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National Dex Ubers Defensive Yveltal [QC 2/2] [GP 1/1]

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Sami

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[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Taunt
move 3: Sucker Punch / Knock Off / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Dark Aura
nature: Jolly or Impish
evs: 248 HP / 76 Def / 184 Spe or 248 HP / 180 Def / 80 Spe
tera type: Steel / Poison

[SET COMMENTS]

* Yveltal's great typing and bulk allow it to be a functional check to Psychic- and Ghost-types. Unlike defensive Arceus-Dark, Yveltal can serve as a soft check to Marshadow as well, while having unique moves such as Sucker Punch, which aid its defensive capabilities further. Compared to the Choice Scarf variant, defensive Yveltal has more longevity across longer games and offers more utility against opposing bulkier teams that the former would struggle against.

* Defensive Yveltal is rather passive against special attackers barring offensive Primal Kyogre, often being setup fodder against Eternatus and Calm Mind Arceus formes. Despite this, Yveltal is a solid check to a lot of threats in the tier for balance and bulky offense teams.

* Foul Play boosted by Dark Aura makes defensive Yveltal difficult to deal with for a lot of physical attackers in the tier due to its high damage, such as against Swords Dance Primal Groudon, Extreme Killer Arceus, and Mega Salamence. It also prevents Zacian-C and offensive Primal Kyogre from directly switching into Yveltal, preventing the former from setting up freely while 2HKOing the latter.

* Toxic allows Yveltal to wear down opposing walls, such as defensive Ho-Oh, Zygarde, Arceus-Fairy, and Arceus-Dark. Alternatively, Taunt can be used to deny setup, such as Zygarde's Coil and Ferrothorn's Spikes, as well as prevent status condition-causing moves that would hinder Yveltal's longevity significantly such as Toxic from Alomomola and defensive Primal Groudon.

* Sucker Punch allows Yveltal to snipe frailer foes, such as Deoxys-A, Mega Mewtwo Y, and weakened Ultra Necrozma, preventing them from removing Yveltal with super effective coverage. Knock Off makes progress into bulkier teams, notably removing Heavy-Duty Boots from Ho-Oh and Alomomola, as well as Leftovers from Zygarde and Ferrothorn. It also removes offensive items from would-be switch-ins, such as Life Orb from opposing Yveltal and Eternatus as well as Choice Band from Chien-Pao, weakening them significantly for Yveltal's teammates to handle.

* The combination of Taunt and Toxic allows Yveltal to annoy bulky balance and stall teams by outlasting foes such as Alomomola, Chansey, and Dondozo with Roost and preventing their recovery with Taunt, making this set difficult to handle for Pokemon that cannot directly threaten it. U-turn can be considered to gain momentum against Yveltal's switch-ins such as Eternatus and Arceus-Fairy for teammates such as Necrozma-DM and Zacian-C. Defog is another option that allows Yveltal to remove entry hazards set by opposing Pokemon such as Swords Dance Primal Groudon and the more niche Landorus-T. However, Yveltal suffers from four-moveslot syndrome, so it struggles to fit all these moves effectively.

* The first EV spread allows Yveltal to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Primal Kyogre, and the more niche Choice Band Ho-Oh. The rest is dumped into Defense, notably preventing +1 Dragon Dance Zygarde from 2HKOing with Thousand Arrows. The second EV spread trades Speed for more Defense, allowing Yveltal to survive +2 Extreme Killer Arceus's Double Edge and +2 Arceus-Ground's Stone Edge while minimizing the odds of +1 Zacian-C's Play Rough OHKOing. The Speed EVs ensure Yveltal can outspeed unboosted Adamant Necrozma-DM.

* Tera Steel allows defensive Yveltal to check Extreme Killer Arceus and Ultra Necrozma more effectively, since it notably removes Yveltal's weakness to Stone Edge from the latter. Tera Steel additionally protects Yveltal from Toxic poison inflicted by defensive Eternatus and Alomomola, improving its longevity. Tera Poison offers the same benefit but also gives a resistance to Deoxys-A's and Marshadow's Low Kick, allowing Yveltal to check them more easily. Tera Poison additionally enables Yveltal to check Play Rough variants of Zacian-C without being weak to Close Combat. However, gaining a weakness to Psychic-types Yveltal would otherwise check may not be ideal, especially against the aforementioned Deoxys-A. Tera Ghost is an alternative that can catch both Marshadow and Extreme Killer Arceus off guard, but still leaves Yveltal vulnerable to poison.

