National Dex Defensive Great Tusk [QC: 2/2] [GP: 1/1]

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[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as an OHKO on offensive Gholdengo and a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible ; runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be run on Great Tusk to punish many physical attackers that either attack it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure many switch-ins on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ablilty to spin away hazards for them and can continue to check threats to Great Tusk . Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
 
Last edited:
add remove comment
trial qc 1/2

as a general comment the grammar should be fixed a bit (what is and isnt capitalized specifically)
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres dont completely remove but just reposition it after u talk abt moveslots (analysis standard). Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as? a decent example would be guaranteeing an ohko on offensive gholdengo and 2hkoing offensive kartana at the cost of lowering your defenses could also mention avoiding being weakened by gterrain from rilla. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Rapid Spin is ran to clear hazards, while not worrying about spinblockers like Gholdengo and Dragapult which get threatened by STAB Earthquakes and Ice Spinners respectively. this is dex info methinks, at least the first part is, the second can be phrased better (spinner isnt stab!) The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as? mostly opposing tusk and landorus-t with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo and Dragapult super effectively when they try to switch in, popping the former's Air Balloon could also mention removing boots off of flying types like tornT or moltres. Body Press can also be ran in the final slot to OHKO Kingambit and Mega Tyranitar mention terapagos in this. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers like Landorus-Therian, Zamazenta, Kingambit, Mega-Tyranitar etc. idt u include this word on analyses

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attribute hindering Great Tusk is its typing limited longevity is also an issue, making alomomola a decent suggestion. Great tusk appreciates pokemon such as Raging Bolt to reliably switch in on common flying types such as Zapdos and Tornadus-Therian, while also offensively threatening them. Great Tusk also struggles with fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It greatly appreciates pokemon such as Raging Bolt, Dragonite, Mega-Scizor and Melmetal which check these threats. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to wallbreak more potently how does this help great tusk tho? could talk about zardy weakening water moves, removing rain and breaking through mons like mola/opposing tusk. Due to the sun activating Protosynthesis, Great Tusk gets a 1.3x boost in it's defense, which makes it harder to break through. this is just filler atp u dont need to include this

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
user link 1 here
user link 2 here
Grammar checked by:
user link here
 
add remove comment
trial qc 1/2

as a general comment the grammar should be fixed a bit (what is and isnt capitalized specifically)
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres dont completely remove but just reposition it after u talk abt moveslots (analysis standard). Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as? a decent example would be guaranteeing an ohko on offensive gholdengo and 2hkoing offensive kartana at the cost of lowering your defenses could also mention avoiding being weakened by gterrain from rilla. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Rapid Spin is ran to clear hazards, while not worrying about spinblockers like Gholdengo and Dragapult which get threatened by STAB Earthquakes and Ice Spinners respectively. this is dex info methinks, at least the first part is, the second can be phrased better (spinner isnt stab!) The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as? mostly opposing tusk and landorus-t with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo and Dragapult super effectively when they try to switch in, popping the former's Air Balloon could also mention removing boots off of flying types like tornT or moltres. Body Press can also be ran in the final slot to OHKO Kingambit and Mega Tyranitar mention terapagos in this. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers like Landorus-Therian, Zamazenta, Kingambit, Mega-Tyranitar etc. idt u include this word on analyses

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attribute hindering Great Tusk is its typing limited longevity is also an issue, making alomomola a decent suggestion. Great tusk appreciates pokemon such as Raging Bolt to reliably switch in on common flying types such as Zapdos and Tornadus-Therian, while also offensively threatening them. Great Tusk also struggles with fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It greatly appreciates pokemon such as Raging Bolt, Dragonite, Mega-Scizor and Melmetal which check these threats. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to wallbreak more potently how does this help great tusk tho? could talk about zardy weakening water moves, removing rain and breaking through mons like mola/opposing tusk. Due to the sun activating Protosynthesis, Great Tusk gets a 1.3x boost in it's defense, which makes it harder to break through. this is just filler atp u dont need to include this

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
user link 1 here
user link 2 here
Grammar checked by:
user link here
Implemented!
Ready for the second QC check.
 
