SS OU Deadly Downpour (Crappy rain team)

Oh look, another casual noob, but this time with a HO rain team that has been tested in battle! it's still kinda crappy though lmao

TEAMBUILDING PROCESS:
:Pelipper::Barraskewda:
Pelipper is self-explanatory as the premier rain setter thanks to Drizzle. I wanted to add Barraskewda as well for speed control, as it outspeeds most of the metagame under rain with Swift Swim. I was thinking about running Scarf to outspeed Regieleki, but it has a shallow movepool that can be countered by another Pokemon I had in mind.

:Pelipper::Barraskewda::Tapu Koko:
This team was originally gonna be a rain + electric terrain team, but I ended up scrapping the latter due to it requiring too much to maintain both at once. Tapu Koko was my terrain setter of choice.

:Pelipper::Barraskewda::Tapu Koko::Dragapult:
Specs Dragapult is a beast right now. Plus, I needed a powerful Dragon-type.

:Pelipper::Barraskewda::Tapu Koko::Dragapult::Corviknight:
I don't know what I was thinking when I added Corviknight; I just needed a Steel-type on the team. Or so I thought.

:Pelipper::Barraskewda::Tapu Koko::Dragapult::Corviknight::Swampert::
I needed an Electric immunity, so I added Swampert. It stops Blacephalon's Mind Blown and Explosion-like moves in their tracks while taking no damage at all thanks to Damp.

:Pelipper::Barraskewda::Zapdos::Dragapult::Rillaboom::Swampert::
I ended up yeeting Tapu Koko and Corviknight out and replacing them with Zapdos and Rillaboom, respectively. Zapdos is now my team's Defogger and it carries both Thunder and Hurricane for maximum damage, especially under rain. Rillaboom provided passive HP recovery via Grassy Terrain.

:Pelipper::Barraskewda::Tapu Koko::Dragapult::Zeraora::Swampert::
Rillaboom wasn't doing it for me, so I swapped it out for a second Electric-type: Bulk Up Zeraora. I ended up scrapping that too.

:Pelipper::Barraskewda::Tapu Koko::Dragapult::Weavile::Swampert::
My team was vulnerable to Future Sight and I needed a priority move user. Enter Weavile, I haven't played around with this setup quite yet.


SETS:


:ss/Pelipper:
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Surf
- Hurricane
- Roost

Pelipper is my rain setter of choice. It had Weather Ball at the beginning, and while I enjoy gimmicky movesets I felt that was too situational; what if the likes of Tyranitar switched in to set up sand? I eventually ended up using Surf as the Water-type STAB move of choice. Hurricane comes with a chance to confuse and has perfect accuracy under rain. The last slot originally had Tailwind, but I changed it to Roost in order to provide longetivity. U-turn allows Pelipper to function as a slow pivot to bring in a teammate safely.

:ss/Barraskewda:
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Close Combat
- Psychic Fangs
- Flip Turn

Barraskewda is my main form of Speed control and rain sweeper. Waterfall provides flinch hax should Barraskewda strike first, and it usually does thanks to its blistering Speed. Close Combat hits Tyranitar, a threat to this team, while Psychic Fangs is used for hitting Urshifu-R and other Fighting-types that threaten Weavile. Flip Turn is used to pivot out and chip foes a little, nullifying Focus Sashes.

:ss/Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Thunder
- Hurricane
- Defog
- Roost

Taking the place of Tapu Koko as the Electric-type of this team, Zapdos is my means of hazard control. As this team lacks entry hazards, and is hindered by them, Zapdos bypasses them all with Heavy-Duty Boots and can safely Defog the hazards away should it force a switch. Thunder and Hurricane both synergize will with rain despite having their accuracy reduced outside of it. This Zapdos has finished off a few teams with Thunder and its ability to heal off damage with Roost.

:ss/Dragapult:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunder
- U-turn

Are you noticing the amount of pivoting moves this team has? That's the point; I want this team to keep opponents guessing and annoying them at the same time. Shadow Ball Specs Dragapult is powerful right now, and a Timid nature is used over Modest to win against Modest Specs Dragapults. Draco Meteor is my preferred Dragon-type STAB move, Thunder is for rain and because I had an extra moveslot left over, and U-turn is... well, you get the idea.

:ss/Weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk/ 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Triple Axel
- Ice Shard

Weavile is my way to remove items from foes to weaken them. It takes the role of a secondary sweeper and a setup sweeper. Knock Off removes items such as opposing Dragapult's Scarf or Specs, Leftovers from any bulky foe, blah blah blah, you get the idea. Triple Axel hits multiple times, can break through Substitutes, and best of all: gets more powerful with each hit on the same turn. Pressure allows Weavile to PP stall a little.

:ss/Swampert:
Swampert @ Choice Band
Ability: Damp
EVs: 252 Atk/ 4 SpD / 252 Spe
- Liquidation
- Earthquake
- Ice Punch
- Brick Break

Swampert is my Regieleki counter; it takes no damage from Explosion thanks to its ability, and no damage from any Electric-type moves thanks to its typing. Since Regieleki has a shallow movepool, it won't be able to do much at all against Swampert. Liquidation is used over Waterfall because unlike Barraskewda, this Swampert is quite slow. Earthquake hits the aforementioned Regieleki for super effective damage. Ice Punch hits Grass-types, and Brick Break is used against Ferrothorn, which otherwise walls this team.

Threats:

:Tyranitar:
While Tyranitar is weak against Water, its ability lets it change the weather. If something goes wrong and Pelipper gets KOed, no more rain for the rest of the battle. Other Pokemon on sand teams during sandstorm are threatening.

Other weather teams
It becomes a war of weather, and if Pelipper is KOed then I'm screwed.

