National Dex Defensive Kommo-O [QC 2/2] [GP 1/1]

slopcat

sicario
is a Pre-Contributor
[SET]
Defensive (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 32 Def / 176 SpD / 52 Spe
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Its Dragon typing combined with Bulletproof allows it to withstand hits from powerful attackers such as Mega Charizard Y, Ogerpon-W, and Volcarona, making it a solid check to all of them, as well as Gholdengo variants lacking Make It Rain. Body Press enables Kommo-o to threaten immediate damage on its targets such as Ogerpon-W and Serperior, as well as mauling Steel-types such as Ferrothorn and Heatran. Toxic lets Kommo-o threaten common Body Press answers, notably Moltres, Tapu Lele, Zapdos, and Landorus-T. Stealth Rock allows Kommo-o to make long-term progress and enables the breakdown of many common offensive pieces, especially the 4x Rock-weak Mega Charizard Y and Buginium Z Volcarona. Protect lets Kommo-o recover HP for free with Leftovers, force foes to take an additional turn of poison damage, and scout threatening moves from Choice-locked Pokemon such as Choice Scarf Tapu Lele and Choice Specs Iron Valiant. Earthquake enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny's Close Combat twice from full HP after Stealth Rock damage. 52 Speed EVs allow Kommo-o to outspeed uninvested Landorus-T, and 176 Special Defense EVs allow it to survive a Luster Purge from Mega Latios at full HP.

Kommo-o fits best on bulky offense and balance teams that can give it the specific support it needs to thrive. It can stave off offensive Pokemon such as Mega Charizard Y and Ogerpon-W, but it generally thuds against more defensive builds featuring Toxapex and Gliscor. Conversely, Kommo-o can be overwhelmed defensively by the threats it checks due to its lack of reliable recovery, so it requires a strong backbone and partners that it can rely on to cover its most glaring weaknesses, notably Fairy-types such as Iron Valiant and Hatterene. For this reason, Galarian Slowking and Gholdengo are excellent partners. Offensively, the ability to break past defensive pieces with Future Sight and Nasty Plot,respectively, gives teams a way to threaten the Toxic-immune Toxapex and Pecharunt, and Kommo-o can in turn serve to step in versus the Dark-types that force out both its teammates such as Kingambit and Hisuian Samurott. Galarian Slowking and Gholdengo also patch up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele and Mega Latios. In a similar vein, Clefable helps against Dragon-types, serving to deny Garchomp and Dragonite the ability to obliterate Kommo-o with their powerful Z-Moves. Clefable can use Thunder Wave to make the Speed tiers of threatening sweepers like Ogerpon-W and Kartana more manageable for Kommo-o, and it can use Knock Off to remove the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. In turn, Kommo-o can deny the otherwise troublesome Ogerpon-W and Mega Charizard Y the opportunity to break through Clefable's otherwise robust defensive profile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slopcat.661238/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
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[SET]
Defensive Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 32 Def / 168 SpD / 56 Spe
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect unless ive missed a convo somewhere this is still a slash
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Able to leverage its Dragon typing to resist many of the strongest attacks in the tier including Ogerpon-Wellspring's Ivy Cudgel and Volcarona's Flamethrower, Kommo-o can serve as a stalwart check to many of the tier's greatest offensive menaces. Kommo-o's Bulletproof offers shockingly what is shocking about it... significant immunities to many common threats moves its not immune to the mon itself, just the move that would otherwise chunk through it, with moves like Mega Charizard Y's Weather Ball, Gholdengo's Shadow Ball, and various Focus Blasts all being absorbed. Body Press enables Kommo-o to significantly threaten immediate damage on its targets, and isn't hampered by Intimidate from Landorus-T. Toxic enables Kommo-o to in turn threaten those common Body Press answers, notably Moltres, Tapu Lele, Zamazenta, and the aforementioned Landorus-T. Stealth Rock allows Kommo-o to make long-term progress, and allows for the breakdown of many common offensive pieces, especially so the quadruple-weak Mega Charizard Y and Z Crystal variants of Volcarona. should mention what protect does for kommoo here, rack up toxic damage + scout Earthquke enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny why is this hyperlinked's Close Combat twice from full HP after Stealth Rock.

When considering Kommo-o's place on a team, making the best use of its strong typing and powerful tools generally fits best on bulky offenses, although it does require significant support. Kommo-o can serve to stave off the most offensive Pokemon, but it generally thuds into more defensive builds featuring Toxapex and Gliscor. In the opposite sense, Kommo-o can be overwhelmed defensively, so it can require a strong backbone and partners that it can rely on to cover its most glarying weaknesses, notably Fairy-types. For this reason, Galarian Slowking is an excellent partner. Offensively, the ability to break past sturdy checks with Future Sight and Ice Beam allows Kommo-o more breathing room to step in versus the omnipresent Knock Off and Earthquake that Galarian Slowking has to fear. Galarian Slowking also patches up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele. In a similar vein, Clefable can serve to deny the ever-threatening Roaring Moon and Dragonite the ability to obliterate Kommo-o with their powerful Outrage or Z-moves. Clefable can also use Thunder Wave and Knock Off to make the Speed tiers of threatening sweepers more manageable for Kommo-o, and removing the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. what else appreciates komoo answering things like yard and waterpon, also id give more than 1 example of things that break pex + glisc even if it means restructuring a little. Mayb also mention steel types like ghold n stuff to patch up fairy weakness.
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nice work, 1/2
 
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wanna see again
[SET]
Defensive Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 32 Def / 168 SpD / 56 Spe 248 HP / 32 Def / 176 SpD / 52 Spe check ev part
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Able to leverage its Dragon typing to resist many of the strongest attacks in the tier including Ogerpon-Wellspring's Ivy Cudgel and Volcarona's Flamethrower, Kommo-o can serve as a stalwart check to many of the tier's greatest offensive menaces. Kommo-o's Bulletproof offers significant immunities to many common moves that would otherwise chunk through it, with moves like Mega Charizard Y's Weather Ball, Gholdengo's Shadow Ball, and various Focus Blasts all being absorbed. Its Dragon-typing combined with Bulletproof allows Kommo-o to withstand powerful attackers such as Mega Charizard Y, Ogerpon-W, and Volcarona, making it a solid check to all of them, as well as Gholdengo variants lacking Make it Rain. latter was full of filler and ngl glazing too, its not that great of a wall cuz it relies a lot on toxic and has no recovery Body Press enables Kommo-o to significantly threaten immediate damage on its targets such as Ogerpon-W and Serperior, and isn't hampered by Intimidate from Landorus-Tcould mention it threatening steel-types like ferro and heatran which it also kinda checks. Toxic enables Kommo-o to in turn threaten those common Body Press answers, notably Moltres, Tapu Lele, Zamazenta Zapdos mid switch in ngl, and the aforementioned Landorus-T. Stealth Rock allows Kommo-o to make long-term progress, and allows for the breakdown of many common offensive pieces, especially so the quadruple-weak Mega Charizard Y and Z Crystal variants of Buginium Z Volcarona. Protect allows for Kommo-o to both recover HP for free with Leftovers and force targets to take an addtional turn of Toxic damage, while being able to scout threatening moves from threats with varying sets such as? also mention it punishing choice locked mons like koko. Earthquake enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny's Close Combat twice from full HP after Stealth Rock mention it outspeeding uninvested landoT, could spdef letting it live mega latios's luster purge from full (yes it lives somehow wtf 252 SpA Latios-Mega Luster Purge vs. 248 HP / 176 SpD Kommo-o: 296-350 (83.8 - 99.1%) -- guaranteed 2HKO after Leftovers recovery).

