OU DD Dragonite

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Marnie

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[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal / Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed / Ice Spinner
- Earthquake
- Ice Spinner / Roost / Encore

[SET COMMENTS]
Dragon Dance Dragonite is one of the tier's most formidable setup sweepers due to its plethora of coverage variations and defensive profile. On top of giving it more setup opportunities, its typing and bulk let Dragonite check foes like Ogerpon-W, Cinderace, Iron Moth, and, when combined with Multiscale, emergency check a wider array of foes, giving offensive teams a valuable out against opposing offensive teams. Extreme Speed maximizes its matchup against offensive teams, compensating for Dragonite's subpar Speed tier by taking care of the archetype's frail or boosted foes like Darkrai, Iron Valiant, and Kyurem while also outprioritzing revenge killers like Weavile and Raging Bolt. Earthquake covers Pokemon like Garganacl, Pecharunt, Galarian Weezing, and Steel-types like Kingambit and Gholdengo. Ice Spinner dents foes like Gliscor, Landorus-T, Zapdos, Sinistcha, and opposing Dragonite while popping Air Balloon from Gholdengo, Pecharunt, and Tera Ghost Kingambit. Dragonite can forgo Extreme Speed, as Ice Spinner + Earthquake grants it with sufficient coverage to hit most of the metagame for at least neutral effectiveness. Either Roost or Encore gives it more setup opportunities; Roost lets it activate Multiscale repeatedly and is the preferred move on bulkier playstyles to emphasize its defensive utility further, while Encore punishes opposing setup and passive plays from threats and walls like Zamazenta, Raging Bolt, Landorus-T, and Corviknight. A coverage move can be used instead; Rock Slide obliterates a would-be check in Moltres and hits Zapdos without triggering Static, with the riskier but stronger Stone Edge being an alternative that has good chances to straight up OHKO the former and 2HKO the latter. Similar to Ice Spinner + Earthquake, either of the Rock-type moves + Earthquake can be used as the sole attacking moves so it can run Encore or Roost in its last moveslot. Fire Punch super effectively hits Corviknight, Skarmory, and Air Balloon Steel-types like Kingambit, Gholdengo, and Tinkaton. Alongside a Naughty or Naive nature, Hurricane can be used to dent otherwise strong checks in Zamazenta, Great Tusk, and Dondozo, even ignoring their Defense boosts. Dragon Tail prevents IronPress users like non-Roar Zamazenta, Corviknight, and Skarmory from beating it one-on-one; stops opposing phazers like Ting-Lu and Zamazenta if it's running a Jolly nature from forcing it out first; and lets it act as a sturdier emergency check against opposing setup sweepers that it can't immediately KO. While Heavy-Duty Boots is preferred to reliably keep its Multiscale intact even in the face of Stealth Rock, teams that commit to strong entry hazard removal can run other items; Leftovers improves its general longevity, while Lum Berry ignores crippling status from foes like Dragapult, Moltres, Pecharunt, and Gholdengo. More offensive choices like Silk Scarf and Soft Sand can be used with their appropriate Tera types at the cost of lower longevity and harder times setting up. An Adamant nature is preferred, but Jolly can be used to, at worst, Speed tie opposing Dragonite while outspeeding Dragapult and Zamazenta at +1. Tera Normal is only used on sets running Extreme Speed, as it importantly boosts the move while giving Dragonite a neutral typing against all of its weaknesses. Tera Ground can be used to boost its Earthquake instead and defensively grants Dragonite an immunity to Gholdengo's Thunder Wave and Raging Bolt's Thunderclap at the cost of being weaker against Ogerpon-W and Rillaboom and maintaining its Ice weakness from Weavile, Kyurem, and Darkrai.

Dragonite's sweeping potential and defensive utility makes it an exceptional pick for most playstyles, anything that ranges from hyper offense to balance. Physically offensive teammates like Ogerpon-W, Zamazenta, and Kingambit can either overwhelm, surprise, or pressure a majority of its checks, which include the likes of Pecharunt, Alomomola, Zapdos, and Clefable. Special attackers like Darkrai, Iron Moth, Raging Bolt, Gholdengo, and Iron Valiant are similarly great to immediately threaten Dragonite's checks, especially Defense-boosting users like Zamazenta, Corviknight, Dondozo, and Great Tusk looking to go one-on-one against Dragonite. Moreover, they're particularly capable of forcing damage onto Air Balloon users like Gholdengo, Kingambit, and Tinkaton, giving Dragonite an easier time against them later on. Leads like Deoxys-S, Hisuian Samurott, and Landorus-T can also soften the opposition with their entry hazards so Dragonite can sweep more easily. The aforementioned Great Tusk and other hazard control options like Cinderace, Iron Treads, and Hatterene—even running a combination of them simultaneously—on offensive teams give Dragonite more freedom to forgo Heavy-Duty Boots. On bulkier teams, Dragonite immensely loves teammates like Galarian Weezing, Corviknight, Pecharunt, Sinistcha, and Alomomola that can switch into and check foes such as Iron Valiant, Zamazenta, and Weavile that force it out. Other walls like Ting-Lu, Gliscor, and Clefable are also great hazard setters for Dragonite's sweeping mission. The aformentioned Corviknight also provides Defog as extra insurance in case Dragonite's Heavy-Duty Boots is removed by Ogerpon-W, Great Tusk, and Hisuian Samurott, but Corviknight itself alongside Gliscor and Clefable are great Knock Off absorbers in the first place. In return, all of them appreciate Dragonite's defensive utility, such as checking Iron Moth for Corviknight, Tinkaton, and Galarian Weezing; Ogerpon and Rillaboom for Alomomola, Ting-Lu, and Garganacl; and Ogerpon-W for all of them. On top of providing these teams with a setup sweeper that they might lack, Dragonite's ability to emergency check most threats in general also alleviates the pressure against these walls, especially with its good matchup against offensive teams that can otherwise run them over.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add remove highlight comment

QC 1/2
after implemented, made the bulk of my comments about the 2nd paragraph right after it. Ty!

[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal / Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed / Ice Spinner
- Earthquake
- Ice Spinner / Roost / Encore

[SET COMMENTS]
Dragon Dance Dragonite is one of the tier's most formidable setup sweepers due to its plethora of coverage variations and defensive profile. On top of giving it more setup opportunities, its typing and bulk lets Dragonite check foes like Ogerpon-W, Cinderace, Iron Moth and, when combined with Multiscale, emergency check a wider array of even more foes, giving offensive teams a valuable out against opposing offensive teams. Extreme Speed maximizes its matchup against offensive teams further, compensating for Dragonite's subpar Speed tier by taking care of the archetype's frail or boosted foes like Darkrai, Iron Valiant, and Kyurem while also outprioritzing revenge killers like Weavile and Raging Bolt. Earthquake covers Pokemon like Garganacl, Pecharunt, Galarian Weezing, and Steel-types like Kingambit and Gholdengo. Ice Spinner dents foes like Gliscor, Landorus-T, Zapdos, and opposing Dragonite while popping Air Balloon from Gholdengo and Pecharunt. Dragonite can forgo Extreme Speed, as Ice Spinner + Earthquake grants it with sufficient coverage to hit most of the metagame at least neutrally. Either Roost or Encore gives it more setup opportunities; Roost lets it activate Multiscale repeatedly and is the preferred last move on bulkier playstyles to emphasize its defensive utility further, while Encore punishes opposing setup and passive plays from threats and walls like Zamazenta, Raging Bolt, Landorus-T, and Corviknight. A coverage move can be used instead; Rock Slide obliterates a would-be check in Moltres and hits Zapdos without triggering Static, with the riskier but stronger Stone Edge being another option too. (Might be worth highlighting that this is because you can OHKO Moltres an 2HKO Zapdos, unlike Rock Slide) Similar to Ice Spinner + Earthquake, either of the Rock moves + Earthquake can be used as the sole attacking moves so it can run Encore or Roost on its last slot. Fire Punch super effectively hits Corviknight, Skarmory, and Air Balloon Steel-types like Kingambit, Gholdengo, and Tinkaton. Alongside a Naughty or Naive nature, Hurricane can be used to dent otherwise strong checks in Zamazenta and Great Tusk, (consider adding Dondozo) even ignoring their Defense boosts. Dragon Tail prevents IronPress users like non-Roar Zamazenta, Corviknight, and Skarmory from beating it one-on-one; stops opposing phazers like Ting-Lu and Garchomp (Zamazenta is another big one though that one you can only do with Jolly) from forcing it out first; and lets it act as a sturdier emergency check against opposing setup sweepers that it can't immediately KO. While Heavy-Duty Boots is preferred to reliably keep its Multiscale intact even in the face of Stealth Rock, teams that commit on strong hazard removal can run other items; Leftovers improves its general longevity, Lum Berry ignores crippling status from foes like Dragapult, Moltres, Cinderace, and Gholdengo, (Whenever this comes up I would mention Pecharunt if possible) Silk Scarf for stronger Extreme Speeds on Tera Normal variants, and Soft Sand for stronger Earthquakes. (I have never seen this ngl) An Adamant nature is preferred, but Jolly can be used to at worst Speed tie against opposing Dragonite and outspeed Dragapult and Zamazenta at +1. Tera Normal is only used on sets running Extreme Speed, as it importantly boosts the move while giving Dragonite a decently neutral typing against all of its weaknesses. Tera Ground can be used to boost its Earthquake instead and defensively grants Dragonite an immunity to Gholdengo's Thunder Wave and Raging Bolt's Thunderclap at the cost of being weaker against Ogerpon-W and Rillaboom and maintaining its Ice weakness from Weavile, Kyurem, and Darkrai. (A few notable calcs could be worth adding but the text reads fine as it is. The ones I like are Silk Scarf +1 Tera Normal OHKOs Iron Valiant, while +1 Tera Ground Earthquake OHKOs Bulky Kingambit)

Dragonite's sweeping potential and defensive utility makes it an exceptional pick for most playstyles, anything that ranges from hyper offense to balance. Physical offensive teammates like Ogerpon-W, Zamazenta, Great Tusk, Kingambit, and Kyurem can either overwhelm, lure, or pressure its checks like Pecharunt, Landorus-T, (too 50-50 matchup between Ice Spinner and no Stone Edge on Lando's part) Corviknight, Moltres, and Dondozo, with Great Tusk, Zamazenta, and Kyurem also capable of popping Gholdengo, Tinkaton, and Kingambit's Air Balloon for Dragonite. Special attackers like Darkrai, Iron Moth, Raging Bolt, Gholdengo, and Iron Valiant are similarly great to immediately threaten Dragonite's aforementioned checks, particularly boosted Iron Defense users like Zamazenta, Skarmory, and Corviknight. (I would reword this to include Pokemon that boost their defense period, like Curse Dondozo and Garganacl, and could be Bulk Up Great Tusk) Leads ike Deoxys-S, Hisuian Samurott, and Landorus-T can also soften the opposition with their entry hazards so Dragonite can sweep more easily. The aforementioned Great Tusk and other hazard control options like Cinderace, Iron Treads, and Hatterene —even running a combination of them simultaneously—gives Dragonite more freedom to forgo Heavy-Duty Boots. On bulkier teams, Dragonite immensely loves teammates like Galarian Weezing, Corviknight, Pecharunt, and Alomomola that can switch into and check foes such as Iron Valiant, Zamazenta and Weavile that forces it out. Most of these walls, like Tinkaton, Ting-Lu, Gliscor, and Clefable, are also great hazard setters for Dragonite's sweeping mission. The aformentioned Corviknight also provides Defog as extra insurance in case Dragonite's Heavy-Duty Boots is removed by Ogerpon-W, Great Tusk, Hisuian Samurott, and Lokix, (I would probably change this for a Pokemon you conventionally switch against more often like Rillaboom) but Corviknight itself alongside Gliscor and Clefable are great Knock Off absorbers in the first place. In return, all of them appreciate Dragonite's defensive utility, as it checks Ground-types like Landorus-T and Great Tusk for Tinkaton and Galarian Weezing; (I dont think this makes much sense. You listed Lando-T and Great Tusk as Pokemon that check Dragonite earlier on) Cinderace and (I feel like an Ace mention was okay in the introduction as an offensive threat it "checks". But on bulkier teams you have Gliscor, Garganacl, or Moltres, so Dragonite wont be risking getting burned everytime) Iron Moth for Corviknight, Tinkaton, and Galarian Weezing; Ogerpon and Rillaboom for Alomomola, Ting-Lu, and Garganacl; and Ogerpon-W for all of them.

I feel this second paragraph is structured a bit too broad and it ends up feeling not too Dragonite specific. The bulk of it is hazard removal, knock off absorbers, entry hazards. Specific checks are dealt with special attackers or Pokemon that overwhelm shared checks, while not really diving into Dragonite itself. I would try to go into more detail about these Dragonite specific checks, here are a few missing:

- Sinistcha which you can probably mention alongside Pecharunt in most sections.
- Small Clefable and Zapdos mentions would be great too.
- Alomomola is the big one missing. It alongside the other Pokemon can be included somewhere in the text already as it is, but Alomomola is arguably the most consistent Dragonite check between Scald + Tickle, so a special mention is also warranted. Special attackers and Ogerpon-W do great against it.
 
Last edited:
Add Remove Comments
[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal / Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed / Ice Spinner
- Earthquake
- Ice Spinner / Roost / Encore

[SET COMMENTS]
Dragon Dance Dragonite is one of the tier's most formidable setup sweepers due to its plethora of coverage variations and defensive profile. On top of giving it more setup opportunities, its typing and bulk lets Dragonite check foes like Ogerpon-W, Cinderace, Iron Moth and, when combined with Multiscale, emergency check a wider array of even more foes, giving offensive teams a valuable out against opposing offensive teams. Extreme Speed maximizes its matchup against offensive teams further, compensating for Dragonite's subpar Speed tier by taking care of the archetype's frail or boosted foes like Darkrai, Iron Valiant, and Kyurem while also outprioritzing revenge killers like Weavile and Raging Bolt. Earthquake covers Pokemon like Garganacl, Pecharunt, Galarian Weezing, and Steel-types like Kingambit and Gholdengo. Ice Spinner dents foes like Gliscor, Landorus-T, Zapdos, Sinistcha, and opposing Dragonite while popping Air Balloon from Gholdengo, Kingambit and Pecharunt. (Gambit with Ballon + Tera Ghost just denies Espeed Dnite and popping the balloon is just as useful) Dragonite can forgo Extreme Speed, as Ice Spinner + Earthquake grants it with sufficient coverage to hit most of the metagame at least neutrally. Either Roost or Encore gives it more setup opportunities; Roost lets it activate Multiscale repeatedly and is the preferred last move on bulkier playstyles to emphasize its defensive utility further, while Encore punishes opposing setup and passive plays from threats and walls like Zamazenta, Raging Bolt, Landorus-T, and Corviknight. A coverage move can be used instead; Rock Slide obliterates a would-be check in Moltres and hits Zapdos without triggering Static, with the riskier but stronger Stone Edge being an alternative that has good chances to straight up OHKO the former and 2HKO the latter. Similar to Ice Spinner + Earthquake, either of the Rock moves + Earthquake can be used as the sole attacking moves so it can run Encore or Roost on its last slot. Fire Punch super effectively hits Corviknight, Skarmory, and Air Balloon Steel-types like Kingambit, Gholdengo, and Tinkaton. Alongside a Naughty or Naive nature, Hurricane can be used to dent otherwise strong checks in Zamazenta, Great Tusk, and Dondozo, even ignoring their Defense boosts. Dragon Tail prevents IronPress users like non-Roar Zamazenta, Corviknight, and Skarmory from beating it one-on-one; stops opposing phazers like Ting-Lu, Garchomp, (least relevant mention tbh) and Zamazenta if it's running a Jolly nature from forcing it out first; and lets it act as a sturdier emergency check against opposing setup sweepers that it can't immediately KO. While Heavy-Duty Boots is preferred to reliably keep its Multiscale intact even in the face of Stealth Rock, teams that commit on strong hazard removal can run other items; Leftovers improves its general longevity, Lum Berry ignores crippling status from foes like Dragapult, Moltres, Pecharunt, and Gholdengo, Silk Scarf on Tera Normal variants for stronger Extreme Speeds, and Soft Sand with Tera Ground for stronger Earthquakes. (honestly could mention the type tera items, but mention the draw backs of missing the more relevant items, since these type of items are more apparent in tblast sets) An Adamant nature is preferred, but Jolly can be used to at worst Speed tie against opposing Dragonite and outspeed Dragapult and Zamazenta at +1. Tera Normal is only used on sets running Extreme Speed, as it importantly boosts the move while giving Dragonite a decently neutral typing against all of its weaknesses. Tera Ground can be used to boost its Earthquake instead and defensively grants Dragonite an immunity to Gholdengo's Thunder Wave and Raging Bolt's Thunderclap at the cost of being weaker against Ogerpon-W and Rillaboom and maintaining its Ice weakness from Weavile, Kyurem, and Darkrai.

