Hello!
Here is my first RMT! Contrary to what you might think, I am not completely inexperienced. This may be my first RMT, or my first post for that matter, but I have made many, many other teams before. And, I've been lurking for like 3 months :P. But anyway, here is my team:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA (252 HP?) / 252 Spe
Timid Nature
-Tail Glow
-Surf
-Ice Beam
-Psychic
Manaphy is a great addition to any bulky offense team. Because of its bulk, it can easily boost with Tail Glow, and after that, it dents pretty much anything. Psychic lures and kills Mega Venusaur, while Surf is the general STAB and Ice Beam provides almost perfect coverage.
I was debating whether to move some or all of the special attack EVs into HP, since Tail Glow easily makes up for the lost EVs. Any suggestions would be welcome!
Synergy:
Grass - Heatran (4x), Dragonite (4x), Scizor (4x), Latias
Electric - Latias
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 4 Def / 4 Spe
Modest Nature
-Fire Blast
-Earth Power
-Will-O-Wisp/Solar Beam (see below)
-Stealth Rock
Heatran provides much needed glue for my team, quad resisting bug, grass (Manaphy),ice (dragonite), steel, and fairy(Conkeldurr), while being immune to fire (Scizor). The EVs give the perfect balance of bulk and power, minimizing U-Turn damage from Genesect (however minor it is) and outspeeding opposing uninvested Heatran. The plenty of switch-ins he causes allows many opportunities for Will-O-Wisp and Stealth Rock.
Also, just wondering. I was thinking about putting Solar Beam + Power Herb in place of Will-O-Wisp as per a suggestion, to lure in and kill water types. Would this be viable? I tested this a few times, but I never got an opportunity to use it, and didn't really see any performance changes. It did trick many Rotom-W's, but I did miss Will-O-Wisp opportunities, though none were very major. Maybe I could replace it with Stealth Rock, since I have a Defog user? Some insight on this would be great!
Synergy:
Ground - Latias (Immune), Dragonite (Immune)
Fighting - Latias, Dragonite
Water - Manaphy, Latias, Dragonite
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 152 Atk / 108 SpD
Adamant Nature
-Swords Dance
-Roost
-Bullet Punch
-Superpower
Scizor is a great bulky physical sweeper, using Swords Dance with Roost to boost up, then hitting hard with Bullet Punch. Superpower prevents the mere presence of steel types to force him out, something I was having trouble with.
Synergy:
Fire - Heatran (Immune), Latias, Dragonite, Manaphy
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
-Dragon Dance
-Dragon Claw
-Earthquake
-Extremespeed
Another great bulky physical attacker. Dragon Claw, while less powerful than Outrage, prevents him from being locked into a move. Earthquake provides coverage against most steel types while Extremespeed easily kills frail things, like a Talonflame at full health after a Dragon Dance. The lum berry wastes a valuable turn for opponents trying to hit it with any status.
Synergy:
Ice - Heatran (4x), Scizor, Manaphy
Rock - Conkeldurr
Dragon - Heatran, Scizor
Fairy: Heatran (4x), Scizor
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 SpD / 8 Def
Adamant Nature
-Drain Punch
-Mach Punch
-Knock Off
-Ice Punch
Equipped with an Assault Vest, Conkeldurr becomes an almost unstoppable juggernaut. Drain Punch is the primary STAB, extending his longevity, and Mach Punch bypasses his low speed. Knock Off allows him to easily support the team, while hitting Ghost types on predicted switches. Conkeldurr mainly switches in on Will-O-Wisp users, getting a 50% boost to attack due to Guts.
Synergy:
Psychic - Latias, Scizor, Heatran
Flying - Heatran
Fairy - Heatran (4x), Scizor
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 152 SpA
Bold Nature
-Psyshock
-Thunderbolt
-Defog
-Healing Wish
Last but not least, here is Latias. Originally I had Latios in her place, but soon realized that Latias served my team's needs more. In the course of a battle, it is inevitable that a key, linchpin pokemon gets severely wounded. Thus, I decided to run Healing Wish. Psyshock provides a STAB and Thunderbolt is for general coverage (esp. Skarmory). Defog works together to preserve Multiscale on Dragonite.
Some help on this set would be appreciated. Not sure about the EVs on this one. 152 SpA allows her to 2HKO 0 Def Mega Venusaur, but I realized this wasn't very important. I wanted bulk over power, something I could easily switch into. But, speed would be necessary for the most effective use out of Healing Wish. So... what would be a good EV spread?
Synergy:
Ice - Heatran (4x), Scizor, Manaphy
Dragon - Heatran, Scizor
Dark - Conkeldurr
Bug - Heatran (4x), Conkeldurr, Dragonite, Scizor
Ghost - None ;-;
Threats:
Mega-Pinsir - The only one on my team resistant to flying, Heatran, is quadruplely weak to Earthquake, which Pinsir pretty much always carries. After a Swords Dance, he potentially can sweep my entire team.
Stall - Bulky offense usually doesn't fare too good against stall teams, as I don't have enough muscle to overpower a full stall team.
Suggestions are welcome!
Here is my first RMT! Contrary to what you might think, I am not completely inexperienced. This may be my first RMT, or my first post for that matter, but I have made many, many other teams before. And, I've been lurking for like 3 months :P. But anyway, here is my team:







Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA (252 HP?) / 252 Spe
Timid Nature
-Tail Glow
-Surf
-Ice Beam
-Psychic
Manaphy is a great addition to any bulky offense team. Because of its bulk, it can easily boost with Tail Glow, and after that, it dents pretty much anything. Psychic lures and kills Mega Venusaur, while Surf is the general STAB and Ice Beam provides almost perfect coverage.
I was debating whether to move some or all of the special attack EVs into HP, since Tail Glow easily makes up for the lost EVs. Any suggestions would be welcome!
Synergy:
Grass - Heatran (4x), Dragonite (4x), Scizor (4x), Latias
Electric - Latias

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 4 Def / 4 Spe
Modest Nature
-Fire Blast
-Earth Power
-Will-O-Wisp/Solar Beam (see below)
-Stealth Rock
Heatran provides much needed glue for my team, quad resisting bug, grass (Manaphy),ice (dragonite), steel, and fairy(Conkeldurr), while being immune to fire (Scizor). The EVs give the perfect balance of bulk and power, minimizing U-Turn damage from Genesect (however minor it is) and outspeeding opposing uninvested Heatran. The plenty of switch-ins he causes allows many opportunities for Will-O-Wisp and Stealth Rock.
Also, just wondering. I was thinking about putting Solar Beam + Power Herb in place of Will-O-Wisp as per a suggestion, to lure in and kill water types. Would this be viable? I tested this a few times, but I never got an opportunity to use it, and didn't really see any performance changes. It did trick many Rotom-W's, but I did miss Will-O-Wisp opportunities, though none were very major. Maybe I could replace it with Stealth Rock, since I have a Defog user? Some insight on this would be great!
Synergy:
Ground - Latias (Immune), Dragonite (Immune)
Fighting - Latias, Dragonite
Water - Manaphy, Latias, Dragonite


Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 152 Atk / 108 SpD
Adamant Nature
-Swords Dance
-Roost
-Bullet Punch
Scizor is a great bulky physical sweeper, using Swords Dance with Roost to boost up, then hitting hard with Bullet Punch. Superpower prevents the mere presence of steel types to force him out, something I was having trouble with.
Synergy:
Fire - Heatran (Immune), Latias, Dragonite, Manaphy

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
-Dragon Dance
-Dragon Claw
-Earthquake
-Extremespeed
Another great bulky physical attacker. Dragon Claw, while less powerful than Outrage, prevents him from being locked into a move. Earthquake provides coverage against most steel types while Extremespeed easily kills frail things, like a Talonflame at full health after a Dragon Dance. The lum berry wastes a valuable turn for opponents trying to hit it with any status.
Synergy:
Ice - Heatran (4x), Scizor, Manaphy
Rock - Conkeldurr
Dragon - Heatran, Scizor
Fairy: Heatran (4x), Scizor

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 SpD / 8 Def
Adamant Nature
-Drain Punch
-Mach Punch
-Knock Off
-Ice Punch
Equipped with an Assault Vest, Conkeldurr becomes an almost unstoppable juggernaut. Drain Punch is the primary STAB, extending his longevity, and Mach Punch bypasses his low speed. Knock Off allows him to easily support the team, while hitting Ghost types on predicted switches. Conkeldurr mainly switches in on Will-O-Wisp users, getting a 50% boost to attack due to Guts.
Synergy:
Psychic - Latias, Scizor, Heatran
Flying - Heatran
Fairy - Heatran (4x), Scizor

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 152 SpA
Bold Nature
-Psyshock
-Thunderbolt
-Defog
-Healing Wish
Last but not least, here is Latias. Originally I had Latios in her place, but soon realized that Latias served my team's needs more. In the course of a battle, it is inevitable that a key, linchpin pokemon gets severely wounded. Thus, I decided to run Healing Wish. Psyshock provides a STAB and Thunderbolt is for general coverage (esp. Skarmory). Defog works together to preserve Multiscale on Dragonite.
Some help on this set would be appreciated. Not sure about the EVs on this one. 152 SpA allows her to 2HKO 0 Def Mega Venusaur, but I realized this wasn't very important. I wanted bulk over power, something I could easily switch into. But, speed would be necessary for the most effective use out of Healing Wish. So... what would be a good EV spread?
Synergy:
Ice - Heatran (4x), Scizor, Manaphy
Dragon - Heatran, Scizor
Dark - Conkeldurr
Bug - Heatran (4x), Conkeldurr, Dragonite, Scizor
Ghost - None ;-;
Threats:
Mega-Pinsir - The only one on my team resistant to flying, Heatran, is quadruplely weak to Earthquake, which Pinsir pretty much always carries. After a Swords Dance, he potentially can sweep my entire team.
Stall - Bulky offense usually doesn't fare too good against stall teams, as I don't have enough muscle to overpower a full stall team.
Code:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SAtk / 4 Def / 4 Spd
Modest Nature
- Fire Blast
- Earth Power
- Will-O-Wisp
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Psychic
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 8 Def / 248 SDef / 252 Atk
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Latias (F) @ Leftovers
Ability: Levitate
EVs: 152 SAtk / 248 HP / 108 Def
Bold Nature
- Psyshock
- Thunderbolt
- Defog
- Healing Wish
Scizor @ Scizorite
Ability: Technician
EVs: 152 Atk / 248 HP / 108 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 232 Spd / 252 Atk / 24 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed
Suggestions are welcome!
Last edited: