OU Defensive Pivot Galarian Slowking

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mcribs

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[SET]
Name: Defensive Pivot
Move 1: Chilly Reception
Move 2: Sludge Bomb
Move 3: Future Sight / Psychic Noise / Psyshock
Move 4: Thunder Wave / Toxic / Flamethrower / Ice Beam
Item: Heavy-Duty Boots
Tera Type: Water / Grass / Fairy
Ability: Regenerator
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe

[SET COMMENTS]
Galarian Slowking utilizes its great Special Defense, Regenerator, and excellent defensive typing as a valuable slow defensive pivot. Future Sight is used for its ability to apply immense delayed pressure onto targets like Pecharunt, Dondozo, and Clefable, which its teammates can take advantage of. However, Psychic Noise's immediate damage and ability to bypass Substitute can be used useful against Great Tusk, Zamazenta, and Substitute Iron Moth, and it also denies recovery from Gliscor. Psyshock is also a notable option, as it can help teams that are weak to Iron Moth while simultaneously pressuring opposing Galarian Slowking. Galarian Slowking's final moveslot can be used to patch up any noticeable difficulties against certain foes. Thunder Wave cripples Pokemon such as Kingambit, Dragapult, Darkrai, and Iron Crown, letting teammates take advantage of their lowered Speed. Toxic lets it put targets such as Raging Bolt, Ting-Lu, Alomomola, and Zamazenta on a timer. Flamethrower hits Steel-types such as Gholdengo and Kingambit, while Ice Beam targets Flying- and Ground-types such as Dragonite, Gliscor, and Landorus-T. Heavy-Duty Boots is preferred to maximize Regenerator healing and help it stay healthy in longer games. However, Shuca Berry is also an option alongside Ice Beam to check Great Tusk, Landorus-T, and Gliscor. Other items such as Colbur Berry and Black Sludge can be used; the former makes it a better check to Knock Off users such as Iron Valiant, while the combination of Trick + Black Sludge can cripple walls such as Blissey, Ting-Lu, and Tinkaton. Slack Off can grant Galarian Slowking additional longevity, let it take advantage of passive foes like Alomomola and Dondozo, and allow it to heal after forcing a switch. Tera Water is used to give it a better matchup against Cinderace, Iron Moth, and Walking Wake, while Tera Grass helps it against Great Tusk, Ogerpon-W, and Raging Bolt. Tera Fairy offers Galarian Slowking an improved matchup against Dragapult and Darkrai without gaining a weakness to Kyurem's Freeze-Dry. 8 Defense EVs let it survive Jolly Hisuian Samurott's Ceaseless Edge. A physically defensive EV spread of 252 HP / 252 Def / 4 SpD with 0 Speed IVs and a Relaxed nature can also be used to let it operate as a better Zamazenta check that can stomach hits such as Great Tusk's Headlong Rush and two Ivy Cudgels from Ogerpon-W.

Galarian Slowking can be found on a multitude of teams, ranging from bulkier balance to bulky offense , thanks to its ability to safely pivot in teammates while also providing excellent longevity and utility. Due to its pivoting capabilities, strong offensive wallbreakers are recommended alongside it to apply heavy pressure. As a result, Zamazenta is a great teammate, as Galarian Slowking can use Future Sight to help it threaten Pecharunt, Clefable, and Dondozo, while in return, Galarian Slowking appreciates it getting rid of Dark-types like Kingambit and Darkrai. Furthermore, the two form an excellent defensive backbone, as Zamazenta can check physical attackers like Great Tusk, Hisuian Samurott, and Weavile, while Galarian Slowking handles Fairy-types like Iron Valiant and Enamorus. Dark-types such as Kingambit, Weavile, and Darkrai benefit from Galarian Slowking's ability to check Fighting- and Fairy-types like Zamazenta and Primarina, while it appreciates the removal of Ghost-types such as Gholdengo and Dragapult. Galarian Slowking appreciates a teammate like Gliscor or Corviknight that can reliably switch into Knock Off, as it can struggle to switch in multiple times with entry hazards up without its Heavy-Duty Boots. Gliscor appreciates Galarian Slowking pivoting into Kyurem and Primarina, and Corviknight appreciates Galarian Slowking's ability to pivot into Iron Moth and Raging Bolt. In addition, both are able to switch into Ground-types like Great Tusk and Landorus-T that Galarian Slowking is threatened by. Fire-types such as Cinderace and Moltres are useful for dealing with Steel-types like Tinkaton and Gholdengo while also spreading burns onto physical attackers like Dragonite and Weavile, giving Galarian Slowking better entry points. Choice Specs Kyurem is a very notable teammate, as Chilly Reception not only grants Kyurem a Defense boost and a safe way to switch in but also gives it the option to use a strong Blizzard. Kyurem also likes Galarian Slowking handling Fairy-types such as Iron Valiant, Enamorus, and Primarina. Teammates like Ogerpon-W and Iron Valiant value Galarian Slowking switching into special attackers such as Iron Moth and Kyurem, as well as appreciating its ability to safely switch them in with Chilly Reception, opening up opportunities to repeatedly pressure foes. Additionally, physical attackers like the aforementioned Ogerpon-W and Dragonite benefit from Galarian Slowking's ability to pivot in on Pecharunt's Malignant Chain and pivot out after Pecharunt has pivoted makes it clearer, letting Galarian Slowking respond accordingly. If it is not running Heavy-Duty Boots, hazard removers such as Great Tusk and Iron Treads are appreciated, allowing Galarian Slowking to maximize Regenerator healing. Additionally, both appreciate Galarian Slowking checking special attackers like Primarina, Iron Moth, and Enamorus.

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QC 1/2
after implemented, ty! I made a couple of comments after each paragraph.

[SET]
Name:Defensive Pivot
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe
Tera Type: Water / Grass / Fairy
Sassy Nature
- Chilly Reception
- Sludge Bomb
- Future Sight / Psychic Noise
- Thunder Wave / Toxic / Flamethrower / Ice Beam

Galarian Slowking utilizes its great Special Defense, Regenerator, and a excellent defensive typing as a valuable slow defensive pivot. Future Sight is used for the ability to bring immense pressure with its delayed damage onto targets like Dondozo and Clefable, which is useful for its teammates to combo or exploit with. (I feel like this could be changed to more specifically mention physical walls but its okay as is) However, Psychic Noise's immediate damage, ability to block recovery, and being able to bypass substitutes can be used against Gliscor or Substitute Zamazenta and Iron Moth. Galarian Slowking's final slot can be used to patch up any noticable difficulties vs certain opponents. Thunder Wave cripples opponents expecting a free switch-in (I am not sure this is the right expression but its okay. i would add Kingambit and Darkrai here) such as Iron Crown or Dragapult, letting teammates take advantage of the lowered speed. Toxic lets it cripple Thunder Wave immune Pokemon such as (This makes it sound like Thunder Wave would be better if they werent immune to it, I would just remove it and say instead that you put them in a timer. Zamazenta is a big one here as well) Raging Bolt and Zapdos, as well as Ting Lu and Great Tusk, while also being much more detrimental to bulky opponents in longer games such as Alomomola, Primarina, and Zamazenta. Flamethrower lets it hit Steel-types such as Gholdengo and Kingambit, while Ice Beam is used to hurt Flying-types and Ground-types such as Dragonite, Gliscor, and Landorus-T. Heavy-Duty Boots are preferred, as this can maximize the amount of healing gained from Regenerator, and generally be able to last through a longer game. However, Shuca Berry is also an option alongside Ice Beam to check Great Tusk, Landorus-T, and Gliscor. Additional items such as Colbur Berry and Black Sludge can be used, the former letting it be a better check to Knock Off users such as Iron Valiant, while the combination of Trick and Black Sludge can cripple walls such as Blissey, Ting-Lu, and Tinkaton. A Slack Off mention could also be added here Tera Water is used to neutralize its weakness to Dark-types and Ground-types while giving it a Fire-type and Water-type resistance, which brings a better matchup against Cinderace, Iron Moth, and Walking Wake, and Primarina. (With Tera Grass now you are neutral to Moonblast) Tera Grass is used to give a similar defensive profile to Tera Water, trading a new Fire-type weakness for a Ground-type resistance to help vs Great Tusk, Landorus-T, and Gliscor, while doing better against Raging Bolt and Ogerpon-W. (Mention that you resist Ivy Cudgel, Power Whip, and Thunderbolt) Tera Fairy offers a Dark-type resistance and Dragon-type Immunity, offering a better matchup against Dragapult and Darkrai. (Another benefit of Fairy is that you are neutral to Kyurem's hits unlike Tera Water and Grass being weak to Freeze Dry) 8 Defense EVs are to survive Jolly Samurott-H's Ceaseless Edge. A physically defensive spread with 252 HP / 252 Def / 4 SpD with 0 Speed IVs and a Relaxed nature can also be used to operate as a better Zamazenta check, while also being able to stomach hits such as Great Tusk's Headlong Rush, and 2 of Ogerpon-W Ivy Cudgels.

Either on the Shuca + Great Tusk or Psychic Noise sections I would include Psychic Noise's ability to threaten Great Tusk right away

Galarian Slowking can be found on a multitude of teams, ranging from bulkier balance teams to bulky offense teams with its ability to safely pivot in teammates while also providing excellent longevity and utility. Due to its pivoting capabilities, strong offensive wallbreakers are recommended alongside it to pressure the opponent immensely. As a result, Zamazenta is a great teammate, as Galarian Slowking can use Future Sight to combo alongside Zamazenta for Clefable and Dondozo, while Galarian Slowking appreciates Zamazenta getting rid of Dark-types like Kingambit and Darkrai. Furthermore, both pair to make an excellent defensive backbone, as Zamazenta can check physical attackers like Great Tusk, Samurott-H, and Weavile, while Galarian Slowking handles Fairy-types like Iron Valiant and Enamorus. Galarian Slowking appreciates a teammate like Gliscor and Corviknight that can reliably switch in to Knock Off, as it can struggle to switch in multiple times with hazards without its Heavy-Duty Boots. Dark-types such as Kingambit, Weavile, and Darkrai enjoy Galarian Slowking's ability to check Fighting-types and Fairy-types like Zamazenta and Primarina, while Galarian Slowking appreciates the removal of Ghost-types such as Gholdengo and Dragapult. (It makes more sense to me to have this part before the Knock Off one, as they are also physical breakers that appreciate Future Sight like Zamazenta) Fire-types such as Cinderace and Moltres are useful for dealing with Steel-types like Tinkaton and Gholdengo, while also spreading burns onto physical attackers, giving it better entry points. Ground-immune teammates like Landorus-T can also help mitigate issues vs Steel-types while also giving Galarian Slowking a safety net against Great Tusk or Gliscor.

- Include a Kyurem mention, particularly Specs, one of its most common teammates that appreciates Slowking bringing it safely, and snow to boost its Defense and Blizzard's accuracy.
- Include teammates that appreciate Slowking-Galar taking on Iron Moth. Here you could have Iron Valiant, and Ogerpon-W.
- An interaction I think is missing is Galarian Slowking's ability to come in on Pecharunt and pivot out after it. I do understand it is a bit hard to convey, but it you can manage that would be great!



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[SET]
Name: Defensive Pivot
Move 1: Chilly Reception
Move 2: Sludge Bomb
Move 3: Future Sight / Psychic Noise / Psyshock (Mention a sentence about Psyshock for teams heavily weak to Iron Moth and help pressure opposing Gkings)
Move 4: Thunder Wave / Toxic / Flamethrower / Ice Beam
Item: Heavy-Duty Boots
Tera Type: Water / Grass / Fairy
Ability: Regenerator
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe

Galarian Slowking utilizes its great Special Defense, Regenerator, and a excellent defensive typing as a valuable slow defensive pivot. Future Sight is used for the ability to bring immense pressure with its delayed damage onto targets like Pecharunt, Dondozo and Clefable (one of the more common physical walls that gets especially owned by fs), which is useful for its teammates to combo or exploit with. However, Psychic Noise's immediate damage, ability to block recovery, and being able to bypass substitutes can be used against Gliscor or Substitute Zamazenta and Iron Moth, while immediately threatening Great Tusk (I would reorder to this mention immediately threaten first so like Great Tusk, Zamazenta, and Moth and then deny recovery from Gliscor later since its part of the reason you are using this over sight). Galarian Slowking's final slot can be used to patch up any noticable difficulties vs certain opponents. Thunder Wave cripples opponents such as Iron Crown, Dragapult, Darkrai, and Kingambit (switch gambit with crown a parad gambit is insanely valuable for any team and will be coming in just as frequent if you arent flame gking), letting teammates take advantage of the lowered speed. Toxic lets it put targets on a timer such as Alomomola, Ting lu, Raging Bolt, and Zamazenta (switch bolt spot with mola, since putting bolt on a timer is a huge signficance when using Toxic, also fix Lu's name). Flamethrower hit Steel-types such as Gholdengo and Kingambit, while Ice Beam is used to hurt Flying-types and Ground-types such as Dragonite, Gliscor, and Landorus-T. Heavy-Duty Boots are preferred, as this can maximize the amount of healing gained from Regenerator, and generally be able to last through a longer game. However, Shuca Berry is also an option alongside Ice Beam to check Great Tusk, Landorus-T, and Gliscor. Additional items such as Colbur Berry and Black Sludge can be used, the former letting it be a better check to Knock Off users such as Iron Valiant, while the combination of Trick and Black Sludge can cripple walls such as Blissey, Ting lu (same minor error here), and Tinkaton. Slack Off can also be utilized for additional longevity and take advantage of passive opponents like Alomomola and Dondozo (feel like you can also mention that you can recover more when forcing a mon to switch out, especially when gking is chipped and regen wont be enough to keep it healthy). Tera Water is used to neutralize its weakness to Dark-types and Ground-types while giving it a Fire-type and Water-type resistance, which brings a better matchup against Cinderace, Iron Moth, and Walking Wake. Tera Grass is used to give a similar defensive profile to Tera Water, trading a new Fire-type weakness for a Ground-type resistance to help vs Great Tusk, Landorus-T, and Gliscor, while allowing it to repeatedly switch into Wellspring's Ivy Cudgel and Power Whip, as well as Raging Bolt's Thunderbolt. Tera Fairy offers a Dark-type resistance and Dragon-type Immunity, offering a better matchup against Dragapult and Darkrai, with the additional benefit of not gaining a Freeze Dry weakness to Kyurem. 8 Defense EVs are to survive Jolly Samurott-H's Ceaseless Edge. A physically defensive spread with 252 HP / 252 Def / 4 SpD with 0 Speed IVs and a Relaxed nature can also be used to operate as a better Zamazenta check, while also being able to stomach hits such as Great Tusk's Headlong Rush, and 2 Ivy Cudgel's from Ogerpon-W. (could cut a lot of fluff, in the tera section and focus more on pokemon and interactions change, instead of type weakness and strength, like "Tera Water bring better match up against ....)