Dragonite's sweeping potential and defensive utility makes it an exceptional pick for most playstyles, anything that ranges from hyper offense to balance. Physical offensive teammates like Ogerpon-W, Zamazenta, Great Tusk, Kingambit, and Kyurem can either overwhelm, lure, or pressure a majority of its checks, including the likes of Pecharunt, Alomomola, Corviknight, Moltres, Zapdos, Clefable, and Dondozo. (while I do agree with everything listed, this also is just beefing the size of the analysis where 2-3 examples would be suffice to get the point across) Special attackers like Darkrai, Iron Moth, Raging Bolt, Gholdengo, and Iron Valiant are similarly great to immediately threaten Dragonite's aforementioned checks, especially Defense-boosting users like Zamazenta, Corviknight, Dondozo, and Great Tusk looking to go one-on-one against Dragonite. (same thing can be applied here, especially with repeated mention of some mons)Moreover, they're particularly capable of forcing damage onto Air Balloon users like Gholdengo, Tinkaton, and Kingambit (Switch Gambit spot with Tinkaton, like stated earlier Gambit can be a worse thing for Dnite to be walled), giving Dragonite an easier time against them later on. Leads like Deoxys-S, Hisuian Samurott, and Landorus-T can also soften the opposition with their entry hazards so Dragonite can sweep more easily. The aforementioned Great Tusk and other hazard control options like Cinderace, Iron Treads, and Hatterene—even running a combination of them simultaneously—on offensive teams give Dragonite more freedom to forgo Heavy-Duty Boots. On bulkier teams, Dragonite immensely loves teammates like Galarian Weezing, Corviknight, Pecharunt, Sinisticha, and Alomomola that can switch into and check foes such as Iron Valiant, Zamazenta, and Weavile that forces it out. Most of these walls, like Tinkaton, Ting-Lu, Gliscor, and Clefable, are also great hazard setters for Dragonite's sweeping mission. (these two sentences need work, cause there's no mention of the listed mons on the second sentence that appear on the first, and could start it off like "Other defensive walls like..., and as far as the first sentence has a long list that can be narrowed down.) The aformentioned Corviknight also provides Defog as extra insurance in case Dragonite's Heavy-Duty Boots is removed by Ogerpon-W, Great Tusk, Hisuian Samurott, and Rillaboom (Rillaboom is a whatever mention, but if you really want another mention could do Gliscor) but Corviknight itself alongside Gliscor and Clefable are great Knock Off absorbers in the first place. In return, all of them appreciate Dragonite's defensive utility, such as checking Iron Moth for Corviknight, Tinkaton, and Galarian Weezing; Ogerpon and Rillaboom for Alomomola, Ting-Lu, and Garganacl; and Ogerpon-W for all of them. On top of providing these teams with a setup sweeper that they might lack, Dragonite's ability to emergency check most threats in general also alleviates the pressure against these walls, especially with its good matchup against offensive teams that can otherwise run them over. (a clear observation is how cluttered things get due to the abundance of listing and mentions giving the analysis pretty beefy size)

QC 2/2 once implemented
 
:pmd/dragonite:

add remove comment

[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal / Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed / Ice Spinner
- Earthquake
- Ice Spinner / Roost / Encore