When considering Kommo-o's place on a team making the best use of its strong typing and powerful tools generally fits best on bulky offenses and balances, although it does require significant support. Kommo-o fits best on bulky offense and balance teams that can give it the specific support it needs to thrive. original was full of yap ngl Kommo-o can serve to stave off the most offensive Pokemon such as Mega Charizard Y and Ogerpon-W, but it generally thuds into more defensive builds featuring Toxapex and Gliscor. In the opposite sense, Kommo-o can be overwhelmed defensively by the threats it checks due to its lack of reliable recovery, so it can require a strong backbone and partners that it can rely on to cover its most glaring weaknesses, notably Fairy-types such as Iron Valiant, and Hatterene. For this reason, Galarian Slowking and Gholdengo are excellent partners. Offensively, the ability to break past sturdy checks opposing defensive walls with Future Sight and Nasty plot allows Kommo-o more breathing room to step in versus the omnipresent Knock Off and Earthquake Dark-types such as Mega Tyranitar and Kingambit that both must fear. Galarian Slowking and Gholdengo also patch up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele and Mega Latios. In a similar vein, Clefable can serve to deny the ever-threatening Garchomp and Dragonite the ability to obliterate Kommo-o with their powerful Outrage or when do we ever click raw outrage realistically Z-moves. Clefable can also use Thunder Wave and Knock Off to make the Speed tiers of threatening sweepers such as? more manageable for Kommo-o, and removing the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. In turn, Kommo-o can serve to deny the otherwise troublesome Ogerpon-W and Mega Charizard Y the opportunity to break through Clefable's otherwise robust defensive profile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slopcat.661238/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
add remove comment
wanna see again
[SET]
Defensive Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 32 Def / 168 SpD / 56 Spe 248 HP / 32 Def / 176 SpD / 52 Spe check ev part
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Able to leverage its Dragon typing to resist many of the strongest attacks in the tier including Ogerpon-Wellspring's Ivy Cudgel and Volcarona's Flamethrower, Kommo-o can serve as a stalwart check to many of the tier's greatest offensive menaces. Kommo-o's Bulletproof offers significant immunities to many common moves that would otherwise chunk through it, with moves like Mega Charizard Y's Weather Ball, Gholdengo's Shadow Ball, and various Focus Blasts all being absorbed. Its Dragon-typing combined with Bulletproof allows Kommo-o to withstand powerful attackers such as Mega Charizard Y, Ogerpon-W, and Volcarona, making it a solid check to all of them, as well as Gholdengo variants lacking Make it Rain. latter was full of filler and ngl glazing too, its not that great of a wall cuz it relies a lot on toxic and has no recovery Body Press enables Kommo-o to significantly threaten immediate damage on its targets such as Ogerpon-W and Serperior, and isn't hampered by Intimidate from Landorus-Tcould mention it threatening steel-types like ferro and heatran which it also kinda checks. Toxic enables Kommo-o to in turn threaten those common Body Press answers, notably Moltres, Tapu Lele, Zamazenta Zapdos mid switch in ngl, and the aforementioned Landorus-T. Stealth Rock allows Kommo-o to make long-term progress, and allows for the breakdown of many common offensive pieces, especially so the quadruple-weak Mega Charizard Y and Z Crystal variants of Buginium Z Volcarona. Protect allows for Kommo-o to both recover HP for free with Leftovers and force targets to take an addtional turn of Toxic damage, while being able to scout threatening moves from threats with varying sets such as? also mention it punishing choice locked mons like koko. Earthquake enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny's Close Combat twice from full HP after Stealth Rock mention it outspeeding uninvested landoT, could spdef letting it live mega latios's luster purge from full (yes it lives somehow wtf 252 SpA Latios-Mega Luster Purge vs. 248 HP / 176 SpD Kommo-o: 296-350 (83.8 - 99.1%) -- guaranteed 2HKO after Leftovers recovery).

