RU DD Necrozma [QC 2/2] [GP 1/1]

Tsuki

FOUR-BY-FOUR, I TINT MY WINDOWS UP
[SET]
Dragon Dance (Necrozma) @ Lum Berry / Weakness Policy
Ability: Prism Armor
Tera Type: Fairy / Electric / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off

[SET COMMENTS]

Dragon Dance Necrozma is a strong setup sweeper, making use of its excellent movepool to power through traditional answers like Hisuian Goodra and Umbreon. Photon Geyser allows Necrozma to break through Unaware Pokemon like Quagsire trying to wall it and completely disregard Mimikyu's Disguise. Earthquake allows it to hit Steel-types like Empoleon, Hisuian Goodra, and Jirachi for super effective damage. X-Scissor takes care of Dark- and Psychic-types that would otherwise prove difficult for Necrozma to power through such as Krookodile, Umbreon, and Slowbro. Knock Off hits Psychic-types for super effective damage while doubling as item removal on neutral targets like Hippowdon. With a Lum Berry, Necrozma can set up on Pokemon like Fezandipiti, Body Slam Jirachi, and Scald Slowbro without fear of getting crippled by status. Alternatively, Necrozma's high natural bulk and ability Prism Armor allows it to take weak super effective attacks like Knock Off and U-turn from physically weak pivots like Cyclizar and Fezandipiti to safely activate its Weakness Policy and get a huge boost to its Attack. Tera Fairy flips Necrozma's weaknesses to Bug- and Dark-type attacks into resistances, which is useful for breaking through common revenge killers like Slither Wing and Bisharp. Tera Electric gives Necrozma an immunity to Thunder Wave and other forms of paralysis and the ability to set up on Jirachi by resisting Iron Head. Tera Fire gives Necrozma a resistance to Bug-type attacks while also giving it an immunity to burn from attacks like Slowbro's Scald and Entei's Sacred Fire and allows it to freely set up on any Pokemon using Will-O-Wisp like Rotom-H.

Dragon Dance Necrozma best fits on offense teams as a late-game cleaner once its checks have been worn down. Physical walls such as Hippowdon and Slowbro can be problematic for Necrozma, so powerful wallbreakers like Basculegion-F, Thundurus, and special Salamence can open the way for it to clean late-game. Fairy- and Fighting-type partners like Galarian Weezing, Fezandipiti, and Okidogi are great at checking Dark-types like Krookodile and Umbreon that can stop Necrozma from sweeping if not running X-Scissor. Entry hazard support from Pokemon like Chesnaught and Jirachi can help +1 Attack Necrozma pick up KOs more easily on Pokemon like Hisuian Goodra and Krookodile and gives it a potential 2HKO on Slowbro. Even at +1 Speed, Necrozma is outsped by a plethora of Choice Scarf users like Gengar, Krookodile, and Mienshao and is weak to two of the most common priority moves in Slither Wing's First Impression and Bisharp's Sucker Punch, making speed control and defensive partners that can switch into Pokemon trying to revenge kill very valuable. On the one hand, speed control options like Thunder Wave Thundurus and Slowbro and Body Slam Jirachi can make up for Necrozma's middling Speed by crippling the aforementioned Choice Scarf users that can stop Necrozma from cleaning. On the other hand, physical tanks such as Hippowdon and Amoonguss and special walls like Empoleon switch into the revenge killers while offering utility like entry hazards and Rocky Helmet chip damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add comment remove

[SET]
Dragon Dance (Necrozma) @ Lum Berry / Weakness Policy
Ability: Prism Armor
Tera Type: Fairy / Electric / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off

[SET COMMENTS]

Dragon Dance turns Necrozma into is a strong setup sweeper, making use of its excellent movepool and coverage to power through traditional answers expecting a different set. Just list a few checks like Hoodra and Umbreon here Earthquake allows it to hit Steel-types like Empoleon, Hisuian Goodra, and Jirachi for super effective damage. Before the Earthquake sentence, I'd write something about Photon Geyser as it can break through Unaware Pokemon like Quagsire and Mimikyu that can revenge kill it after it sets up X-Scissor takes care of Dark- and Psychic-types that would otherwise prove difficult to power through such as Krookodile, Umbreon, and Slowbro. Knock Off also hits Psychic-types for super effective damage while doubling as item removal on neutral targets like Rocky Helmet Hippowdon. With a Lum Berry, Necrozma can set up on Pokemon like Fezandipiti, Jirachi, and Slowbro without fearing fear of getting crippled by status. Alternatively, Necrozma's high natural bulk and ability Prism Armor allows it to take weak super effective attacks like Knock Off and U-Turn U-turn from Cyclizar and Fezandipiti to activate its Weakness Policy and get a huge boost to its Attack. Tera Fairy flips Necrozma's weaknesses to Bug- and Dark-type attacks into resistances while making Ghost-type attacks hit for neutral. Resisting Bug- and Dark-type attacks is useful for resisting breaking through common revenge killers like Slither Wing's First Impression and Bisharp's Sucker Punch. Tera Electric gives Necrozma an immunity to Thunder Wave and other forms of paralysis and the ability to set up on Jirachi, resisting Iron Head and negating Body Slam's chance to paralyze. Tera Fire resists Bug-type attacks while giving Necrozma an immunity to burn and giving it a free turn on any Pokemon clicking Will-O-Wisp. Like? Also mention Flame Body on Talonflame.

Necrozma best fits on offense teams as a late-game cleaner once its checks have been worn down. Physical walls such as Hippowdon and Slowbro can be problematic for Dragon Dance Necrozma, so powerful wallbreakers like Choice Band Okidogi, Thundurus, and special Salamence can open the way for it to clean late-game, with the latter two being great at abusing Hippowdon since it usually can't hit them. Fairy- and Fighting-type partners like the aforementioned Okidogi, Fezandipiti, and Galarian Weezing are great at checking Dark-types like Krookodile and Umbreon that can stop Necrozma from cleaning sweeping saying 'clean' a lot if not running X-Scissor. Entry hazard support from Pokemon like Chesnaught and Jirachi can help Necrozma pick up KOs easier and getting gives a potential 2HKO on Slowbro after Stealth Rocks. Even at +1, Necrozma is outsped by a plethora of Choice Scarf users like Krookodile, Mienshao, and Galarian Zapdos and is weak to two of the most common priority moves in Slither Wing's First Impression and Bisharp's Sucker Punch, making defensive partners that can switch into Pokemon trying to revenge kill very valuable. Walls Teammates like Hippowdon and Amoonguss can switch into physical attackers trying to revenge kill Necrozma while supporting with entry hazards and Rocky Helmet chip damage. Speed control options like Thunder Wave Thundurus, Slowbro, and Body Slam Jirachi can make up for Necrozma's middling Speed stat by crippling potential Choice Scarf users like Gardevoir that can stop Necrozma from cleaning.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Implement and ready for qc2, great work!
 
add comment remove

[SET]
Dragon Dance (Necrozma) @ Lum Berry / Weakness Policy
Ability: Prism Armor
Tera Type: Fairy / Electric / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off

[SET COMMENTS]

Dragon Dance Necrozma is a strong setup sweeper, making use of its excellent movepool and coverage to power through traditional answers like Hisuian Goodra and Umbreon. Photon Geyser is Necrozma's signature move letting it ignore abilities while attacking, this dex info allows Necrozma to break through Unaware Pokemon like Quagsire trying to wall it and completely disregard Mimikyu's Disguise. Earthquake allows it to hit Steel-types like Empoleon, Hisuian Goodra, and Jirachi for super effective damage. X-Scissor takes care of Dark- and Psychic-types that would otherwise prove difficult for Necrozma to power through such as Krookodile, Umbreon, and Slowbro. Knock Off hits Psychic-types for super effective damage while doubling as item removal on neutral targets like Rocky Helmet Hippowdon. With a Lum Berry, Necrozma can set up on Pokemon like Fezandipiti, Body Slam Jirachi, and Scald Slowbro without fear of getting crippled by status. Alternatively, Necrozma's high natural bulk and ability Prism Armor allows it to take weak super effective attacks like Knock Off and U-turn from physically weak pivots like Cyclizar and Fezandipiti to safely activate its Weakness Policy and get a huge boost to its Attack. Tera Fairy flips Necrozma's weaknesses to Bug- and Dark-type attacks into resistances while making Ghost-type attacks hit for neutral. most tera types will get rid of your weaknesses so neutralizing isnt necessary to mention Resisting Bug- and Dark-type attacks which is useful for breaking through common revenge killers like Slither Wing and Bisharp. Tera Electric gives Necrozma an immunity to Thunder Wave and other forms of paralysis and the ability to set up on Jirachi, (RC) by resisting Iron Head and negating Body Slam's chance to paralyze you already mentioned an immunity to other methods of paralysis. Tera Fire resists gives Necrozma a resistance to Bug-type attacks while giving Necrozma also giving it an immunity to burn from attacks like Slowbro's Scald and Entei's Sacred fire, Talonflame's Flame Body you usually want to click photon geyser on talonflame which is not contact and allows it to freely set up on any Pokemon clicking Will-O-Wisp like Rotom-H.

