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ORAS NU Decent NU Showdown Team?

What do you think of this team?


  • Total voters
    8
Hello! So, I was tweaking my team and I thought I ought to share this for others who might want to use or make their own team, but don't know where to start!


I didn't really build the team off of any to specifically cover specific team weaknesses (as in type matchups), I made it up as I progressed through some ladder games. It's got a few flaws, I know, but hopefully it should help some people out.

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FIRIN' MAH LAZAR (Magmortar) @ Assault Vest
Ability: Vital Spirit
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
(This is a good sweeper, and AV is most commonly used by a lot. Flame Charge to give it some speed against the first pokemon it's facing, then Thunderbolt to take down Water types and Hidden Power Grass for Ground types. He's really effective, but he falls rather easily to Physical moves.)

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Ball of Gas (Musharna) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonlight
- Signal Beam
(Musharna is great for taking damage, although it can fall if someone has a Sword Dance Rhydon/Combusken. Other than that, It can handle itself just fine! Musharna is probably one of my favorites on this team and has helped me in last second situations with it's Moonlight. Psyshock's STAB and defensive count while still being a special move is great against other Calm Minders, like Audino and Xatu.)

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Bow to your GOD (Audino-Mega) @ Audinite
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Rest
- Sleep Talk
(Audino is probably most common on every NU team out there, so this was no surprise. It's Defense rises immensely in it's mega form, making it amazing for absorbing damage by even the biggest sweepers, Physical or Special. Calm Mind is great for stronger Dazzling Gleams, despite who's on the field, and Rest to negate Toxic, which is a common weakness against it.)

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Gassy Farts (Weezing) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 128 HP / 252 Def / 4 SpA / 124 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic Spikes
- Sludge Bomb
- Haze
(Weezing, great for negating stat boosts and setting up the Poisoned Badly status on anyone who switches in. That, and Sludge Bomb's 30% chance of Poisoning helps in the long run, especially if it's the first one out there.)
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Rock Birb (Archeops) @ Power Herb
Ability: Defeatist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Attack
- Acrobatics
- Stone Edge
- Earthquake
(Archeops is a great physical sweeper, and it's Power Herb let's it deal a ton of damage on the first attack, being probably one of the fastest pokemon in this tier alone. It's Defeatist is a major setback, giving a huge weak spot.)
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Fear the Reaper (Smeargle) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- King's Shield
- Dark Void
- Swords Dance
- Baton Pass
(Smeargle's a pokemon I've never run into in NU, actually. But, due to Archeops's Defeatist, he needed to make up to it somehow, so there's no better way than a Dark Voiding and Baton Passing Smeargle, right? Although speed would be great to pass to Archeops, speed can't be passed due to Baton Clause, making Swords Dance was the next best thing and making up the stat loss due to Defeatist)

Feel free to tell me what you think of it, good or bad!
 
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