: 82
2/4/6/4/80
Other:
Item: Rare Candy
Togekiss is sent out!
Texas Cloverleaf orders
Geodude6 orders
I Ref

 
Trace Prankster as I come in

Lucario: Extremespeed Greninja/Follow Me ~ die ~ dead
If Sableye uses Fake Out on Gardevoir, Follow Me that action
If Greninja uses Protect, Feint

Gardevoir: Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam
If Sableye uses Imprison and you are not Taunted, Imprison (Imprison, Torment, Taunt) that action
If Sableye uses Torment and you are not Taunted and Torment isn't Imprisoned, Imprison (Imprison, Torment, Taunt) that action
If Sableye uses Metal Burst, Moonblast Greninja that action
If Greninja is KOed, Moonblast Sableye that action
 
GG

Greninja: Dig~Gunk Shot~Dig (all at Gardevoir)

Sableye: Chill~Helping Hand Greninja~Shadow Claw Gardevoir
 
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