XY OU Darude - Sandstorm

Darude - Sandstorm?

  • Geodude - Sandstorm

    Votes: 5 19.2%
  • Ogre - Shrekstorm

    Votes: 5 19.2%
  • Darude - Sandstorm

    Votes: 7 26.9%
  • Annie - Scarestorm

    Votes: 1 3.8%
  • Some Dude - Shitstorm

    Votes: 1 3.8%
  • Hi

    Votes: 7 26.9%

  • Total voters
    26
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Darude

Jason

Radioactive

Jeffery https://www.youtube.com/watch?v=iubJ-XSL9go

Andy

Rasmus

NOTE: I DO NOT OWN ANY OF THESE MAJESTIC SONGS
Introduction:
Yes. This meme has come to smogon. dont ban pls Anyways. I played some games with this team, and boy, it walls a pretty good amount of threats. I played some rated, some unrated and my record is around 5-0. I played unregistered and smashed my hands around the keyboard for a nickname. So. Yeah. Ill edit a picture here:
THE PROCESS:
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I started with a really simple FWG core. It works wonders. It also has perfect balance, as Heatran is a Special wall, Venusaur is mixed and Alomomola is physical.
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Then i added a stealth rock setter, as well as a mixed wall(mostly physical) it has great synergy. I was thinking of switching it for a Quagsire, because unaware, but no. Hippowdon is da thing.
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I decided to use clefable as my Cleric and as my Unaware-rer? It had synergy with all the members, as well helped them cure from diseases.
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I decided to use Defog Xatu. It worked and all but it was too frail, and not fast enough. Then i decided to put
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in the place of a defogger. It could recover, defog, revenge kill garchomp and kill the blobs. It fit the place perfectly.
TEAM ANALYSIS:

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"DUKADUKADU DUKADUDUDU DUDUDU"

Darude (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

What can i say about this guy. It walls. Even the flying bug cant OHKO it after an SD boost
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Hippowdon: 318-375 (75.7 - 89.2%) -- guaranteed 2HKO after Leftovers recovery
I can sacrifice something and just Phaze it out. I love it. I decided to run 252Def cuz i need to wall physical attacks, while the sandstorm raises my Spdef so i can (almost) wall special hits too.
4 Atk Hippowdon Earthquake vs. 252 HP / 0 Def Heatran: 456-540 (118.1 - 139.8%) -- guaranteed OHKO
Can OHKO heatran, okay.
4 SpA Heatran Lava Plume vs. 252 HP / 0 SpD Hippowdon: 142-168 (33.8 - 40%) -- 28.4% chance to 3HKO after Leftovers recovery
Woah. not even an ohko? That sucks for heatran, though i dont know who would stay in on a Hippowdon. I faced noobs. They switch. I dont know what to say. It has a purpose to Stealth Rock, Phaze, and Ohko heatran. that is all i need. Oh yeah slack off. For healing purposes.


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"WEE WO WO WEE WAWAWAWA"
Jason (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Moonblast
- Moonlight
- Fire Blast

This fabulous motherf*cker. I like it. Clefable is my cleric, if hippowdon or anyone gets toxicated, burned or parahaxed. Can kill Thundy, a Scizor that doesnt expect a fire blast.
4 SpA Clefable Fire Blast vs. 252 HP / 4 SpD Scizor: 364-432 (105.8 - 125.5%) -- guaranteed OHKO
252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 188-224 (47.7 - 56.8%) -- 38.7% chance to 2HKO after Leftovers recovery

Yea no. It cant boost, it cant roost it cant do shit. Clefable, u da homosexual man.(Not that theres something wrong with it) Anyways. Jason aka MinecraftUniverse was my favorite youtuber in like 2012? RIP in Pieces in my heart, feels4jason. Heal bell, self explanatory, Moonblast for stuff like Garchomp that tries to set up, IDK, really. Fire blast is for Scizor, Ferrothorn, for that matter. Moonlight is healing. I know, sandstorm hurts the heal, but w/e.

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"I'm waking up, to ash and dust, i wipe my brow, my sweat and my rust. I'm breathing in the chemicals"

Radioactive (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 36 SpA / 194 Spe / 26 SpD
Timid Nature
- Defog
- Roost
- Draco Meteor
- Psyshock

I needed a defogger, so Latias fit the spot perfectly. Revenge kills garchomp, if needed, 4HKO'es the blobs, and kills much more, i.e conkeldurr. Its so fast, but bulky at the same time, i just couldnt miss it. The evs are designed to OHKO a garchomp at 100% Hp with Draco meteor. Its a guaranteed ohko.
36 SpA Latias Draco Meteor vs. 4 HP / 0 SpD Garchomp: 360-426 (100.5 - 118.9%) -- guaranteed OHKO
252 Atk Garchomp Dragon Claw vs. 252 HP / 24 Def Latias: 278-330 (76.3 - 90.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
It can also defog(duh). It brings the offensive(not really) presence to my team. Best pokemon ever 10/10

NEXT - FWG Core:
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"SMOKE WEED EVERYDAY! Yea ahh yea! (something like) Weaaaahhh!"

Rasmus (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb

Alright so i was wondering who cant Venusaur wall? Flying types. Who else? Psychic types that are strong in the special spectrum(fancy words doe) Basically, this is the main pokemon, the glue, the leader. He is so high that he cant feel pain. Maybe only psychic pain.(PUN INVENTED) Synthesis for healing, Giga drain, for healing, Leech seed, for healing, and Snot rocket for damage and poison. This set seemed the most effecitve, and it worked the best.
252 Atk Choice Band Rapidash Flare Blitz vs. 252 HP / 4 Def Thick Fat Mega Venusaur: 204-242 (56 - 66.4%) -- guaranteed 2HKO after sandstorm damage
252 SpA Choice Specs Keldeo Icy Wind vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur: 58-70 (15.9 - 19.2%) -- guaranteed 5HKO after sandstorm damage
Yeah. Bulk4Lyf. No. Seriously. Suspect this(or dont lol). 12/10 would have dinner with. I actually prefer the special bulk, because of threats to stall like Keldeo can whoop my whole team, almost single handedly(thats a word?) Venusaur completely stops it. Even HP Flying cannot do shit to it


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"And may he reward you well, for the slighting of me
Her lips grew pale and wan, it made her poor heart tremble"

Andy (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Taunt
- Toxic

Alright. Heatran. Many resistances, 9 to be exact, an immunity and only 3 weaknesess. The definition of a perfect stall pokemon. I used the stallbreaker set, i can wall Mandibuzz, Ferrothorn, Many more without any effort. Just put a sub on and you're wallin'.
4 Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Heatran: 69-82 (17.8 - 21.2%) -- possible 7HKO after Leftovers recovery. allright. 2 turns to break a sub. nice. I can just toxic on and do stuff
Anyways, a really nice addition to the team, addition to the FWG core, great stallbreaker and a great Staller. Its the best pokemon to have on a FWG defensive core. It works wonders.

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"PHH PHH PSSHHH PSSHHH PH PHSSSS PHH PHH PSHH PSHHH PH PSHHH. Jellyfish. Jelly+Fish"

Jeffery (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Wish
- Protect

Easily the mvp of the team. Soak plus toxic lets you toxic everything. EVERYTHING. Its a cheap ass tactic, but it works really well. Jeffery can stall with toxic, Wishpass, and Scout. I love it. Oh. And regenerator. "165 base HP plus regenerator? yeah sure" - Gamefreak, 1969. Best decision ever. Here are some calcs to show how op it is​
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Alomomola: 411-484 (76.9 - 90.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery Allright. so basically you can protect stall pinsir. Let it use return, soak, protect, wish, protect, toxic, wish, protect, ???, Profit.
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OUTRO:
Yeah. Solid, but not too much. It could use some help. As i am too stupid to see the perfect pokemon, i ask you guys. The leading community in pokemon. Thanks and peace out

Darude (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Jason (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Moonblast
- Moonlight
- Fire Blast

Radioactive (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 36 SpA / 26 SpD / 194 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Psyshock

Jeffery (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soak
- Toxic
- Wish
- Protect

Andy (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Taunt
- Toxic

Rasmus (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb​
P.s Spoilers bugged, mod pls fix.
P.P.S Post your suggestions, i dont care. Any suggestions. Suggestions in life, in pokemon, suggestions in bed.(Sleeping)​
 
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Mixed -Hippowdon, or predict an SD with heatran and sub.
SubToxic -Heatran
Offensive Swords Dance -Hippo, Heatran
Full Out Attacker -Heatran

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Full Out Attacker -Hippo,Alomomola

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Full out attacker -Clefable.

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Agility -Never seen one, Guessing Hippo, or Revenge kill with latias

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Lead -Never faced one, guessing Latias or Clefable
Dual Screens -Same

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Belly Drum -Venusaur
Choice Band -Venusaur
Assault Vest -Venusaur/Alomomola

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Swords Dance - Alomomola, Heatran to sub when Sucker Punch
Pursuit - Latias Mostly alomomola

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Offensive Rapid Spin - Venusaur?

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Physical Attacker - Latias OHKO's
Lead - Latias/Clefable
Swords Dance- Latias/Venusaur

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Dragon Dance - Alomomola/Hippo
Bulky Will-O-Wisp - Hippo/Can stall with alomomola

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Full Out Attacker - Not sure. Guessing Latias.

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Assault Vest - Venusaur knock offs. Or latias
Bulk Up - Clefable/Latias

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Swords Dance -Clefable
Choice Band - Clefable/Alomomola

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Choice Scarf - Alomomola, if locked in return, heatran
Choice Band - Hippo/Alomomola
Swords Dance - Clefable/ Alomomola
Focus Sash - Latias revenges or switches in EQ
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Choice Scarf - Not sure.

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Dragon Dance - Clefable.
Choice Band - Latias
Bulky Roost - Latias/Alomomola

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Trapper - Alomomola

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Full Out Attacker - Alomomola/Heatran if band.

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Dual Screens - Clefable/Heatran
Baton Pass - Was hippo, until i changed Whirlwind, now Clefable

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Rapid Spin - Dont have a spinblocker, Alomomola
Choice Scarf - Alomomola/ Heatran if locked in iron head
Sand Rush - Hippo
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Sticky Web Lead - Hippo

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Swords Dance - Clefable, if no Poison jab, or Alomomola
Choice Band - Clefable if locked into outrage. Alomomola
Choice Scarf - ^
Stealth Rock - Latias OHKOS if i have rocks up

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Full out attacker - Mostly Alomomola for the burn, if burned then Latias

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Choice Scarf - No idea. Heatran/Hippo/Latias

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Offensive Calm Mind - Clefable?
Attacker - Clefable?

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Taunt + Will-O-Wisp - Heatran
Full Out Attacker - Venusaur

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All Out Attacker - Clefable or Venusaur if no Extrasensory

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Substitute Dragon Dance - Latias or Venusaur
Offensive Dragon Dance - ^

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Dragon Dance - Clefable, Venusaur

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Full Out Attacker - Dis not a threat

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Choice Scarf / Specs - My heatran
Air Balloon - Hippo

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Swords Dance - Latias counters
Full Out Attacker - ^

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Nasty Plot - Clefable? Not sure
Mixed attacker - Rare. Never faced one.

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Choice Band - Wot. Alomomola
Swords Dance - Clefable alomomola

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Choice Specs - Latias if locked into scald/hpump, Venu
Calm Mind - Clefable
Choice Scarf - Venu

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Rain Dance - Venu/Clefable
Choice Specs - Venu/Clefable/Latias

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Substitute - Venusaur/ Latias can kill.
Mixed - Latias
Choice Scarf - Venu/Latias/Clefable

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Special Attacker - Latias can kill.
Choice Scarf - Heatran if locked into a weak move. Clefable or Latias too.

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Double Dancer - Did not face it. I guess Clefable or Alomomola
Choice Scarf - Alomomola
Pivot - Alomomola

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Life Orb Tank - Latias/Heatran

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Life Orb - Heatran if no EQ.
Choice Scarf - Heatran/Clefable
Choice Specs - ^

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Swords Dance - Clefable/ Latias

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Rain Dance Sweeper - im guessing venusaur

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Choice Specs - Heatran
Substitute - Heatran

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Full Out Attacker - Can kill with venusaur, i mostly use alomomola
Lead - Alomomola/Venu

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Tail Glow - Clefable can kill, or Venusaur
Calm Mind + Rain Dance - Venu

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Offensive Pivot - Venusaur Heatran

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Swords Dance - Clefable weakens, heatran finishes, thanks, Inflikted for the sets
Substitute Focus Punch - same.

