M&M Defensive Arceus-Ground [DONE]

[SET]
Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. Ice Beam offers a valuable coverage option that deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable Arceus-Ground to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers. It can also be employed as a Stealth Rock user, as most Sablenite foes such as Magearna, Garganacl, and Pecharunt find it really difficult to switch into. The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to all team archetypes. Pairing it with other defensive partners like Magearna, Corviknight, and Pecharunt creates a robust defensive core, allowing them to check each other's weaknesses, such as the former two being able to check Ice-types like Weavile and Baxcalibur, while Arceus-Ground switches into Fire-type foes. Arceus-Ground struggles to counter Water-type Pokemon such as Arceus-Water and Urshifu-R, making Pokemon like Raging Bolt, Eternatus, and Regieleki valuable partners, with the latter also providing entry hazard removal support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
1/2, just run the changes through me ofc
[SET]
Physically Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 240 HP / 140 Def / 28 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
EVs: 248 HP / 188 Def / 72 Spe

IVs: 0 Atk
Bold Nature spread guarantees (instead of almost always) that groundceus lives a modest luc rbolt draco, outspeeds hmask tusk, hits jump point on nature, rest hp - wasnt around when bonk checked this but outspeeding hmask tusk is now relevant
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-o-Wisp Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. 72 Speed EVs are used in order to outspeed Modest Lucarionite Raging Bolt. too early + read above Ice Beam offers a valuable coverage option, which deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-oh Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable Arceus-Ground to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-oh Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers mention rocks here (it punishes most sable mons rn depending on set), also put spread details here. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to various all team archetypes, including Offensive and Balance teams. Pairing it with a specially defensive partner like Magearna or Corviknight creates a robust defensive core, allowing them to also check each other's weaknesses. Arceus-Ground struggles to counter Water-type foes such as Arceus-Water and Urshifu-RS, making Pokemon like Regieleki moving and Raging Bolt, (AC) Eternatus, answers ursh-rs + threatens waterceus with toxic and Regieleki valuable partners, with the former latter also providing essential its a ground type entry hazard removal support. mention ice types (cir weav bax kyurem) here even they all struggle rn greatly into magearna bar cb cir + talk about a pokemon that likes the offensive support from groundceus e.g.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
<Person 1>
<Person 2>
Grammar checked by:
<Person 3>
 
1/2, just run the changes through me ofc
[SET]
Physically Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 240 HP / 140 Def / 28 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
EVs: 248 HP / 188 Def / 72 Spe

IVs: 0 Atk
Bold Nature spread guarantees (instead of almost always) that groundceus lives a modest luc rbolt draco, outspeeds hmask tusk, hits jump point on nature, rest hp - wasnt around when bonk checked this but outspeeding hmask tusk is now relevant
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-o-Wisp Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. 72 Speed EVs are used in order to outspeed Modest Lucarionite Raging Bolt. too early + read above Ice Beam offers a valuable coverage option, which deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-oh Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable Arceus-Ground to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-oh Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers mention rocks here (it punishes most sable mons rn depending on set), also put spread details here. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to various all team archetypes, including Offensive and Balance teams. Pairing it with a specially defensive partner like Magearna or Corviknight creates a robust defensive core, allowing them to also check each other's weaknesses. Arceus-Ground struggles to counter Water-type foes such as Arceus-Water and Urshifu-RS, making Pokemon like Regieleki moving and Raging Bolt, (AC) Eternatus, answers ursh-rs + threatens waterceus with toxic and Regieleki valuable partners, with the former latter also providing essential its a ground type entry hazard removal support. mention ice types (cir weav bax kyurem) here even they all struggle rn greatly into magearna bar cb cir + talk about a pokemon that likes the offensive support from groundceus e.g.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
<Person 1>
<Person 2>
Grammar checked by:
<Person 3>
Implemented, check it once..
Also zastra is rather iffy about the EVs so discuss that out please
 
Implemented, check it once..
Also zastra is rather iffy about the EVs so discuss that out please
team wants the spdef moved to def since the calc i named is slightly off (its dia rbolt draco ko over 2 turns), this means it can now handle luc ceru perfectly and the speed should also mention modest luc rbolt.

for clarification,
EVs: 240 HP / 140 Def / 28 SpD / 100 Spe
The specific EVs allows it to outspeed Hearthflame Mask Great Tusk, as well as makes sure that it always survives Modest Lucarionite Raging Bolt's Draco Meteor.
to
EVs: 232 HP / 176 Def / 100 Spe
The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk and Lucarionite Raging Bolt while maximizing its Nature stat boost.