[SET COMMENTS]
Dragon Dance Dragonite is one of the tier's most formidable setup sweepers due to its plethora of coverage variations and defensive profile. On top of giving it more setup opportunities, its typing and bulk lets let Dragonite check foes like Ogerpon-W, Cinderace, Iron Moth, (AC) and, when combined with Multiscale, emergency check a wider array of even more foes, giving offensive teams a valuable out against opposing offensive teams. Extreme Speed maximizes its matchup against offensive teams further, compensating for Dragonite's subpar Speed tier by taking care of the archetype's frail or boosted foes like Darkrai, Iron Valiant, and Kyurem while also outprioritzing revenge killers like Weavile and Raging Bolt. Earthquake covers Pokemon like Garganacl, Pecharunt, Galarian Weezing, and Steel-types like Kingambit and Gholdengo. Ice Spinner dents foes like Gliscor, Landorus-T, Zapdos, Sinistcha, and opposing Dragonite while popping Air Balloon from Gholdengo, Pecharunt, and Tera Ghost Kingambit. Dragonite can forgo Extreme Speed, as Ice Spinner + Earthquake grants it with sufficient coverage to hit most of the metagame for at least neutrally neutral effectiveness. Either Roost or Encore gives it more setup opportunities; Roost lets it activate Multiscale repeatedly and is the preferred move on bulkier playstyles to emphasize its defensive utility further, while Encore punishes opposing setup and passive plays from threats and walls like Zamazenta, Raging Bolt, Landorus-T, and Corviknight. A coverage move can be used instead; Rock Slide obliterates a would-be check in Moltres and hits Zapdos without triggering Static, with the riskier but stronger Stone Edge being an alternative that has good chances to straight up OHKO the former and 2HKO the latter. Similar to Ice Spinner + Earthquake, either of the Rock Rock-type moves + Earthquake can be used as the sole attacking moves so it can run Encore or Roost on in its last slot moveslot. Fire Punch super effectively hits Corviknight, Skarmory, and Air Balloon Steel-types like Kingambit, Gholdengo, and Tinkaton. Alongside a Naughty or Naive nature, Hurricane can be used to dent otherwise strong checks in Zamazenta, Great Tusk, and Dondozo, even ignoring their Defense boosts. Dragon Tail prevents IronPress users like non-Roar Zamazenta, Corviknight, and Skarmory from beating it one-on-one; stops opposing phazers like Ting-Lu and Zamazenta if it's running a Jolly nature from forcing it out first; and lets it act as a sturdier emergency check against opposing setup sweepers that it can't immediately KO. While Heavy-Duty Boots is preferred to reliably keep its Multiscale intact even in the face of Stealth Rock, teams that commit on to strong entry hazard removal can run other items; Leftovers improves its general longevity, while Lum Berry ignores crippling status from foes like Dragapult, Moltres, Pecharunt, and Gholdengo. More offensive choices like Silk Scarf and Soft Sand can be used with their appropriate Tera types at the cost of lower longevity and harder setups times setting up. An Adamant nature is preferred, but Jolly can be used to, (AC) at worst, (AC) Speed tie against opposing Dragonite and outspeed while outspeeding Dragapult and Zamazenta at +1. Tera Normal is only used on sets running Extreme Speed, as it importantly boosts the move while giving Dragonite a decently neutral typing against all of its weaknesses. Tera Ground can be used to boost its Earthquake instead and defensively grants Dragonite an immunity to Gholdengo's Thunder Wave and Raging Bolt's Thunderclap at the cost of being weaker against Ogerpon-W and Rillaboom and maintaining its Ice weakness from Weavile, Kyurem, and Darkrai.

Dragonite's sweeping potential and defensive utility makes it an exceptional pick for most playstyles, anything that ranges from hyper offense to balance. Physical Physically offensive teammates like Ogerpon-W, Zamazenta, and Kingambit can either overwhelm, lure surprise, or pressure a majority of its checks, including which include the likes of Pecharunt, Alomomola, Zapdos, and Clefable. Special attackers like Darkrai, Iron Moth, Raging Bolt, Gholdengo, and Iron Valiant are similarly great to immediately threaten Dragonite's checks, especially Defense-boosting users like Zamazenta, Corviknight, Dondozo, and Great Tusk looking to go one-on-one against Dragonite. Moreover, they're particularly capable of forcing damage onto Air Balloon users like Gholdengo, Kingambit, and Tinkaton, giving Dragonite an easier time against them later on. Leads like Deoxys-S, Hisuian Samurott, and Landorus-T can also soften the opposition with their entry hazards so Dragonite can sweep more easily. The aforementioned Great Tusk and other hazard control options like Cinderace, Iron Treads, and Hatterene—even running a combination of them simultaneously—on offensive teams give Dragonite more freedom to forgo Heavy-Duty Boots. On bulkier teams, Dragonite immensely loves teammates like Galarian Weezing, Corviknight, Pecharunt, Sinisticha Sinistcha, and Alomomola that can switch into and check foes such as Iron Valiant, Zamazenta, and Weavile that forces force it out. Other walls like Ting-Lu, Gliscor, and Clefable are also great hazard setters for Dragonite's sweeping mission. The aformentioned Corviknight also provides Defog as extra insurance in case Dragonite's Heavy-Duty Boots is removed by Ogerpon-W, Great Tusk, and Hisuian Samurott, (AC) but Corviknight itself alongside Gliscor and Clefable are great Knock Off absorbers in the first place. In return, all of them appreciate Dragonite's defensive utility, such as checking Iron Moth for Corviknight, Tinkaton, and Galarian Weezing; Ogerpon and Rillaboom for Alomomola, Ting-Lu, and Garganacl; and Ogerpon-W for all of them. On top of providing these teams with a setup sweeper that they might lack, Dragonite's ability to emergency check most threats in general also alleviates the pressure against these walls, especially with its good matchup against offensive teams that can otherwise run them over.

GP Team done, don't forget credits!
 
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