Dark Stall

Hey guys,this is my first RMT in gen 6. I've been trying to make a stall team,and I finally came up with something. I haven't really used this team much on ladder because stall team battles take a long time, but I don't think ladder is THAT much of an achievement and doesn't demonstrate true skills of a player. Anyways, onto the team.

At first Glance:

In depth:

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Arceus-Dark @ Dread Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 156 SDef / 96 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Refresh
- Recover
- Defog

I wanted to build the team around Arceus-Dark since it can check major stall breakers i.e Mega-Gengar and Mega Mewtwo-Y(taunt variants). Also, with the steel nerf, dark typing has becoming a good offensive typing hitting most of stuff for neutral damage. Judgment is pretty self explanatory. Refresh let's it act as a decent stall breaker and status absorber. Recover is mandatory as it gives excellent longevity and helps vs stall as well as HO. Defog Arceus-Dark might not be that good,and there might be other moves that fit better like calm mind or will-o-wisp, but none of my Pokemon can offord defog, so this guy has to be the defogger as hazards destroy stall teams otherwise. The EVs let it outspeed Palkia, and checking Palkia is one of the biggest niche of Arceus-Dark.Rest are dumped in special defense to tank Palkia/other dragons and especially Mewtwo's aura sphere better. With this EV spread, timid Mewtwo-Y fails to 2HKO Arceus-Dark with Aura Sphere,while Arceus can 2HKO it.

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Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Roost
- Whirlwind
- Aeroblast

Lugia fills many roles on this team. It acts as Ekiller check with the defensive EVs. It acts as a check to Mewtwo-X (might consider Aeroblast over sub since Taunt Mewtwo-X is common now), it's a great stall mon in general, it checks CM Arceus formes other than Arceus-Electric, and it semi checks Ho-oh and Xerneas aswell. Even with the defense EVs, Lugia can easily switch into most of special Pokemon thanks to its great HP and Sdef stat, and thus is a great wall. WW is important to check Ekiller since it dosen't really pose a threat to it otherwise. All the moves are pretty self explanatory since it's the standard Lugia set, except aeroblast, which is used for MMX, which can other wise taunt and counter Lugia p hard.

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Scizor (M) @ Scizorite
Trait: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Bullet Punch
- Pursuit
- Toxic
- Roost

Scizor acts as a semi check to Zekrom as even adamant non banded fails to 2HKO while Scizor can toxic+roost stall. Scizor also acts as a decent check to Mega-Gengar with pursuit. The EVs are straight forward max defense max HP as I need it to take on Zekrom. Scizor is probably not the best check to Zekrom, but since it helps check Mega-Gengar and Xerneas, it's useful on this team.It patches up Arceus-Dark's fairy weakness pretty well, too. Immunity to toxic also helps it a lot and it has priority as well, which is very good in this gen. Defog can be considered over pusruit on Scizor to spare Arceus-Dark a moveslot, but pursuit comes in handy a lot of times,so I like it better. I've given Scizor light metal so that it takes less damage from low kick on switch ins, as it gets technician as Mega Scizor anyways.

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Palkia @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Spacial Rend
- Rest
- Toxic

Palkia's main role on the team is to check Kyogre, which is a major threat even after the rain nerf. User HackHeMust suggested this Palkia set to me as it can catch a lot of people off guard. Toxic can be useful at crucial times, crippling switch ins which predicted an attack from Palkia. Rest is really decent with the changed mechanics of gen 6, and is more reliable recovery than it was in gen 5. With this moveset, Lugia can beat stall mons like Lugia and Arceus-formes that doesn't hit it super effectively. Bulk EVs let it tank Kyogre even better, but I've been thinking of switching the bulk EVs to satk to hit stuff harder. Rest of the moves are self explanatory STABS. Max speed makes sure Palkia can still pose a threat to opposing dragons and cripple Yveltal before it taunts(although it won't most likely unless opponent knows about the moveset).

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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Toxic

Heatran is the hazard setter of this team. I used to have Lando-T over this guy, but Dialga and other steel types just wrecked me, so I switched it with Heatran, which checks steel types pretty well while acting as a decent Xerneas check along with Mega Scizor as both HP Fire and Focus Blast variants of Xerneas are common. Max sdef to tank Dialga/Arceus Formes that doesn't hit it super effectively better since they're be trying to defog the rocks off the field in most cases while Heatran stalls them out. Roar for sub users and Xerneas. Heatran also acts as a status absorber thanks to its amazing typing, and checks non-eq ho-oh, which is can be pretty annoying at times.

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Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Encore
- Substitute
- Taunt

Last, but not the least, Whimsicott. Whimsicott acts as a good stall breaker with taunt and encore and new fairy typing helps it a lot by giving it dragon immunity as it can switch into choice locked outrage by Zekrom and other dragon moves as well. Whimsicott can check p much every stall mon there is. It checks Klefki, Lugia, Giratina-A, Arceus-formes that doesn't hit it super effectively etc. Encore helps vs setup sweepers as they can be phazed later on by either Lugia or Heatran. Subseed is nice to have on a prankster Pokemon. Taunt is obviously there to check stall. I use special defensive EVs right now to take Arceus-formes' attacks better, but physical bulk sounds pretty good too, as it checks Zekrom and can take extremespeed easily from EKA while seeding it.

Well, that was my team. Thanks for reading the RMT. Please excuse if I didn't talk enough about my Pokemon since I'm not very good at theorymoning. Feel free to suggest any kind of changes as I feel this team does need some changes so it can work better than it does right now.
Shoutouts to HackHeMust for suggesting a lot of changes and helping me test.

Replays(will add more when I battle more good players):
Furai: http://replay.pokemonshowdown.com/ubers-87755666
Kebabe: http://replay.pokemonshowdown.com/ubers-87406529
Dr.Ciel: http://replay.pokemonshowdown.com/ubers-87135272
Problems: http://pastebin.com/gLsV3rsd
Importable:
Palkia @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Spacial Rend
- Rest
- Toxic

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Toxic

Scizor (M) @ Scizorite
Trait: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Bullet Punch
- Pursuit
- Toxic
- Roost

Arceus-Dark @ Dread Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 152 SDef / 100 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Refresh
- Recover
- Defog

Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Roost
- Whirlwind
- Aeroblast

Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Encore
- Substitute
- Taunt
 
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I don't really have time so I'm just going to throw this out here really quick, but after an SD Blaziken destroys your team (if Lugia is dead), so you have to watch out for that.
(Also, run 248 hp ev's on Lugia for less SR damage).
 
I don't really have time so I'm just going to throw this out here really quick, but after an SD Blaziken destroys your team (if Lugia is dead), so you have to watch out for that.
(Also, run 248 hp ev's on Lugia for less SR damage).
Thanks for the rate. Yeah,SD Blaziken is a threat to this team indeed, and my best bet is predicting it's switch in and scaring it out with Palkia or crippling with Lugia, although +2 Knock off kills Lugia after rocks damage.
 
Hi, this team looks really solid, but I can't rate right now. Instead, I have a question. Why is Scizor's ability Light Metal lol?

P.S. You asked me what my LoL username was a bit back, and it's "DIVandCON."
 
Hi, this team looks really solid, but I can't rate right now. Instead, I have a question. Why is Scizor's ability Light Metal lol?

P.S. You asked me what my LoL username was a bit back, and it's "DIVandCON."
Read the RMT, it explains why Scizor has light metal.....
 
Hello Leon!

While this team is a pretty solid attempt at being a decent man in an indecent time of mindless HO and shitty balance, I think there are some stuff that could improve the overall performance. Let's start with an overall analysis.

There are two singular big threats to this team: Zekrom and Yveltal. While Zekrom can be somewhat handled by Whimsicott, it could just build momentum on your via Volt Switch. To me, there just something about a stall team without a Ground-type that I can't get my head around. Stopping Volt Switch momentum is fundamental as it can ease the way MGengar can switch in- for example you switch to Whimsicott to sponge a move, and you are met with Gengar. While Zekrom can somewhat be handled, Yveltal really cannot. It can come in on Arceus-Dark and recover health via Owing, it is faster than Lugia, dispatches Scizor and Heatran, Palkia being weakened to sucker range is honesty probable and Whimsicott has to play a mindgame with Encore and doesn't like switching in.

What I like is your Whimsicott which can work as an extended Xerneas check, an anti HO lead (taunt Deo-S/A) and a stallbreaker at the same time. This just makes me wonder why you really need Lugia to back up check Xerneas with. The structure I will propose is taking advantage of Whimsicotts supporting capabilities against HO, and its stallbreaking capabilities too. Here are my suggested member changes:

Support Arceus-Rock > current Arceus
I think this change is probably better explained when you know my following ones, so I'll try to knit it in later.

Landorous-T > Lugia
Explaination for Rockceus is given with this- you get rid off your Ekiller check and replace it with two soft checks. Lando-T is also a Zekrom check.

Sylveon > Heatran
A standard Sylveon solves some big time problems for the team in form of a good status sponge and Yveltal check+Wish pass is great on these types of teams.

Optimization changes:

Sdef Scizor > current Scizor.
Better for the whole pursuit thing, which you want for Sylveon's sake anyway.

Scarf Kia > current Kia
Helps with a lot of fast mons in a pinch. With WishPass you last a bit longer (not to mention Whimsicott is a good back up for Kyogre anyway). A scarfer is always nice to have with a strong core, you can't really fear locking into dragon moves that much- again Whimsicott should be able to switch into Xerneas and encore an eventual geomancy.