Galarian Slowking can be found on a multitude of teams, ranging from bulkier balance teams to bulky offense teams with its ability to safely pivot in teammates while also providing excellent longevity and utility. Due to its pivoting capabilities, strong offensive wallbreakers are recommended alongside it to pressure the opponent immensely. As a result, Zamazenta is a great teammate, as Galarian Slowking can use Future Sight to combo alongside Zamazenta for Clefable and Dondozo (pecharunt should be included and mentioned first especially since its one of if not the best zama answer rn), while Galarian Slowking appreciates Zamazenta getting rid of Dark-types like Kingambit and Darkrai. Furthermore, both pair to make an excellent defensive backbone, as Zamazenta can check physical attackers like Great Tusk, Samurott-H, and Weavile, while Galarian Slowking handles Fairy-types like Iron Valiant and Enamorus. Dark-types such as Kingambit, Weavile, and Darkrai enjoy Galarian Slowking's ability to check Fighting-types and Fairy-types like Zamazenta and Primarina, while Galarian Slowking appreciates the removal of Ghost-types such as Gholdengo and Dragapult. Galarian Slowking appreciates a teammate like Gliscor and Corviknight that can reliably switch in to Knock Off, as it can struggle to switch in multiple times with hazards without its Heavy-Duty Boots. (would elaborate more off this defensive core as these mons cover each weakness and benefit from one another, especially since they can function as knock absorbers) Fire-types such as Cinderace and Moltres are useful for dealing with Steel-types like Tinkaton and Gholdengo, while also spreading burns onto physical attackers (a few examples would be nice), giving it better entry points. Ground-immune teammates like Landorus-T can also help mitigate issues vs Steel-types while also giving Galarian Slowking a safety net against Great Tusk or Gliscor. (you can honestly phrase this into the mentions of Corv and Gliscor, since they both help against the same mons you list) Choice Specs Kyurem is a very notable teammate, as Chilly Reception not only grants Kyurem a defense boost and a safe way to switch in, but also gives the option to use a strong Blizzard. (mention how Gking can handle fairies for Kyurem) Teammates like Ogerpon-W and Iron Valiant appreciate Galarian Slowking removing special attackers (I feel like this needs to be better rephrased, one hand you mention "special attackers" but this focuses only on Iron Moth, and it should just be phrased as switching into, since stating removing special attackers implies Gking will remove it, while albeit true, majority of the time you are sponging hits and forcing them out.) such as Iron Moth while appreciating being able to safely switch in, opening up opportunities to repeatedly bash opponents. Additionally, physical attackers like the aforementioned Ogerpon-W highly like Galarian Slowking being able to switch into Pecharunt's Malignant Chain, and be able to force it out with either Psychic Noise or Future Sight, giving Galarian Slowking an opportunity to pivot back out to let teammates slowly wear Pecharunt down. (this sentence needs a bit of work, like mentioning a few other physical attackers, though the main thing is ur pivoting out after it letting you respond accordingly when you force it out, instead of teammates are going to wear down Pecharunt exactly.) If not running Heavy-Duty Boots, hazard removers such as Great Tusk or Iron Treads are appreciated, offering Galarian Slowking to maintain maximize Regenerator, with Great Tusk appreciating Galarian Slowking checking Fairy-types like Primarina, Enamorus, and Iron Valiant, while Iron Treads enjoys Galarian Slowking handling Iron Moth. (honestly you can compress all mons listed into one since both all mons listed to be covered by gking)

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would like to briefly skim through this again before marking it 2/2
 
this is an amcheck, so it doesn't count towards the needed GP check

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[SET]
Name: Defensive Pivot
Move 1: Chilly Reception
Move 2: Sludge Bomb
Move 3: Future Sight / Psychic Noise / Psyshock
Move 4: Thunder Wave / Toxic / Flamethrower / Ice Beam
Item: Heavy-Duty Boots
Tera Type: Water / Grass / Fairy
Ability: Regenerator
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe

Galarian Slowking utilizes its great Special Defense, Regenerator, and a excellent defensive typing as a valuable slow defensive pivot. Future Sight is used for the its ability to bring apply immense pressure with its delayed damage pressure onto targets like Pecharunt, Dondozo, and Clefable, which is useful for its teammates to combo or exploit with can take advantage of. However, Psychic Noise's immediate damage and ability to bypass substitutes Substitute can be used useful against Great Tusk, Zamazenta, and Substitute Iron Moth (RC) while also denying recovery from Gliscor. Psyshock is also a notable option, as it can be used for teams help teams that are weak to Iron Moth (RC) while simultaneously pressuring opposing Galarian Slowking. Galarian Slowking's final slot moveslot can be used to patch up any noticable noticeable difficulties vs against certain opponents foes. Thunder Wave cripples opponents foes such as Kingambit, Dragapult, Darkrai, and Iron Crown, letting teammates take advantage of the lowered speed. Toxic lets it put targets on a timer such as Raging Bolt, Ting Lu Ting-Lu, Alomomola, and Zamazenta on a timer. Flamethrower hit hits Steel-types such as Gholdengo and Kingambit, while Ice Beam is used to hurt Flying-types targets Flying- and Ground-types such as Dragonite, Gliscor, and Landorus-T. Heavy-Duty Boots are is preferred (RC) as this can to maximize the amount of Regenerator healing gained from Regenerator (RC) and generally be able to last through a help it stay healthy in longer game games. However, Shuca Berry is also an option alongside Ice Beam to check Great Tusk, Landorus-T, and Gliscor. Additional Other items such as Colbur Berry and Black Sludge can be used (RC). (AP) The former letting lets it be a better check to Knock Off users such as Iron Valiant, while the combination of Trick and + Black Sludge can cripple walls such as Blissey, Ting Lu Ting-Lu, and Tinkaton. Slack Off can also be utilized for grant additional longevity and take advantage of passive opponents foes like Alomomola and Dondozo (RC) while also not being completely reliant on Regenerator for recovery against forced switches. I'm unclear on what this last bit is saying, it isn't clear if the foe or galarian slowking is being forced to switch and if it wants to recover with slack off or regenerator in this situation. I'd assume it's saying you can use slack off to recover when galarian slowking forces the foe to switch, so maybe something like "...while also allowing it to heal after forcing a switch" Tera Water is used to give it a better match up matchup against Cinderace, Iron Moth, and Walking Wake, while Tera Grass is used for a better match up matchup against Great Tusk, Ogerpon-W, and Raging Bolt. Tera Fairy offers a an improved matchup against Dragapult and Darkrai (RC) with the additional benefit of not and avoids gaining a Freeze Dry weakness to Kyurem Kyurem's Freeze-Dry. 8 Defense EVs are to let it survive Jolly Samurott-H's Ceaseless Edge. A physically defensive spread with 252 HP / 252 Def / 4 SpD with 0 Speed IVs and a Relaxed nature can also be used to operate as a better Zamazenta check (RC) while also being able to stomach hits such as Great Tusk's Headlong Rush (RC) and 2 two Ivy Cudgel's Cudgels from Ogerpon-W.

