ORAS OU Dark Spam ft. CM Keldeo (Peak 1615)

Hey guys, i am pleased to bring all of you my first ever RMT. This team is what we all know as a Dark Spam team. I got this idea for a team because i had the sudden urge to use Bisharp (mostly because i haven't seen much of him lately). This team is built to make sure that either Bisharp or Hoopa can clean teams easily.

THE DREAM TEAM:
bisharp.gif
latest
keldeo.gif
metagross-mega.gif
garchomp-f.gif
zapdos.gif


bisharp.gif

FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Bisharp is really only here for one reason and that is to sit there and look pretty until the opportunity to sweep reveals itself. Luckily Bisharp gets many opportunities to do just that if I manage to just dwindle down the threats. I used to run Lum Berry for the item for a bit because it seemed like every mon that he sets up on runs some form of status. I eventually realized that the extra damage from Black Glasses was quite necessary and didn't want to run LO because I wanted the extra sustain. Other than that it's a normal set up Bisharp.

latest


You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

To finish up the Dark Spam core we have scarf Hoopa. Hoopa is very versatile therefor has a different role depending on the situation. Hoopa acts as revenge killer, a wall breaker, and can even lead pretty well(even though I almost never lead with Hoopa). With scarf Hoopa out speeds almost(looking at you mega Beedrill) every viable mon in ou.

keldeo.gif


My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Ah Keldeo. Keldeo meshes with dark spam so well how do I not put you on the team? Keldeo is here so 1) I don't get walled by Phys. def. mons 2) because it meshes well with dark spam and 3) Keldeo is a beast. I run the CM Sub variant because If the other team doesn't have a Keldeo check or a bulky water challenges me I can sub up and get a couple calm minds in and Keldeo is ready to rip. This variant of Keldeo also tends to rip holes in stall.

metagross-mega.gif


Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit/Ice Punch

Next up I have Mega Metagross. For the longest time I've been longing to use this fellow but never really felt the spark to build a team around him so I was happy when I realized how great a fit he was for the team. Metagross's role is to be a wall breaker and he does a hell of a good job at it. He also gets rid of fighting types for the dark core to do its job. I also run pursuit over ice punch because this also helps get rid of keldeos checks and allows him to sweep if Bisharp or Hoopa can't.

garchomp-f.gif


Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Next up I needed a lead that can get rocks up and puts out damage and I knew exactly who fit that role. I can't tell you how many OHKOs I have gotten on turn 1 with this guy. He is a game changer.

zapdos.gif


Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave

After all this I then realize how extremely weak to fighting and scissor I am. Zapdos is the perfect answer to them. Zapdos is very bulky and can soak up physical attack. I run discharge because it's like scald but with para and it's amazing. Zapdos deals with scizor and Ferrothorn very well and is also my form of hazard removal.

All critiques are welcomed and encourage!! Please leave any suggestions and enjoy my team! :)

Threats
Loppuny
Breloom
Skarmory

Importable
FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

Left Shark (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Hidden Power [Ice]
- Defog
- Heat Wave

Proof of peak

 
The is nice, but i think that Landorus-T>Garchomp. Why? Landorus-T help you vs Charizard X that is really annoyng for this team, your team is really weak at Sand Team, life orb Excadrill 6-0 more easly, Landorus help you vs this problem and give you a good ground immunity. Ah and help vs lopunny (No Ice Punch variant). The 8 Evs in Spd are for evoid the 2HKO from Manectric.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Roost>Hidden Power Ice on Zapdos no-Roost is useless, because roost give you a reliable recovery that is important in most cases.
Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Roost
- Defog
- Heat Wave
Summary of the Changes:
landorus-therian.gif
>
garchomp.gif

  • Set on
    zapdos.gif
Team Complete:
FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

You can't see me (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

My lil Pony (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Crimbot (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Sahh dude (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Discharge
- Roost
- Defog
- Heat Wave
hope help you :)
 
  • Like
Reactions: Sun
Yo,
Nice team, dark spam is very strong, your built have potential, in this offensive metagame it have a really good match up.
First of all I think your team struggle against keldeo and stall teams,so I suggest to put Latios>zapdos, it help vs keldeo and is a solid counter for mega manectric and charizard Y,and his a good counter also for breloom.
Your Team struggle against stall so I suggest to put LO Hoopa >scarf hoopa,because it have more power and more coverage for beat bulky teams,and it is an amazing stallbreaker ,also I suggest to put Scarf keldeo> sub Cm keldeo,it is a good revenge killer,it's better for beat mega lopunny,scarf Excadrill ,weavile and scarf lando.
Another change is to put tankchomp>offensive chomp, it help better vs talonflame,bisharp,Excadrill, mega Scizor.
Also I suggest to put Adamant bisharp> jolly bisharp ,because have more power and you need the power for sweep better offensive teams.

Hope ive help you ^^
FeelTheBernnn (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Left Shark (Garchomp) @ Rocky helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Fire Blast
- Stealth Rock

You can't see me (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch


My lil Pony (Keldeo) @ Choice scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro pump
- Icy wind
- Scald
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyschock
- Defog
- Roost/ Hp fire

 
Last edited:
I agree with the two guys above me but a mix of the two.

Definitely defensive Lando-T over Garchomp since Char-X is a huge problem.

Also, Latios over Zapdos, since it is a better defogger and also a better check to Keldeo and Char-Y.
 
Back
Top