So here is my try to build around dd zyg

So here is the star of my team I really love dd zygarde cause it's so awesome after one dd. The moves are dd thousand arrows sub and protect which I feel are pretty obvious. The EV spread is also pretty much standard used in sm dou. The item I chose is left overs over berries cause I feel berries aren't as good in as ss as they were in sm. The main purpose of zygarde is very crucial it sweeps late or mid game with t arrows on weakened foes. So the only thing I need to don't is chip away my foes as much as possible and this is efficiently done by my pivots and fake out held zyg to set up one dd without effort. Tarrows hits both foes which I find very very helpful. Substitute is to avoid status and intimidate which is one of the move that makes zyg a efficient sweeper and protect is a needed element.

Here's my team's support as tapu fini is one of the best partners for zyg. It has an excellent offensive and defensive synergy with zyg. Fini drives of dragons and is a switch in to ice types that zyg struggles to ko. Especially I have to mention infiltrator and dragon darts dragapult as one of the checks that zyg can't avoid even behind substitute. Zygarde greatly benefits from the Misty terrain support provided by fini so that it deals even with dragapult and fini also has heal pulse that can maintain longetivity of the teammates. Nature's madness is the best tool the chip away mom's that resist moonblast protect is a required tool for efficient play. The item I prefer is Sitrus Berry as it helps for fini to recover a pinch of it's hp maintaining it's longetivity. Zygarde threatens regieleki and other electric types for fini. The EV spread is a standard one used in gen 7.

Here's the main pivot of my team. It is one of the best mom's that fits with dd zyg after fini. It threatens fairy types for fini and can ohko problems to it like Lando t. It is best at chipping away opposing mom's with u turn to make zyg even more efficient in sweeping late game. In turn zyg threatens the fire type switch ins to genesect to maintain it's longetivity. Flamethrower is an important tool against ferrothorn and other steel types that resist it's stabs. U turn is a very good stab combined with choice scarf genesect becomes a deadly pivot. The EV spread is the standard one used in gen 7. Choice scarf makes genesect an effective pivot.

Incineroar is a great mon in dou because elements like intimidate fake out and parting shot are needed for almost every team to take it's standard to a higher level.
The team needed a psychic immunity for genesect can't take up many hits from Lele or stored power mew and Articuno galar. It too is greatly supported by tapu fini as fini takes on fighting types like zapdos galar, Heal pulse heals up incineroar which is very helpful because incineroar has no type of recovery. Flare blitz is an secondary fire type move needed as genesect could be locked onto one move. Knock off is a very helpful element to ward off berries and choice items. Fake out helps breakers like zygarde and zapdos in my team to efficiently break past teams. Parting shot helps zyg to set dd effectively. The item I chose was heavy duty boots as it lets incin switch more effectively.

Zeraora is another mon which supports my team effectively with fake out+pivot options. It can also wallbreak through some mons. Snarl lowers special attack of some mons which works very efficiently with intimidate. Plasma fists is a very powerful stab move breaks through non resistant mons. it forms a good core with zapdos galar and incineroar. It takes flying types for zap and zap breaks ground types for it. Volt switch is a pivoting option to bring in mons safely. The item I chose is assault vest as it enables zeraora take flying type hits efficiently and also take some powerful hits. The ev spread I chose was max attack with max speed to maximise damage.

I now needed one more wallbreaker besides zygarde and I chose zapdos cause it has very good coverage and forces intimidate which can be helpful to zyg as many intimidate mons switch into it. brave bird and close combat are extremely powerful stabs which when combined with life orb deal huge damage to even resistances. Stomping tantrum is for electric switch in. The sole reason for me to chose Zapdos was it's ability and sheet power cause my team is vulnerable to intimidate without it.
This is my whole team
The only weakness to this team seems dual screen with mins like Articuno g and Zapdos g ( others can be dealt With snarl+intimidate

Zygarde @ Leftovers
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Protect
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Protect

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 32 Def / 132 SpA / 92 SpD
Bold Nature
- Nature's Madness
- Moonblast
- Heal Pulse
- Protect
Ability: Misty Surge
EVs: 252 HP / 32 Def / 132 SpA / 92 SpD
Bold Nature
- Nature's Madness
- Moonblast
- Heal Pulse
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Ability: Download
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Here's the main pivot of my team. It is one of the best mom's that fits with dd zyg after fini. It threatens fairy types for fini and can ohko problems to it like Lando t. It is best at chipping away opposing mom's with u turn to make zyg even more efficient in sweeping late game. In turn zyg threatens the fire type switch ins to genesect to maintain it's longetivity. Flamethrower is an important tool against ferrothorn and other steel types that resist it's stabs. U turn is a very good stab combined with choice scarf genesect becomes a deadly pivot. The EV spread is the standard one used in gen 7. Choice scarf makes genesect an effective pivot.

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Knock Off
- Parting Shot
- Fake Out
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Knock Off
- Parting Shot
- Fake Out
Incineroar is a great mon in dou because elements like intimidate fake out and parting shot are needed for almost every team to take it's standard to a higher level.
The team needed a psychic immunity for genesect can't take up many hits from Lele or stored power mew and Articuno galar. It too is greatly supported by tapu fini as fini takes on fighting types like zapdos galar, Heal pulse heals up incineroar which is very helpful because incineroar has no type of recovery. Flare blitz is an secondary fire type move needed as genesect could be locked onto one move. Knock off is a very helpful element to ward off berries and choice items. Fake out helps breakers like zygarde and zapdos in my team to efficiently break past teams. Parting shot helps zyg to set dd effectively. The item I chose was heavy duty boots as it lets incin switch more effectively.

Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Snarl
- Volt Switch
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Snarl
- Volt Switch
Zeraora is another mon which supports my team effectively with fake out+pivot options. It can also wallbreak through some mons. Snarl lowers special attack of some mons which works very efficiently with intimidate. Plasma fists is a very powerful stab move breaks through non resistant mons. it forms a good core with zapdos galar and incineroar. It takes flying types for zap and zap breaks ground types for it. Volt switch is a pivoting option to bring in mons safely. The item I chose is assault vest as it enables zeraora take flying type hits efficiently and also take some powerful hits. The ev spread I chose was max attack with max speed to maximise damage.

Zapdos-Galar @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Brave Bird
- Close Combat
- Protect
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Brave Bird
- Close Combat
- Protect
I now needed one more wallbreaker besides zygarde and I chose zapdos cause it has very good coverage and forces intimidate which can be helpful to zyg as many intimidate mons switch into it. brave bird and close combat are extremely powerful stabs which when combined with life orb deal huge damage to even resistances. Stomping tantrum is for electric switch in. The sole reason for me to chose Zapdos was it's ability and sheet power cause my team is vulnerable to intimidate without it.
This is my whole team
The only weakness to this team seems dual screen with mins like Articuno g and Zapdos g ( others can be dealt With snarl+intimidate