Dark Pulse and Pimpgangster at nostalgic Route 1!

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Ok, the battle begins!

2v2 Singles
3 day DQ
No recoveries, 5 chills
Switch: OK
All Abilities
No Items
Arena: Route 1! Home to many pokemon (too terrified too attack), a lake, everthing a battle needs! No restrictions, boosts, or nerfs.


plicowattsprite.png

Pilcowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: 21 / 29 / 13 / 28 / 14 / 95

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Muddy Water (*)
Shock Wave (*)
Signal Beam (*)

Ice Beam (*)
Thunderbolt (*)
Scald (*)

276.png

Taillow [Spretzal] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)

Roost (*)
Steel Wing (*)
Brave Bird (*)

U-Turn (*)
Aerial Ace (*)
Protect (*)


449.png


Hippopotas [noBINGO] (Female)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Stream (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Ability 2: Sand Force (DW) (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Body Slam (*)
Stockpile (*)

Earthquake (*)
Roar (*)
Toxic (*)

037.gif

Vulpix(*) (Groudon) (M)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 +

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)

Egg Moves:
Hex(*)
Extrasensory(*)
Power Swap(*)


TM's
Sunny Day(*)
Overheat(*)
Will-O-Wisp(*)

001.gif

Bulbasaur(*) (Rageface) (M)
Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 -
Spe: 52 +

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
PoisonPowder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)

Egg Moves:
Nature Power(*)
Power Whip(*)
Giga Drain(*)

TM's
Sunny Day(*)
Hidden Power (Fire)(*)
Sludge Bomb(*)

Let the Battle Begin!
Pimp sends out pokemon.
DarkPulse sends out pokemon and orders
Pimp orders.
 
Tailow, eh...

well I thought you had to post only 2 Pokes, but it appears I was wrong :(

Regardless, I choose Groudon! the Vulpix!

now, Tailow is light and Fast, so start up with Confuse Ray to try to stop it's attacks working, then Follow up with Fire Spin to try and put it out of battle even more, and Finally, finish up with Flamethrower!

IF Pimpgangster happens to use Protect on any move, swap that move with sunny Day (do this only once)

Confuse Ray~Fire Spin~Flamethrower
IF protect used, THEN Sunny Day
 
ok taillow, since you are light and fast, start off with a Double Team to try and avoid that confuse ray. Then follow that up with an Aerial Ace. and then Quick Attack for some extra damage

Double Team~Aerial Ace~Quick Attack
 
A beautiful day out on Route 1, isn't it? And, of course the only thing that two idle people would do in such a place is start a POKEMON BATTLE. The many other wimpy trainers and terrified pokemon flee the arduous route in fear of getting caught up in the epic brawl brewing! Pimpgangster and Dark Pulse...challenging each other.

Pimpgangster releases his trusty Taillow, Spretzal, while Groudon! the Vulpix appears from Dark Pulse's pokeball. The battle begins!

Taillow begins by quickly dashing through the calm meadow at such a blinding speed, there appears to be clones of it appearing! He is Double Teaming Groudon! and creating two clones. The confused Vulpix launches a confuse ray in hope of hitting the true Spretzal, but the ray just harmlessly hits a clone. Spretzal then soars high in the sky, only to come speeding down in an Aerial Ace, slashing Vulpix with pure momentum. Vulpix calmly takes the hit, and produces a large spinning column of fire. Spretzal is trapped and damaged by the hot flames. Still, the brave Taillow lashes out blindingly fast with a Quick Attack within the flames. Groudon! lets up with the fire spin and blasts out with an even stronger Flamethrower to pain Spretzal. Both pokemon are hurt, but the battle can still go either way.
276.png


Taillow [Spretzal] (M)
Nature: Adamant
HP: 68
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 82
Status:

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 70
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 84
Status:

PimpGanster, you're up first. Also, you need to specify how many Double Team clones you make, I just made it two for simplicity sake.
 
good job Spretzal. This round i want you to start by Focusing Energy and then becoming a Brave Bird. finish this up with a Roost to regen the health lost.

IF DP uses confuse ray as his first attack then substitute Focus Energy with Protect

Focus Energy~Brave Bird~Roost

Protect Instead of Focus Energy IF confuse ray used
 
don't worry... I won't be using Confuse ray...

Groudon! Start off with Flamethrower To quickly power up! Then use Confuse ray to try and stop it healing. Finally, finish off with Flamethrower for even more damage!

