I haven't played ORAS that much to be honest I just haven't been a big fan of the meta, anyway I decided to get back into it and tried to make a bulky balance kinda stall team.
So far it's worked really well but there are some areas where it is lacking in. Mostly i've realised that my team is really weak to dragons and since near enough everybody runs a dragon mon that has become some what of a problem lol. But without further ado here is the team.
I started researching the meta and decided I wanted to make a team that revolves around Gothitelle's ability shadow tag. I read it's analysis and loved its ability to slowly take down pokemon. As such I decided that I instead wanted to focus on causing consistent but slow damage. This lead me to research on toxic spikes and I decided to implement Dragalge. Its ability to lay down toxic spikes really complemented Gothitelle's ability to trap pokemon and wear them down. Next I wanted a reliable stealth rock user immediately Landorus popped into my mind and as it has excellent synergy with Dragalge it was a perfect fit. Next I realised that due to their average bulk dragalge and Gothitelle would have problems switching in, as such I decided to use Rotom to create a volt-swith core that eased the pressure of switching. Originally I had decided to use Mega Altaria but after playing a match where the opponent was able to spin away my hazards I swapped it out for Mega Sableye as it is a sturdy ghost mon that easily stops the opponent from spinning away my hazards, nevertheless defog was still a problem so I decided Bisharp was the next logical choice as opposing players would be hesitant to defog while bisharp is alive. I really like this team it is really fun to play with if you have any suggestions on how to improve it please feel free to criticise it as much as you want.
Mega Sableye (M) @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 112 Def / 144 SpD
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
Mega Sableye simply put is an annoying bastard, regardless the support it provides to the team is essential as this team focuses a lot on entry hazard I really needed a viable ghost type and from what I know mega Sableye and Gengar are the only ones that can function in OU. I was originally considering Gengar but I wanted to have a reliable Pokemon that can switch into rapid spinners. While Gengar can switch in quite reliable, I am a paranoid person and because of Gengar's practically non existence bulk a miss predict can be deadly. It is for this reason and my individual play style mega Sableye is a Pokemon that because of its bulk and amazing ability allows me to make the odd mistake. Anyway mega Sableye's ability to prevent the opponent from setting entry hazards and status effects is amazing for my team as it adds a lot of pressure to the opponent, on a side note mega Sableye also has amazing synergy with Bisharp and Dragalge which are to really important members of my team.
Bisharp @ Life-orb
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp happens to be my favourite Pokemon it just looks like a total badass but anyway I digress. Bisharp is amazing for handling fairies and the eon twins. Apart from that Bishop is a Pokemon that can apply a great deal of pressure on the opponent, I tend to use him mid game when the opponent has been weakened by stealth rocks and toxic spikes it has excellent synergy with the rest of the team. The utility of knock off can not be understated and due to the fact that I have a volt-turn core it is very easy to switch in. Nevertheless due to my teams weaknesses I have considered swapping it out for something else I do know what yet what do you guys think ?
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power Fire
- Toxic Spikes
What I love about Dragalge is that in my opinion it is the definition of a balanced Pokemon it provides excellent utility with toxic spikes, which is a major part of my team, but it also hits like a fucking mammoth on steroids. Draco meteor is a major nuke and with careful play it can be used to cripple a major threat to my team and like Bisharp, thanks to the volt-turn core I find many opportunities to switch it in. Hidden power fire is a reliable move for the Ferrothorn switch ins that think there safe.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
what I love about Rotom-Wash is that it is reliable its just that Pokemon that puts in work. I like the synergy Rotom provides for the team, but the main reasons it works well with my team is because of its slow volt switch. Volt switch complements my team amazingly and allows me to place the opponent under immense pressure once toxic spikes and stealth rock are down. Hydro pump is just a reliable stab that can cripple the ground types that like to target Bisharp and Dragalge. Im considering changing Will-O-Wisp to Thunder Wave as MSableye already uses that and it could be useful for disabling Mega Lopunny which my team struggles against. Pain split is useful at the beginning of the match to recover health, but as the battle progresses it becomes difficult to use along with the toxic damage. At the later stages of the battle I tend to use Rotom a lot more aggressively to add additional pressure to the opponent.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Landorus is like Rotom it is just reliable the lack of recovery is kinda depressing but it's just a shortcoming that I have to work with. Stealth rock is stealth rock and requires no real explanation except that it places a lot of pressure on opponents and with the addition of toxic spikes it is deadly. U-turn is what I manly use Landorus for it allows a lot of easy switches and due to the teams amazing synergy I find it allows for easy access to the rest of the team. Earthquake is stab and provides decent damage even without investment and can damage switch in easily. Finally stone edge handles Talonflame and mega Charizard Y that is expecting and earthquake. Landorus is an essential member of the team and the utility it provides is a part of the foundation of the team.
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Gothitelle is the trump card of my team and it has proved itself time and time again, I find that it is most effective during the late game. Shadow tag allows Gothitelle to do two things, one it allows it to trap Pokemon weakened by toxic spikes and stall them out which is sadistic I know but hey life ain't always fair. Finally the second aspect that I love about shadow tag is that it allows Gothitelle to disable stall mons like Clefable, Skarmory etc and then use them as setup up bait late game, which with the toxic spikes and stealth rock damage ensures damage while it is setting up. Overall Gothitelle is an amazing pokemon on this team and can handle numerous threats once they have been weakened it is a major staple of the team. Trick disables a stall mons, which then allows it to set up with calm mind to potentially provide a late game sweep.
Overall I really like this team and the idea and method that it revolves around. I am aware of some of its weakness but if you spot any more please let me know. Also please make suggestion to any pokemon that you think could potentially replace a current member of the team.
So far it's worked really well but there are some areas where it is lacking in. Mostly i've realised that my team is really weak to dragons and since near enough everybody runs a dragon mon that has become some what of a problem lol. But without further ado here is the team.
I started researching the meta and decided I wanted to make a team that revolves around Gothitelle's ability shadow tag. I read it's analysis and loved its ability to slowly take down pokemon. As such I decided that I instead wanted to focus on causing consistent but slow damage. This lead me to research on toxic spikes and I decided to implement Dragalge. Its ability to lay down toxic spikes really complemented Gothitelle's ability to trap pokemon and wear them down. Next I wanted a reliable stealth rock user immediately Landorus popped into my mind and as it has excellent synergy with Dragalge it was a perfect fit. Next I realised that due to their average bulk dragalge and Gothitelle would have problems switching in, as such I decided to use Rotom to create a volt-swith core that eased the pressure of switching. Originally I had decided to use Mega Altaria but after playing a match where the opponent was able to spin away my hazards I swapped it out for Mega Sableye as it is a sturdy ghost mon that easily stops the opponent from spinning away my hazards, nevertheless defog was still a problem so I decided Bisharp was the next logical choice as opposing players would be hesitant to defog while bisharp is alive. I really like this team it is really fun to play with if you have any suggestions on how to improve it please feel free to criticise it as much as you want.
Mega Sableye (M) @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 112 Def / 144 SpD
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
Mega Sableye simply put is an annoying bastard, regardless the support it provides to the team is essential as this team focuses a lot on entry hazard I really needed a viable ghost type and from what I know mega Sableye and Gengar are the only ones that can function in OU. I was originally considering Gengar but I wanted to have a reliable Pokemon that can switch into rapid spinners. While Gengar can switch in quite reliable, I am a paranoid person and because of Gengar's practically non existence bulk a miss predict can be deadly. It is for this reason and my individual play style mega Sableye is a Pokemon that because of its bulk and amazing ability allows me to make the odd mistake. Anyway mega Sableye's ability to prevent the opponent from setting entry hazards and status effects is amazing for my team as it adds a lot of pressure to the opponent, on a side note mega Sableye also has amazing synergy with Bisharp and Dragalge which are to really important members of my team.
Bisharp @ Life-orb
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp happens to be my favourite Pokemon it just looks like a total badass but anyway I digress. Bisharp is amazing for handling fairies and the eon twins. Apart from that Bishop is a Pokemon that can apply a great deal of pressure on the opponent, I tend to use him mid game when the opponent has been weakened by stealth rocks and toxic spikes it has excellent synergy with the rest of the team. The utility of knock off can not be understated and due to the fact that I have a volt-turn core it is very easy to switch in. Nevertheless due to my teams weaknesses I have considered swapping it out for something else I do know what yet what do you guys think ?
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power Fire
- Toxic Spikes
What I love about Dragalge is that in my opinion it is the definition of a balanced Pokemon it provides excellent utility with toxic spikes, which is a major part of my team, but it also hits like a fucking mammoth on steroids. Draco meteor is a major nuke and with careful play it can be used to cripple a major threat to my team and like Bisharp, thanks to the volt-turn core I find many opportunities to switch it in. Hidden power fire is a reliable move for the Ferrothorn switch ins that think there safe.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
what I love about Rotom-Wash is that it is reliable its just that Pokemon that puts in work. I like the synergy Rotom provides for the team, but the main reasons it works well with my team is because of its slow volt switch. Volt switch complements my team amazingly and allows me to place the opponent under immense pressure once toxic spikes and stealth rock are down. Hydro pump is just a reliable stab that can cripple the ground types that like to target Bisharp and Dragalge. Im considering changing Will-O-Wisp to Thunder Wave as MSableye already uses that and it could be useful for disabling Mega Lopunny which my team struggles against. Pain split is useful at the beginning of the match to recover health, but as the battle progresses it becomes difficult to use along with the toxic damage. At the later stages of the battle I tend to use Rotom a lot more aggressively to add additional pressure to the opponent.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Landorus is like Rotom it is just reliable the lack of recovery is kinda depressing but it's just a shortcoming that I have to work with. Stealth rock is stealth rock and requires no real explanation except that it places a lot of pressure on opponents and with the addition of toxic spikes it is deadly. U-turn is what I manly use Landorus for it allows a lot of easy switches and due to the teams amazing synergy I find it allows for easy access to the rest of the team. Earthquake is stab and provides decent damage even without investment and can damage switch in easily. Finally stone edge handles Talonflame and mega Charizard Y that is expecting and earthquake. Landorus is an essential member of the team and the utility it provides is a part of the foundation of the team.
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Gothitelle is the trump card of my team and it has proved itself time and time again, I find that it is most effective during the late game. Shadow tag allows Gothitelle to do two things, one it allows it to trap Pokemon weakened by toxic spikes and stall them out which is sadistic I know but hey life ain't always fair. Finally the second aspect that I love about shadow tag is that it allows Gothitelle to disable stall mons like Clefable, Skarmory etc and then use them as setup up bait late game, which with the toxic spikes and stealth rock damage ensures damage while it is setting up. Overall Gothitelle is an amazing pokemon on this team and can handle numerous threats once they have been weakened it is a major staple of the team. Trick disables a stall mons, which then allows it to set up with calm mind to potentially provide a late game sweep.
Overall I really like this team and the idea and method that it revolves around. I am aware of some of its weakness but if you spot any more please let me know. Also please make suggestion to any pokemon that you think could potentially replace a current member of the team.