Dragon Dance Necrozma best fits on offense teams as a late-game cleaner once its checks have been worn down. Physical walls such as Hippowdon and Slowbro can be problematic for Dragon Dance Necrozma, so powerful wallbreakers like Choice Band Okidogi kind of prediction reliant to get through hippo or bro, mention something else like Basculegion-F, Thundurus, and special Salamence can open the way for it to clean late-game, with the latter two being great at abusing Hippowdon since it usually can't hit them not necessary to mention since hippo already hates taking hits from them. Fairy- and Fighting-type partners like the aforementioned Okidogi, Fezandipiti, and Galarian Weezing reorder to fit the initial reference of fairy -> fighting are great at checking Dark-types like Krookodile and Umbreon that can stop Necrozma from sweeping if not running X-Scissor. Entry hazard support from Pokemon like Chesnaught and Jirachi can help +1 Attack Necrozma pick up KOs easier on Pokemon like? mention a couple specific calcs it helps out +1 necrozma in, like vs Hoodra and gives it a potential 2HKO on Slowbro after Stealth Rocks. Even at +1 Speed, Necrozma is outsped by a plethora of Choice Scarf users like Krookodile, Mienshao, and Galarian Zapdos replace one example with a special wallbreaker like gengar or gardevoir and is weak to two of the most common priority moves in Slither Wing's First Impression and Bisharp's Sucker Punch, making defensive partners that can switch into Pokemon trying to revenge kill very valuable. Teammates like Hippowdon and Amoonguss can switch into physical attackers trying to revenge kill Necrozma while supporting with entry hazards and Rocky Helmet chip damage. rewrite this to add a special wall and remove the revenge killing bit since you mentioned it in the previous sentence, so something like "Therefore, physical tanks such as Hippowdon and Amoonguss, and special walls like Empoleon can serve this purpose while offering utility like..." Speed control options like Thunder Wave Thundurus, Slowbro, and Body Slam Jirachi can make up for Necrozma's middling Speed stat by crippling potential the aforementioned Choice Scarf users like Gardevoir since you mentioned scarf users previously in this paragraph, you only need one list of examples that can stop Necrozma from cleaning. mention status absorbers like flame orb conk, rotom-h, and facade cyclizar that can keep necrozma from getting crippled by paralysis and burn spreaders like thundurus and slowbro.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Great work, implement and ready for gp
 
:pmd/necrozma:

add remove comment

[SET]
Dragon Dance (Necrozma) @ Lum Berry / Weakness Policy
Ability: Prism Armor
Tera Type: Fairy / Electric / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off

[SET COMMENTS]

Dragon Dance Necrozma is a strong setup sweeper, making use of its excellent movepool and coverage (Movepool and coverage are somewhat synonymous.) to power through traditional answers like Hisuian Goodra and Umbreon. Photon Geyser allows Necrozma to break through Unaware Pokemon like Quagsire trying to wall it and completely disregard Mimikyu's Disguise. Earthquake allows it to hit Steel-types like Empoleon, Hisuian Goodra, and Jirachi for super effective damage. X-Scissor takes care of Dark- and Psychic-types that would otherwise prove difficult for Necrozma to power through such as Krookodile, Umbreon, and Slowbro. Knock Off hits Psychic-types for super effective damage while doubling as item removal on neutral targets like Hippowdon. With a Lum Berry, Necrozma can set up on Pokemon like Fezandipiti, Body Slam Jirachi, and Scald Slowbro without fear of getting crippled by status. Alternatively, Necrozma's high natural bulk and ability Prism Armor allows it to take weak super effective attacks like Knock Off and U-turn from physically weak pivots like Cyclizar and Fezandipiti to safely activate its Weakness Policy and get a huge boost to its Attack. Tera Fairy flips Necrozma's weaknesses to Bug- and Dark-type attacks into resistances, (AC) which is useful for breaking through common revenge killers like Slither Wing and Bisharp. Tera Electric gives Necrozma an immunity to Thunder Wave and other forms of paralysis and the ability to set up on Jirachi (RC) by resisting Iron Head. Tera Fire gives Necrozma a resistance to Bug-type attacks while also giving it an immunity to burn from attacks like Slowbro's Scald and Entei's Sacred Fire (RC) and allows it to freely set up on any Pokemon clicking using Will-O-Wisp like Rotom-H.

Dragon Dance Necrozma best fits on offense teams as a late-game cleaner once its checks have been worn down. Physical walls such as Hippowdon and Slowbro can be problematic for Necrozma, so powerful wallbreakers like Basculegion-F, Thundurus, and special Salamence can open the way for it to clean late-game. Fairy- and Fighting-type partners like Galarian Weezing, Fezandipiti, and Okidogi are great at checking Dark-types like Krookodile and Umbreon that can stop Necrozma from sweeping if not running X-Scissor. Entry hazard support from Pokemon like Chesnaught and Jirachi can help +1 Attack Necrozma pick up KOs easier more easily on Pokemon like Hisuian Goodra and Krookodile (RC) and gives it a potential 2HKO on Slowbro. Even at +1 Speed, Necrozma is outsped by a plethora of Choice Scarf users like Gengar, Krookodile, and Mienshao and is weak to two of the most common priority moves in Slither Wing's First Impression and Bisharp's Sucker Punch, making speed control and defensive partners that can switch into Pokemon trying to revenge kill very valuable. On the one hand, speed control options like Thunder Wave Thundurus (RC) and Slowbro (RC) and Body Slam Jirachi can make up for Necrozma's middling Speed stat by crippling the aforementioned Choice Scarf users that can stop Necrozma from cleaning. On the other hand, (AC) physical tanks such as Hippowdon and Amoonguss (RC) and special walls like Empoleon switch into the revenge killers while offering utility like entry hazards and Rocky Helmet chip damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Back
Top