UU DD Clanger [2/2 QC] [GP 1/1]

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:sv/kommo-o:

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch
move 3: Thunder Punch
move 4: Taunt
item: Leftovers
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric

[SET COMMENTS]
Dragon Dance Kommo-o makes for an excellent sweeper, using its defensive capabilities to give itself opportunities to set up and smash through opposing teams. Thunder Punch 2HKOes Tornadus-T outright as well as 2HKOing Azumarill and Slowking after a boost. Dragon Claw can be used over Thunder Punch to improve the matchup against opposing Kommo-o, Hydrapple, and Latios while still hitting everything bar Azumarill for solid damage. Taunt allows Kommo-o to put a stop to defensive answers wanting to use status moves to hinder its ability to sweep, preventing recovery and status-inflicting moves from Toxapex, Zapdos, Rotom-W, and Skeledirge. Leftovers grants Kommo-o very useful longevity and, when paired with Drain Punch, allows it to keep itself consistently healthy to defensively answer Pokemon such as Excadrill, Lokix, and Ogerpon-C, though it must be wary of the latter's potential Play Rough. Soundproof blocks opposing Clangorous Soul Kommo-o's Clanging Scales and Boomburst and Skeledirge's Torch Song. Tera Electric is used to flip Kommo-o's matchups against the Flying-type Pokemon it fears such as Zapdos and Tornadus-T, letting it defensively check the two of them; Tera Electric also helps Thunder Punch to 2HKO Toxapex, Slowking, and offensive Zapdos after Dragon Dance.

Dragon Dance Kommo-o typically finds itself on bulky offense and hyper offense teams that love its defensive abilities and offensive potential. Partners that can break through the opposing team like Azumarill, Hisuian Arcanine, and Excadrill are great choices, making Kommo-o's job of sweeping much easier by removing Skeledirge, as well as loving its ability to take Ogerpon-C's, Lokix's, and Greninja's STAB options defensively. Other sweepers like Lokix and Greninja appreciate Kommo-o's wallbreaking capabilities, which help them take the opposing team apart by weakening it. Hyper offense staples such as Iron Crown and Ogerpon-C pair excellently with Kommo-o, working together as strong offensive partners that can easily break apart the opposing team so that it can sweep. Entry hazard setters such as Tinkaton and Sandy Shocks complement Kommo-o's sweeping and wallbreaking roles, bringing Pokemon like Hisuian Arcanine and Ogerpon-C into Drain Punch's OHKO range letting Kommo-o 2HKO opposing Tinkaton and Iron Crown after a Dragon Dance and Spikes damage. Pivots such as Zapdos, Tornadus-T, and Scizor are excellent teammates, giving Kommo-o setup opportunities against defensive Pokemon like Slowking, Rhyperior, and Cobalion while also handling some of Kommo-o's biggest checks like Hydrapple, Okidogi, and Metagross. Scizor also functions as an additional wallbreaker and sweeper that appreciates Kommo-o's ability to break through bulkier Pokemon like Toxapex and Zapdos for it, giving it free entry on them and helping take on Hydrapple.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
:sv/kommo-o:

add | change | remove

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch
move 3: Thunder Punch
move 4: Taunt
item: Leftovers
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric

[SET COMMENTS]

Dragon Dance Kommo-o makes for an excellent wallbreaker or sweeper, using its defensive capabilities to give itself opportunities to set up and smash through opposing teams. Thunder Punch lets Kommo-o hit Tornadus-T, Azumarill and Slowking for super effective damage, 2HKO-ing the former and the latter two after a boost as well. Taunt allows Kommo-o to put a stop to defensive answers wanting to use status moves to hinder its ability to sweep, such as Toxic or Recover from Toxapex, Roost from Zapdos, and Thunder Wave or Will-O-Wisp from Rotom-W. (Will-O and Slack Off from Dirge to an extent too) Leftovers gift Kommo-o very useful longevity, and when paired with Drain Punch allow it to to keep itself consistently healthy to defensively answer Pokemon such as Excadrill, Lokix and Ogerpon-C. (May be worthwhile to add that you should be wary of random Play Rough on Oger-C. Could also mention Tera Steel as a footnote at the end since it lets you check that 100% of the time, but that's prob better suited for OO so not mandatory at all) Soundproof blocks opposing Clangerous Soul Kommo-o's Clanging Scales or Boomburst, (And Torch Song from Dirge) giving it a much more favourable match up into it. Tera Electric is used to flip Kommo-o's match up against the Flying-type Pokemon it fears such as Zapdos and Tornadus-T, letting it defensively check the two of them while giving Thunder Punch a STAB boost to help OHKO Barraskewda and 2HKO Toxapex and offensive Zapdos after Dragon Dance.

(The Dirge mentions seem especially useful since Taunt + Soundproof allows Kommo-o to be one of the few setup mons that's not completely and totally punked by Skeledirge. Would also possibly give Dragon Claw a mention as a choice over Thunder Punch since it improves the matchup into opposing Kommo-o while still being neutral into the Flying-types you want to hit, but again, may be better suited for OO.)

Dragon Dance Kommo-o typically finds itself on bulky offense teams who love its durable defensive abilities and its offensive potential, becoming a great teammate for a multitude of Pokemon. Partners who can break through the opposing team like Azumarill, Hisuian Arcanine, and Excadrill are great choices, making Kommo-o's job at sweeping much easier while loving it's ability to take on Ogerpon-C, Lokix and Greninja's STAB options defensively. Other sweepers like Lokix and Greninja love Kommo-o's wallbreaking capabilities, helping them take apart the opposing team after they have been weakened by Kommo-o's onslaught. Hazard setters such as Tinkaton and Sandy Shocks compliment Kommo-o's sweeping and wallbreaking roles, bringing Pokemon like Hisuian Arcanine and Ogerpon-C into range of an OHKO from Drain Punch (is this with rocks or are Tink/Sandy hitting these mons) , and 2HKOing opposing Tinkaton and Iron Crown (this reads like you're talking about Tink and Sandy when you're talking about Kommo-o) after a Dragon Dance and Spikes. Pivots such as Zapdos, Tornadus-T and Scizor are excellent teammates, giving Kommo-o set up opportunities on defensive Pokemon like Slowking, Rhyperior and Cobalion, while also being able to handle some of Kommo-o's biggest checks like Hydrapple and Metagross. Scizor additionally functions as both a pivot and an additional wallbreaker and sweeper that appreciates Kommo-o's ability to break through bulkier Pokemon like Toxapex and Zapdos for it, as Scizor gives it free entry on them while it helps take on Hydrapple.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/

Quality checked by:

Grammar checked by:

1/2 :)

meltgibsonapproved.png
 
instructions unclear; I clicked taunt on zapdos and my kommo-o got hurricane to oblivion
amcheck
Add Remove Comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch
move 3: Thunder Punch
move 4: Taunt
item: Leftovers
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric

[SET COMMENTS]
Dragon Dance Kommo-o makes for an excellent sweeper, using its defensive capabilities to give itself opportunities to set up and smash through opposing teams. Thunder Punch lets Kommo-o hit 2HKOes Tornadus-T,(remove comma) outright as well as 2HKOing Azumarill and Slowking after a boost for super effective damage, 2HKO-ing the former and the latter two after a boost as well. Dragon Claw can be used over Thunder Punch to improve the matchup into against opposing Kommo-o, Hydrapple,(comma) and Latios while still hitting everything bar Azumarill for solid damage. Taunt allows Kommo-o to put a stop to defensive answers wanting to use status moves to hinder its ability to sweep, such as stopping Toxic or and Recover from Toxapex, Roost from Zapdos, and Thunder Wave or and Will-O-Wisp from Rotom-W and Skeledirge,(remove comma) as well as Slack Off from the latter. Leftovers gift grants Kommo-o very useful longevity,(remove comma) and,(comma) when paired with Drain Punch,(comma) allows it to to keep itself consistently healthy to defensively answer Pokemon such as Excadrill, Lokix,(comma) and Ogerpon-C, though it must be wary of the latter's potential Play Rough. Soundproof blocks opposing Clangerous Clangorous Soul (could consider removing the set name to save space) Kommo-o's Clanging Scales or and Boomburst, as well as and Skeledirge's Torch Song from Skeledirge,(comma) giving it a much more favourable match up into it favorable matchup against them. Tera Electric is used to flip Kommo-o's matchup match up against the Flying-type Pokemon it fears such as Zapdos and Tornadus-T, letting it defensively check the two of them while giving Thunder Punch a STAB boost to help 2HKO Toxapex, Slowking,(comma) and offensive Zapdos after Dragon Dance.

Dragon Dance Kommo-o typically finds itself on bulky offense or and hyper offense teams who that love its durable defensive abilities and its offensive potential, becoming making it a great teammate for a multitude of Pokemon. Partners who that can break through the opposing team like Azumarill, Hisuian Arcanine, and Excadrill are great choices, making Kommo-o's job at sweeping much easier by removing Skeledirge,(comma) while as well as loving it's its ability to take on Ogerpon-C's, Lokix's,(comma)and Greninja's STAB options defensively. Other sweepers like Lokix and Greninja love appreciate Kommo-o's wallbreaking capabilities, helping them take apart the opposing team apart after they have it has been weakened by Kommo-o's onslaught. Hyper offense staples such as Iron Crown and Ogerpon-C work pair (repeated work right after) excellently with Kommo-o, working together as strong offensive partners that can easily break apart the opposing team so that it Kommo-o can sweep. Hazard Entry hazard setters such as Tinkaton and Sandy Shocks compliment complement Kommo-o's sweeping and wallbreaking roles thanks to the additional chip damage their hazards provide, bringing Pokemon like Hisuian Arcanine and Ogerpon-C into Drain Punch's OHKO range of an OHKO from Drain Punch and 2HKOing opposing Tinkaton and Iron Crown after a Dragon Dance and Spikes damage. Pivots such as Zapdos, Tornadus-T,(comma) and Scizor are excellent teammates, giving Kommo-o set up setup opportunities on against defensive Pokemon like Slowking, Rhyperior,(comma) and Cobalion,(remove comma) while also being able to handle some of Kommo-o's biggest checks like Hydrapple, Okidogi, and Metagross. Scizor also functions as a pivot, (mentioned this in the last sentence) an additional wallbreaker and sweeper that appreciates Kommo-o's ability to break through bulkier Pokemon like Toxapex and Zapdos for it, as Scizor gives it free entry on them while it helps take on Hydrapple.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
 
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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch
move 3: Thunder Punch
move 4: Taunt
item: Leftovers
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric

[SET COMMENTS]
Dragon Dance Kommo-o makes for an excellent sweeper, using its defensive capabilities to give itself opportunities to set up and smash through opposing teams. Thunder Punch lets Kommo-o hit 2HKOes Tornadus-T,(remove comma) outright as well as 2HKOing Azumarill and Slowking after a boost for super effective damage, 2HKO-ing the former and the latter two after a boost as well. Dragon Claw can be used over Thunder Punch to improve the matchup into against opposing Kommo-o, Hydrapple,(comma) and Latios while still hitting everything bar Azumarill for solid damage. Taunt allows Kommo-o to put a stop to defensive answers wanting to use status moves to hinder its ability to sweep, such as Toxic or Recover from Toxapex, Roost from Zapdos, and Thunder Wave or Will-O-Wisp from Rotom-W and Skeledirge, as well as Slack Off preventing recovery and status-inflicting moves from Toxapex, Zapdos, Rotom-W, and Skeledirge. Leftovers gift grants Kommo-o very useful longevity,(remove comma) and,(comma) when paired with Drain Punch,(comma) allows it to to keep itself consistently healthy to defensively answer Pokemon such as Excadrill, Lokix,(comma) and Ogerpon-C, though it must be wary of the latter's potential Play Rough. Soundproof blocks opposing Clangerous Clangorous Soul (could consider removing the set name to save space) Kommo-o's Clanging Scales or and Boomburst, as well as and Skeledirge's Torch Song from Skeledirge giving it a much more favourable match up into it. (implied) Tera Electric is used to flip Kommo-o's matchups match up against the Flying-type Pokemon it fears such as Zapdos and Tornadus-T, letting it defensively check the two of them while giving Thunder Punch a STAB boost to help them; Tera Electric also helps Thunder Punch to 2HKO Toxapex, Slowking,(comma) and offensive Zapdos after Dragon Dance.