:Slowbro::Slowking: (and other Future Sight users)
With Future Sight, Weavile is forced in on the turn it hits. Slowbro and Slowking are also bulky and can tank some hits from my team while healing it off. They fear Paralysis though, and Dragapult may be able to KO them with Specs-boosted Thunder...
 
scald over surf and defog over hurricane. If you do, maybe try something like specs zapdos? Thunder, toxic, hurricane, u-turn/volt switch ? My next suggestions are pokemon swapping which I try not to do. Also it kinda makes your rain team the same as every rain team ever, but I gotta say it. Your swampert could be replaced with seismitoad for swift swim and stuff. For explosion on regieleki, replace weavile with ferrothorn. This also lets you not have to worry about urshifu to put crunch for pult over psychic fangs on barraskewda. It would make the team not really yours so don't unless you really want to.
 
Hi, cool team, but i see a lot of problems with this team, so im gonna critique the moveset first before anything else.

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Surf ->Scald/Defog
- Hurricane -> Scald/Defog
- Roost

if you are not offensive pelipper, its best to let it be a rain teams defogger as you want your other slot to have the offensive power to beat everyone within the given rain turns, So slotting most of the utility to pelipper is the best bet. (Yes you can run Landorus, Zapdos, Regieleki or Tornadus as defoggers, but you usually dont want to do that to have other offensive mons or a defensive mon on these slots). Surf is only good on Specs, so you want scald.

Barraskewda @ Life Orb -> Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall -> Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn

Life Orb is NOT good on barraskewda as you want the most damage and want to live longer to be able to sweep for longer. Not only life orb cuts into its already bad bulk, it does considerably less damage missing on quite a lot of KO's. If you want to be able to change moves, your best bet is protective pads as it also lets you have a better longevity. Liquidation is generally preferable due to better damage and chance to drop defense.

Swampert @ Choice Band
Ability: Damp -> Torrent
EVs: 252 Atk/ 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Earthquake
- Ice Punch
- Brick Break -> Superpower

Brick break does NOT do enough damage to ferrothorn to kill and you NEED the damage, so superpower is MUCH needed even if it still doesnt kill, also i think you forgot the nature. (liquidation can also be changed to flip turn to have a double pivot with skewda). Torrent is also better on choice band as it boost the power of Liquidation by A LOT and it makes you much harder to switch in on. besides, swampert is pretty bulky on its own that you

252+ Atk Choice Band Swampert Superpower vs. 252 HP / 4 Def Ferrothorn: 302-356 (85.7 - 101.1%) -- 12.5% chance to OHKO

252+ Atk Choice Band Swampert Brick Break vs. 252 HP / 4 Def Ferrothorn: 190-224 (53.9 - 63.6%) -- guaranteed 2HKO after Leftovers recovery

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 SpA / 8 Spe -> EVs: 116 Def / 140 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe OR 248 HP / 8 SpD / 252 Spe
Modest Nature - > Timid Nature
- Thunder
- Hurricane
- Defog -> Weather Ball
- Roost

Zapdos with 8 speed only is just really bad even if it is defensive and especially if it is offensive, you NEED max speed on zapdos with rain to be able to beat threats like tapu lele and nidoking and urshifu (thats why i also change it to timid also), and defog should be on pelipper as it is a much better fit for support and zapdos for breaking. I gave you 3 different spread, the first one is a spread to live 1 Surging Strike from choice band Urshifu outside of rain and living a +2 Kartana Knock off so you are able to revenge it with hurricane. The Second one is just max-max, you deal a lot of damage but take way more aswell so i dont recommend it as much but it is pretty good. the third one is my least favourite but i saw quite a number of good player using it, but i really dont like it as it deal very little damage but you do eat more hits.

If you want a more offensive zapdos go with the second spread

if you want a balance zapdos go with the first spread

if you want a bulky but fast zapdos go with the third, just dont keep your ev spread.

:weavile:Weavile OR :dragapult:Dragapult -> :ferrothorn:Ferrothorn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 136 Def / 116 SpD / 8 Spe
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Knock Off
- Stealth Rock

Your team is 6-0d by all the tapus especially tapu lele, so having ferrothorn would help againts the tapus and also giving yourself a hazard setter which you need. this spread lets you take a lot of special hits, even two specs blacephalon shadow ball and eat any hits from the special tapus while also being a semi switch in to banded weavile.

Now both pult and weavile are fine on this team, for offensive power but one of them has to go. if you remove weavile, you are weaker to ghost types as you have trouble switching in and may struggle againts some dragonites without having a way to revenge kill with ice shard, but if you play your ferrothorn and rain turns smartly, that wouldnt be a problem.

If you remove dragapult, you are quite weak to urshifu and lose on special attacking power, but if you play your ferrothorn and zapdos right, you might not need it. With weavile, you have a great physical attacking power with this team alongside skewda and pert, so a better solution if you decide to keep weavile is changing swampert into a special seismitoad as it helps with potentially problematic match up againts physically bulky offesive mons like urshifu.

so with all the changes, this will be your teams:

https://pokepast.es/96ea6923dab7a501 IF YOU DECIDE TO KEEP PULT
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- U-turn
- Scald
- Defog
- Roost

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 116 Def / 140 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Roost

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder

Swampert @ Choice Band
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Liquidation
- Ice Punch
- Superpower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 136 Def / 116 SpD / 8 Spe
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Knock Off
- Stealth Rock


https://pokepast.es/e9b0fd1e268d227d IF YOU DECIDE TO KEEP WEAVILE (personally prefer)

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- U-turn
- Scald
- Defog
- Roost

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 116 Def / 140 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Roost

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Earth Power
- Focus Blast
- Hydro Pump

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 136 Def / 116 SpD / 8 Spe
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Knock Off
- Stealth Rock
 
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