Flamethrower~Confuse Ray~Flamethrower
 
276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 68
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 82
Status:

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 70
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 84
Status:

The action begins once again, and it appears that Youngster Joey was unfortunately caught in a flamethrower previously. Hopefully, no medics come to save him. Back to the significantly more important Pokemon battle, Spretzal sits angrily on a tree branch, trying to focus its energy, in preparation for a future attacks. Groudon! the Vulpix just laughs and frys the bird with another Flamethrower. Now properly focused, Spretzal charges towards the Vulpix in an epic display of Tailow Bravery! Groudon! takes the hit like a manly fox and sends a Confuse Ray to chase the retreating Taillow, slightly confusing it. Spretzal attempts to roost on a tree, but ends up hurting himself in confusion as he executes the delicate maneuver and landing on a branch. Groudon! takes advantage of this momentary respite and blasts another flamethrower at the helpless bird.

276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 38
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 66
Status: Confused for one more action, Focus Energy for three actions

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 53
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 66
Status:
 
Well done Groudon! Let's keep the Pace up!

Since Tailow is faster, we will move after it, so therefore, Confuse Ray the bird again!

Don't let this stop you though, quickly follow up with a mighty Flamethrower and finish up with Overheat! It's time to end this...

if I'm wrong, and we will move before Tailow, swap Flamethrower and Confuse Ray around...

If tailow uses Protect, move our movements up one slot, and use Sunny Day instead! (IE, confuse ray action 2, Flamethrower action 3, sunny day on action protect used)
 
276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 38
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 66
Status: Confused for one more action, Focus Energy for three actions

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 53
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 66
Status:


The showdown on the dangerous and remote Route 1 continues. The speedier Spretzal seems to be dong nothing, so Groudon! prepares another confuse ray. However, Taillow appears to try and make a magical barrier, but instead just hurts itself in confusion as the task is way too complex for a confused mind. Vulpix still does not send out a confuse ray, and instead takes the chance to focus its future dream powers and create a bright, Sunny Day. Taillow, finally over its confusion, flies very quickly and creates two images of itself, Double-Teaming Groudon! again. Groudon! tries to pick out the correct Taillow and succesfully does so, shooting a Confuse Ray out at Spretzal. The two clones disappear in disappointment as Spretzal is severely confused. Spretzal finally ignores its confusion, though, and rushes in for a crazy Aerial Ace towards Vulpix. Groudon! simply sits quietly and waits for Spretzal to approach, and then launches a massively powerful Overheat!

276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 14
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 51
Status: Confused for two more actions

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 42
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 51
Status: Sunny Day for four rounds, Overheat(-2 Special Attack)

Taillow is looking very hurt, but Vulpix isnt doing so well either. PimpGangster you are up first!
 
Quick Attack to try and disrupt him. Then become a Brave Bird again. and then finish up with an Aerial Ace

IF DP uses confuse ray as his last action then sub Aerial Ace for protect

Quick Attack~Brave Bird~Aerial Ace/Protect if Confuse ray used
 
damn... I didn't get enough power...

also, I was meant to use Flamethrower, not Overheat...

although I doubt Flamethrower would deal 14hp damage...

ok! I guess we're gonna have to start off by using Fire Spin on yourself to cause a protection against tailow's attacks (and activate Flash Fire) while you Power Swap to restore you Special attack, before firing a nasty Flamethrower to finish the Job.

(note: Power swap in the Data Audit thread is quite ambiguous, so what does it do exactly?)
 
Sub-reffing

Forgive me for being slow at reffing, I am just so busy...

276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 14
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: 51
Status: Confused for two more actions

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 42
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 51
Status: Sunny Day for four rounds, Overheat(-2 Special Attack)

Let's see what happens here...

Spretzal's Priority takes over (Quick Attack) and deals decent damage (even with confusion), so That means Dark Pulse's maneuver didn't work (well, sorta) (Groudon! using on self Fire Spin as a defense, it still activates Flash Fire)!

Next action (sorry for so much simpleness coming up)!

Spretzal tries to use brave bird, but then hurts itself in confusion (Confusion's gone now!) Groudon! sees this chance and swaps it's offense modifications with its opponent (Power Swap), restoring the overheat recoil!

Again, sorry for so much simpleness again, but let's continue.

Spretzal's speed does it again, he uses a swift aerial ace for decent damage (hint: the same as Quick Attack). even though it was light hit, I can see Groudon!'s gonna fire a Flamethrower!! She Fires, a Direct hit! The attack leaves Spretzal lying unconscious, Knocking it Out! Wow!

276.png

Taillow [Spretzal] (M)
Nature: Adamant
HP: 0!
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Energy: XX
Status: Knocked out of here!

037.gif

Vulpix (Groudon!) (M)
Nature: Timid
HP: 28
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Energy: 51
Status: Sunny Day for three rounds.