Galarian Slowking can be found on a multitude of teams, ranging from bulkier balance teams to bulky offense teams, (AC) thanks to with its ability to safely pivot in teammates while also providing excellent longevity and utility. Due to its pivoting capabilities, strong offensive wallbreakers are recommended alongside it to pressure the opponent immensely apply heavy pressure. "pressure the opponent immensely" is a bit awkward (and for future reference, it should be "foes" instead of "opponents" here, an opposing pokemon is a foe and the person you're battling is an opponent) As a result, Zamazenta is a great teammate, as Galarian Slowking can use Future Sight to combo alongside Zamazenta for help it threaten Pecharunt, Clefable, and Dondozo, while Galarian Slowking appreciates Zamazenta it getting rid of Dark-types like Kingambit and Darkrai. Furthermore, both pair to make the two form an excellent defensive backbone, as Zamazenta can check physical attackers like Great Tusk, Samurott-H, and Weavile, while Galarian Slowking handles Fairy-types like Iron Valiant and Enamorus. Dark-types such as Kingambit, Weavile, and Darkrai enjoy benefit from Galarian Slowking's ability to check Fighting-types Fighting- and Fairy-types like Zamazenta and Primarina, while Galarian Slowking appreciates the removal of Ghost-types such as Gholdengo and Dragapult. Galarian Slowking appreciates a teammate like Gliscor and or Corviknight that can reliably switch in to into Knock Off, as it can struggle to switch in multiple times with entry hazards up without its Heavy-Duty Boots. Gliscor appreciates Galarian Slowking being able to pivot into Kyurem and Primarina, while Corviknight handles physical attackers such as Kingambit (RC) and Ogerpon-W. This structure seems a bit weird since it's "*what slowking does for gliscor*, while *what corviknight does for slowking" so you're kinda comparing the two but in different ways In addition, both are able to switch into Ground-types like Great Tusk and Landorus-T that Galarian Slowking is threatened by. Fire-types such as Cinderace and Moltres are useful for dealing with Steel-types like Tinkaton and Gholdengo (RC) while also spreading burns onto physical attackers like Dragonite and Weavile, giving it Galarian Slowking better entry points. Choice Specs Kyurem is a very notable teammate, as Chilly Reception not only grants Kyurem a Defense boost and a safe way to switch in, but also gives it the option to use a strong Blizzard. Kyurem also appreciates Galarian Slowking handling Fairy-types such as Iron Valiant, Enamorus, and Primarina. Teammates like Ogerpon-W and Iron Valiant like appreciate Galarian Slowking switching into special attackers such as Iron Moth and Kyurem, while as well as appreciating being able its ability to safely switch them in with Chilly Reception, opening up opportunities to repeatedly bash opponents pressure foes bash is pretty informal. Additionally, physical attackers like the aforementioned Ogerpon-W and additionally Dragonite highly like benefit from Galarian Slowking Slowking's ability to pivot in on Pecharunt's Malignant Chain (RC) and be able to pivot out after Pecharunt, letting Galarian Slowking respond accordingly to the opponent. If not running Heavy-Duty Boots, hazard removers such as Great Tusk or and Iron Treads are appreciated, offering allowing Galarian Slowking to maintain maximize Regenerator healing. Additionally, with both enjoying appreciate Galarian Slowking staying in on checking special attackers like Primarina, Iron Moth, and Enamorus.

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1/1 GP Team done credit both of us
don't change the text colour to white when implementing, highlight the text and use the eraser button in the top left corner to remove all formatting
[SET]
Name: Defensive Pivot
Move 1: Chilly Reception
Move 2: Sludge Bomb
Move 3: Future Sight / Psychic Noise / Psyshock
Move 4: Thunder Wave / Toxic / Flamethrower / Ice Beam
Item: Heavy-Duty Boots
Tera Type: Water / Grass / Fairy
Ability: Regenerator
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe

[SET COMMENTS]
Galarian Slowking utilizes its great Special Defense, Regenerator, and excellent defensive typing as a valuable slow defensive pivot. Future Sight is used for its ability to apply immense delayed pressure onto targets like Pecharunt, Dondozo, and Clefable, which its teammates can take advantage of. However, Psychic Noise's immediate damage and ability to bypass Substitute can be used useful against Great Tusk, Zamazenta, and Substitute Iron Moth, (AC) and it while also denying denies recovery from Gliscor. Psyshock is also a notable option, as it can help teams that are weak to Iron Moth while simultaneously pressuring opposing Galarian Slowking. Galarian Slowking's final moveslot can be used to patch up any noticeable difficulties against certain foes. Thunder Wave cripples foes Pokemon such as Kingambit, Dragapult, Darkrai, and Iron Crown, letting teammates take advantage of the their lowered Speed. Toxic lets it put targets such as Raging Bolt, Ting-Lu, Alomomola, and Zamazenta on a timer. Flamethrower hits Steel-types such as Gholdengo and Kingambit, while Ice Beam targets Flying- and Ground-types such as Dragonite, Gliscor, and Landorus-T. Heavy-Duty Boots is preferred to maximize Regenerator healing and help it stay healthy in longer games. However, Shuca Berry is also an option alongside Ice Beam to check Great Tusk, Landorus-T, and Gliscor. Other items such as Colbur Berry and Black Sludge can be used (RP); (ASC) the former lets makes it be a better check to Knock Off users such as Iron Valiant, while the combination of Trick + Black Sludge can cripple walls such as Blissey, Ting-Lu, and Tinkaton. Slack Off can grant Galarian Slowking additional longevity, (AC) let it and take advantage of passive foes like Alomomola and Dondozo, (AC) and allow while also allowing it to heal after forcing a switch. Tera Water is used to give it a better matchup against Cinderace, Iron Moth, and Walking Wake, while Tera Grass is used for a better matchup helps it against avoids repetition Great Tusk, Ogerpon-W, and Raging Bolt. Tera Fairy offers Galarian Slowking an improved matchup against Dragapult and Darkrai and avoids without gaining a weakness to Kyurem's Freeze-Dry. 8 Defense EVs let it survive Jolly Samurott-H's Hisuian Samurott's Ceaseless Edge. A physically defensive EV spread with of 252 HP / 252 Def / 4 SpD with 0 Speed IVs and a Relaxed nature can also be used to let it operate as a better Zamazenta check while also being able to that can stomach hits such as Great Tusk's Headlong Rush and two Ivy Cudgels from Ogerpon-W.

