Done Defensive Skeledirge QC 2/2 GP 1/1

Heatranator

The Magma before the Storm
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[SET]
name: Defensive
move 1: Torch Song
move 2: Hex / Shadow Ball
move 3: Will-O-Wisp / Earth Power
move 4: Slack Off
item: Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP / 16 Def / 240 SpD
ivs: 0 Atk
tera type: Fairy / Poison

[SET COMMENTS]

Hex can be used on sets packing Will-O-Wisp to deal massive damage to burned foes, notably letting Skeledirge OHKO Slowking at +1 after burn damage, while also helping put a lot of pressure on Pokemon such as Tornadus-T and Rotom-W that may try to pivot around Skeledirge once they have been burned. Shadow Ball is a more reliable option to deal consistent damage early-game. Will-O-Wisp allows Skeledirge to put pressure on physical attackers such as Lokix and Donphan, while Earth Power can hit Heatran for large damage as well as forcing Fezandipiti to expend Roost's PP, allowing Skeledirge to safely get teammates in. Heavy-Duty Boots allows Skeledirge to ignore its otherwise ruinous Stealth Rock weakness. The EV spread allows Skeledirge to take on a wide variety of both physical and special attackers; for example, it has good odds to survive two Earth Powers from Gastrodon and has a chance to survive two High Horsepowers from Revavroom. Tera Fairy allows Skeledirge to take on Dark-types such as Lokix and Zarude while also giving it an immunity to Latios's and Hydrapple's Draco Meteors. Tera Poison gives Skeledirge an immunity to Toxic from both Fezandipiti and Toxapex; the typing lets it check Ogerpon-C and Greninja and helps it check Dark-types such as Lokix and Hydreigon. However, Tera Fairy makes Skeledirge unable to check Revavroom, while Tera Poison leaves it unable to check Latios. Both Tera types also make Skeledirge unable to block Rapid Spin from Excadrill and Donphan in a pinch.

Skeledirge primarily fits best on a variety of playstyles ranging from bulky offense to stall teams, which appreciate its ability to soft check a wide array of Pokemon such as Thundurus-T, Latios, and Revavroom. Knock Off absorbers such as Skarmory and Fezandipiti are great for Skeledirge, as they can take on Pokemon such as Zarude and Lokix that Skeledirge may not be comfortable switching into for fear of losing its Heavy-Duty Boots. Water-type switch-ins such as Slowking, Hydrapple, and Rotom-W are perfect partners for Skeledirge, as they can take on Water-types such as Greninja and Keldeo that Skeledirge might struggle with, while in return, Skeledirge can take on Pokemon such as Thundurus-T that said Water-type switch-ins might struggle against. Slowking and Rotom-W in particular are great partners, as they can spread burns or paralysis to boost the power of Hex. Flying-types such as Skarmory and Tornadus-T are great for Skeledirge, as they can take on Ground-types such as Excadrill that Skeledirge may not be comfortable staying in on, while in return, Skeledirge can check Pokemon such as Thundurus-T said Flying-types can struggle against. Pivot Pokemon such as Tornadus-T and Choice Scarf Zarude are heavily enjoyed by Skeledirge, as they can safely get it in against Pokemon such as Skarmory and Slowking so that it can start pressuring opposing teams' defensive cores. Paralysis spreaders such as Slowking, Tinkaton, and Bellibolt allow Skeledirge to outspeed foes such as Fezandipiti and Manaphy while also boosting the power of Hex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/thatoneapple.620325/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[SET]
name: Defensive Skeledirge
move 1: Torch Song
move 2: Hex / Shadow Ball
move 3: Will-O-Wisp / Earth Power
move 4: Slack Off
item: Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP / 16 Def / 240 SpD
ivs: 0 Atk
tera type: Fairy / Poison

[SET COMMENTS]

Hex can be used on sets packing Will-O-Wisp to deal massive damage to burned opponents, including OHKO'ing Slowking at +1 after burn chip, while Shadow Ball is a more reliable option to allow Skeledirge consistent damage early game. Would be nice to mention its (hex) also just a much more powerful move to put a lot of pressure on Pokemon like Rotom-W/Torn-T trying to pivot around it once you have the burn off Will-O-Wisp allows Skeledirge to slow down physical attackers such as Lokix and Donphan, while Earth Power can hit Heatran, Fezandipiti, and Tyranitar for super effective damage not that fussed about the latter 2, especially as you'd much rather not stay in on fez and ttar takes very little, would rather word this as allowing it to check and hit defensive Heatran and can briefly mention that it better forces roosts from fez to pivot around it ig?. Heavy-Duty Boots allows Skeledirge to ignore its otherwise ruinious Stealth Rock weakness. The ev spread allows Skeledirge to take on a wide variety of both physical and special attackers, for example it has good odds to live 2 Gastrodon Earth Powers and has a chance to live 2 Revavroom High Horsepower. Tera Fairy allows Heatran to take on Dark-types such as Lokix and Zarude, while also giving it an immunity to Latios's and Hydrapple's Draco Meteor. Tera Poison gives Skeledirge an immunity to Toxic from both Fezandipiti and Toxapex, while also letting it check Ogerpon-C and Greninja. Mention the downsides of each tera briefly and why it has to be careful of doing it in games when its used to defensively check things: tera poison makes it unable to check Latios at al for instance. (Noteable that Tera Poison also helps with the Darks u mentioned?)

Skeledirge primarily fits best on balance and stall teams, tbh fits fine on some BOs too, can just say a wide variety of teams who appreciate Skeledirge's ability to soft check a wide array of Pokemon such as Thundurus-T, Latios, and Revavroom. Knock Off absorbers such as Skarmory and Fezandipiti are great for Skeledirge, as they can take on Pokemon such as Zarude and Lokix that Skeledirge may not be comfortable switching into for fear of losing its Heavy-Duty Boots. Water-type switch ins such as Slowking, Hydrapple, and Rotom-W are perfect partners for Skeledirge, as they can take on the opposing Water-types such as Greninja and Keldeo that Skeledirge might struggle with, while in return, Skeledirge can take on Pokemon such as Thundurus-T that said Water-type switch ins might struggle against. Absolutely mention that Slowking/Rotom-W can also help you spread status around to make Hex more powerful. Flying-types such as Skarmory and Tornadus-T are great for Skeledirge, as they can take on Ground-types such as Excadrill that Skeledirge may not be comfortable switching into, while in return Skeledirge can check Pokemon such as Thundurus-T said Flying-types can struggle against. Would like a mentio nof something that gets Skeledirge in for opportunities to pressure Pokemon like Skarm, Torn, Slowking etc, could mention pivots like Scarf Zarude and Torn and link these into your previous writing perhaps.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

QC 1/2 once implemented!
 
QC 2/2
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[SET]
name: Defensive Skeledirge
move 1: Torch Song
move 2: Hex / Shadow Ball
move 3: Will-O-Wisp / Earth Power
move 4: Slack Off
item: Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP / 16 Def / 240 SpD
ivs: 0 Atk
tera type: Fairy / Poison

[SET COMMENTS]

Hex can be used on sets packing Will-O-Wisp to deal massive damage to burned opponents, including OHKO'ing Slowking at +1 after burn chip, while also helping put a lot of pressure on Pokemon such as Tornadus-T and Rotom-W that may try to pivot around Skeledirge once they have been burned. Shadow Ball is a more reliable option to allow Skeledirge consistent damage early game. Will-O-Wisp allows Skeledirge to slow down put pressure on physical attackers such as Lokix and Donphan, while Earth Power can hit Heatran for large damage while also forcing Fezandipiti to expend a Roost, allowing Skeledirge to safely get in teammates. Heavy-Duty Boots allows Skeledirge to ignore its otherwise ruinious Stealth Rock weakness. The ev EV spread allows Skeledirge to take on a wide variety of both physical and special attackers, for example it has good odds to live 2 Gastrodon Earth Powers and has a chance to live 2 Revavroom High Horsepowers. Tera Fairy allows Heatran Skeledirge to take on Dark-types such as Lokix and Zarude, while also giving it an immunity to Latios's and Hydrapple's Draco Meteor. Tera Poison gives Skeledirge an immunity to Toxic from both Fezandipiti and Toxapex, while also letting it check Ogerpon-C and Greninja and helping check Dark-types such as Lokix and Hydreigon. However, Tera Fairy makes Skeledirge unable to check Revavroom while Tera Poison leaves it unable to check Latios. Both Tera types also mean Skeledirge can no longer block Rapid Spin from Excadrill and Donphan in a pinch.

Skeledirge primarily fits best on a variety of playstyles ranging from bulky offense to stall teams, who appreciate Skeledirge's ability to soft check a wide array of Pokemon such as Thundurus-T, Latios, and Revavroom. Knock Off absorbers such as Skarmory and Fezandipiti are great for Skeledirge, as they can take on Pokemon such as Zarude and Lokix that Skeledirge may not be comfortable switching into for fear of losing its Heavy-Duty Boots. Water-type switch ins such as Slowking, Hydrapple, and Rotom-W are perfect partners for Skeledirge, as they can take on the opposing Water-types such as Greninja and Keldeo that Skeledirge might struggle with, while in return, Skeledirge can take on Pokemon such as Thundurus-T that said Water-type switch ins might struggle against. Slowking and Rotom-W in particular are great partners, as they can spread around either burn or paralsis to boost the power of Hex. Flying-types such as Skarmory and Tornadus-T are great for Skeledirge, as they can take on Ground-types such as Excadrill that Skeledirge may not be comfortable switching into staying in on, while in return Skeledirge can check Pokemon such as Thundurus-T said Flying-types can struggle against. Pivot Pokemon such as Tornadus-T and Choice Scarf Zarude are heavily enjoyed by Skeledirge as they can get it in against Pokemon such as Skarmory, opposing Tornadus-T (Its rare Skeledirge wants to clash with Torn given itll likely lose its boots in the process), and Slowking, as they allow so that Skeledirge to can get in safely to start pressuring the opposing teams defensive cores.

