Introduction
Hey all,this is Blaze of PWBT for my first RMT on this site, and I hope it will get some views :P. Firstly lol, I'd like to thank you for visiting my RMT and hope that you will have some criticism, or rather none, but post a view no matter what the view is.
I wouldn't say I'm an expert battler like many people on this site, however, i have, let's say 'trawled' over many sites in my career in pokemon and after playing competitvely for some time, over a year, I'm experienced and open to any comments.
Now, onto this team. This was initally an old Sandstorm Team I had made with some new modifications onto it. There are some pokemon in this team, I do not want to change at all - (that being Shuckle, Tyranitar and kinda Lucario). Anywayz, onto the team. I have used this a lot recently and previously and it's overall success rate is around 70-20 so it has a foundation to be improved upon.
(Changes will be made in Italic/Bold)
The Team
Tyranitar @ Leftovers
SandStream
Quiet Nature
252HP/44Att/176SpAtt/36Speed
· Substitute
· Dark Pulse
· Focus Punch
· Thunderbolt
TyraniBoah has always been a threat to stall teams as it can attack from both sides of the spectrum. It can force switches and always lets me get a substitute up. Here I use it as a lead, its main priority is to get the Sandstorm running and combats against most leads. For example, against Aerodactyl/Azelf, generally leads carry stealth rock (although if Azelf does feel like tricking, i wouldn’t mind either) and I can either T-Bolt/Dark Pulse respectively. It also outspeeds Bliss and can always sub up before it t-waves and I can focus punch it to oblivion. This pokemon works great on this team and is also a threat in the late game should I want to withdraw it and once steels are out of the way.
-----------------------------------
Shuckle @Leftovers
Gluttony
Impish Nature
252HP/208Def/48SpDef
· Toxic
· Encore
· Rest
· Knock Off
This, with the given EV’s has 602 Def and 752 Sp.Def – It’s a beast and stalls all day long. It loves to come in on choiced pokemon or anything that can’t do much - eg: Infernape, Azelf, Mence, Heatran, the like. Shuckle is used here as a supporting wall and usually on average knocks off an enemy’s item of 2 out of 6 pokemon. Encore helps to force switches, racking up toxic damage (see Forretress) and annoys the opponent like hell. Rest and toxic are standard on shuckles and increases longetivity. With more damage from Spikes, Sandstorm and possible life orb, it doesn’t take long to weaken an enemy.
------------------------------------
Forretress @ Leftovers
Sturdy
Relaxed Nature
252HP/58Att/198Def
· Toxic Spikes
· Gyro Ball
· Explosion
· Rapid Spin
It’s pretty obvious what Forretress’ role is here. Get some spikes up and spin away any hazards that lie in my way. Also gyro ball is used for fast enemies, although in my experience, I have barely used it at all, so i am wondering what to replace it with. Explosion is there for obvious reasons once all Forrey can do is done. Being only weak to fire, like Scizor, it works well with Heatran. If there’s any poke that might need some altering, i think its this one.
-----------------------------------
Heatran @ Leftovers
Flash Fire
Calm Nature
244HP/32Sp.Att/12Sp.Def/220Speed
· Torment
· Substitute
· Protect
· Lava Plume
With its decent typing, good bulk and fairly high HP, Heatran makes a decent tank. What’s more, with torment, it works even better. From what I’ve seen, most pokemon only carry one attack that is Super Effective on Tran and using torment aids it a lot, rendering them almost useless on one turn. Protect is there to scout out and stall more making them take even more residual damage and substitute for that gainly shield. Works well with Forretress, sending this in on the anticipated fire move and netting that flash fire boost. In the last slot I chose Lava Plume as the burn rate is very helpful and frankly, there isn’t much else to put except Explosion.
------------------------------------
Lucario@ Life Orb
Inner Focus
Adamant Nature
6HP/252Att/252Speed
· Swords Dance
· Extremespeed
· Crunch
· Close Combat
You’ve all seen it. You know how it works. Great for revenge killing with extremespeed and packs a punch even without a SD. I’ve been thinking that I might want to put Ice Punch on here somewhere, but not sure, i’ll let you decide that. Close Combat is the obvious stab and Crunch is for all ghost that are immune to the other moves. Works really well end game when all it’s resistances, mainly ghosts and flyers are down. When the chips are down, this has saved me on occasions.
----------------------------------
Dugtrio@ Choice Band
Arena Trap
Jolly Nature
36HP/252Att/220Speed
· Earthquake
· Stone Edge
· Pursuit
· Sucker Punch
The final revenge killer. It’s fast and packs a damn hard punch with its Choice Band. Earthquake can even OHKO almost all Tyranitars and Stone Edge helps with Lucario’s problem of Flying types. Generally when something is fairly low on HP, I bring this out and preventing escape, finish them off. It needs some good prediction to use this and mostly I am able to pull it off, but that generally means having to sacrifice something. With these Ev’s, I’m left at 362 speed, faster than Gengar, Ambipom and Azelf. Against anything faster, eg: Scarfed of the previous or Ninjask/Alakazam, Sucker Punch gives me an easy OHKO 99% of the time.
-----------------------
Conclusion and Suggestions
So there's the team and I'd like to thank all that have read up till now xD. Overall it has served me well and 70-20 and counting. If there will be anything I need to edit, I will do so. Now the things I'm thinking that needs changing are:
Feel free to suggest anything that you want although I would like to keep the base of this team as similar as it is. Thanks for all the rates and a threat list will follow shortly. :)
Hey all,this is Blaze of PWBT for my first RMT on this site, and I hope it will get some views :P. Firstly lol, I'd like to thank you for visiting my RMT and hope that you will have some criticism, or rather none, but post a view no matter what the view is.
I wouldn't say I'm an expert battler like many people on this site, however, i have, let's say 'trawled' over many sites in my career in pokemon and after playing competitvely for some time, over a year, I'm experienced and open to any comments.
Now, onto this team. This was initally an old Sandstorm Team I had made with some new modifications onto it. There are some pokemon in this team, I do not want to change at all - (that being Shuckle, Tyranitar and kinda Lucario). Anywayz, onto the team. I have used this a lot recently and previously and it's overall success rate is around 70-20 so it has a foundation to be improved upon.
(Changes will be made in Italic/Bold)
The Team