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as OHKOing Offensive Gholdengo and 2HKOing offensive Kartana, at the cost of lowering your defenses. Moreover, Headlong Rush doesn't get weakened by Grassy terrain, set up by the likes of Tapu Bulu and Rillaboom. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Great Tusk can freely spin hazards of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off, Ice spinner for the prior, and STAB Earthquakes for the latter. The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as Landorus-T and opposing Great Tusks with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo, and Dragapult super effectively when they try to switch in, while also removing key items like Heavy-Duty-Boots from the likes of Moltres, Zapdos and Tornadus-T. Body Press can also be ran in the final slot to OHKO Kingambit, Mega Tyranitar and a Terapagos that has it's Tera Shell broken. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers like Landorus-Therian, Zamazenta, Kingambit and Mega-Tyranitar.

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola which help with its lack of longevity by wishpassing, with an added benefit of Alomomola being able to switch into common water types like Hisuian-Samurott and Urshifu. It also appreciates pokemon such as Volt Switch Raging Bolt to reliably switch in on common flying types such as Zapdos, Tornadus-Therian and Mega Charizard Y, and Water types like Ogerpon-Wellspring, while also offensively threatening them. mention how hazards set by Tusk help here as well Great Tusk struggles with fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It appreciates teammates such as Raging Bolt, Dragonite, Mega-Scizor and Melmetal which check these threats. they all also appreciate Tusk's hazard removal to continue checking said threats Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable and Corviknight Skarmory. Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for Great Tusk in Rain matchups mention that it also gives Tusk Proto Defense, letting it laugh at even super-effective physical moves - Banded Surging Strikes from Shifu has a less than 50% chance to 3HKO, it allows Tusk to do what it does even better

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
user link 2 here
Grammar checked by:
user link here
would like to recheck before stamping
 
2/2 good job
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as OHKOing Offensive Gholdengo and 2HKOing Kartana, at the cost of lowering your defenses. Moreover, Headlong Rush doesn't get weakened by Grassy terrain, set up by the likes of Tapu Bulu and Rillaboom. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Great Tusk can freely spin hazards of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off, Ice spinner for the prior, and STAB Earthquakes for the latter. The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as Landorus-T and opposing Great Tusks with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo, and Dragapult super effectively when they try to switch in, while also removing key items like Heavy-Duty-Boots from the likes of Moltres, Zapdos and Tornadus-T. emphasize item removal first Body Press can also be ran in the final slot to OHKO Kingambit, Mega Tyranitar and a Terapagos that has it's Tera Shell broken. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers either attacking into it recklessly or trying to gain momentum like Landorus-Therian, Zamazenta, flip these two examples around Kingambit and Mega-Tyranitar (wouldn't say these are "crippled" by Helmet because they just Knock it, Kingambit can stay but I would replace the T-tar mention)

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola which help with its lack of longevity by wishpassing, with an added benefit of Alomomola being able to switch into common water types like Hisuian-Samurott and Urshifu. It also appreciates pokemon such as Volt Switch Raging Bolt add another example to reliably switch in on common flying types such as Zapdos, Tornadus-Therian and Mega Charizard Y, and Water types like Ogerpon-Wellspring, while also offensively threatening them. Moreover, the hazards set up by Great Tusk pressure most of these pokemon on switchins, forcing progress over time. mention how Knock support helps VS Bolt + others increase pressure on foes even more. Great Tusk struggles with Fairy-type foes like Tapu Lele, fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It appreciates teammates such as Dragonite, Mega-Scizor and Melmetal you metioned Water-types in what Alomomola checks help with these threats. Furthermore, these teammates appreciate Great Tusk being able to spin off hazards for them, and can continue to check the given threats. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory and Corviknight. Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for Great Tusk in Rain matchups. Great Tusk gets s 1.3x Defense boost under sun due to Protosynthesis, being able to completely stop what it checks. do what id does but better.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
user link 2 here
Grammar checked by:
user link here
 
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as OHKOing Offensive Gholdengo and 2HKOing offensive Kartana, at the cost of lowering your defenses. Moreover, Headlong Rush doesn't get weakened by Grassy terrain, set up by the likes of Tapu Bulu and Rillaboom. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Great Tusk can freely spin hazards of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off, Ice spinner for the prior, and STAB Earthquakes for the latter. The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as Landorus-T and opposing Great Tusks with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo, and Dragapult super effectively when they try to switch in, while also removing key items like Heavy-Duty-Boots from the likes of Moltres, Zapdos and Tornadus-T. Body Press can also be ran in the final slot to OHKO Kingambit, Mega Tyranitar and a Terapagos that has it's Tera Shell broken. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers like Landorus-Therian, Zamazenta, Kingambit and Mega-Tyranitar.

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola which help with its lack of longevity by wishpassing, with an added benefit of Alomomola being able to switch into common water types like Hisuian-Samurott and Urshifu. It also appreciates pokemon such as Volt Switch Raging Bolt to reliably switch in on common flying types such as Zapdos, Tornadus-Therian and Mega Charizard Y, and Water types like Ogerpon-Wellspring, while also offensively threatening them. mention how hazards set by Tusk help here as well Great Tusk struggles with fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It appreciates teammates such as Raging Bolt, Dragonite, Mega-Scizor and Melmetal which check these threats. they all also appreciate Tusk's hazard removal to continue checking said threats Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable and Corviknight Skarmory. Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for Great Tusk in Rain matchups mention that it also gives Tusk Proto Defense, letting it laugh at even super-effective physical moves - Banded Surging Strikes from Shifu has a less than 50% chance to 3HKO, it allows Tusk to do what it does even better

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
user link 2 here
Grammar checked by:
user link here
would like to recheck before stamping
2/2 good job
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's incredible role compression in acting as a defensive wall, setting hazards and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA Zamazenta, Kingambit, Mega Lopunny and Mega Tyranitar. Earthquake is the preferred STAB on Great Tusk but Headlong Rush can also be ran for getting better rolls such as OHKOing Offensive Gholdengo and 2HKOing Kartana, at the cost of lowering your defenses. Moreover, Headlong Rush doesn't get weakened by Grassy terrain, set up by the likes of Tapu Bulu and Rillaboom. Ice Spinner is ran to mainly threaten Landorus-Therian, Gliscor and Dragonite, while also hitting Zapdos and opposing Great Tusks super effectively. Great Tusk can freely spin hazards of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off, Ice spinner for the prior, and STAB Earthquakes for the latter. The last slot on this set is flexible, where running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers such as Landorus-T and opposing Great Tusks with the aforementioned moves. Knock Off can be ran in the last slot to hit Air Balloon Gholdengo, and Dragapult super effectively when they try to switch in, while also removing key items like Heavy-Duty-Boots from the likes of Moltres, Zapdos and Tornadus-T. emphasize item removal first Body Press can also be ran in the final slot to OHKO Kingambit, Mega Tyranitar and a Terapagos that has it's Tera Shell broken. 40 Speed evs allow defensive Great Tusk to outspeed base 90s, some prominent of them being non speed invested Landorus-Therian, Bulky Gholdengo and Moltres. Heavy-Duty-Boots prevents Great Tusk taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping in checking the aforementioned threats and increasing Great Tusk's longevity. Rocky Helmet is another item which can be ran on Great Tusk to cripple many physical attackers either attacking into it recklessly or trying to gain momentum like Landorus-Therian, Zamazenta, flip these two examples around Kingambit and Mega-Tyranitar (wouldn't say these are "crippled" by Helmet because they just Knock it, Kingambit can stay but I would replace the T-tar mention)

Defensive Great Tusk fits best on Balance and Bulky Offense teams, which value it's role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola which help with its lack of longevity by wishpassing, with an added benefit of Alomomola being able to switch into common water types like Hisuian-Samurott and Urshifu. It also appreciates pokemon such as Volt Switch Raging Bolt add another example to reliably switch in on common flying types such as Zapdos, Tornadus-Therian and Mega Charizard Y, and Water types like Ogerpon-Wellspring, while also offensively threatening them. Moreover, the hazards set up by Great Tusk pressure most of these pokemon on switchins, forcing progress over time. mention how Knock support helps VS Bolt + others increase pressure on foes even more. Great Tusk struggles with Fairy-type foes like Tapu Lele, fast pokemon that can threaten it with super effective moves like Ogerpon-Wellspring and Tapu Lele. It appreciates teammates such as Dragonite, Mega-Scizor and Melmetal you metioned Water-types in what Alomomola checks help with these threats. Furthermore, these teammates appreciate Great Tusk being able to spin off hazards for them, and can continue to check the given threats. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off Stealth rocks and checking pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory and Corviknight. Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for Great Tusk in Rain matchups. Great Tusk gets s 1.3x Defense boost under sun due to Protosynthesis, being able to completely stop what it checks. do what id does but better.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
user link 2 here
Grammar checked by:
user link here
Implemented!
GP Team
 
