Hey guys, i am pleased to bring all of you my first ever RMT. This team is what we all know as a Dark Spam team. I got this idea for a team because i had the sudden urge to use Bisharp (mostly because i haven't seen much of him lately). This team is built to make sure that either Bisharp or Hoopa can clean teams easily.
THE DREAM TEAM:
FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Bisharp is really only here for one reason and that is to sit there and look pretty until the opportunity to sweep reveals itself. Luckily Bisharp gets many opportunities to do just that if I manage to just dwindle down the threats. I used to run Lum Berry for the item for a bit because it seemed like every mon that he sets up on runs some form of status. I eventually realized that the extra damage from Black Glasses was quite necessary and didn't want to run LO because I wanted the extra sustain. Other than that it's a normal set up Bisharp.
You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
To finish up the Dark Spam core we have scarf Hoopa. Hoopa is very versatile therefor has a different role depending on the situation. Hoopa acts as revenge killer, a wall breaker, and can even lead pretty well(even though I almost never lead with Hoopa). With scarf Hoopa out speeds almost(looking at you mega Beedrill) every viable mon in ou.
My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Ah Keldeo. Keldeo meshes with dark spam so well how do I not put you on the team? Keldeo is here so 1) I don't get walled by Phys. def. mons 2) because it meshes well with dark spam and 3) Keldeo is a beast. I run the CM Sub variant because If the other team doesn't have a Keldeo check or a bulky water challenges me I can sub up and get a couple calm minds in and Keldeo is ready to rip. This variant of Keldeo also tends to rip holes in stall.
Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit/Ice Punch
Next up I have Mega Metagross. For the longest time I've been longing to use this fellow but never really felt the spark to build a team around him so I was happy when I realized how great a fit he was for the team. Metagross's role is to be a wall breaker and he does a hell of a good job at it. He also gets rid of fighting types for the dark core to do its job. I also run pursuit over ice punch because this also helps get rid of keldeos checks and allows him to sweep if Bisharp or Hoopa can't.
Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Next up I needed a lead that can get rocks up and puts out damage and I knew exactly who fit that role. I can't tell you how many OHKOs I have gotten on turn 1 with this guy. He is a game changer.
Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave
After all this I then realize how extremely weak to fighting and scissor I am. Zapdos is the perfect answer to them. Zapdos is very bulky and can soak up physical attack. I run discharge because it's like scald but with para and it's amazing. Zapdos deals with scizor and Ferrothorn very well and is also my form of hazard removal.
All critiques are welcomed and encourage!! Please leave any suggestions and enjoy my team! :)
Threats
Importable
Proof of peak
THE DREAM TEAM:







FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Bisharp is really only here for one reason and that is to sit there and look pretty until the opportunity to sweep reveals itself. Luckily Bisharp gets many opportunities to do just that if I manage to just dwindle down the threats. I used to run Lum Berry for the item for a bit because it seemed like every mon that he sets up on runs some form of status. I eventually realized that the extra damage from Black Glasses was quite necessary and didn't want to run LO because I wanted the extra sustain. Other than that it's a normal set up Bisharp.

You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
To finish up the Dark Spam core we have scarf Hoopa. Hoopa is very versatile therefor has a different role depending on the situation. Hoopa acts as revenge killer, a wall breaker, and can even lead pretty well(even though I almost never lead with Hoopa). With scarf Hoopa out speeds almost(looking at you mega Beedrill) every viable mon in ou.

My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Ah Keldeo. Keldeo meshes with dark spam so well how do I not put you on the team? Keldeo is here so 1) I don't get walled by Phys. def. mons 2) because it meshes well with dark spam and 3) Keldeo is a beast. I run the CM Sub variant because If the other team doesn't have a Keldeo check or a bulky water challenges me I can sub up and get a couple calm minds in and Keldeo is ready to rip. This variant of Keldeo also tends to rip holes in stall.

Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit/Ice Punch
Next up I have Mega Metagross. For the longest time I've been longing to use this fellow but never really felt the spark to build a team around him so I was happy when I realized how great a fit he was for the team. Metagross's role is to be a wall breaker and he does a hell of a good job at it. He also gets rid of fighting types for the dark core to do its job. I also run pursuit over ice punch because this also helps get rid of keldeos checks and allows him to sweep if Bisharp or Hoopa can't.

Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Next up I needed a lead that can get rocks up and puts out damage and I knew exactly who fit that role. I can't tell you how many OHKOs I have gotten on turn 1 with this guy. He is a game changer.

Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave
After all this I then realize how extremely weak to fighting and scissor I am. Zapdos is the perfect answer to them. Zapdos is very bulky and can soak up physical attack. I run discharge because it's like scald but with para and it's amazing. Zapdos deals with scizor and Ferrothorn very well and is also my form of hazard removal.
All critiques are welcomed and encourage!! Please leave any suggestions and enjoy my team! :)
Threats
Loppuny
Breloom
Skarmory
Breloom
Skarmory
Importable
FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave
Proof of peak