This is a team that I have been using lately and it is running really well so I wanted to share it and see if anyone else can point out flaws that I don't see in it.
The Overview
Down Deeper
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Stealth Rock
- Taunt
When I built this team I had the core all built and ready to go, but I needed a lead desperately. My team's core benefits greatly from Stealth Rock so I thought if that was all I needed the lead for I might as well go with a Suicide Lead. So Azelf and Aerodactyl both popped into my head, but as you can see I went with Azelf. I still debate on that matter every now and then, but I'm not complaining because its doing its job. This is just the standard Suicide Lead Azelf. Stealth Rock is the main reason for him being on the team, Explosion is what set it apart from Aerodactyl as it can act as a check for virtually anything my opponent can throw at me (if Azelf is still alive), I chose to use Taunt because I would like to prevent my opponent from setting up too, and Psychic for STAB. I haven't found a time when I would like Fire Blast on it instead so I don't think I need it.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
As you can probably tell from the title this is the MVP of the team. This team is meant to get a Salamence sweep, but also be able to hold its own. The team in general accomplishes both jobs very well, when executed properly, but I have only gotten a handful of Salamence sweeps so I have no clue there. Very standard Dragon Dance Salamence here. Dragon Dance sets up for a sweep, Outrage is the main attack, Earthquake for coverage alongside Outrage on the physical side, and Fire Blast for hitting pesky Levitate Bronzong and Skarmory that attempt to threaten my sweep.
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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Though he is the one who is used the least he is a big asset to the team. Without Magnezone it would make sweeping with Salamence a lot harder. Magnezone is used to trap and kill Steel types that threaten to take Salamence's Outrages. I could've went for the Choice Scarf set, but I wanted to use the Steel Killer Magnezone set for testing the idea of the team and it has not failed me yet. Thunderbolt is STAB, Magnet Rise is to avoid pesky Ground type moves, Substitute gives Magnezone something to do while the trapped Steel types is completely helpless so it can take a hit from the incoming Pokemon (after it takes care of the Steel type) if need be, and Hidden Power Grass is to deal with pesky Ground types that would like to come in after a Steel type to scare off Magnezone. I was debating between Hidden Power Grass and Ice, but I went with Grass as I don't have too many outs to Swampert. I would've liked to put Explosion on Magnezone, but I felt at the time Magnet Rise would be more useful.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Electric]
Choice Scarf Heatran is one of the best revenge killers in the game right now. Alongside Dragon Dance Salamence both of them are extremely hard to take down. Heatran also acts as another way to deal with Steel types if Magnezone fails somehow. Fire Blast is for STAB, Earth Power provides coverage, Explosion acts as a check for most Pokemon in the standard metagame, and Hidden Power Electric allows for a surprise on unexpecting Water types expecting to switch into a Fire attack. Flamethrower doesn't pack as much of a punch as Fire Blast does, but is more reliable so that was a viable option I chose otherwise though. I chose Electric as the Hidden Power type over Grass or Ice because I wanted something to take care of Gyarados, for the most part.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
You can't say that you didn't see this coming. Choice Band Scizor is the most overused Pokemon out there right now so you can expect it on most any team you find. Scizor takes care of fragile sweepers and weakened sweepers with Bullet Punch so it is useful on virtually any team. Bullet Punch is for STAB, Technician, and Priority, U-Turn is another STAB move and is for scouting, Superpower is for hitting things that resist the STAB moves hard, and Pursuit traps Ghost and Psychic types.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Fire]
- Protect
- Shadow Ball
Last but certainly not least is MYSTICGar. Gengar is extremely important for luring in Pokemon like Tyranitar and Scizor so they can be dealt with. As soon as something comes in Protect and act accordingly, this works best obviously if the opponent is choiced. Gengar also is my Go To Pokemon meaning when one of my guys goes down I go to Gengar most of the time. Shadow Ball is STAB, Focus Blast takes care of Pokemon like Tyranitar, Hidden Power Fire is mostly for Scizor, and Protect is for (as stated before) scouting purposes.
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The Overview






Down Deeper

Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Stealth Rock
- Taunt
When I built this team I had the core all built and ready to go, but I needed a lead desperately. My team's core benefits greatly from Stealth Rock so I thought if that was all I needed the lead for I might as well go with a Suicide Lead. So Azelf and Aerodactyl both popped into my head, but as you can see I went with Azelf. I still debate on that matter every now and then, but I'm not complaining because its doing its job. This is just the standard Suicide Lead Azelf. Stealth Rock is the main reason for him being on the team, Explosion is what set it apart from Aerodactyl as it can act as a check for virtually anything my opponent can throw at me (if Azelf is still alive), I chose to use Taunt because I would like to prevent my opponent from setting up too, and Psychic for STAB. I haven't found a time when I would like Fire Blast on it instead so I don't think I need it.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
As you can probably tell from the title this is the MVP of the team. This team is meant to get a Salamence sweep, but also be able to hold its own. The team in general accomplishes both jobs very well, when executed properly, but I have only gotten a handful of Salamence sweeps so I have no clue there. Very standard Dragon Dance Salamence here. Dragon Dance sets up for a sweep, Outrage is the main attack, Earthquake for coverage alongside Outrage on the physical side, and Fire Blast for hitting pesky Levitate Bronzong and Skarmory that attempt to threaten my sweep.
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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Though he is the one who is used the least he is a big asset to the team. Without Magnezone it would make sweeping with Salamence a lot harder. Magnezone is used to trap and kill Steel types that threaten to take Salamence's Outrages. I could've went for the Choice Scarf set, but I wanted to use the Steel Killer Magnezone set for testing the idea of the team and it has not failed me yet. Thunderbolt is STAB, Magnet Rise is to avoid pesky Ground type moves, Substitute gives Magnezone something to do while the trapped Steel types is completely helpless so it can take a hit from the incoming Pokemon (after it takes care of the Steel type) if need be, and Hidden Power Grass is to deal with pesky Ground types that would like to come in after a Steel type to scare off Magnezone. I was debating between Hidden Power Grass and Ice, but I went with Grass as I don't have too many outs to Swampert. I would've liked to put Explosion on Magnezone, but I felt at the time Magnet Rise would be more useful.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Electric]
Choice Scarf Heatran is one of the best revenge killers in the game right now. Alongside Dragon Dance Salamence both of them are extremely hard to take down. Heatran also acts as another way to deal with Steel types if Magnezone fails somehow. Fire Blast is for STAB, Earth Power provides coverage, Explosion acts as a check for most Pokemon in the standard metagame, and Hidden Power Electric allows for a surprise on unexpecting Water types expecting to switch into a Fire attack. Flamethrower doesn't pack as much of a punch as Fire Blast does, but is more reliable so that was a viable option I chose otherwise though. I chose Electric as the Hidden Power type over Grass or Ice because I wanted something to take care of Gyarados, for the most part.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
You can't say that you didn't see this coming. Choice Band Scizor is the most overused Pokemon out there right now so you can expect it on most any team you find. Scizor takes care of fragile sweepers and weakened sweepers with Bullet Punch so it is useful on virtually any team. Bullet Punch is for STAB, Technician, and Priority, U-Turn is another STAB move and is for scouting, Superpower is for hitting things that resist the STAB moves hard, and Pursuit traps Ghost and Psychic types.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Fire]
- Protect
- Shadow Ball
Last but certainly not least is MYSTICGar. Gengar is extremely important for luring in Pokemon like Tyranitar and Scizor so they can be dealt with. As soon as something comes in Protect and act accordingly, this works best obviously if the opponent is choiced. Gengar also is my Go To Pokemon meaning when one of my guys goes down I go to Gengar most of the time. Shadow Ball is STAB, Focus Blast takes care of Pokemon like Tyranitar, Hidden Power Fire is mostly for Scizor, and Protect is for (as stated before) scouting purposes.
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