When considering Kommo-o's place on a team making the best use of its strong typing and powerful tools generally fits best on bulky offenses and balances, although it does require significant support. Kommo-o fits best on bulky offense and balance teams that can give it the specific support it needs to thrive. original was full of yap ngl Kommo-o can serve to stave off the most offensive Pokemon such as Mega Charizard Y and Ogerpon-W, but it generally thuds into more defensive builds featuring Toxapex and Gliscor. In the opposite sense, Kommo-o can be overwhelmed defensively by the threats it checks due to its lack of reliable recovery, so it can require a strong backbone and partners that it can rely on to cover its most glaring weaknesses, notably Fairy-types such as Iron Valiant, and Hatterene. For this reason, Galarian Slowking and Gholdengo are excellent partners. Offensively, the ability to break past sturdy checks opposing defensive walls with Future Sight and Nasty plot allows Kommo-o more breathing room to step in versus the omnipresent Knock Off and Earthquake Dark-types such as Mega Tyranitar and Kingambit that both must fear. Galarian Slowking and Gholdengo also patch up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele and Mega Latios. In a similar vein, Clefable can serve to deny the ever-threatening Garchomp and Dragonite the ability to obliterate Kommo-o with their powerful Outrage or when do we ever click raw outrage realistically Z-moves. Clefable can also use Thunder Wave and Knock Off to make the Speed tiers of threatening sweepers such as? more manageable for Kommo-o, and removing the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. In turn, Kommo-o can serve to deny the otherwise troublesome Ogerpon-W and Mega Charizard Y the opportunity to break through Clefable's otherwise robust defensive profile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slopcat.661238/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
implemented v true comments
 
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qc 2/2
[SET]
Defensive Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 32 Def / 176 SpD / 52 Spe
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Its Dragon-typing combined with Bulletproof allows Kommo-o to withstand powerful attackers such as Mega Charizard Y, Ogerpon-W, and Volcarona, making it a solid check to all of them, as well as Gholdengo variants lacking Make it Rain. Body Press enables Kommo-o to threaten immediate damage on its targets such as Ogerpon-W and Serperior, as well as mauling Steel-types such as Ferrothorn and Heatran. Toxic enables Kommo-o to threaten those common Body Press answers, notably Moltres, Tapu Lele, Zapdos, and the aforementioned Landorus-T. Stealth Rock allows Kommo-o to make long-term progress, and allows for the breakdown of many common offensive pieces, especially so the quadruple-weak Mega Charizard Y and Buginium Z Volcarona. Protect allows for Kommo-o to both recover HP for free with Leftovers and force targets to take an addtional turn of Toxic damage, while being able to scout threatening moves from Choice-locked answers Pokemon such as Choice Scarf Tapu Lele or Choice Specs Iron Valiant. Earthquake enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny's Close Combat twice from full HP after Stealth Rock. 52 Speed EVs allows Kommo-o to outspeed uninvested Landorus-T, and with the rest being dumped into 176 Special Defense allows allowing Kommo-o to survive a Luster Purge from Mega Latios at full HP.

Kommo-o fits best on bulky offense and balance teams that can give it the specific support it needs to thrive. Kommo-o can stave off offensive Pokemon such as Mega Charizard Y and Ogerpon-W, but it generally thuds into more defensive builds featuring Toxapex and Gliscor. In the opposite sense, Kommo-o can be overwhelmed defensively by the threats it checks due to its lack of reliable recovery, so it can require a strong backbone and partners that it can rely on to cover its most glaring weaknesses, notably Fairy-types such as Iron Valiant and Hatterene. For this reason, Galarian Slowking and Gholdengo are excellent partners. Offensively, the ability to break past opposing defensive pieces with Future Sight and Nasty plot boosted attacks respectively, (AC) saying nasty plot feels a bit odd imo allows Kommo-o more breathing room how? ig u could just say they break past toxic users that kommo gets punished by like pex to step in versus the Dark-types that both must fear, such as Kingambit and Hisuian Samurott. Galarian Slowking and Gholdengo also patch up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele and Mega Latios. In a similar vein, Clefable can serve helps against opposing Dragon-types, serving to deny Garchomp and Dragonite the ability to obliterate Kommo-o with their powerful Z-moves. Clefable can also use Thunder Wave to make the Speed tiers of threatening sweepers like Dragonite Ogerpon-W and Kartana why would u switch out of clef to kommo? also there arent a lot of setup mons that kommo can beat with twave alone ngl more manageable for Kommo-o, and removing the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. In turn, Kommo-o can serve to deny the otherwise troublesome Ogerpon-W and Mega Charizard Y the opportunity to break through Clefable's otherwise robust defensive profile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slopcat.661238/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
[SET]
add the colons for the pokemon name like I did below
Defensive (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 32 Def / 176 SpD / 52 Spe
Impish Nature
- Body Press
- Toxic
- Stealth Rock / Protect
- Earthquake

