How's it going Smogon! This is my second RMT on a team I made a few weeks ago with great success. I have been playing this team since I started UU (Which was like 3 weeks ago) and managed to peak on the ladder and win a few room tours. (With the exception of losing to celebi kevin twice -_-#) This team focuses around Band Krook and Mega Houndoom, which I personally think are very underated in this meta, but definetly carries a lot of potential.
Proof of Peak:
How it started
A few weeks ago, I was looking at the newest UU viability rankings, and realized Dark type was a very spammable type in UU, with great offensive presence supported by mons such as
Edit: After taking into consideration all of the rates, I can up with 2 versions of this team. I did this because all the rates suggested different ideas to remedy this teams weaknesses, so both versions will be shown below.
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The Squads






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So as stated above, I really wanted to use Mega Houndoom, an I thought a great partner for it would be Band Krook. Former being a Special Set up Sweeper and the latter being a wallbreaking powerhouse, not much can resist both mons coverage.
The core I started with was Dark Spam, so I needed to cover some immediate threats to my team. Whimsicott was perfect, providing nice support and water and fighting resist and providing momentum with U-turn.
I wanted a Fairy killer while also being able to handle Waters with ice coverage. Toxicroak was instantly added to the squad. With a amazing ability in Dry Skin, not only can it deal with bulky waters, it is a reliable check to fairies.
My team was looking quite weak to Mamoswine, so I added Sub DD Gyara. This mon provided a nice late game cleaner while also finishing my FWG core and my Double Intimidate core. Gyara can also deal with a lot of fast threats with a DD up since my team wasn't that fast.
At first, I opt for Rocks Azelf, as this team forces a lot of switching. But after playing a couple of games I realized I needed a mon to rid of hazards on our side, as it is very easy to wear this team down with it. This is when Azelf was swapped for Defog Lo Mence.
Mence was a great addition to the team that provided defog support and another Intimidate user. (boy my team sure is scary) LO Draco was also very useful and provided another ground resist.
Ver 1
After a few rates, I thought Tentacruel would be great as another fairy counter and can provide T spikes and spinning away hazards on my side. It also relieves pressure off of Toxicroak for being the only water counter.
I decided to keep Salamence for the ground immunity and the fact that it can sweep late game. I changed the set to lum DD as we already have a spinner. It also acts as another fairy lure with iron tail.
Now i just changed Krookodiles moveset to rocks one and version one of the team is done. Pursuit was chosen over Superpower as pursuit trapping ghosts help making spinning easier.
Ver 2
For ver 2 the first member is Shuca Empoleon which offers a nice fairy resist and a very good utility poke. He also wields the power of the most op move in the game.
The last mon on Ver 2 is Scarf Zapdos. Zapdos is here to have a ground and fighting resist. I chose scarf in particular as it has the potential to surprise people and can outspeed a lot of threats to my team. It also adds another pivot.



Houndoom @

Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe








One of the main members of the team, and the leading pokemon behind the concept of this team. Fairly fast and massive special attack after mega evolving. Especially with Nasty Plot, most specially defensive walls struggle to handle a stab Fire Blast/Dark Pulse. Mega Houndoom's STAB combination is excellent as most Dark resists are hit hard by Fire Blast.
Calcs:
+2 252 SpA Mega Houndoom Fire Blast vs. 252 HP / 252+ SpD Umbreon: 228-268 (57.8 - 68%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Mega Houndoom Fire Blast vs. 252 HP / 4 SpD Blissey: 292-345 (40.8 - 48.3%) -- 9% chance to 2HKO after Stealth Rock and Leftovers recovery
(Note: Fat Blob can easily be set up on to +4)



Krookodile @

Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature








or


Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature








CB Krook is notoriously difficult to face for defensive teams with its strong STAB in Knock Off and Earthquake. Pretty normal moveset, the ever-fantastic edgequake combo with dark stab in Knock Off and Pursuit for trapping low health enemies. This mon can easily punch holes through teams while being able to switch into some physical attacks with intimidate. Krook is also my primary mon for dealing with Mega Aero as he cannot switch into a Edge and cannot take 2 Pursuits. He is also the second part of the Dark Spam Core.
Rocks Krook is a very solid mon on Ver 2. With rocks support and knocking off items, it is a irreplaceable mon. he has pursuit to help this team better at spinning and dread plate boosted pursuit is also very threatening.
Band Krook is preferred for Ver 2 as Ver 2 has a separate rocker.



Whimsicott @

Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature










Whimsicott is capable of supporting both Houndoom and Krook in enormous amounts of ways. It is a very good check to many mons that they despise, especially ones such as Hydreigon, It also resists annoying fighting types such as Mienshao and Heracross, which both threaten to revenge-kill Houndoom and Krook. It also is a check to Waters and provides speed control with Stun Spore. U-turn is a excellent way to get momentum and bring in one of the members safely. This mon is a glue to this team.
Giga Drain can be chosen over U-turn if you value taking out bulky grounds for momentum. I use Giga in Ver 1 and U-turn in Ver 2 because in Ver 2 i have another VoltTurner and combined with Cott, can bring in mons easily. Leftovers are replaced by Pixie Plate as Cott now has the ability to Ohko Mence.



