[SET]
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press
[SET COMMENTS]
Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as an OHKO on offensive Gholdengo and a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible ; runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be run on Great Tusk to punish many physical attackers that either attack it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.
Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure many switch-ins on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ablilty to spin away hazards for them and can continue to check threats to Great Tusk . Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
Defensive (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake / Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Body Press
[SET COMMENTS]
Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as an OHKO on offensive Gholdengo and a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible ; runnning Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be run on Great Tusk to punish many physical attackers that either attack it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.
Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure many switch-ins on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ablilty to spin away hazards for them and can continue to check threats to Great Tusk . Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
Last edited: