Many of you have seen Moe's Ground team. Well I'm another competitor in the Elite Four challenge mentioned in his thread. I am using the Dark type, obviously, and would like to know what everyone thinks.
The Dark Nine
A Special Tank
Spiritomb
Type: Ghost/Dark
Nature: Modest
Ability: Pressure
Item: Zoom Lens
EVs: 252 SpA/ 126 Def/ 126 SpD
Move Set
Dark Pulse
Ominous Wind
Hypnosis
Dream Eater
Spiritomb is built to withstand attacks and deal serious damage against many opponents. Its speed is only 98 so I use the Zoom Lens to boost accuracy. DP and OW for STAB, Hyp and DE for recovery.
Tyraniturne- Pt 1
Tyranitar
Type: Rock/Dark
Nature: Jolly
Ability: Sandstream
Item: Choice Scarf
EVs: 252 Att/ 4 Def/ 252 Spe
Moveset
Stone Edge
Earthquake
Thunder Fang
Crunch
This particular Tyranitar is meant to outspeed most opponents while dealing heavy damage. SE and Cr for STAB, TF and EQ for coverage. Sand Stream to set up for Cacturne(see below). This is the second Tyranitar I made and it seems to work a lot better than the last.
Tyraniturne- Pt 2
Cacturne
Type: Grass/Dark
Nature: Modest
Ability: Sand Veil
Item: Brightpowder
EVs: 252 SpA/ 252 Spe
Moveset
Dark Pulse
Leech Seed
Giga Drain
Energy Ball
Meant to be evasive and annoying, Cacturne combines Sand Veil and Brightpowder to really dodge those pesky super effective moves, while setting up Leech Seed then GD-ing if hit, or DP-ing to flinch. EB for power. All for STAB.
Flying Ace
Honchkrow
Type: Flying/Dark
Nature: Naive
Ability: Super Luck
Item: Choice Scarf
EVs: 100 Att/ 152 SpA/ 252 Spe
Moveset
Night Slash
Superpower
Heat Wave
Air Cutter
This was the last Honch of 5 I made trying to find the right one. I haven't tested this one yet, but I am hopeful. It should outspeed most non-Scarfed opponents, while able to hit physical and special. NS and AC for STAB and to utilise Super Luck, HW and SP for coverage.
Shiftreon- Pt 1
Shiftry
Type: Grass/Dark
Nature: Timid
Ability: Chlorophyll
Item: Heat Rock
EVs: 252 SpA/ 252 Spe
Moveset
Sunny Day
Solarbeam
Giga Drain
Dark Pulse
This was my second Shiftry as my first was a Physical sweeper that was an utter failure. Then I had a pretty good idea with this one. Heat Rock to make SD last. SD to boost Spe, no charge for SB, and to setup for Umbreon (see below). GD to recover and DP for flinch and STAB.
Shiftreon- Pt 2
Umbreon(fav)
Type: Dark
Nature: Adamant
Ability: Synchronize
Item: Leftovers
EVs: 252 Att/ 152 Def/ 100 SpD
Moveset
Curse
Payback
Sucker Punch
Moonlight
My personal favorite on the team. Switch in after Shiftry if possible. Curse to raise Att, Def and lower Spe to set up for Payback. Sucker Punch to finish the job, Moonlight to recover lots with the sun out. Umbreon withstood 3 hits of Icicle Spear from Cloyster with Life Orb, Cursing twice then Moonlight to go back to full health. One more Curse for good measure and then Payback to kill.
Crawdaunt
Type: Water/Dark
Nature: Hasty
Ability: Shell Armor
Item: Choice Scarf
EVs: 252 Att/ 252 Spe
Moveset
Night Slash
Aerial Ace
Crabhammer
????
Not sure what to add to round off the moveset. NS and CH for critical and STAB, AA for no miss. Meant to outspeed foes and hit hard (I'm sensing a pattern here...) Advice on the fourth move would help greatly.
Weavile
Type: Ice/ Dark
Nature: Jolly
Ability: Pressure
Item: Life Orb
EVs: 252 Att/ 252 Spe
Moveset
Night Slash
Aerial Ace
Ice Punch
Metal Claw
Meant to outspeed and hit hard(I think I've heard that before). NS and IP fot STAB, AA for no miss, MC for coverage.
Skuntank
To be adjusted
I also have a Sharpedo and Drapion. Possibly switch for Crawdaunt and Skuntank respectively. I hope to hear from lots of people ready to give their two cents about my dark team.
Thanks.
The Dark Nine
A Special Tank

