Hey, I'm doing yet another RMT! I did this team, because i was (of course) bored. The team itself isn't really bad, it's kind of good. The name of this thread isnt the best, but eh! I am tired.
All comments are appreciated.
Without further ado.
The Team
The High-Speed Lead and Dragon Slayer:
Grace the Gardevoir
Trait: Trace
EVs: 240 SAtk / 16 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
Item: Choice Scarf
- Psychic
- Shadow Ball
- Moonblast
- Thunderbolt
I used her in my previous RMT, she came back!!! She can outspeed Gengar (both with and without megastone boost) and Thundurus, she hits hard, and Trace has always been good for a surprise (an unpleasant one if I've copied Truant or Defiant, but that's only happened once on each of them). Grace has been my go-to-gal for Scouting since I joined Pokemon Showdown. STAB-Psychic takes out Poison types and Thunderbolt at least keeps steel and water types wary. Shadow ball takes care of ghosts. All three of them hit Fire types reasonably allowing STAB-Moonblast to be the go-to for everything else that isn't Fire, Steel or Poison. Unfortunately she drops like a rock if she so much as trips. At least she doesn't have to worry as much about Pursuit and U-turn now with the Fairy typing.
Glass Cannon Pup:
Sirius the Lucario
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Lucarionite
- Swords Dance
- Close Combat
- Ice Punch
- Bullet Punch
Lucarios are the epitome of Glass Cannons, in that they hit hard as hell if used right, but crumple like a house of cards at the merest indication of fire, psychic, ground or electricity. Close Combat's debuff's only worsen this, but at least it resists Stealth Rock. One Swords Dance and a Mega-Evolution make this guy hit like a tactical nuke (so long as you're not Chandlure or Jellicent, who break Sirius' stride pretty well). Surprise Ice-Punch has made this guy Grace's Dragon Slayer partner and helps with the Ground types that plague him and the grass types which worry Gustave and Wayne. However, using that does sacrifice the ability to deal with the aforementioned ghosts. Adaptability boosted Bullet Punch has allowed me to survive the onslaught of Grace's Fae brethren.
Queen of Spores, Multi-hits and Priority
Toph the Breloom
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Life Orb
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch
I've called her Brebroom, as she cleans things up for me nicely, and her occasional sweeps are beautiful. Gen 6 has given her the ability to block spore for me (though other can do it to her now too), and taken a bit of the fear out of Magic Bounce. Bullet Seed deals with water types and Substitutes. Mach Punch is consistently useful and becomes devastating once Swords Dance becomes a factor. Ghosts are troublesome to her as they were to Sirius but she's useful against Blissey, Chancey and Audino walls.
The Ever Reliable Calamity
Gustave the Feraligatr
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Leftovers
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Feraligatr is really, a beast. When Sheer Force was banned, it almost made me cry. :D It's biggest issues are Jellicent (which walls it), Rotom-W (Volt-Switch dude), and speedy Electric and Grass types (both of which become a non issue with a few DD's and either Earthquake or Ice Punch). Other than that Gustave has just enough bulk to be a good fall-back and packs a ridiculous punch after a Dragon Dance or two. Fire, Ground and Rock types beware.
Death From Above and Below
Wayne the Gliscor
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Flying Gem
- Swords Dance
- Acrobatics
- Earthquake
- Toxic
Flying Gem Acrobatics hits hard, add a Sword Dance and it just straight up destroys. Wayne is my striker, pin point and good for cover. Poison Heal keeps him legal on the main server and Toxic has been at times replaced with Thunder Fang, Ice Fang and Poison Jab. Grass and Water are troublesome, and the only defense he has against Ice is speed, but he's neutral to everything else and negates troublesome electric types.
The Derptastic Heavy Hitter
Nidhoggr the Dragonite
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Lum Berry
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
I love this derpy bastard, I really do. So long as I get her in before someone pulls off a Stealth Rock this one can always tank at least one hit (unless its a ridiculously suped up Fairy, Ice or Dragon attack). Dragon Dance is instrumental to this set. One and she's troublesome, two and she hits like a freight train, three and she has become death on stupid wings. Extremespeed has been useful in the excess, but I have to be careful in the setup if I want to use outrage. Lum Berry furthers tanking ability and wards off the unfortunate confusion debuff for one use of Outrage.
Possible Replacements:
If I'm really well convinced that any of the earlier need to be replaced (something I'd very much like to avoid) here are some of my suggestions:
Roserade for Breloom
@ Life Orb/Black Sludge
Trait: Technician/Natural Cure
EVs: 16 HP / 252 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm/Giga Drain
- Sludge Bomb
- Hidden Power [Fire]/Shadowball
- Toxic Spikes
Talonflame for Gliscor
@ Life Orb/Flying Gem
Trait: Gale Wings
EVs: 112 HP / 252 Atk / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Brave Bird/Acrobatics
- Flare Blitz
- Roost
Threats:
Alakazam- Only with a Megastone. Same goes for Medicham.
Chandelure- Without Choice Scarf he's manageable. With it he's a freaking nightmare.
Ditto- Never let a set-up Mon near him. NEVER.
Espeon- Magic Bounce was a lot more troublesome for me pre-gen-6.
Ferrothorn- Easy enough to take out but there's still something to worry about here.
Genesect- SCREW THIS ROBOT JERKOFF AND HIS WHOLE FAMILY (insert rageface here).
Gengar- Grace takes him out pretty quick as she can outspeed him even when he's Mega and Psychic drops him like a rock. If Grace is gone however...yikes dude, just yikes.
Jellicent- Stalls are a pain in general for me and Alfred here epitomizes that. Grace and Toph have to work in tandem to take care of him or Nidhoggr or Wayne have to be set up reeeeeealy well.
Rotom-W- Nasty little switcher, the source of many a headache. Thankfully a low Defense and Special Defense.
Skarmory- I want to take the guy who thought up this Stall-King and kick him in the balls. This thing is a headache.
Wuagsire- Unaware makes this thing dangerous, as does its stall strategies.
Thanks for reading this RMT, this team made me happy, when i got a 18 win streak. I was sleepy making this team, so sorry if something's wrong.
Here are some replays:
This was close, but toph saved me.
http://replay.pokemonshowdown.com/ou-74558981
For the lols.
http://replay.pokemonshowdown.com/ou-74559656
Luke Sweep.
http://replay.pokemonshowdown.com/ou-74560630
And that's how you get to 1500 in 3 battles.
All comments are appreciated.
Without further ado.
The Team