I would add a piece about how paralysis spreaders are nice parters for Skeledirge, as they allow it to outspeed some foes while also boosting the power of Hex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
GP Team done

add remove highlight comment

[SET]
name: Defensive Skeledirge (It seems redundant to have the Pokemon name in the set name; I heavily suggest removing this for brevity.)
move 1: Torch Song
move 2: Hex / Shadow Ball
move 3: Will-O-Wisp / Earth Power
move 4: Slack Off
item: Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP / 16 Def / 240 SpD
ivs: 0 Atk
tera type: Fairy / Poison

[SET COMMENTS]

Hex can be used on sets packing Will-O-Wisp to deal massive damage to burned opponents foes, including OHKO'ing notably letting Skeledirge OHKO Slowking at +1 after burn chip damage, while also helping put a lot of pressure on Pokemon such as Tornadus-T and Rotom-W that may try to pivot around Skeledirge once they have been burned. Shadow Ball is a more reliable option to allow Skeledirge deal consistent damage early game early-game. Will-O-Wisp allows Skeledirge to put pressure on physical attackers such as Lokix and Donphan, while Earth Power can hit Heatran for large damage while also as well as forcing Fezandipiti to expend a Roost Roost's PP, allowing Skeledirge to safely get teammates in teammates. Heavy-Duty Boots allows Skeledirge to ignore its otherwise ruinious ruinous Stealth Rock weakness. The EV spread allows Skeledirge to take on a wide variety of both physical and special attackers (RC); (ASC) for example, (AC) it has good odds to live 2 Gastrodon survive two Earth Powers from Gastrodon and has a chance to live 2 Revavroom survive two High Horsepowers from Revavroom. Tera Fairy allows Skeledirge to take on Dark-types such as Lokix and Zarude (RC) while also giving it an immunity to Latios's and Hydrapple's Draco Meteor Meteors. Tera Poison gives Skeledirge an immunity to Toxic from both Fezandipiti and Toxapex; (ASC) additionally, while also letting (repetition of "while also letting") the typing lets it check Ogerpon-C and Greninja and helping helps it check Dark-types such as Lokix and Hydreigon. However, Tera Fairy makes Skeledirge unable to check Revavroom, (AC) while Tera Poison leaves it unable to check Latios. Both Tera types also mean make Skeledirge can no longer unable to block Rapid Spin from Excadrill and Donphan in a pinch.

Skeledirge primarily fits best on a variety of playstyles ranging from bulky offense to stall teams, who which appreciate Skeledirge's its ability to soft check a wide array of Pokemon such as Thundurus-T, Latios, and Revavroom. Knock Off absorbers such as Skarmory and Fezandipiti are great for Skeledirge, as they can take on Pokemon such as Zarude and Lokix that Skeledirge may not be comfortable switching into for fear of losing its Heavy-Duty Boots. Water-type switch ins switch-ins such as Slowking, Hydrapple, and Rotom-W are perfect partners for Skeledirge, as they can take on the opposing Water-types such as Greninja and Keldeo that Skeledirge might struggle with, while in return, Skeledirge can take on Pokemon such as Thundurus-T that said Water-type switch ins switch-ins might struggle against. Slowking and Rotom-W in particular are great partners, as they can spread around either burn burns or paralsis paralysis ("either" implies that both Pokemon can only inflict one status condition; however, Slowking's dex set is capable of inflicting both.) to boost the power of Hex. Flying-types such as Skarmory and Tornadus-T are great for Skeledirge, as they can take on Ground-types such as Excadrill that Skeledirge may not be comfortable staying in on, while in return, (AC) Skeledirge can check Pokemon such as Thundurus-T said Flying-types can struggle against. Pivot Pokemon such as Tornadus-T and Choice Scarf Zarude are heavily enjoyed by Skeledirge, (AC) as they can safely get it in against Pokemon such as Skarmory and Slowking (RC) so that Skeledirge it can get in safely to start pressuring the opposing teams' defensive cores. Paralysis spreaders such as Slowking, Tinkaton, and Bellibolt pair well with allow Skeledirge (RC) as they allow it to outspeed foes such as Fezandipiti and Manaphy while also boosting the power of Hex. (Rewording a bit due to repetition of sentence structure.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/thatoneapple.620325/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

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