AMGP
Add Remove Comment

[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's its incredible role compression in by acting as a defensive wall, setting entry hazards, (AC) and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA all-out attacker Zamazenta, Kingambit, Mega Lopunny, (AC) and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, (AC) but Headlong Rush can also be ran run for getting better damage rolls, (AC) such as OHKOing offensive Gholdengo and 2HKOing Kartana, at the cost of lowering your its defenses. Moreover, Headlong Rush doesn't get isn't weakened by Grassy Terrain (RC) set up by the likes of Tapu Bulu and Rillaboom (dex info). Ice Spinner is ran used mainly to mainly threaten Landorus-Therian Landorus-T, Gliscor, (AC) and Dragonite (RC) while also hitting Zapdos and opposing Great Tusks Tusk super effectively. Great Tusk can freely spin remove hazards, (AC) of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off (RC) Ice Spinner for the prior and Earthquake, respectively, and STAB Earthquakes for the latter Knock Off. The last slot on this set is flexible (RC); (ASC) where runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers hazard removal options such as Landorus-T and opposing Great Tusks Tusk with the aforementioned moves Ice Spinner. Knock Off can also be ran run to remove key items, (AC) like Heavy-Duty-Boots Heavy-Duty Boots from the like likes of Zapdos, Tornadus-T, (AC) and Moltres (RC) as well as Leftovers from Landorus-T and opposing Great Tusks Tusk, with an the added benefit of being able to hit Air Balloon Gholdengo and Dragapult supper super effectively. Body Press can also be ran is an option (vary sentence intro) in the final slot to surprise Ferrothorn, Ting-Lu, (AC) and a Terapagos that has it's had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s, some prominent examples of them being non speed invested Landorus-Therian uninvested Landorus-T, bulky Gholdengo, (AC) and Moltres. Heavy-Duty-Boots Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping (dex info) helps in checking the aforementioned threats and increasing increases Great Tusk's longevity. Rocky Helmet is another item which that can be ran run on Great Tusk to cripple punish many physical attackers which that either attack recklessly into it or try to gain momentum like Landorus-Therian Landorus-T, Zamazenta, (AC) and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value it's its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, (AC) which help helps with its lack of longevity by wishpassing, with an added benefit of Wish passing; additionally, (AC) Alomomola being is able to switch into common water types Water-types like Hisuian-Samurott Hisuian Samurott and Urshifu Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos to that can reliably switch in on against common flying types Flying-types such as Zapdos, Tornadus-Therian Tornadus-T, (AC) and Mega Charizard Y (RC) and Water types like Ogerpon-Wellspring (RC) Ogerpon-W while also offensively threatening them offensively. Steel type Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast fairy type Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure most of these Pokemon (what "these Pokemon" is referring to is unclear. Is this meant to refer to "fast Fairy-types, or "Flying-types"? Specification needed) on switchins entry, forcing progress over time. Being able to knock off remove the items on checks to Raging Bolt checks like Leftovers from Ting-Lu and Assault Vest from Melmetal allow Raging Bolt to break through swiitchins switch-ins with it's STABs its STAB moves aided with by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk being able Tusk's ablilty to spin off hazards for them (RC) and can continue to check the given threats threats to Great Tusk (clarity). Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off removing Stealth rocks Rock and checking Pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, (AC) and Corviknight. Mega Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for (dex info) , (AC) granting Great Tusk in Rain matchups. Great Tusk gets s 1.3x a Defense boost under sun due to Protosynthesis, being able which allows it to hard better wall whatever it checks physical attackers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
user link here
 
add remove comment
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as OHKOing an OHKO on offensive Gholdengo and 2HKOing a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible; runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be ran run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s, some examples of them being uninvested Landorus-T, bulky Gholdengo, and Moltres like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the aforementioned threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be ran on Great Tusk to punish many physical attackers that either attack recklessly into it it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types (ah) like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure most of the aforementioned Pokemon on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allow allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ablilty to spin off away hazards for them and can continue to check threats to Great Tusk. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up the sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
added credits for both dan & myself, GP Team done

gpstampsmall.gif
 
add remove comment
[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as OHKOing an OHKO on offensive Gholdengo and 2HKOing a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible; runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be ran run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s, some examples of them being uninvested Landorus-T, bulky Gholdengo, and Moltres like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the aforementioned threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be ran on Great Tusk to punish many physical attackers that either attack recklessly into it it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types (ah) like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure most of the aforementioned Pokemon on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allow allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ablilty to spin off away hazards for them and can continue to check threats to Great Tusk. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up the sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
added credits for both dan & myself, GP Team done

View attachment 702800
AMGP
Add Remove Comment

[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press

[SET COMMENTS]

Defensive Great Tusk acts as an important glue on teams due to it's its incredible role compression in by acting as a defensive wall, setting entry hazards, (AC) and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as AoA all-out attacker Zamazenta, Kingambit, Mega Lopunny, (AC) and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, (AC) but Headlong Rush can also be ran run for getting better damage rolls, (AC) such as OHKOing offensive Gholdengo and 2HKOing Kartana, at the cost of lowering your its defenses. Moreover, Headlong Rush doesn't get isn't weakened by Grassy Terrain (RC) set up by the likes of Tapu Bulu and Rillaboom (dex info). Ice Spinner is ran used mainly to mainly threaten Landorus-Therian Landorus-T, Gliscor, (AC) and Dragonite (RC) while also hitting Zapdos and opposing Great Tusks Tusk super effectively. Great Tusk can freely spin remove hazards, (AC) of the field since most of the spinblockers like Dragapult and Gholdengo are threatened by moves such as Knock Off (RC) Ice Spinner for the prior and Earthquake, respectively, and STAB Earthquakes for the latter Knock Off. The last slot on this set is flexible (RC); (ASC) where runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most of the hazard clearers hazard removal options such as Landorus-T and opposing Great Tusks Tusk with the aforementioned moves Ice Spinner. Knock Off can also be ran run to remove key items, (AC) like Heavy-Duty-Boots Heavy-Duty Boots from the like likes of Zapdos, Tornadus-T, (AC) and Moltres (RC) as well as Leftovers from Landorus-T and opposing Great Tusks Tusk, with an the added benefit of being able to hit Air Balloon Gholdengo and Dragapult supper super effectively. Body Press can also be ran is an option (vary sentence intro) in the final slot to surprise Ferrothorn, Ting-Lu, (AC) and a Terapagos that has it's had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s, some prominent examples of them being non speed invested Landorus-Therian uninvested Landorus-T, bulky Gholdengo, (AC) and Moltres. Heavy-Duty-Boots Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers provides a good amount of recovery every turn, helping (dex info) helps in checking the aforementioned threats and increasing increases Great Tusk's longevity. Rocky Helmet is another item which that can be ran run on Great Tusk to cripple punish many physical attackers which that either attack recklessly into it or try to gain momentum like Landorus-Therian Landorus-T, Zamazenta, (AC) and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value it's its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, (AC) which help helps with its lack of longevity by wishpassing, with an added benefit of Wish passing; additionally, (AC) Alomomola being is able to switch into common water types Water-types like Hisuian-Samurott Hisuian Samurott and Urshifu Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos to that can reliably switch in on against common flying types Flying-types such as Zapdos, Tornadus-Therian Tornadus-T, (AC) and Mega Charizard Y (RC) and Water types like Ogerpon-Wellspring (RC) Ogerpon-W while also offensively threatening them offensively. Steel type Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast fairy type Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure most of these Pokemon (what "these Pokemon" is referring to is unclear. Is this meant to refer to "fast Fairy-types, or "Flying-types"? Specification needed) on switchins entry, forcing progress over time. Being able to knock off remove the items on checks to Raging Bolt checks like Leftovers from Ting-Lu and Assault Vest from Melmetal allow Raging Bolt to break through swiitchins switch-ins with it's STABs its STAB moves aided with by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk being able Tusk's ablilty to spin off hazards for them (RC) and can continue to check the given threats threats to Great Tusk (clarity). Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk spinning off removing Stealth rocks Rock and checking Pokemon such as Kingambit and Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, (AC) and Corviknight. Mega Charizard Y also sets up the sun which weakens water moves, and also helps in controlling weather for (dex info) , (AC) granting Great Tusk in Rain matchups. Great Tusk gets s 1.3x a Defense boost under sun due to Protosynthesis, being able which allows it to hard better wall whatever it checks physical attackers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
user link here
Implemented!
Ready for uploading :blobthumbsup:
 
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