Spiritomb
Type: Ghost/Dark
Nature: Modest
Ability: Pressure
Item: Zoom Lens
EVs: 252 SpA/ 126 Def/ 126 SpD
Move Set
Dark Pulse
Ominous Wind
Hypnosis
Dream Eater
Spiritomb is built to withstand attacks and deal serious damage against many opponents. Its speed is only 98 so I use the Zoom Lens to boost accuracy. DP and OW for STAB, Hyp and DE for recovery.
Tyraniturne- Pt 1

Tyranitar
Type: Rock/Dark
Nature: Jolly
Ability: Sandstream
Item: Choice Scarf
EVs: 252 Att/ 4 Def/ 252 Spe
Moveset
Stone Edge
Earthquake
Thunder Fang
Crunch
This particular Tyranitar is meant to outspeed most opponents while dealing heavy damage. SE and Cr for STAB, TF and EQ for coverage. Sand Stream to set up for Cacturne(see below). This is the second Tyranitar I made and it seems to work a lot better than the last.
Tyraniturne- Pt 2

Cacturne
Type: Grass/Dark
Nature: Modest
Ability: Sand Veil
Item: Brightpowder
EVs: 252 SpA/ 252 Spe
Moveset
Dark Pulse
Leech Seed
Giga Drain
Energy Ball
Meant to be evasive and annoying, Cacturne combines Sand Veil and Brightpowder to really dodge those pesky super effective moves, while setting up Leech Seed then GD-ing if hit, or DP-ing to flinch. EB for power. All for STAB.
Flying Ace

Honchkrow
Type: Flying/Dark
Nature: Naive
Ability: Super Luck
Item: Choice Scarf
EVs: 100 Att/ 152 SpA/ 252 Spe
Moveset
Night Slash
Superpower
Heat Wave
Air Cutter
This was the last Honch of 5 I made trying to find the right one. I haven't tested this one yet, but I am hopeful. It should outspeed most non-Scarfed opponents, while able to hit physical and special. NS and AC for STAB and to utilise Super Luck, HW and SP for coverage.
Shiftreon- Pt 1

Shiftry
Type: Grass/Dark
Nature: Timid
Ability: Chlorophyll
Item: Heat Rock
EVs: 252 SpA/ 252 Spe
Moveset
Sunny Day
Solarbeam
Giga Drain
Dark Pulse
This was my second Shiftry as my first was a Physical sweeper that was an utter failure. Then I had a pretty good idea with this one. Heat Rock to make SD last. SD to boost Spe, no charge for SB, and to setup for Umbreon (see below). GD to recover and DP for flinch and STAB.
Shiftreon- Pt 2

Umbreon(fav)
Type: Dark
Nature: Adamant
Ability: Synchronize
Item: Leftovers
EVs: 252 Att/ 152 Def/ 100 SpD
Moveset
Curse
Payback
Sucker Punch
Moonlight
My personal favorite on the team. Switch in after Shiftry if possible. Curse to raise Att, Def and lower Spe to set up for Payback. Sucker Punch to finish the job, Moonlight to recover lots with the sun out. Umbreon withstood 3 hits of Icicle Spear from Cloyster with Life Orb, Cursing twice then Moonlight to go back to full health. One more Curse for good measure and then Payback to kill.

Crawdaunt
Type: Water/Dark
Nature: Hasty
Ability: Shell Armor
Item: Choice Scarf
EVs: 252 Att/ 252 Spe
Moveset
Night Slash
Aerial Ace
Crabhammer
????
Not sure what to add to round off the moveset. NS and CH for critical and STAB, AA for no miss. Meant to outspeed foes and hit hard (I'm sensing a pattern here...) Advice on the fourth move would help greatly.

Weavile
Type: Ice/ Dark
Nature: Jolly
Ability: Pressure
Item: Life Orb
EVs: 252 Att/ 252 Spe
Moveset
Night Slash
Aerial Ace
Ice Punch
Metal Claw
Meant to outspeed and hit hard(I think I've heard that before). NS and IP fot STAB, AA for no miss, MC for coverage.

Skuntank
To be adjusted
I also have a Sharpedo and Drapion. Possibly switch for Crawdaunt and Skuntank respectively. I hope to hear from lots of people ready to give their two cents about my dark team.
Thanks.