Quick Attack -> 7 Damage; 3 energy.
Confusion (sorry, randomly wanted to alternate) -> 5.50 (6) damage; 3 energy.
Flamethrower -> 18 Damage; 6 energy.
Aerial Ace -> 7 Damage; 3 energy.

pimpgangster, Pokemon; DarkPulse, Actions!

BTW, since I am slow at reffing, Please refrain from being impatient. OK?

EDIT: Will a Random value have to be under or over 50 to hit self from confusion?
 
...after me...

also, it's whatever you choose for the 50/50

ok, considering that it's a specal attacker, I'm going to use Overheat, Power Swap, Confuse Ray

confuse ray might not kill it, but it should work well...

if Detect is used, move all actions right and use Sunny Day
If trace is used Action 1 (which would ruin me *shudder*), then use Sunny day, Confuse Ray, Hex!

once again, confuse ray would be swapped with sunny day here, if that's legal...
whatever if it's not tho...
yeah, let's hope trace requires an action ~_~
 
Re: order

Go Pilfer the Pilcowatt, do i use my actions now or after DP?
I am sure you Posted your move 1st last round, so after Dark Pulse you can Post your move (I was too late, he posted already lol). For now, I'd rather now post like -Charmander- Does, of course, If I have permission, I'll edit when I get a reply:
[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:
Actions: [moves player chose]
vs.
[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:

====================

Action One

[Data]

[after-turn values]

Action Two

[Data]

[after-turn values]

Action Three

[Data]

[after-turn values]

====================
[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:
vs.
[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:

Whoever didn't attack first last round => Other player => Me (Lyris) (text in Square Brackets are Placeholders, The Letter X is any integer, replace them with possible values)
OK?
 
I am sure you Posted your move 1st last round, so after Dark Pulse you can Post your move (I was too late, he posted already lol). For now, I'd rather now post like -Charmander- Does, of course, If I have permission, I'll edit when I get a reply:
[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:

Actions: [moves player chose]
vs.​


[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:​


====================​

Action One

[Data]​

[after-turn values]​

Action Two


[Data]​

[after-turn values]​

Action Three


[Data]​

[after-turn values]​

====================​

[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:
vs.​

[Pokemon Sprite]
[Pokeballs (here) equal to number of remaining pokemon this side]
Health: XXX
Energy: XXX%
Status: -
Boosts: -
Ability:​


Whoever didn't attack first last round => Other player => Me (Lyris) (text in Square Brackets are Placeholders, The Letter X is any integer, replace them with possible values)
OK?

ninja'd xD

and sure, that seems fine... But don't completely ignore flavour! As much as I want to win, I want to enjoy the battlle
 
If Trace takes up an action then use that action one if it Doesn't then hit it with a Scald then Detect the incoming confusion finally finish up with a Scald

Trace~Detect~Scald
IF Trace doesn't take up an action then use Scald first
 
Reffing round

plicowattsprite.png

dark_pokeball.png
pokeball.png

Health: 80
Energy: 100%
Status: -
Boosts: -
Ability: Trace
Actions: Trace~Detect~Scald
vs.
037.gif

pokeball.png
pokeball.png

Health: 28
Energy: 51%
Status: Sunny Day (3 more Rounds)
Boosts: -
Ability: Flash Fire
Actions: Sunny day, Confuse Ray, Hex (correct?)

====================

Action One

(Does Trace have an accuracy value? Will edit when I get a response)
Trace: Copied Flash Fire; 2 energy
Sunny Day: Fail (sun is already out, unless it extends the duration instead); 10 energy

Trace: 6 actions

Action Two

Detect: 7 energy
Confuse Ray: Detect does it! (evaded); 5 energy

Trace: 5 actions

Action Three

Scald: Super effective (sorry), 25.50 (26) Damage; 7 energy
Hex: No status, 11 damage; 7 energy

Trace: 4 actions
Sun: 2 more rounds

====================​
plicowattsprite.png

dark_pokeball.png
pokeball.png

Health: 69
Energy: 86%
Status: -
Boosts: -
Ability: Flash Fire
vs.

037.gif

pokeball.png
pokeball.png

Health: 2
Energy: 29%
Status: Sunny Day (2 more Rounds)
Boosts: -
Ability: Flash Fire
This could be a definite end for Groudon (Vulpix)...

pimpgangster => Dark Pulse => Me (Lyris)​
BTW, please hint me for any miscalculations, I'll edit this post if anyone sees the miscalculations, OK?
 
sorry for the obvious late post, but...
Confuse ray~Quick attack

if Pilcowatt is faster, swap both moves around (not that it'll do much, but wtf)
 
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