otherwise looks good!
 
team wants the spdef moved to def since the calc i named is slightly off (its dia rbolt draco ko over 2 turns), this means it can now handle luc ceru perfectly and the speed should also mention modest luc rbolt.

for clarification,
EVs: 240 HP / 140 Def / 28 SpD / 100 Spe
The specific EVs allows it to outspeed Hearthflame Mask Great Tusk, as well as makes sure that it always survives Modest Lucarionite Raging Bolt's Draco Meteor.
to
EVs: 232 HP / 176 Def / 100 Spe
The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk and Lucarionite Raging Bolt while maximizing its Nature stat boost.

otherwise looks good!
Fixedo!!!
 
[SET]
Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. Ice Beam offers a valuable coverage option, which deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable it to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers. It can also be employed as a Stealth Rock user, as most Sablenite foes such as Magearna, Garganacl, and Pecharunt find it really difficult to switch into. The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk and Lucarionite Raging Bolt while maximizing its Nature stat boost comes under jump point which is not allowed in c&c. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to all team archetypes. Pairing it with other defensive partners like Magearna, or Corviknight, and Pecharunt creates a robust defensive core, allowing them to also check each other's weaknesses, such as the former two being able to check Ice-types like Kyurem, Weavile and Baxcalibur, while Arceus-Ground switches into Fire-type foes. Arceus-Ground struggles to counter Water-type Pokemon such as Arceus-Water and Urshifu-R, making Pokemon like Raging Bolt, Eternatus, and Regieleki valuable partners, with the latter also providing entry hazard removal support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
<Person 2>
Grammar checked by:
<Person 3>
gj 2/2
 
[SET]
Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. Ice Beam offers a valuable coverage option, which deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable it to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers. It can also be employed as a Stealth Rock user, as most Sablenite foes such as Magearna, Garganacl, and Pecharunt find it really difficult to switch into. The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk and Lucarionite Raging Bolt while maximizing its Nature stat boost comes under jump point which is not allowed in c&c. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to all team archetypes. Pairing it with other defensive partners like Magearna, or Corviknight, and Pecharunt creates a robust defensive core, allowing them to also check each other's weaknesses, such as the former two being able to check Ice-types like Kyurem, Weavile and Baxcalibur, while Arceus-Ground switches into Fire-type foes. Arceus-Ground struggles to counter Water-type Pokemon such as Arceus-Water and Urshifu-R, making Pokemon like Raging Bolt, Eternatus, and Regieleki valuable partners, with the latter also providing entry hazard removal support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
<Person 2>
Grammar checked by:
<Person 3>
gj 2/2
Donezo!!

GP Team ready for GP
 
add remove comment

[SET]
Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam / Power Gem / Gravity
- Calm Mind / Will-O-Wisp / Stealth Rock
- Recover

[SET COMMENTS]
Arceus-Ground boasts amazing defensive capabilities, effectively checking wallbreakers such as Great Tusk and Raging Bolt, while also maintaining a formidable offensive presence. Ice Beam offers a valuable coverage option, which option that deals significant damage to opposing Arceus-Ground, Great Tusk, and Dragonite. Alternatively, Power Gem can be employed to counter foes like Ho-Oh, which would otherwise force Arceus-Ground to switch out. Gravity may also be used to enable it Arceus-Ground to neutralize common Latiasite users, such as Magearna, Garganacl, and Pecharunt, as well as Flying-types like Ho-Oh and Corviknight, rendering them vulnerable to Judgment. Calm Mind amplifies Arceus-Ground's potential as a setup sweeper, whereas Will-O-Wisp enhances its defensive utility by crippling physical attackers. It can also be employed as a Stealth Rock user, as most Sablenite foes such as Magearna, Garganacl, and Pecharunt find it really difficult to switch into. The Speed EVs allow Arceus-Ground to outspeed Hearthflame Mask Great Tusk. Arceus-Ground's versatility as both an offensive and defensive Pokemon makes it an excellent addition to all team archetypes. Pairing it with other defensive partners like Magearna, Corviknight, and Pecharunt creates a robust defensive core, allowing them to also check each other's weaknesses, such as the former two being able to check Ice-types like Weavile and Baxcalibur, while Arceus-Ground switches into Fire-type foes. Arceus-Ground struggles to counter Water-type Pokemon such as Arceus-Water and Urshifu-R, making Pokemon like Raging Bolt, Eternatus, and Regieleki valuable partners, with the latter also providing entry hazard removal support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
<Person 3>

1/1 GP Team done
 
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