Galarian Slowking can be found on a multitude of teams, ranging from bulkier balance teams to bulky offense teams, thanks to its ability to safely pivot in teammates while also providing excellent longevity and utility. Due to its pivoting capabilities, strong offensive wallbreakers are recommended alongside it to apply heavy pressure. As a result, Zamazenta is a great teammate, as Galarian Slowking can use Future Sight to help it threaten Pecharunt, Clefable, and Dondozo, while in return, (AC) Galarian Slowking appreciates it getting rid of Dark-types like Kingambit and Darkrai. Furthermore, the two form an excellent defensive backbone, as Zamazenta can check physical attackers like Great Tusk, Samurott-H Hisuian Samurott, and Weavile, while Galarian Slowking handles Fairy-types like Iron Valiant and Enamorus. Dark-types such as Kingambit, Weavile, and Darkrai benefit from Galarian Slowking's ability to check Fighting- and Fairy-types like Zamazenta and Primarina, while Galarian Slowking it appreciates the removal of Ghost-types such as Gholdengo and Dragapult. Galarian Slowking appreciates a teammate like Gliscor or Corviknight that can reliably switch into Knock Off, as it can struggle to switch in multiple times with entry hazards up without its Heavy-Duty Boots. Gliscor appreciates Galarian Slowking being able to pivot pivoting into Kyurem and Primarina, while and Corviknight appreciates Galarian Slowking's ability to pivot into Iron Moth and Raging Bolt. In addition, both are able to switch into Ground-types like Great Tusk and Landorus-T that Galarian Slowking is threatened by. Fire-types such as Cinderace and Moltres are useful for dealing with Steel-types like Tinkaton and Gholdengo while also spreading burns onto physical attackers like Dragonite and Weavile, giving Galarian Slowking better entry points. Choice Specs Kyurem is a very notable teammate, as Chilly Reception not only grants Kyurem a Defense boost and a safe way to switch in (RC) but also gives it the option to use a strong Blizzard. Kyurem also appreciates likes Galarian Slowking handling Fairy-types such as Iron Valiant, Enamorus, and Primarina. Teammates like Ogerpon-W and Iron Valiant appreciate value Galarian Slowking switching into special attackers such as Iron Moth and Kyurem, as well as appreciating its ability to safely switch them in with Chilly Reception, opening up opportunities to repeatedly pressure foes. Additionally, physical attackers like the aforementioned Ogerpon-W and Dragonite benefit from Galarian Slowking's ability to pivot in on Pecharunt's Malignant Chain and pivot out after Pecharunt has pivoted makes it clearer, letting Galarian Slowking respond accordingly. If it is not running Heavy-Duty Boots, hazard removers such as Great Tusk and Iron Treads are appreciated, allowing Galarian Slowking to maximize Regenerator healing. Additionally, both appreciate Galarian Slowking checking special attackers like Primarina, Iron Moth, and Enamorus.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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