Kommo-o is a unique Stealth Rock setter and special wall. Its Dragon-typing Dragon typing combined with Bulletproof allows Kommo-o it to withstand hits from powerful attackers such as Mega Charizard Y, Ogerpon-W, and Volcarona, making it a solid check to all of them, as well as Gholdengo variants lacking Make It make it rain with capital I Rain. Body Press enables Kommo-o to threaten immediate damage on its targets such as Ogerpon-W and Serperior, as well as mauling Steel-types such as Ferrothorn and Heatran. Toxic enables lets Kommo-o to threaten those common Body Press answers, notably Moltres, Tapu Lele, Zapdos, and the aforementioned it is not aforementioned Landorus-T. Stealth Rock allows Kommo-o to make long-term progress (RC) and allows for enables the breakdown of many common offensive pieces, especially so the quadruple-weak 4x Rock-weak Mega Charizard Y and Buginium Z Volcarona. Protect allows for lets Kommo-o to both recover HP for free with Leftovers, (AC) and force targets foes to take an addtional additional turn of Toxic poison damage, while being able to and scout threatening moves from Choice-locked Pokemon such as Choice Scarf Tapu Lele or and Choice Specs Iron Valiant. Earthquake enables Kommo-o to not get stonewalled by Gholdengo, as well as threatening Galarian Slowking, Clodsire, and Tapu Koko. 32 Defense EVs with an Impish nature let Kommo-o take Mega Lopunny's Close Combat twice from full HP after Stealth Rock damage. 52 Speed EVs allows allow Kommo-o to outspeed uninvested Landorus-T, with the rest being dumped into and 176 Special Defense allowing Kommo-o EVs allow it to survive a Luster Purge from Mega Latios at full HP.

Kommo-o fits best on bulky offense and balance teams that can give it the specific support it needs to thrive. Kommo-o It can stave off offensive Pokemon such as Mega Charizard Y and Ogerpon-W, but it generally thuds into against more defensive builds featuring Toxapex and Gliscor. In the opposite sense Conversely, Kommo-o can be overwhelmed defensively by the threats it checks due to its lack of reliable recovery, so it can require requires a strong backbone and partners that it can rely on to cover its most glaring weaknesses, notably Fairy-types such as Iron Valiant and Hatterene. For this reason, Galarian Slowking and Gholdengo are excellent partners. Offensively, the ability to break past opposing defensive pieces with Future Sight and Nasty Plot, (AC) respectively, (AC) gives teams with Kommo-o a way to threaten the Toxic-immune Toxapex and Pecharunt, and Kommo-o can in turn serve to step in versus the Dark-types that force out both its teammates such as Kingambit and Hisuian Samurott. Galarian Slowking and Gholdengo also patch up the weakness to Psychic- and Fairy-type Pokemon, most notably Tapu Lele and Mega Latios. In a similar vein, Clefable helps against opposing Dragon-types, serving to deny Garchomp and Dragonite the ability to obliterate Kommo-o with their powerful Z-Moves capital M. Clefable can also use Thunder Wave to make the Speed tiers of threatening sweepers like Ogerpon-W and Kartana more manageable for Kommo-o, and it can use Knock Off to remove the Heavy-Duty Boots that ignore Kommo-o's Stealth Rock. In turn, Kommo-o can serve to deny the otherwise troublesome Ogerpon-W and Mega Charizard Y the opportunity to break through Clefable's otherwise robust defensive profile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slopcat.661238/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
so sorry for the delay! here's my check
GP Team done 1/1
adorluigi_gp-gif.710881
 
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