National Dex DD Zard core HO team

Rex (Charizard-Mega-X) (M) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
The basic mega charizard x dragon dance set. It is used as the core of the entire team and to sweep opposing pokemon. Roost is to allow charizard x to be on the feild for a longer period of time, dragon claw and flare blitz as tough claw boosted stabs and jolly nature to be as fast as possible. Dragon dance is used to maximize its offensive capabilities.

Nikolas (Zapdos) @ Life Orb
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe out speed pokemon and sweep
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Volt Switch
- Hurricane
Since mega charizard x has a tough time dealing with bulky water type, zapdos is needed to clear up charizard-x's threats. Hurricane and Thunder bolt are for stab, tailwind is for charizard to outspeed threats before dragon dancing, and volt switch is used for switching into pokemon that can tank threatening moves to zapdos before it clears charizard's threats.

Moses (Whimsicott) (M) @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe out speed most pokemon (i hope)
Timid Nature
IVs: 0 Atk
- Moonblast
- Leech Seed
- Stun Spore
- Defog
Since normal charizard is 4x weak to stealth rock, a defogger is needed. With its ability prankster, it is able to defog with immense speed. Stun spore and leech seed is for weakening opposing pokemon, preparing a good environment for zard to sweep. Moonblast is for dark types that are immune to prankster, since whimsicott is often used with prankster, dark types would switch in to take the support moves, with moonblast, whimsicott could knock out the opposing dark types such as greninja to provide a safe switch in for zard x.

Aristotle (Swampert) (M) @ Assault Vest
Ability: Damp
EVs: 252 HP / 4 Atk / 252 SpD special tank
Sassy Nature
IVs: 0 Spe
- Brick Break
- Liquidation
- Earthquake
- Ice Punch
zard x is weak to ground and rock types and the team lacks a special defence tank and also a water type. Brick break is used for ice rock types and liquidation and earthquake is for syab. Ice punch is used to clear out opposing grass types since swampert could be the only pokemon left.

Crimson (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog
since swampert is weak to grass type and the team lacks a physical tank that can dish out damage as well, scizor is used. Swords dance can be used to sweep opposing teams and bullet punch is used as stab. u-turn can be used for scizor to pivot away to other pokemon that can take a fire type move, namely, zard and swampert. Since swampert and scizor help out eachothers weaknesses, thus being a good addition to the team.

Evan (Weavile) (M) @ Focus Sash
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe out speed and kill
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Swords Dance
since charizard x is weak to ground types, ice types are really needed to clear overused ground types such as lando and garchomp. The team also lacks a pokemon that could knock off to not just dish out major damage but to also get rid of annoying items such as toxic orb, rocky helmet etc.
 
Hi! Just some changes to be done.

First of all, I don't think you understand the purpose of some of these Mons, and are unaware for better options of wallbreakers, sweepers and defoggers. Which is fine, we all start somewhere.

:charizard-mega-x: --> :charizard-mega-y:
I feel that you can make a better team for this build if you use a sun build with a Special Wallbreaker like Mega Charizard Y over Mega Charizard X.

:zapdos:
Zapdos should be run defensively with boots here, considering your weakness to rocks. 3a Zapdos is quite good in dealing with things such as Fini, pex, gliscor and landorus and can opt for Volt Switch over Discharge.

:whimsicott: --> :kartana:
Kartana provides the team with a good physical breaker with access to great recovery in sun AND Defog as the team is a bit weak to rocks with Charizard and Weavile.

:swampert: --> :tapu-fini:
Tapu Fini is a much better option over swampert, especially AV Swampert which is limited in rocks, toxic and leftovers recovery. Running double Defog is nessecarry as Kartana is an offensive hazard removal, which isn't the most reliable.

:scizor: --> :landorus-therian:
Defensive landorus is a better option here as you don't want to entirely rely on Zapdos. Landorus gives the team access to rocks, and can click toxic on Latias, something the team struggles against without Weavile.

:weavile:
Sash Weavile isn't great, and on this build should be running band. Boots SD is also viable, but with Kartana I feel that having a powerhouse switch in and out would be better.

Here is the finished paste https://pokepast.es/3b1e7e0977e9b7ed
Hi thx for the suggestion :D i wanna ask if there is a way to make charizard x still the core of the team since its usage is way lower than zard y and i wanted to try it out as a sort of a surprise factor. Is there anyway i can do it as well?
 
I mean, the reason why it's usage is so low, is because it's not great and difficult to build around because it doesn't really bode too well with the metagame and archetypes. I think if you wanna use Char X, then you should do it on balance or HO.
I can't really make a new team around that because I would have to change almost every single mon on your original team, and I try to stick to changing 3/4. But if you need some look on HO or Balance, I'd recommend heading over to the National Dex OU Team Bazaar.
Ah ok thx mate :D
 
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