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Full Out Attacker - Clefable/ Venusaur if no Psycho Cut
Substitute - Never faced. Latias?

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Baton Pass - Clefable
Defog - Clefable

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Choice Specs - Heatran
Choice Scarf - Heatran
Life Orb - Heatran

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Swords Dance - Hoping for the burn with alomomola

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Rain Support - Venu

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Choice Scarf - Venu
Bulky Attacker - Venu
Pivot - Venu, latias can finish

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Dragon Dance - Never faced
Mixed - ^
Choice Scarf - ^

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Choice Band - Clefable if locked into pursuit, mostly heatran
Swords Dance - Heatran
Bulky Swords Dance - Heatran
Defog - Heatran

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Swords Dance - Heatran/Alo
Bulky Swords Dance - Alo heatran
Defog - heatran alo

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Late Game Cleaner - Frail af. Clefable.

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Choice Band - Alomomola Hippo
Choice Scarf - ^

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Hazard Lead - venu
Baton Pass - clefable venu

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Offensive Rapid Spin - this is hard to counter. Play around with clefable

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Calm Mind - Clefable, venu.

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Choice Specs - Venusaur

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Choice Band - Alomomola, Hippo
Swords Dance - ^
Bulk Up - Sunkern ^

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Substitute + Swords Dance - Guessing clefable or alomomola or hippo
Choice Band -^
Choice Scarf -^
Double Dance -^
Lead -^

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Nasty Plot - Clefable, or even Hippo
Prankster - Hippo, Venu.
Mixed - Hippo venu

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Double Dancer -Hippo?
Choice Scarf -^

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Nasty Plot -Hippo, venu if weak..
Defensive Nasty Plot- Hippo, clefable

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Choice Specs - Heatran
Life Orb - Uhm.... No counter?
Assault Vest - ^

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Choice Band - Hippo
Choice Scarf - Hippo
Smooth Rock - Alomomola Hippo

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Dragon Dance - Clefable Hippo

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Offensive - Latias

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Offensive Quiver Dance - Hippo
Bulky Quiver Dance / Roost - Hippo

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Dragon Dance - Latias can kill if not boosted, Clefable
Coil - Dunno lol.

Standard OU Defensive Threats

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Stealth Rock Tank - Heatran with sub, Alomomola

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Wish Passer - Hi brother, No coutner.

Ill finish rest later, as im out of time.

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Physically Defensive -
Specially Defensive -

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Support -

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Spikes -

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Bulky Roost -

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Standard -

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Physically Defensive -

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Substitute + Protect -
Stallbreaker -
Specially Defensive -

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Bulky Support -
Resttalk -

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Specially Defensive -

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Physical Tank -
Specially Defensive -

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Stealth Rock Support -

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Support -
Reflect / Refresh + Calm Mind

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Stallbreaker -

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Substitute + Roost -

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Defensive -

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Physically Defensive -

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Stealth Rock Tank -

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Support -

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Prankster -

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Physically Defensive -

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Tank -
Assault Vest -

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Tank -
Assault Vest -

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Tank -

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Defensive Rapid Spin -

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Wish + Protect -

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Defensive -
Assault Vest -

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Substitute + Toxic -
Protect -

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Specially Defensive -

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Wish + Cleric Support -

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Defensive -

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Prankster Leech Seed -

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Custap Berry -
Bulky -

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Physically Defensive -
Specially Defensive -
Substitute Roost -
 
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Hey Alomolola ! Despite not being a stall expert, i have some small suggestions for you. They all tend to make your team less passive, which you may find weird considering you're running stall, but I really think that a too passive stall is really too easy to play around and overwhelm in this metagame where huge offensive threat can beat stall by themselves if given too many free turns.

First off, definitely run Scald over Soak on Alomomola, as it a very spammable move that will help spreading burns on your opponent's team in conjunction with Heatran's Lava Plume and discourages physical sweepers from trying to set up on it. Plus it makes your Alomomola not completely helpless against Taunt users. I also suggest the spread of 36 HP / 220 Def / 252 SpD; it will give it a little bit less physical bulk in exchange of a very noticeable increase in special bulk.

On Heatran, i suggest you run 40 speed evs to outspeed Mawile. It also has the bonus of outspeeding Mandibuzz and use Taunt on it before it Defogs or Taunts you or get a sub up to scout for Knock off, if you need it.

Another suggestion I have is replacing Leech Seed with Knock Off on Mega Venusaur; Heatran is quite difficult for your team to wear down due to its immunities to burns and poison, and if you can get rid of its lefties, its only form of recovery will be gone and it will eventually die to hazards, and this applies to many other pokemon, that will be much easier to wear down without their lefties. Leech seed is nice for the additional recovery for Venu and its teammates but I don't think you need it as you already have Alomomola that can pass its large wishes.

On Hippowdon, i suggest you put Stone Edge or Rock Slide over Whirlwind. The reason for the change is that is Mega Pinsir looks tough to deal with for you, as Mega Pinsir can't actually be stalled by Alomomola if you don't get the burn with Scald, as it can just use SD while you use Wish / Protect. Clefable can stall it if it's poisoned or burned but can't switch in, meaning that it can only take it out if something else dies. A rock move on Hippowdon will allow you to actually hit it hard, so that you won't have to rely on Scald's 30% burn chance to beat it. Phazing is cool and stuff but you already have a clefable to stop boosting mons. Stone Edge/Rock Slide also prevent Charizard Y from coming in for free. Another issue I see is that both Clefable and Venusaur have their recovery moves hindered by the sand, so you may actually want to use Sand Force on that. :x

Speaking of Zard Y, it looks like a pain to face with this team. Latias counters most sets but Zard Y teams always pack a Pursuit user such as Aegislash / Bisharp / Tyranitar that will easily take it out, clearing the path for that giant threat. I can't think of a quick fix atm except maybe replacing Psyshock with HP Fighting on Latias with a more offensive spread to OHKO most variants of Bisharp that may try to come in on a predicted Defog to gain a Defiant boost, but you will still be helpless if the Pursuiter is Tyranitar or Aegislash. Plus you won't be able to revenge kill Mega Heracross anymore and you will have more trouble against Mega Venusaur, but the latter does not appreciate a burn from other members on your team so it may not be that difficult to deal with. Sorry if this last suggestion was kinda crappy but Zard + bisharp teams are difficult to deal with in general if you're using stall, so i may try to think of something better when I'm not that sleepy.

alomomola.gif

Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Toxic
- Protect

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Taunt
- Lava Plume
- Substitute
- Toxic

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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
- Sludge Bomb
- Giga Drain
- Synthesis
- Knock Off

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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stone Edge
- Earthquake
- Slack Off
- Stealth Rock

Hope I helped, good luck and have fun with the team!
 
I will use Earth power on heatran to counter other heatrans because heatrans are the main pokemon in this heatran full tier.
 
http://replay.pokemonshowdown.com/ou-144242169
For the most parts, it worked, but I almost got swept by a Mawile
http://replay.pokemonshowdown.com/ou-144243329.
Gonna do some more.

EDIT:
http://replay.pokemonshowdown.com/ou-144243979
Knock off on Venusaur works, I'm gonna keep it.
The replays, i will do them, but when i finish the team and i dont wanna improve on it anymore, so i will do replays with the final version of this team

Cheers

I don't think you're too weak to Mega Mawile if you don't give it free turns, but if you want extra insurance agaist it and you have Earth Power for opposing Heatran, you can actually replace Toxic with Will-o-Wisp on Heatran and give HP Fire to Mega Venusaur with a more physically defensive spread. This way Mega Venu will wall SubPunch or Knock Off sets that trouble Heatran while Heatran will reliably take on the common Fire Fang variants or the occasional Iron Head sets (as the latter beats Mega Venusaur). Not mandatory changes, just something you may consider to improve your matchup against the monster :]
 
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