Hello everyone! This is my first RMT, so hopefully I won't wreck it. Anyways, I've always enjoyed stall teams. I stand by the idea that it's hard to enjoy the battle of wits that is competitive Pokemon if two brutal sweeping teams come together and the war is over in 15 turns. This team is designed to wear down the opponent by using the pokemon's bulk to either set up on the opponent and sweep or slowly wear them down with toxic. I have already had decent success with this team. It currently has a record of 21-8 on PS with a rating of about 1750. Let's get to the team.
How I Built The Team
I wanted a defensive core, starting with one very physically bulky and one very specially bulky pokemon. What two pokemon better for that than Alomomola and Munchlax?
I knew Munchlax was going to be a Curse+Rest Talker, so he could hold his own, but Alomomola would eventually die to Toxic Poisoning without support. So, I gave it that support in a Musharna with Heal Bell.
Walls are great, but none of these pokemon are specifically designed for any offensive presence. Sticking with the theme of bulky, I chose Eviolite Gurdurr.
Next, I decided I needed a pokemon with Taunt, because this team is already somewhat weak to set up sweepers. I chose a bulky-sweeper Skuntank to fill that role.
Lastly, every good team needs a lead: A reliable source of entry hazards. Going against the standards of the rest of the team, I've always liked suicide leads. Hazards and gone. Custap Berry Golem fit this idea the best. And that is the team.
A More In-Depth Analysis
Alomomola@Leftovers
Ability: Regenerator
EVs: 252HP, 252Def, 4SpD
Impish Nature
~Toxic
~Wish
~Protect
~Waterfall
Alomomola is the primary physical wall of the team, and she does this very well. With her massive HP and decent defense, a choice banded Sawk's Close Combat doesn't even do half damage. Its main source of damage is using toxic and then Wish-Protecting to stall away, but Wish also serves to heal other pokemon very effeciently, courtesy of the new Wish mechanics and Alomomola's massive HP. Waterfall is necessary as an attacking move and can actually do decent damage to pokemon who have had their defense compromised, mainly Close Combat users(so Sawk, pretty much).
Munchlax@Eviolite
Ability: Thick Fat
EVs: 252HP, 252SpD 4Atk
Careful Nature
~Curse
~Body Slam
~Rest
~Sleep Talk
Munchlax is the main special wall, and it is probably the best special wall in NU. Most special attacks, even boosted, do not threaten him. A +2 Hydro Pump from a Gorebyss does a maximum of 48%. With curse, he is able to boost his physical defense as high as his special, and once that happens he will slowly wear down any non-ghost types unless they can force a switch with the likes of Dragon Tail or Whirlwind. It is also extremely difficult to stall because of RestTalk. This is one little hungry munchkin you don't want to mess with.
Musharna@Leftovers
Ability: Synchronize
EVs: 252HP, 252Def, 4SpD
Bold Nature
~Calm Mind
~Psychic
~Moonlight
~Heal Bell
If any pokemon is ever statused and it needs healing, Musharna is there. It is mainly to support Alomomola, but obviously functions for anything. With its combination of Heal Bell and Moonlight, it is literally impossible to stall because residual damage never had a chance to stack up. It is invested in physical bulk, but has enough special bulk to hold its own until it gets a chance to use a Calm Mind or two. Once calm mind has been set up, Psychic becomes incredibly powerful and can wreck any team that lacks a dark or steel type.
Gurdurr@Eviolite
Ability: Iron Fist
EVs: 252HP, 252Atk, 4SpD
Adamant Nature
~Bulk Up
~Drain Punch
~Mach Punch
~Ice Punch
This is your standard Gurdurr. Bulk Up combined with Iron Fist makes it absurdly powerful, and the Eviolite gives it extra bulk. Ice punch for flying types. Mach punch for its priority, making it pretty much the only "fast" pokemon on the team. Not a whole lot to say about it.
Skuntank@Leftovers
Ability: Aftermath
EVs: 252HP, 252Atk, 4Def
Adamant Nature
~Taunt
~Sucker Punch
~Crunch
~Pursuit
Skuntank is what stops pokemon from setting up, merely because of its presence. Anything that wants to set up immediately gets taunted and either sucker punched of pursited. It is quite bulky and has great attack power with Crunch having the possibility of lowering defense and Sucker Punch if the opponent is faster. Aftermath can be very, very useful in almost any situation, I chose it over Stench to possibly increase its wallbreaking efficiency.
Golem@Custap Berry
Ability: Sturdy
EVs: 252HP, 252Atk, 4SpD
Adamant Nature
~Stealth Rock
~Stone Edge
~Sucker Punch
~Explosion
Last, but certainly not least, and possibly the most important pokemon, the rock-setter, Golem. With Sturdy, he sets up Rocks with absolutely no fear of being KO'd. If he gets the chance to use his Custap Berry, with maximum attack, almost nothing will take kindly to an Explosion from it. If it is not practical to explode, namely things like Drifblim, Stone Edge and Sucker Punch come to the rescue. Its strategy is simple, but extremely difficult to counter without something like Sleep Powder.
So, that is my NU team. It's a good team already (I recently won a tournament with it) but I am looking for opinions on tweaks to make it even better. Thanks!
How I Built The Team
I wanted a defensive core, starting with one very physically bulky and one very specially bulky pokemon. What two pokemon better for that than Alomomola and Munchlax?


I knew Munchlax was going to be a Curse+Rest Talker, so he could hold his own, but Alomomola would eventually die to Toxic Poisoning without support. So, I gave it that support in a Musharna with Heal Bell.



Walls are great, but none of these pokemon are specifically designed for any offensive presence. Sticking with the theme of bulky, I chose Eviolite Gurdurr.




Next, I decided I needed a pokemon with Taunt, because this team is already somewhat weak to set up sweepers. I chose a bulky-sweeper Skuntank to fill that role.





Lastly, every good team needs a lead: A reliable source of entry hazards. Going against the standards of the rest of the team, I've always liked suicide leads. Hazards and gone. Custap Berry Golem fit this idea the best. And that is the team.






A More In-Depth Analysis

Alomomola@Leftovers
Ability: Regenerator
EVs: 252HP, 252Def, 4SpD
Impish Nature
~Toxic
~Wish
~Protect
~Waterfall

Munchlax@Eviolite
Ability: Thick Fat
EVs: 252HP, 252SpD 4Atk
Careful Nature
~Curse
~Body Slam
~Rest
~Sleep Talk

Musharna@Leftovers
Ability: Synchronize
EVs: 252HP, 252Def, 4SpD
Bold Nature
~Calm Mind
~Psychic
~Moonlight
~Heal Bell

Gurdurr@Eviolite
Ability: Iron Fist
EVs: 252HP, 252Atk, 4SpD
Adamant Nature
~Bulk Up
~Drain Punch
~Mach Punch
~Ice Punch

Skuntank@Leftovers
Ability: Aftermath
EVs: 252HP, 252Atk, 4Def
Adamant Nature
~Taunt
~Sucker Punch
~Crunch
~Pursuit

Golem@Custap Berry
Ability: Sturdy
EVs: 252HP, 252Atk, 4SpD
Adamant Nature
~Stealth Rock
~Stone Edge
~Sucker Punch
~Explosion
So, that is my NU team. It's a good team already (I recently won a tournament with it) but I am looking for opinions on tweaks to make it even better. Thanks!