Dragon Dance Kommo-o typically finds itself on bulky offense or and hyper offense teams who that love its durable defensive abilities and its offensive potential, (comma) becoming a great teammate for a multitude of Pokemon. (filler) Partners who that can break through the opposing team like Azumarill, Hisuian Arcanine, and Excadrill are great choices, making Kommo-o's job at of sweeping much easier by removing Skeledirge,(comma) while as well as loving it's its ability to take on Ogerpon-C's, Lokix's,(comma)and Greninja's STAB options defensively. Other sweepers like Lokix and Greninja love appreciate Kommo-o's wallbreaking capabilities, helping which help them take apart the opposing team after they have been weakened by Kommo-o's onslaught apart by weakening it. Hyper offense staples such as Iron Crown and Ogerpon-C work pair (repeated work right after) excellently with Kommo-o, working together as strong offensive partners that can easily break apart the opposing team so that it Kommo-o can sweep. Hazard Entry hazard setters such as Tinkaton and Sandy Shocks compliment complement Kommo-o's sweeping and wallbreaking roles thanks to the additional chip their hazards provide, (implied) bringing Pokemon like Hisuian Arcanine and Ogerpon-C into Drain Punch's OHKO range of an OHKO from Drain Punch and 2HKOing letting Kommo-o 2HKO opposing Tinkaton and Iron Crown after a Dragon Dance and Spikes damage. Pivots such as Zapdos, Tornadus-T,(comma) and Scizor are excellent teammates, giving Kommo-o set up setup opportunities on against defensive Pokemon like Slowking, Rhyperior,(comma) and Cobalion,(remove comma) while also being able to handle handling some of Kommo-o's biggest checks like Hydrapple, Okidogi, and Metagross. Scizor also functions as a pivot, (mentioned this in the last sentence) an additional wallbreaker and sweeper that appreciates Kommo-o's ability to break through bulkier Pokemon like Toxapex and Zapdos for it, as Scizor gives giving it free entry on them while it helps and helping take on Hydrapple.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
https://www.smogon.com/forums/members/monky25.515132/ (I checked the UU Discord, and it seems like this is who gave the second QC check)
Grammar checked by:

Mostly just advice on possible prose improvements:
- For the Taunt sentence, the list of moves can just be simplified to "recovery and status-inducing moves".
- For the Soundproof sentence, you don't need to explicitly state that being immune to a Pokemon's moves improves your matchup against it; it's already implied.
- For the Tera Electric sentence, I wouldn't have used while to connect the resistance and Thunder Punch points because they're not really related.
- "Great teammate for a multitude of Pokemon" doesn't convey anything useful; it's just filler that can be removed.
- The sentence about "other sweepers" can be reworded a bit to feel less repetitive
- For the sentence about hazard setters, you don't need to explain what hazards do. "2HKOing" also doesn't work because the hazard setters are the subject of the sentence and they aren't the ones performing the 2HKOs.

1/1 GP Team done
Credit adorluigi too!
 
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