NU Decidueye AoA [Done]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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[SET]
name: All-out Attacker
move 1: Poltergeist
move 2: Leaf Blade
move 3: U-turn
move 4: Shadow Sneak
item: Choice Band / Spell Tag
ability: Long Reach
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

U-turn gains momentum against switch-ins like Drapion and Braviary, and it especially hurts Guzzlord. Shadow Sneak's priority helps pick off faster, weakened foes like Starmie and Ninjask. Spirit Shackle could be opted for instead of Poltergeist on teams with Knock Off support, although this set prefers Poltergeist to 2HKO Sylveon and OHKO physically defensive Bronzong after Stealth Rock. Spell Tag lets Decidueye switch attacks, which makes walls with Protect like Vaporeon less effective at scouting it. Long Reach avoids Talonflame's Flame Body, and a Jolly nature ensures Decidueye can revenge kill slower wallbreakers like Sirfetch'd and Exploud.

Offensive pivots such as Dragalge and Heliolisk often bring in Decidueye on special walls like Bronzong and Copperajah. They also target Decidueye's checks like Talonflame and Braviary. Physical walls like Mudsdale and Quagsire work as defensive pivots when Drapion and Guzzlord attempt to revenge kill or switch into a Choice-locked Decidueye. In return, Decidueye punishes Psychic-types like Celebi and Xatu. Vaporeon, Mantine, and Goodra are good checks to Fire-types like Talonflame and Arcanine, especially when Poltergeist Decidueye cannot always rely on Knock Off + Stealth Rock support to help deal with these two.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[DC, 449990], [Rabia, 336073]]
 
Last edited:

Rabia

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GP & NU Leader
[SET]
name: All-Out-Attacker
move 1: Poltergeist
move 2: Leaf Blade
move 3: U-turn
move 4: Shadow Sneak
item: Choice Band / Spell Tag
ability: Long Reach
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

U-turn gains momentum against switch-ins like Drapion and Braviary, and it especially hurts Guzzlord too. Shadow Sneak's priority helps pick off faster, weakened foes like Starmie and Ninjask. Spirit Shackle could be opted for instead of Poltergeist on teams with Knock Off support, although this set preferrers prefers Poltergeist as Decidueye needs the extra power for wallbreaking. For example, with Choice Band, Poltergeist 2HKOes Sylveon and OHKOes physically defensive Bronzong after Stealth Rock. Otherwise, Spell Tag has the niche of switching up attacks; Protect walls like Vaporeon are less effective at scouting Decidueye as a result. Long Reach avoids Talonflame's Flame Body, and a Jolly nature ensures Decidueye may revenge kill slower wallbreakers like Sirfetch'd and Exploud.

Offensive pivots such as Rotom-C,(Decidueye + Rotom-C feels very wrong to me, but I honestly don't have a good idea what I'd replace the Rotom mention with, so.) Dragalge, and Heliolisk often bring in Decidueye on special walls like Bronzong and Copperajah. They also target Decidueye's checks like Talonflame and Braviary. Physical walls like Mudsdale and Quagsire work as defensive pivots when Drapion and Guzzlord attempt to revenge kill or switch into a Choice-locked Decidueye. In return, Decidueye works to deter and punish Grass-types like Rotom-C and Celebi. Vaporeon, Mantine, and Goodra are good checks to Fire-types like Talonflame and Arcanine, especially when Poltergeist Decidueye cannot always rely on Knock Off + Stealth Rock support to help deal with these two.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/? when done.
 

Finchinator

-OUTL
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OU Leader
Much like Rabia, I do not have too much to add -- this looks great.

I do feel like the sentence about dissuading other Grass types is not great because they both wear it out quickly and Rotom-C does not get OHKOd + can Wisp it, so maybe reword or remove the " In return, Decidueye works to deter and punish Grass-types like Rotom-C and Celebi." -- this does not even apply to other Grasses like Decid itself, Dhelmise, or Vileplume either, so I feel like this is a weaker point.

Rest is solid, 2/2
 

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
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AM GP Check
Blue = Addition
Red = Deletion
Green = Comments

[SET]
name: All-Out Attacker (set names are always capitalized in the set section)
move 1: Poltergeist
move 2: Leaf Blade
move 3: U-turn
move 4: Shadow Sneak
item: Choice Band / Spell Tag
ability: Long Reach
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====
U-turn gains momentum against switch-ins like Drapion and Braviary, and it especially hurts Guzzlord too hits Guzzlord super effectively. Shadow Sneak's priority helps pick off faster, weakened foes like Starmie and Ninjask. Spirit Shackle could be opted for instead of Poltergeist on teams with Knock Off support, although this set prefers Poltergeist as Decidueye needs the extra power for wallbreaking. For example, with Choice Band, Poltergeist 2HKOes Sylveon and OHKOes physically defensive Bronzong after Stealth Rock. Otherwise, Spell Tag has the niche of switching allows Decidueye to switch up attacks, making (semicolon->comma) Protect walls users like Vaporeon are less effective at scouting Decidueye as a result. Long Reach avoids Talonflame's Flame Body, and a Jolly nature ensures Decidueye may lets Decidueye (reads better this way) revenge kill slower wallbreakers like Sirfetch'd and Exploud.

