[SET]
Dragon Dance (Def, Any) (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
[Nature] Adamant / Jolly
- Knock Off
- Acrobatics / Roost
- Earthquake
- Dragon Dance
[SET COMMENTS]
Dragon Dance Roaring Moon is an extremely powerful late game cleaner, boasting wide ranging coverage, good mixed bulk with a defense donation, and both extreme attack power and speed thanks to Dragon Dance. Roaring Moon fits best on offense teams with ample offensive pressure and momentum to wear down opposing defensive cores and set Roaring Moon up for a sweep. Knock Off is a consistent STAB move that can 2HKO common defensive pokemon after a Dragon Dance such as Rotom Wash after Stealth Rock, Corviknight, and Defensive Zapdos, while also removing items such as Leftovers and Heavy-Duty Boots, making walls easier to wear down and remove later on. Acrobatics synergizes well with Booster Energy, while also hitting Fighting-types like Zamazenta, Great Tusk, and both Urshifu forms. Earthquake can OHKO Steel-types such as Zacian-C, Heatran, and Iron Treads while also hitting Iron Hands super effectively. Finally, Dragon Dance gives Roaring Moon its ability to sweep teams late game, granting it its aforementioned attack power as well as the ability to out speed the entire unboosted metagame. Tera Flying boosts the power of Acrobatics, notably allowing Roaring Moon to OHKO uninvested Great Tusk before a Dragon Dance, and Dauntless Shield Zamazenta after a Dragon Dance. Alternatively, Tera Ground boosts the power of Earthquake, allowing Roaring Moon to OHKO Eternatus and Offensive Iron Hands. Roost can also be an option instead of Acrobatics on Tera Ground sets, as the longevity it provides pairs well with Roaring Moon's bulk and the defensive utility of Ground-type. The Adamant Nature maximizes Roaring Moon's attack, however, it can instead run an EV spread of 36 HP / 220 Atk / 252 Spe with a Jolly nature to cause Protosynthesis to boost speed instead, sacrificing power so that Roaring Moon can act as a revenge killer.
Roaring Moon can receive defense from gods such as Arceus-Ghost, Necrozma-DM, and Eternatus so it can use its great mixed bulk to reliably set up Dragon Dance. However, Roaring Moon's offensive stats are already great naturally, so it can function fine in any slot, allowing something else to use the defense donation. Roaring Moon is vulnerable to priority users that can hit it super effectively, so it appreciates Pokemon like Heatran, Zamazenta, and Iron Valiant, who cover Lokix, and others such as Zacian-C, Excadrill, and Iron Crown, who cover Comfey. Roaring Moon also struggles to beat Unaware users such as Clefable and Dondozo, so it appreciates the presence of strong special attackers like Electrode-Hisui and Choice Specs Volcanion, who can KO them or put them in range to be KOed by Roaring Moon. Roaring Moon has an easier time scoring KOs with entry hazard support, so it appreciates Stealth Rock setters like Landorus-T, Great Tusk, and Skarmory. Roaring Moon, in return, increases the effectiveness of entry hazards by removing Heavy-Duty Boots with Knock Off.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/wes8888.584907/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Dragon Dance (Def, Any) (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
[Nature] Adamant / Jolly
- Knock Off
- Acrobatics / Roost
- Earthquake
- Dragon Dance
[SET COMMENTS]
Dragon Dance Roaring Moon is an extremely powerful late game cleaner, boasting wide ranging coverage, good mixed bulk with a defense donation, and both extreme attack power and speed thanks to Dragon Dance. Roaring Moon fits best on offense teams with ample offensive pressure and momentum to wear down opposing defensive cores and set Roaring Moon up for a sweep. Knock Off is a consistent STAB move that can 2HKO common defensive pokemon after a Dragon Dance such as Rotom Wash after Stealth Rock, Corviknight, and Defensive Zapdos, while also removing items such as Leftovers and Heavy-Duty Boots, making walls easier to wear down and remove later on. Acrobatics synergizes well with Booster Energy, while also hitting Fighting-types like Zamazenta, Great Tusk, and both Urshifu forms. Earthquake can OHKO Steel-types such as Zacian-C, Heatran, and Iron Treads while also hitting Iron Hands super effectively. Finally, Dragon Dance gives Roaring Moon its ability to sweep teams late game, granting it its aforementioned attack power as well as the ability to out speed the entire unboosted metagame. Tera Flying boosts the power of Acrobatics, notably allowing Roaring Moon to OHKO uninvested Great Tusk before a Dragon Dance, and Dauntless Shield Zamazenta after a Dragon Dance. Alternatively, Tera Ground boosts the power of Earthquake, allowing Roaring Moon to OHKO Eternatus and Offensive Iron Hands. Roost can also be an option instead of Acrobatics on Tera Ground sets, as the longevity it provides pairs well with Roaring Moon's bulk and the defensive utility of Ground-type. The Adamant Nature maximizes Roaring Moon's attack, however, it can instead run an EV spread of 36 HP / 220 Atk / 252 Spe with a Jolly nature to cause Protosynthesis to boost speed instead, sacrificing power so that Roaring Moon can act as a revenge killer.
Roaring Moon can receive defense from gods such as Arceus-Ghost, Necrozma-DM, and Eternatus so it can use its great mixed bulk to reliably set up Dragon Dance. However, Roaring Moon's offensive stats are already great naturally, so it can function fine in any slot, allowing something else to use the defense donation. Roaring Moon is vulnerable to priority users that can hit it super effectively, so it appreciates Pokemon like Heatran, Zamazenta, and Iron Valiant, who cover Lokix, and others such as Zacian-C, Excadrill, and Iron Crown, who cover Comfey. Roaring Moon also struggles to beat Unaware users such as Clefable and Dondozo, so it appreciates the presence of strong special attackers like Electrode-Hisui and Choice Specs Volcanion, who can KO them or put them in range to be KOed by Roaring Moon. Roaring Moon has an easier time scoring KOs with entry hazard support, so it appreciates Stealth Rock setters like Landorus-T, Great Tusk, and Skarmory. Roaring Moon, in return, increases the effectiveness of entry hazards by removing Heavy-Duty Boots with Knock Off.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/wes8888.584907/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: