EDIT: I changed Azelf for Ninjask..I think it suits my team better =O
Well I recently just bought pokemon platinum and I'm planning to have a shot at competitive battling. As it'd take immense effort to train any single pokemon for the final team, however, I want to make sure my choices are at tip top condition so I do not end up regretting later. Personally I feel my team can handle most threats decently, and any stalling/defensive team would especially fall hard.
So yeah, I would greatly appreciate it if you guys could rate my team =P
Overview:
Lead
Ninjask
Ability: Speed Boost
Nature: Jolly (+Spe - SpA)
EVs: 252 Def, 252 Hp, 4 Spe
Item: Leftovers
Moves:
Baton Pass
Substitute
Swords Dance
Protect
Yeah, I am aware there aren't any offensive moves on Ninjask. Personally, though, I don't think I need them. The trick is to basically get a protect in on the first turn (if I predict the opponent will attack), then it's substitute/protect the rest of the way plus swords dances in if I have the chance to. Who I will baton pass to basically depends on who I'm up against. If an incoming Heatran threatens me, then it's probably Swampert I will switch out to. An ice pokemon would face Lucario. A grass pokemon skarmory. Basically, I think I have enough choices to counter any hard hitting move a lead can pack. If I'm threatened with a focus sasher, TTar with sand stream could perhaps do the job.
Physical sweeper/Status support
Breloom
Ability: Poison heal
Nature: Jolly (+Spe -SpA)
EVs: 4 HP, 252 Spe, 252 Att
Item: Toxic Orb
Moves:
Spore
Leech seed
Substitute
Focus Punch
Ah good ol' breloom; this guy will get the jump on any unsuspecting pokemon slower than it. And at close to 262 speed, it'll still be a whole lot faster than most walls out there. The strategy is simple; spore, put up a substitute, and let the focus punching begin. When executed at the right time, Breloom can even OHKO an entire team that is not prepared for it. Also, the sleep support is extremely useful for disabling the opponent's team, especially since the rest of my pokemon rely on stat-boosting moves to strengthen themselves. I know this guy contradicts the style of my team, but honestly it's precisely this that makes it so unpredictable. Breloom still can survive in a sandstorm, and will lay waste to any slow tankers the opponent might try to use. I may change this guy out though.
Now the fun begins...
Physical Sweeper/Sandstorm support
Tyranitar
Ability: Sand Stream
Nature: Adamant (+Att -SpA)
Evs: 4 HP, 252 Spe, 252 Att
Item: Leftovers
Moves:
Dragon Dance
Crunch
Stone Edge
Fire punch
With the sandstorms whirling, moon light-hopefuls like Cresselia are automatically shut down and fragile sweepers will have to watch themselves. Thankfully, the remaining three of my pokemon dwell in the sand comfortably. Tyranitar basically switches in, sets up a dragon dance, and goes for the sweep.
Physical Sweeper
Lucario
Ability: Inner Focus
Nature: Adamant (+Att - SpA)
EVs: 4HP, 252 Att, 252 Spe
Item: Life Orb
Moves:
Swords Dance
Extremespeed
Close Combat
Crunch
If my opponent thinks he or she is safe with tyranitar's sweeping rampage out of the way, there is another surprise right up. Starting off with a swords dance, this guy will not be stopped until he is absolutely forced to. Personally, I'm also considering bullet punch over extremespeed should any threats like gengar rise up.
Physical Wall/Stealth Rock Support
Skarmory
Ability: Keen Eye
Nature: Impish (+Def, -SpA)
EVs: 252 HP, 252 Def, 4 Spe
Item: Leftovers
Moves:
Drill Peck
Spikes
Whirlwind
Roost
I decided that since my team is already so offensively inclined, a little less attack power on skarmory would not matter much, considering most of the time I'd rack damage by a spikes/whirlwind combo anyway. This guy balances out the immense earth weakness on my team, safely switching in to any gliscors or hippowdons. Once given the chance, I'd set up my spikes immediately.
Mixed Wall
Swampert
Ability: Torrent
Nature: Sassy (+SpD, -Spe)
EVs: 252 HP, 100 Def, 100 SpD, 52 SpA
Item: Leftovers
Moves:
Earthquake
Ice Beam
Surf
Stealth Rock
Okay I'm really not sure about the EV spead of this guy, but I figured that since I already have a skarmory as a physical wall and this guy already nicely covers it's two weaknesses to fire and electric, it's role as a physical defensive pokemon is no longer that important. The dual type is awesome as skarmory can easily resist it's grass weaknesses and ice beam could take down any potentially troublesome dragon pokemon- especially since most of them would not be packing a grass move.
So yeah, that's basically my team. My strategy would be to try to weaken the opponent's team as much as I can with azelf and breloom, hopefully bringing out and weakening their walls in the process. Then, once those are settled, tyranitar comes out with sandstorm and the real fun begins.
I know that some people may think my team is too physical oriented, but I personally do not feel that most physical walls would be a problem. Skarmory falls prey to Tyranitar's fire fang (Forettress too) and Lucario's SDed close combat. Gliscor can't do much against skarmory and falls prey to Swampert's ice beam.
I might have a problem with bulky waters though, especially since I lack a strong electric or grass move.
So anyway, comments please? =D
Well I recently just bought pokemon platinum and I'm planning to have a shot at competitive battling. As it'd take immense effort to train any single pokemon for the final team, however, I want to make sure my choices are at tip top condition so I do not end up regretting later. Personally I feel my team can handle most threats decently, and any stalling/defensive team would especially fall hard.
So yeah, I would greatly appreciate it if you guys could rate my team =P
Overview:






Lead
Ninjask

Ability: Speed Boost
Nature: Jolly (+Spe - SpA)
EVs: 252 Def, 252 Hp, 4 Spe
Item: Leftovers
Moves:
Baton Pass
Substitute
Swords Dance
Protect
Yeah, I am aware there aren't any offensive moves on Ninjask. Personally, though, I don't think I need them. The trick is to basically get a protect in on the first turn (if I predict the opponent will attack), then it's substitute/protect the rest of the way plus swords dances in if I have the chance to. Who I will baton pass to basically depends on who I'm up against. If an incoming Heatran threatens me, then it's probably Swampert I will switch out to. An ice pokemon would face Lucario. A grass pokemon skarmory. Basically, I think I have enough choices to counter any hard hitting move a lead can pack. If I'm threatened with a focus sasher, TTar with sand stream could perhaps do the job.
Physical sweeper/Status support
Breloom

Ability: Poison heal
Nature: Jolly (+Spe -SpA)
EVs: 4 HP, 252 Spe, 252 Att
Item: Toxic Orb
Moves:
Spore
Leech seed
Substitute
Focus Punch
Ah good ol' breloom; this guy will get the jump on any unsuspecting pokemon slower than it. And at close to 262 speed, it'll still be a whole lot faster than most walls out there. The strategy is simple; spore, put up a substitute, and let the focus punching begin. When executed at the right time, Breloom can even OHKO an entire team that is not prepared for it. Also, the sleep support is extremely useful for disabling the opponent's team, especially since the rest of my pokemon rely on stat-boosting moves to strengthen themselves. I know this guy contradicts the style of my team, but honestly it's precisely this that makes it so unpredictable. Breloom still can survive in a sandstorm, and will lay waste to any slow tankers the opponent might try to use. I may change this guy out though.
Now the fun begins...
Physical Sweeper/Sandstorm support
Tyranitar

Ability: Sand Stream
Nature: Adamant (+Att -SpA)
Evs: 4 HP, 252 Spe, 252 Att
Item: Leftovers
Moves:
Dragon Dance
Crunch
Stone Edge
Fire punch
With the sandstorms whirling, moon light-hopefuls like Cresselia are automatically shut down and fragile sweepers will have to watch themselves. Thankfully, the remaining three of my pokemon dwell in the sand comfortably. Tyranitar basically switches in, sets up a dragon dance, and goes for the sweep.
Physical Sweeper
Lucario

Ability: Inner Focus
Nature: Adamant (+Att - SpA)
EVs: 4HP, 252 Att, 252 Spe
Item: Life Orb
Moves:
Swords Dance
Extremespeed
Close Combat
Crunch
If my opponent thinks he or she is safe with tyranitar's sweeping rampage out of the way, there is another surprise right up. Starting off with a swords dance, this guy will not be stopped until he is absolutely forced to. Personally, I'm also considering bullet punch over extremespeed should any threats like gengar rise up.
Physical Wall/Stealth Rock Support
Skarmory

Ability: Keen Eye
Nature: Impish (+Def, -SpA)
EVs: 252 HP, 252 Def, 4 Spe
Item: Leftovers
Moves:
Drill Peck
Spikes
Whirlwind
Roost
I decided that since my team is already so offensively inclined, a little less attack power on skarmory would not matter much, considering most of the time I'd rack damage by a spikes/whirlwind combo anyway. This guy balances out the immense earth weakness on my team, safely switching in to any gliscors or hippowdons. Once given the chance, I'd set up my spikes immediately.
Mixed Wall
Swampert

Ability: Torrent
Nature: Sassy (+SpD, -Spe)
EVs: 252 HP, 100 Def, 100 SpD, 52 SpA
Item: Leftovers
Moves:
Earthquake
Ice Beam
Surf
Stealth Rock
Okay I'm really not sure about the EV spead of this guy, but I figured that since I already have a skarmory as a physical wall and this guy already nicely covers it's two weaknesses to fire and electric, it's role as a physical defensive pokemon is no longer that important. The dual type is awesome as skarmory can easily resist it's grass weaknesses and ice beam could take down any potentially troublesome dragon pokemon- especially since most of them would not be packing a grass move.
So yeah, that's basically my team. My strategy would be to try to weaken the opponent's team as much as I can with azelf and breloom, hopefully bringing out and weakening their walls in the process. Then, once those are settled, tyranitar comes out with sandstorm and the real fun begins.
I know that some people may think my team is too physical oriented, but I personally do not feel that most physical walls would be a problem. Skarmory falls prey to Tyranitar's fire fang (Forettress too) and Lucario's SDed close combat. Gliscor can't do much against skarmory and falls prey to Swampert's ice beam.
I might have a problem with bulky waters though, especially since I lack a strong electric or grass move.
So anyway, comments please? =D