Tyranitar @ Leftovers
SandStream
Quiet Nature
252HP/44Att/176SpAtt/36Speed
· Substitute
· Dark Pulse
· Focus Punch
· Thunderbolt
TyraniBoah has always been a threat to stall teams as it can attack from both sides of the spectrum. It can force switches and always lets me get a substitute up. Here I use it as a lead, its main priority is to get the Sandstorm running and combats against most leads. For example, against Aerodactyl/Azelf, generally leads carry stealth rock (although if Azelf does feel like tricking, i wouldn’t mind either) and I can either T-Bolt/Dark Pulse respectively. It also outspeeds Bliss and can always sub up before it t-waves and I can focus punch it to oblivion. This pokemon works great on this team and is also a threat in the late game should I want to withdraw it and once steels are out of the way.
-----------------------------------

Shuckle @Leftovers
Gluttony
Impish Nature
252HP/208Def/48SpDef
· Toxic
· Encore
· Rest
· Knock Off
This, with the given EV’s has 602 Def and 752 Sp.Def – It’s a beast and stalls all day long. It loves to come in on choiced pokemon or anything that can’t do much - eg: Infernape, Azelf, Mence, Heatran, the like. Shuckle is used here as a supporting wall and usually on average knocks off an enemy’s item of 2 out of 6 pokemon. Encore helps to force switches, racking up toxic damage (see Forretress) and annoys the opponent like hell. Rest and toxic are standard on shuckles and increases longetivity. With more damage from Spikes, Sandstorm and possible life orb, it doesn’t take long to weaken an enemy.
------------------------------------

Forretress @ Leftovers
Sturdy
Relaxed Nature
252HP/58Att/198Def
· Toxic Spikes
· Gyro Ball
· Explosion
· Rapid Spin
It’s pretty obvious what Forretress’ role is here. Get some spikes up and spin away any hazards that lie in my way. Also gyro ball is used for fast enemies, although in my experience, I have barely used it at all, so i am wondering what to replace it with. Explosion is there for obvious reasons once all Forrey can do is done. Being only weak to fire, like Scizor, it works well with Heatran. If there’s any poke that might need some altering, i think its this one.
-----------------------------------

Heatran @ Leftovers
Flash Fire
Calm Nature
244HP/32Sp.Att/12Sp.Def/220Speed
· Torment
· Substitute
· Protect
· Lava Plume
With its decent typing, good bulk and fairly high HP, Heatran makes a decent tank. What’s more, with torment, it works even better. From what I’ve seen, most pokemon only carry one attack that is Super Effective on Tran and using torment aids it a lot, rendering them almost useless on one turn. Protect is there to scout out and stall more making them take even more residual damage and substitute for that gainly shield. Works well with Forretress, sending this in on the anticipated fire move and netting that flash fire boost. In the last slot I chose Lava Plume as the burn rate is very helpful and frankly, there isn’t much else to put except Explosion.
------------------------------------

Lucario@ Life Orb
Inner Focus
Adamant Nature
6HP/252Att/252Speed
· Swords Dance
· Extremespeed
· Crunch
· Close Combat
You’ve all seen it. You know how it works. Great for revenge killing with extremespeed and packs a punch even without a SD. I’ve been thinking that I might want to put Ice Punch on here somewhere, but not sure, i’ll let you decide that. Close Combat is the obvious stab and Crunch is for all ghost that are immune to the other moves. Works really well end game when all it’s resistances, mainly ghosts and flyers are down. When the chips are down, this has saved me on occasions.
----------------------------------

Dugtrio@ Choice Band
Arena Trap
Jolly Nature
36HP/252Att/220Speed
· Earthquake
· Stone Edge
· Pursuit
· Sucker Punch
The final revenge killer. It’s fast and packs a damn hard punch with its Choice Band. Earthquake can even OHKO almost all Tyranitars and Stone Edge helps with Lucario’s problem of Flying types. Generally when something is fairly low on HP, I bring this out and preventing escape, finish them off. It needs some good prediction to use this and mostly I am able to pull it off, but that generally means having to sacrifice something. With these Ev’s, I’m left at 362 speed, faster than Gengar, Ambipom and Azelf. Against anything faster, eg: Scarfed of the previous or Ninjask/Alakazam, Sucker Punch gives me an easy OHKO 99% of the time.
-----------------------
Conclusion and Suggestions
So there's the team and I'd like to thank all that have read up till now xD. Overall it has served me well and 70-20 and counting. If there will be anything I need to edit, I will do so. Now the things I'm thinking that needs changing are:
- Tyranitar - T-Bolt or Ice Beam in last slot
- Forretress - Moveset? Stealth Rock? Gyro or No Gyro?
- Lucario - Ice Punch for dragons?
- Heatran - Last Move?
- Is the synergy good enough. Can it be improved?
Feel free to suggest anything that you want although I would like to keep the base of this team as similar as it is. Thanks for all the rates and a threat list will follow shortly. :)