Offensive pivots such as Dragalge and Heliolisk often bring in Decidueye on special walls like Bronzong and Copperajah. They also target Decidueye's checks like Talonflame and Braviary. Physical walls like Mudsdale and Quagsire work as defensive pivots when Drapion and Guzzlord attempt to revenge kill or switch into a Choice-locked Decidueye. In return, Decidueye works to punish punishes Psychic-types like Celebi and Xatu. Vaporeon, Mantine, and Goodra are good checks to Fire-types like Talonflame and Arcanine, especially when since Poltergeist Decidueye cannot always rely on Knock Off + Stealth Rock support to help deal with these two.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

good stuff :)
 

DC

Kpop Main, No Brain
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Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: All-out Attacker
move 1: Poltergeist
move 2: Leaf Blade
move 3: U-turn
move 4: Shadow Sneak
item: Choice Band / Spell Tag
ability: Long Reach
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====
U-turn gains momentum against switch-ins like Drapion and Braviary, and it especially hurts Guzzlord too. Shadow Sneak's priority helps pick off faster, weakened foes like Starmie and Ninjask. Spirit Shackle could be opted for instead of Poltergeist on teams with Knock Off support, although this set prefers Poltergeist,(AC) as Decidueye needs the extra power for wallbreaking. For example, with Choice Band,(RC) Poltergeist 2HKOes Sylveon and OHKOes physically defensive Bronzong after Stealth Rock. Otherwise,(RC) Spell Tag has the niche of switching up letting Decidueye switch attacks,(semicolon to comma) Protect which makes walls with Protect like Vaporeon are less effective at scouting Decidueye as a result. Long Reach allows Decidueye to avoids Talonflame's Flame Body, and a Jolly nature ensures Decidueye may can revenge kill slower wallbreakers like Sirfetch'd and Exploud.

Offensive pivots such as Dragalge and Heliolisk often bring in Decidueye on special walls like Bronzong and Copperajah. They also target Decidueye's checks like Talonflame and Braviary. Physical walls like Mudsdale and Quagsire work as defensive pivots when Drapion and Guzzlord attempt to revenge kill or switch into a Choice-locked Decidueye. In return, Decidueye works to punishes Psychic-types like Celebi and Xatu. Vaporeon, Mantine, and Goodra are good checks to Fire-types like Talonflame and Arcanine, especially when Poltergeist Decidueye cannot always rely on Knock Off + Stealth Rock support to help deal with these two.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/2. [DC, 449990]
 

Rabia

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GP & NU Leader
add remove comments
[SET]
name: All-out Attacker
move 1: Poltergeist
move 2: Leaf Blade
move 3: U-turn
move 4: Shadow Sneak
item: Choice Band / Spell Tag
ability: Long Reach
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

U-turn gains momentum against switch-ins like Drapion and Braviary, and it especially hurts Guzzlord. Shadow Sneak's priority helps pick off faster, weakened foes like Starmie and Ninjask. Spirit Shackle could be opted for instead of Poltergeist on teams with Knock Off support, although this set prefers Poltergeist, as Decidueye needs the extra power for wallbreaking. For example, Choice Band Poltergeist 2HKOes to 2HKO Sylveon and OHKOes OHKO physically defensive Bronzong after Stealth Rock. Spell Tag has the niche of letting lets Decidueye switch attacks, which makes walls with Protect like Vaporeon less effective at scouting Decidueye it. Long Reach avoids Talonflame's Flame Body, and a Jolly nature ensures Decidueye can revenge kill slower wallbreakers like Sirfetch'd and Exploud.

Offensive pivots such as Dragalge and Heliolisk often bring in Decidueye on special walls like Bronzong and Copperajah. They also target Decidueye's checks like Talonflame and Braviary. Physical walls like Mudsdale and Quagsire work as defensive pivots when Drapion and Guzzlord attempt to revenge kill or switch into a Choice-locked Decidueye. In return, Decidueye punishes Psychic-types like Celebi and Xatu. Vaporeon, Mantine, and Goodra are good checks to Fire-types like Talonflame and Arcanine, especially when Poltergeist Decidueye cannot always rely on Knock Off + Stealth Rock support to help deal with these two.

gp 2/2 when done
 

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