Good luck!
 
Hello Leon!

While this team is a pretty solid attempt at being a decent man in an indecent time of mindless HO and shitty balance, I think there are some stuff that could improve the overall performance. Let's start with an overall analysis.

There are two singular big threats to this team: Zekrom and Yveltal. While Zekrom can be somewhat handled by Whimsicott, it could just build momentum on your via Volt Switch. To me, there just something about a stall team without a Ground-type that I can't get my head around. Stopping Volt Switch momentum is fundamental as it can ease the way MGengar can switch in- for example you switch to Whimsicott to sponge a move, and you are met with Gengar. While Zekrom can somewhat be handled, Yveltal really cannot. It can come in on Arceus-Dark and recover health via Owing, it is faster than Lugia, dispatches Scizor and Heatran, Palkia being weakened to sucker range is honesty probable and Whimsicott has to play a mindgame with Encore and doesn't like switching in.

What I like is your Whimsicott which can work as an extended Xerneas check, an anti HO lead (taunt Deo-S/A) and a stallbreaker at the same time. This just makes me wonder why you really need Lugia to back up check Xerneas with. The structure I will propose is taking advantage of Whimsicotts supporting capabilities against HO, and its stallbreaking capabilities too. Here are my suggested member changes:

Support Arceus-Rock > current Arceus
I think this change is probably better explained when you know my following ones, so I'll try to knit it in later.

Landorous-T > Lugia
Explaination for Rockceus is given with this- you get rid off your Ekiller check and replace it with two soft checks. Lando-T is also a Zekrom check.

Sylveon > Heatran
A standard Sylveon solves some big time problems for the team in form of a good status sponge and Yveltal check+Wish pass is great on these types of teams.

Optimization changes:

Sdef Scizor > current Scizor.
Better for the whole pursuit thing, which you want for Sylveon's sake anyway.

Scarf Kia > current Kia
Helps with a lot of fast mons in a pinch. With WishPass you last a bit longer (not to mention Whimsicott is a good back up for Kyogre anyway). A scarfer is always nice to have with a strong core, you can't really fear locking into dragon moves that much- again Whimsicott should be able to switch into Xerneas and encore an eventual geomancy.

Good luck!
Thanks for the rate, Hack. Zekrom sure is one of the biggest threat to the team, but Yveltal can be played around after I toxic it with something like Palkia since then Darkceus can switch into it and recover or just spam Judgment. Changing Arceus-Dark with Rockceus sure does help vs Ho-oh and Yveltal and semi checks Ekiller, but then I'd lose to Mega Mewtwo-Y very badly as it can taunt and hit everything very hard. Lando-t over Lugia could work probably, but Mewtwo-X can be a pain without Lugia, which is another stall breaker. Sylveon sounds like a decent mon to use over heatran, but I lose hazards unless I swap Lugia with Lando-t, I'll give these changes a try, though, and see how it works out. As for Scizor, I'm gonna use Sdef bulk now on it for the reason you mentioned. I'll give scarf Palkia a try aswell as it sounds promising.
p.s I'm trying Mega-Gengar over Mega-Scizor right now since heal bell Chansey p much wreks me, and it seems to work out pretty well, although I lose my main check to Mega Gengar :(
 
If you decide to stick with Lugia, run Ice Beam over Aeroblast. With it, lugia becomes a Yveltal counter. And what it mewtwo-x going to use against lugia? Fighting does .25x damage, and psychic does .5x damage. With those EVs, multi scale and leftovers, I wouldn't be worried.
Protip: if you put 16 EVs in SpA, Ice Beam OHKOs Rayquaza, Guaranteed.
 
If you decide to stick with Lugia, run Ice Beam over Aeroblast. With it, lugia becomes a Yveltal counter. And what it mewtwo-x going to use against lugia? Fighting does .25x damage, and psychic does .5x damage. With those EVs, multi scale and leftovers, I wouldn't be worried.
Protip: if you put 16 EVs in SpA, Ice Beam OHKOs Rayquaza, Guaranteed.
Ice beam Lugia doesn't "counter" or even check Yveltal since it doesn't deal much damage, and I wouldn't be staying in Lugia vs Yveltal anyways. Aeroblast is better since it can damage Mega-Mewtwo-X for pretty neat damage. As for MMx, it can taunt Lugia, making it pretty useless unless it carries Aeroblast (it can setup on ice beam).
 
If you decide to stick with Lugia, run Ice Beam over Aeroblast. With it, lugia becomes a Yveltal counter. And what it mewtwo-x going to use against lugia? Fighting does .25x damage, and psychic does .5x damage. With those EVs, multi scale and leftovers, I wouldn't be worried.
Protip: if you put 16 EVs in SpA, Ice Beam OHKOs Rayquaza, Guaranteed.

These arent protips, sorry
 
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