* This set is relatively simple to use; a physical wall that aims to punish Pokemon such as Ultra Necrozma, Swords Dance Primal Groudon, and Dragon Dance Arceus-Ground. However, Yveltal is not the most consistent physical wall in the tier, and unlike other defensive behemoths such as Zygarde and the more niche Dondozo, it is easier to overwhelm with status conditions such as burn from Ho-Oh and Toxic poison from defensive Primal Groudon. It is ideal to avoid getting statused to maintain Yveltal's longevity, ensuring it can check what it needs to without being severely weakened beforehand, as even paralysis from Zygarde's Glare can prevent Yveltal from revenge killing Primal Groudon and Primal Kyogre.

* Yveltal's passivity against Eternatus and Calm Mind Arceus formes means offensive Ho-Oh is a strong teammate for it, since it can deal with these special attacking threats while Yveltal handles physical attackers such as Ultra Necrozma and Extreme Killer Arceus. Defensive Primal Groudon is a strong teammate too, beating Primal Kyogre and Zacian-C for Yveltal as well as offensive variants of Ho-Oh, while appreciating the two dealing with opposing Ground-types such as Arceus-Ground and Zygarde.

* Calm Mind Arceus-Fairy synergizes well with Yveltal, since it appreciates the latter checking Necrozma-DM for it, while Arceus-Fairy can assist Yveltal in checking Marshadow and Zygarde more easily. Marshadow itself is also a good teammate, removing Yveltal's need to run Sucker Punch for Ultra Necrozma and checking Calm Mind Arceus-Dark. In return, Yveltal helps overwhelm shared counterplay in opposing Arceus-Fairy and defensive Ho-Oh. Zacian-C checks Calm Mind Arceus formes and Eternatus for Yveltal; it appreciates Yveltal beating Necrozma-DM and wearing down Ho-Oh, similarly to Calm Mind Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/player350.676016/
Grammar checked by:
https://www.smogon.com/forums/members/earthfromthefuture.697682/
 
Last edited:
Yeah we are supposed to talk up the set a bit, but it is also fine to acknowledge that a set is niche and has a lot of flaws which defensive Yveltal definitely does.

[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Taunt
move 3: Sucker Punch / Knock Off / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Dark Aura
nature: Jolly or Impish
evs: 248 HP / 76 Def / 184 Spe or 248 HP / 180 Def / 76 Spe is there a reason we are not outspeeding base 95s?
tera type: Steel / Poison

[SET COMMENTS]

* Yveltal's great typing and bulk allows it to be a functional check to Psychic- and Ghost-types such as Deoxys-A, Lunala, and Ultra Necrozma. Unlike defensive Arceus-Dark, Yveltal can serve as a soft check to Marshadow as well, while having unique moves such as Sucker Punch which aid its defensive capabilities further. However, defensive Yveltal is rather passive against special attackers barring offensive Primal Kyogre, often being setup fodder against Eternatus and Calm Mind Arceus formes. Despite this, defensive Yveltal makes for a solid check to a lot threats in the tier for balance and bulky offense teams. such as? ngl most of the biggest threats to balance are special attackers that Yveltal can't handle. It is worth explaining why you'd use this set over Choice Scarf.

* Foul Play boosted by Dark Aura makes defensive Yveltal difficult to deal with for a lot of physical attackers in the tier, such as against Swords Dance Primal Groudon, Extreme Killer Arceus, and Mega Salamence. It also prevents Zacian-C and offensive Primal Kyogre from directly switching into Yveltal due to its high damage, preventing the former from setting up freely. It is worth mentioning that Foul Play 2HKOes wallbreaker Primal Kyogre

* Toxic allows Yveltal to wear down opposing defensive walls, such as defensive Ho-Oh, Zygarde, and Arceus-Fairy. Alternatively, Taunt can be used to deny setup, such as Coil Zygarde and Spikes Ferrothorn; and to avoid status conditions such as Toxic poison from Alomomola defensive Primal Groudon is worth mentioning, which would hinder its longevity significantly.

* Sucker Punch allows Yveltal to snipe frailer foes that it would check, such as Deoxys-A, Mega Mewtwo Y, and weakened Ultra Necrozma, preventing them from removing Yveltal with super-effective coverage. Knock Off makes further progress into bulkier teams, notably removing Heavy-Duty Boots from Ho-Oh and Alomomola, as well as Leftovers from Zygarde and Ferrothorn. It also removes offensive items from would-be switch-ins, such as Life Orb from opposing Yveltal and Eternatus, or Choice Band from Chien Pao, weakening them significantly for defensive Yveltal's teammates to handle.

* The combination of Taunt and Toxic allows Yveltal to pester fat balance and Stall teams, by outlasting foes such as Alomomola, Chansey, and Dondozo with Roost and preventing their recovery, making this set difficult to handle against Pokemon that cannot directly threaten it. U-turn can be considered to gain momentum against Yveltal's switch-ins such as Eternatus and Arceus-Fairy, for teammates such as Necrozma-DM and Zacian-C. Defog is another option that allows Yveltal to remove hazards set by Pokemon such as Swords Dance Primal Groudon and the more niche Landorus-T. However, defensive Yveltal suffers from four-moveslot syndrome, limiting its ability to use these moves effectively. Pester feels like it oversells its utility against fat stuff. It still often wants to tera for the Toxic immunity.

* The first EV spread allows Yveltal to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Primal Kyogre, and the more niche Choice Band Ho-Oh. The rest is dumped into physical Defense, notably preventing +1 Dragon Dance Zygarde from being able to 2HKO with Thousand Arrows.

* The second EV spread focuses more on physical Defense, allowing Yveltal to survive +2 Extreme Killer Arceus's Double Edge and +2 Arceus-Ground's Stone Edge, while minimizing the odds of +1 Zacian-C's Play Rough OHKOing. The Speed EVs ensure Yveltal can outspeed paralysed Deoxys-S. This can just be one bullet. Also going to open up a convo in discord about the set / spreads. Sure it could have some speed on a bulkier spread, but paralyzed Deoxys-S is just??? It is saying look at this thing that we've done to make us look smart when it just makes the mon worse.

* Tera Steel allows defensive Yveltal to check Extreme Killer Arceus and Ultra Necrozma more effectively, since it notably removes Yveltal's weakness to Stone Edge from the latter. Tera Steel additionally protects Yveltal from Toxic poisoning from defensive Eternatus and Alomomola, improving its longevity. Tera Poison offers the same benefit, but alongside a resistance to Deoxys-A and Marshadow's Low Kick, allowing defensive Yveltal to check them more easily. Tera Poison additionally allows Yveltal to check Play Rough variants of Zacian-C and Calm Mind Arceus-Fairy; the weakness to Psychic-types Yveltal would otherwise check may not be ideal however, especially against the aforementioned Deoxys-A. Arceus-Fairy is a wierd mention since it just boosts past it.

* This set is relatively simple to use; a physical wall that aims to check Pokemon such as Ultra Necrozma, Swords Dance Primal Groudon, and Dragon Dance Arceus-Ground. However, Yveltal is not the most consistent physical wall in the tier, and unlike other defensive behemoths such as Zygarde and Dondozo, is easier to overwhelm with status conditions such as burn from Ho-Oh or Toxic poisoning from defensive Primal Groudon. It is ideal to avoid getting statused to maintain Yveltal's longevity, ensuring it can check what it needs to without being severely weakened beforehand, as even paralysis from Zygarde's Glare can prevent Yveltal from revenge killing Primal Groudon and Primal Kyogre. I'd just compare this to Zygarde. Sure Dondozo is a physical behemoth that is consistent at what it is supposed to do, but that sort of language really oversells the strength of stall and its place in the metagame.

* Due to Yveltal's aforementioned passivity against Eternatus and Calm Mind Arceus formes, offensive Ho-Oh is a strong teammate for it, since it is able to deal with these special attacking threats while Yveltal can handle physical attackers such as Swords Dance Primal Groudon +2 Stone Edge OHKOes and Extreme Killer Arceus. Defensive Primal Groudon is a strong teammate too, being able to handle Primal Kyogre and Zacian-C for Yveltal and offensive variants of Ho-Oh, while appreciating the two dealing with opposing Ground-types such as Arceus-Ground and Zygarde.

* Calm Mind Arceus-Fairy synergises well with Yveltal, since it appreciates the latter checking Necrozma-DM for it, while Arceus-Fairy can assist Yveltal in checking Marshadow and Zygarde more easily. NDM is a wierd mention given the guessing games and Yveltal being blown up after a boost Marshadow itself is also a good teammate, removing Yveltal's need to run Sucker Punch for Ultra Necrozma, while it can check Calm Mind Arceus-Dark as well. In return, defensive Yveltal helps overwhelm shared counterplay in opposing Arceus-Fairy and defensive Ho-Oh. Zacian-C checks Calm Mind Arceus formes too, while additionally checking Eternatus for defensive Yveltal as well; it appreciates Yveltal beating Necrozma-DM and wearing down Ho-Oh, similarly to Calm Mind Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
AMQC
add remove comment highlight
[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Taunt
move 3: Sucker Punch / Knock Off / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Dark Aura
nature: Jolly or Impish
evs: 248 HP / 76 Def / 184 Spe or 248 HP / 180 Def / 80 Spe
tera type: Steel / Poison

[SET COMMENTS]

* Yveltal's great typing and bulk allows it to be a functional check to Psychic- and Ghost-types such as Deoxys-A, Lunala, and Ultra Necrozma. These are relatively conditional interactions that should be reserved a later bullet when more clarification can be provided. Unlike defensive Arceus-Dark, Yveltal can serve as a soft check to Marshadow as well, while having unique moves such as Sucker Punch which aid its defensive capabilities further. Compared to the Choice Scarf variant, defensive Yveltal has more longevity across longer games, and offers more utility against opposing bulkier teams that the former would struggle against. However, defensive Yveltal is rather passive against special attackers barring offensive Primal Kyogre, often being setup fodder against Eternatus and Calm Mind Arceus formes. Despite this, defensive Yveltal makes for a solid check to a lot threats in the tier for balance and bulky offense teams. Consider dividing this into more bullets, with the first being a quick summary of its niche and the later ones actually diving into the details. This way reader can immediately see the purpose of the set before seeing the limitations, which also adds to clearer formatting.

* Foul Play boosted by Dark Aura makes defensive Yveltal difficult to deal with for a lot of physical attackers in the tier, such Say that it deals high damage here instead of after Zacian, since the same idea applies to all of these threats, not just Zacian. as against Swords Dance Primal Groudon, Extreme Killer Arceus, and Mega Salamence. It also prevents Zacian-C and offensive Primal Kyogre from directly switching into Yveltal due to its high damage, preventing the former from setting up freely, while 2HKOing the latter.

* Toxic allows Yveltal to wear down opposing defensive walls, such as defensive Ho-Oh, Zygarde, and Arceus-Fairy And Arceus-Dark.. Alternatively, Taunt can be used to deny setup, such as Coil Zygarde and Spikes Ferrothorn; and to avoid status conditions such as Toxic poison from Alomomola and defensive Primal Groudon, which would hinder its longevity significantly.

* Sucker Punch allows Yveltal to snipe frailer foes that it would check This statement is largely correct, but somewhat contradicts the statement later about preventing them from removing Yveltal with super effective coverage. Also, espescially in the case of +1 Unecro, "that it would check" is very much dependent on having either Tera or Sucker Punch, such as Deoxys-A, Mega Mewtwo Y, and weakened Ultra Necrozma, preventing them from removing Yveltal with super-effective coverage. Knock Off makes further progress into bulkier teams, notably removing Heavy-Duty Boots from Ho-Oh and Alomomola, as well as Leftovers from Zygarde and Ferrothorn. It also removes offensive items from would-be switch-ins, such as Life Orb from opposing Yveltal and Eternatus, or Choice Band from Chien Pao, weakening them significantly for defensive Probably more of GP thing, but this is unnecessary to restate. Yveltal's teammates to handle.

* The combination of Taunt and Toxic allows Yveltal to annoy fat balance and Stall teams, by outlasting foes such as Alomomola, Chansey, and Dondozo with Roost and preventing their recovery with Taunt, making this set difficult to handle against for Pokemon that cannot directly threaten it. U-turn can be considered to gain momentum against Yveltal's switch-ins such as Eternatus and Arceus-Fairy, for teammates such as Necrozma-DM and Zacian-C. Defog is another option that allows Yveltal to remove hazards set by Pokemon such as Swords Dance Primal Groudon and the more niche Landorus-T. Unless you mean removing hazards against them, I don't see the point of this. Afterall, Yveltal's ability to remove hazards doesn't require hazards to be set by one of these Pokemon. If you mean the former, then that should be clarified. However, defensive Yveltal suffers from four-moveslot syndrome, limiting its ability to use these moves effectively. Afterall It's probably better to just say that it struggles to fit all of these moves effectively (or all the moves it wants, for that matter), as its clearer than than the vague explanation given here. "Limiting" does really say anything about how.

* The first EV spread allows Yveltal to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Primal Kyogre, and the more niche Choice Band Ho-Oh. The rest is dumped into physical Defense, notably preventing +1 Dragon Dance Zygarde from being able to 2HKO with Thousand Arrows. The second EV spread focuses more on physical Defense trades speed for more physical Defense This is clearer for what you are attempting to communicate, as "focuses more on physical Defense" is rather vague when the previous set dumped all remaining EVs into Physical Defense already and has no Special Defense EVs., allowing Yveltal to survive +2 Extreme Killer Arceus's Double Edge and +2 Arceus-Ground's Stone Edge, while minimizing the odds of +1 Zacian-C's Play Rough OHKOing. The Speed EVs ensure Yveltal can outspeed unboosted Adamant Necrozma-DM.

* Tera Steel allows defensive Yveltal to check Extreme Killer Arceus and Ultra Necrozma more effectively, since it notably removes Yveltal's weakness to Stone Edge from the latter. Tera Steel additionally protects Yveltal from Toxic poisoning from defensive Eternatus and Alomomola, improving its longevity. Tera Poison offers the same benefit, but alongside a resistance to Deoxys-A and Marshadow's Low Kick, allowing defensive Yveltal to check them more easily. Tera Poison additionally allows Yveltal to check Play Rough variants of Zacian-C This is not unique to Tera Poison compared to Tera Steel, and actually loses to Behemoth Blade variants in comparison to Tera Steel that survives +3 Behemoth Blade (which may be worth mentioning). However, it does always survive +3 Close Combat from Zacian-C.; the weakness to Psychic-types Yveltal would otherwise check may not be ideal however, especially against the aforementioned Deoxys-A. Tera Poison, unlike Tera Steel, lacks an ESpeed resistance and is weak to Unecro's STABs, so that may be worth a mention. Tera Ghost may be worth a mention for blocking various sources of ESpeed and can't be brute-forced by Double Edge Arceus, although Tera Steel does largely cover this anyways.

* This set is relatively simple to use; a physical wall that aims to check Punish may be a more accurate term. Pokemon such as Ultra Necrozma, Swords Dance Primal Groudon, and Dragon Dance Arceus-Ground. However, Yveltal is not the most consistent physical wall in the tier, and unlike other defensive behemoths such as Zygarde and the more niche Dondozo, is easier to overwhelm with status conditions such as burn from Ho-Oh or Toxic poisoning from defensive Primal Groudon. It is ideal to avoid getting statused to maintain Yveltal's longevity, ensuring it can check what it needs to without being severely weakened beforehand, as even paralysis from Zygarde's Glare can prevent Yveltal from revenge killing Primal Groudon and Primal Kyogre.

* Due to Yveltal's aforementioned passivity against Eternatus and Calm Mind Arceus formes, offensive Ho-Oh is a strong teammate for it, since it is able to deal with these special attacking threats They do both crumple to Meteor Beam users, so that might be worth a mention. while Yveltal can handle physical attackers such as Ultra Necrozma With Tera or Sucker Punch really needs to be added somewhere as a caveat (its never really made clear) and even then its not the most reliable check ever. and Extreme Killer Arceus. Defensive Primal Groudon is a strong teammate too, being able to handle Primal Kyogre and Zacian-C for Yveltal and offensive variants of Ho-Oh, while appreciating the two dealing with opposing Ground-types such as Arceus-Ground and Zygarde.

* Calm Mind Arceus-Fairy synergises well with Yveltal, since it appreciates the latter checking Necrozma-DM for it, while Arceus-Fairy can assist Yveltal in checking Marshadow and Zygarde more easily. Marshadow itself is also a good teammate, removing Yveltal's need to run Sucker Punch for Ultra Necrozma, while it can check Calm Mind Arceus-Dark as well. In return, defensive Yveltal helps overwhelm shared counterplay in opposing Arceus-Fairy and defensive Ho-Oh. Zacian-C checks Calm Mind Arceus formes too, while additionally checking Eternatus for defensive Yveltal as well; it appreciates Yveltal beating Necrozma-DM and wearing down Ho-Oh, similarly to Calm Mind Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
GP Team done <- taking off queue
would like a second look before stamp
lmk if any questions

add remove comment

[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Taunt
move 3: Sucker Punch / Knock Off / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Dark Aura
nature: Jolly or Impish
evs: 248 HP / 76 Def / 184 Spe or 248 HP / 180 Def / 80 Spe
tera type: Steel / Poison

[SET COMMENTS]

* Yveltal's great typing and bulk allows allow it to be a functional check to Psychic- and Ghost-types. Unlike defensive Arceus-Dark, Yveltal can serve as a soft check to Marshadow as well, while having unique moves such as Sucker Punch, (AC) which aid its defensive capabilities further. Compared to the Choice Scarf variant, defensive Yveltal has more longevity across longer games (RC) and offers more utility against opposing bulkier teams that the former would struggle against.

* However, defensive Defensive Yveltal is rather passive against special attackers barring offensive Primal Kyogre, often being setup fodder against Eternatus and Calm Mind Arceus formes. Despite this, defensive Yveltal makes for is a solid check to a lot of threats in the tier for balance and bulky offense teams.

* Foul Play boosted by Dark Aura makes defensive Yveltal difficult to deal with for a lot of physical attackers in the tier due to its high damage, such as against Swords Dance Primal Groudon, Extreme Killer Arceus, and Mega Salamence. It also prevents Zacian-C and offensive Primal Kyogre from directly switching into Yveltal, preventing the former from setting up freely (RC) while 2HKOing the latter.

* Toxic allows Yveltal to wear down opposing defensive walls, such as defensive Ho-Oh, Zygarde, and Arceus-Fairy, (AC) and Arceus-Dark. Alternatively, Taunt can be used to deny setup, such as Zygarde's Coil Zygarde and Ferrothorn's Spikes, (AC) as well as prevent Ferrothorn; and to avoid status conditions condition-causing moves such as Toxic poison from Alomomola and defensive Primal Groudon, which would hinder its Yveltal's longevity significantly.

* Sucker Punch allows Yveltal to snipe frailer foes, such as Deoxys-A, Mega Mewtwo Y, and weakened Ultra Necrozma, preventing them from removing Yveltal with super-effective super effective coverage. Knock Off makes further progress into bulkier teams, notably removing Heavy-Duty Boots from Ho-Oh and Alomomola, as well as Leftovers from Zygarde and Ferrothorn. It also removes offensive items from would-be switch-ins, such as Life Orb from opposing Yveltal and Eternatus (RC) or as well as Choice Band from Chien Pao Chien-Pao, weakening them significantly for Yveltal's teammates to handle.

* The combination of Taunt and Toxic allows Yveltal to annoy fat bulky balance and stall teams (RC) by outlasting foes such as Alomomola, Chansey, and Dondozo with Roost and preventing their recovery with Taunt, making this set difficult to handle for Pokemon that cannot directly threaten it. U-turn can be considered to gain momentum against Yveltal's switch-ins such as Eternatus and Arceus-Fairy (RC) for teammates such as Necrozma-DM and Zacian-C. Defog is another option that allows Yveltal to remove entry hazards set by opposing Pokemon such as Swords Dance Primal Groudon and the more niche Landorus-T. However, defensive Yveltal suffers from four-moveslot syndrome, so it struggles to fit all these moves effectively.

* The first EV spread allows Yveltal to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Primal Kyogre, and the more niche Choice Band Ho-Oh. The rest is dumped into physical Defense, notably preventing +1 Dragon Dance Zygarde from being able to 2HKO 2HKOing with Thousand Arrows. The second EV spread trades Speed for more physical Defense, allowing Yveltal to survive +2 Extreme Killer Arceus's Double Edge and +2 Arceus-Ground's Stone Edge (RC) while minimizing the odds of +1 Zacian-C's Play Rough OHKOing. The Speed EVs ensure Yveltal can outspeed unboosted Adamant Necrozma-DM.

* Tera Steel allows defensive Yveltal to check Extreme Killer Arceus and Ultra Necrozma more effectively, since it notably removes Yveltal's weakness to Stone Edge from the latter. Tera Steel additionally protects Yveltal from Toxic poisoning poison from defensive Eternatus and Alomomola, improving its longevity. Tera Poison offers the same benefit (RC) but alongside also gives a resistance to Deoxys-A Deoxys-A's and Marshadow's Low Kick, allowing defensive Yveltal to check them more easily. Tera Poison additionally allows enables Yveltal to check Play Rough variants of Zacian-C without being weak to Close Combat (RSC) the. (AP) However, gaining a weakness to Psychic-types Yveltal would otherwise check may not be ideal however, especially against the aforementioned Deoxys-A. Tera Ghost is an alternative that can catch both Marshadow and Extreme Killer Arceus off guard in the same slot, but still leaves Yveltal weak vulnerable to poisoning poison.

* This set is relatively simple to use; a physical wall that aims to punish Pokemon such as Ultra Necrozma, Swords Dance Primal Groudon, and Dragon Dance Arceus-Ground. However, Yveltal is not the most consistent physical wall in the tier, and unlike other defensive behemoths such as Zygarde and the more niche Dondozo, it is easier to overwhelm with status conditions such as burn from Ho-Oh or and Toxic poisoning poison from defensive Primal Groudon. It is ideal to avoid getting statused to maintain Yveltal's longevity, ensuring it can check what it needs to without being severely weakened beforehand, as even paralysis from Zygarde's Glare can prevent Yveltal from revenge killing Primal Groudon and Primal Kyogre.

* Due to Yveltal's aforementioned passivity against Eternatus and Calm Mind Arceus formes (RC) means offensive Ho-Oh is a strong teammate for it, since it is able to can deal with these special attacking threats while Yveltal can handle handles physical attackers such as Ultra Necrozma and Extreme Killer Arceus. Defensive Primal Groudon is a strong teammate too, being able to handle beating Primal Kyogre and Zacian-C for Yveltal and as well as offensive variants of Ho-Oh, while appreciating the two dealing with opposing Ground-types such as Arceus-Ground and Zygarde.

* Calm Mind Arceus-Fairy synergises synergizes well with Yveltal, since it appreciates the latter checking Necrozma-DM for it, while Arceus-Fairy can assist Yveltal in checking Marshadow and Zygarde more easily. Marshadow itself is also a good teammate, removing Yveltal's need to run Sucker Punch for Ultra Necrozma, while it can check Calm Mind Arceus-Dark as well. In return, defensive Yveltal helps overwhelm shared counterplay in opposing Arceus-Fairy and defensive Ho-Oh. Zacian-C checks Calm Mind Arceus formes too, while additionally checking as well as Eternatus for defensive Yveltal as well; it appreciates Yveltal beating Necrozma-DM and wearing down Ho-Oh, similarly to Calm Mind Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/player350.676016/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
done after this, good implement
add remove comment

[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Taunt
move 3: Sucker Punch / Knock Off / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Dark Aura
nature: Jolly or Impish
evs: 248 HP / 76 Def / 184 Spe or 248 HP / 180 Def / 80 Spe
tera type: Steel / Poison

[SET COMMENTS]

* Yveltal's great typing and bulk allow it to be a functional check to Psychic- and Ghost-types. Unlike defensive Arceus-Dark, Yveltal can serve as a soft check to Marshadow as well, while having unique moves such as Sucker Punch, which aid its defensive capabilities further. Compared to the Choice Scarf variant, defensive Yveltal has more longevity across longer games and offers more utility against opposing bulkier teams that the former would struggle against.

* Defensive Yveltal is rather passive against special attackers barring offensive Primal Kyogre, often being setup fodder against Eternatus and Calm Mind Arceus formes. Despite this, Yveltal is a solid check to a lot of threats in the tier for balance and bulky offense teams.

* Foul Play boosted by Dark Aura makes defensive Yveltal difficult to deal with for a lot of physical attackers in the tier due to its high damage, such as against Swords Dance Primal Groudon, Extreme Killer Arceus, and Mega Salamence. It also prevents Zacian-C and offensive Primal Kyogre from directly switching into Yveltal, preventing the former from setting up freely while 2HKOing the latter.

* Toxic allows Yveltal to wear down opposing walls, such as defensive Ho-Oh, Zygarde, Arceus-Fairy, and Arceus-Dark. Alternatively, Taunt can be used to deny setup, such as Zygarde's Coil and Ferrothorn's Spikes, (AC) you left (AC) in from last implement as well as prevent status condition-causing moves that would hinder Yveltal's longevity significantly such as Toxic from Alomomola and defensive Primal Groudon (RC) which would hinder Yveltal's longevity significantly.

* Sucker Punch allows Yveltal to snipe frailer foes, such as Deoxys-A, Mega Mewtwo Y, and weakened Ultra Necrozma, preventing them from removing Yveltal with super effective coverage. Knock Off makes progress into bulkier teams, notably removing Heavy-Duty Boots from Ho-Oh and Alomomola, as well as Leftovers from Zygarde and Ferrothorn. It also removes offensive items from would-be switch-ins, such as Life Orb from opposing Yveltal and Eternatus as well as Choice Band from Chien-Pao, weakening them significantly for Yveltal's teammates to handle.

* The combination of Taunt and Toxic allows Yveltal to annoy bulky balance and stall teams by outlasting foes such as Alomomola, Chansey, and Dondozo with Roost and preventing their recovery with Taunt, making this set difficult to handle for Pokemon that cannot directly threaten it. U-turn can be considered to gain momentum against Yveltal's switch-ins such as Eternatus and Arceus-Fairy for teammates such as Necrozma-DM and Zacian-C. Defog is another option that allows Yveltal to remove entry hazards set by opposing Pokemon such as Swords Dance Primal Groudon and the more niche Landorus-T. However, Yveltal suffers from four-moveslot syndrome, so it struggles to fit all these moves effectively.

* The first EV spread allows Yveltal to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Primal Kyogre, and the more niche Choice Band Ho-Oh. The rest is dumped into Defense, notably preventing +1 Dragon Dance Zygarde from 2HKOing with Thousand Arrows. The second EV spread trades Speed for more Defense, allowing Yveltal to survive +2 Extreme Killer Arceus's Double Edge and +2 Arceus-Ground's Stone Edge while minimizing the odds of +1 Zacian-C's Play Rough OHKOing. The Speed EVs ensure Yveltal can outspeed unboosted Adamant Necrozma-DM.

* Tera Steel allows defensive Yveltal to check Extreme Killer Arceus and Ultra Necrozma more effectively, since it notably removes Yveltal's weakness to Stone Edge from the latter. Tera Steel additionally protects Yveltal from Toxic poison from inflicted by defensive Eternatus and Alomomola, improving its longevity. Tera Poison offers the same benefit but also gives a resistance to Deoxys-A's and Marshadow's Low Kick, allowing Yveltal to check them more easily. Tera Poison additionally enables Yveltal to check Play Rough variants of Zacian-C without being weak to Close Combat. However, gaining a weakness to Psychic-types Yveltal would otherwise check may not be ideal, especially against the aforementioned Deoxys-A. Tera Ghost is an alternative that can catch both Marshadow and Extreme Killer Arceus off guard in the same slot, but still leaves Yveltal vulnerable to poison.

* This set is relatively simple to use; a physical wall that aims to punish Pokemon such as Ultra Necrozma, Swords Dance Primal Groudon, and Dragon Dance Arceus-Ground. However, Yveltal is not the most consistent physical wall in the tier, and unlike other defensive behemoths such as Zygarde and the more niche Dondozo, it is easier to overwhelm with status conditions such as burn from Ho-Oh and Toxic poison from defensive Primal Groudon. It is ideal to avoid getting statused to maintain Yveltal's longevity, ensuring it can check what it needs to without being severely weakened beforehand, as even paralysis from Zygarde's Glare can prevent Yveltal from revenge killing Primal Groudon and Primal Kyogre.

* Yveltal's passivity against Eternatus and Calm Mind Arceus formes means offensive Ho-Oh is a strong teammate for it, since it can deal with these special attacking threats while Yveltal handles physical attackers such as Ultra Necrozma and Extreme Killer Arceus. Defensive Primal Groudon is a strong teammate too, beating Primal Kyogre and Zacian-C for Yveltal as well as offensive variants of Ho-Oh, while appreciating the two dealing with opposing Ground-types such as Arceus-Ground and Zygarde.

* Calm Mind Arceus-Fairy synergizes well with Yveltal, since it appreciates the latter checking Necrozma-DM for it, while Arceus-Fairy can assist Yveltal in checking Marshadow and Zygarde more easily. Marshadow itself is also a good teammate, removing Yveltal's need to run Sucker Punch for Ultra Necrozma (RC) while it can check and checking Calm Mind Arceus-Dark as well. In return, Yveltal helps overwhelm shared counterplay in opposing Arceus-Fairy and defensive Ho-Oh. Zacian-C checks Calm Mind Arceus formes too, as well as and Eternatus for Yveltal; it appreciates Yveltal beating Necrozma-DM and wearing down Ho-Oh, similarly to Calm Mind Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/player350.676016/
Grammar checked by:
https://www.smogon.com/forums/members/earthfromthefuture.697682/
 
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