Toxicroak (F) @

Ability: Dry Skin
EVs:
Jolly Nature








My favorite member of the team. Toxicroak is one of the most reliable Fairy-type counters in UU, and on top of that, is the only Fighting-type that can hold its ground against them. Moreover, because of it's Water-type immunity, can easily switch into the bulky Water-types that plague the tier and OHKO most of them with a +2 Gunk Shot. Toxicroak also works extremely well as a offensive core with both Krook and Doom. Doom and Croak are both extremely threatning setup sweepers that weaken or remove many checks to counter each other.
Toxicroak was changed to a bulkier spread as it increases its longevity throughout the match and allows it to 1v1 mons such as Cobalion.
Ver 1



Tentacruel @

Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature








This thing is my more solid counter to Fairies, and can also counter Aero if not carrying EQ. Being able to outspeed mons such as Mamo and fire off a scald is also very nice. But Tenta is just a excellent spinner. Krook on this team can also trap ghost types bar sableye and it's just a really good mon in general. Tspikes is also useful as it racks up damage on mons to the point where some of my other mons can just clean up. It is also a more solid counter to entei.



Salamence @

Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature








My late game sweeper , and my fighting resist. Mence is here so that fighting types don't just need to spam HJK to win, and serve as a solid win con.
Ver2



Empoleon @

Ability: Torrent
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature










Empoleon serves as my fairy check for Ver 2 of this team. He also provides Rocks support and defog support. This penguin can also tank a EQ in a pinch from mons such as mamo/aero and fire back with a scald, putting them in range of Sucker or rocks respectively. The given Speed investment lets Empoleon outspeed everything up to base 65 Speed Pokemon, including Alomomola, Chesnaught, Porygon2, and uninvested Swampert.



Zapdos @

Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature








This set involves some of my own creations. Scarf Zapdos stops EQ spam, outpseeds Mega Beedrill, Mega Sceptile, and non mega aero. (Speed tie with Mega aero which u never want to risk) Thunderbolt is the main stab move of choice, HP Ice for Sceptile, and heat wave for Bee + Steel. Volt Switch is another interesting move to use for momentum as not much people expect scarf Zapdos.
Previous Members
These mons below was the original members of the team.



Gyarados @

Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature








Gyarados is one of the newest toys in UU. Even though he with a x4 weakness in electric, he is one of the most feared setup sweeper in the meta right now. Gyarados is sometimes a check to Mamo, but doesn't like taking Icicle Crashes to the face. Substitute gives Gyarados an immunity to status moves, which can cut its sweep short. Dragon Dance is the obligatory setup move, giving Gyarados sweeping potential after just one boost. Waterfall is Gyarados's main STAB move, and Bounce is his secondary STAB, being able to deal damage to grass types.



Salamence @

Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk








Salamence is my third Intimidate user, and also my defog user. LO Draco hits surprisingly hard, Fire Blast is for Steel type. Defog is absolutely neccesary for the team, and Roost is for staying alive. Mence is my primary Fighting resist as Whimsi and Gyara aren't that bulky. I'm running a special set because 1. I don't need another DD user 2. He is my primary switch in to Entei as both Krook and Gyara hate getting burned.
Playing with mon = 50-50. My resist to sacred fire include Gyara, Krook, Mence, Doom. It doesn't sound too bad, but 3/4 of the mons I stated will die to Band Edge and the last one hate burns. Everytime this mon is sent in, I have to make a prediction. (Since when did this have a switch in)
Bulky Water Ground is a problem, normally I rely on Toxicroak to counter bulky waters, but these mons can just ohko it with a EQ. These don't neccesarily do much damage, but are annoying to take down and can spread around status and hazards.
No switch ins. Toxicroak can't switch into 2 Moonblasts. So I have to predict the moment he goes for Protect/Toxic/Wish, and then go out into Croak.
This thing is so annoying. Superpower KO Doom and Krook. Ice coverage takes out Whimsi and Mence. EQ destroys Croak. I have to keep Gyarados healthy throughout the match to counter this beast and always make sure hazards are off my field.
Outspeeds my entire team. Best bet is to para it with Whimsicott. Otherwise can wreak havoc if it has aqua tail.
Replays
http://replay.pokemonshowdown.com/uu-357046168 LO mence cleans up
http://replay.pokemonshowdown.com/uu-358246017 Really close match vs Bad_Vegan
http://replay.pokemonshowdown.com/uu-358492710 vs BadRapSample, a fun match where it could have gone either way
http://replay.pokemonshowdown.com/uu-358248989 Playing around with Intimidate won me the game
http://replay.pokemonshowdown.com/uu-358406452 Power of Toxicroak
http://replay.pokemonshowdown.com/uu-359724871 vs TSR It all came down to rolls
http://replay.pokemonshowdown.com/uu-358441187 Protect on Doom and a risky prediction saving me
http://replay.pokemonshowdown.com/uu-359715645 vs Threw☭ Choked at the end, but managed to pull out a W
http://replay.pokemonshowdown.com/uu-358406452 Power of Toxicroak
http://replay.pokemonshowdown.com/uu-359724871 vs TSR It all came down to rolls
http://replay.pokemonshowdown.com/uu-358441187 Protect on Doom and a risky prediction saving me
http://replay.pokemonshowdown.com/uu-359715645 vs Threw☭ Choked at the end, but managed to pull out a W
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