The High-Speed Lead and Dragon Slayer:

Grace the Gardevoir
Trait: Trace
EVs: 240 SAtk / 16 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
Item: Choice Scarf
- Psychic
- Shadow Ball
- Moonblast
- Thunderbolt
I used her in my previous RMT, she came back!!! She can outspeed Gengar (both with and without megastone boost) and Thundurus, she hits hard, and Trace has always been good for a surprise (an unpleasant one if I've copied Truant or Defiant, but that's only happened once on each of them). Grace has been my go-to-gal for Scouting since I joined Pokemon Showdown. STAB-Psychic takes out Poison types and Thunderbolt at least keeps steel and water types wary. Shadow ball takes care of ghosts. All three of them hit Fire types reasonably allowing STAB-Moonblast to be the go-to for everything else that isn't Fire, Steel or Poison. Unfortunately she drops like a rock if she so much as trips. At least she doesn't have to worry as much about Pursuit and U-turn now with the Fairy typing.
Glass Cannon Pup:

Sirius the Lucario
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Lucarionite
- Swords Dance
- Close Combat
- Ice Punch
- Bullet Punch
Lucarios are the epitome of Glass Cannons, in that they hit hard as hell if used right, but crumple like a house of cards at the merest indication of fire, psychic, ground or electricity. Close Combat's debuff's only worsen this, but at least it resists Stealth Rock. One Swords Dance and a Mega-Evolution make this guy hit like a tactical nuke (so long as you're not Chandlure or Jellicent, who break Sirius' stride pretty well). Surprise Ice-Punch has made this guy Grace's Dragon Slayer partner and helps with the Ground types that plague him and the grass types which worry Gustave and Wayne. However, using that does sacrifice the ability to deal with the aforementioned ghosts. Adaptability boosted Bullet Punch has allowed me to survive the onslaught of Grace's Fae brethren.
Queen of Spores, Multi-hits and Priority

Toph the Breloom
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Life Orb
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch
I've called her Brebroom, as she cleans things up for me nicely, and her occasional sweeps are beautiful. Gen 6 has given her the ability to block spore for me (though other can do it to her now too), and taken a bit of the fear out of Magic Bounce. Bullet Seed deals with water types and Substitutes. Mach Punch is consistently useful and becomes devastating once Swords Dance becomes a factor. Ghosts are troublesome to her as they were to Sirius but she's useful against Blissey, Chancey and Audino walls.
The Ever Reliable Calamity

Gustave the Feraligatr
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Leftovers
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Feraligatr is really, a beast. When Sheer Force was banned, it almost made me cry. :D It's biggest issues are Jellicent (which walls it), Rotom-W (Volt-Switch dude), and speedy Electric and Grass types (both of which become a non issue with a few DD's and either Earthquake or Ice Punch). Other than that Gustave has just enough bulk to be a good fall-back and packs a ridiculous punch after a Dragon Dance or two. Fire, Ground and Rock types beware.
Death From Above and Below

Wayne the Gliscor
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Flying Gem
- Swords Dance
- Acrobatics
- Earthquake
- Toxic
Flying Gem Acrobatics hits hard, add a Sword Dance and it just straight up destroys. Wayne is my striker, pin point and good for cover. Poison Heal keeps him legal on the main server and Toxic has been at times replaced with Thunder Fang, Ice Fang and Poison Jab. Grass and Water are troublesome, and the only defense he has against Ice is speed, but he's neutral to everything else and negates troublesome electric types.
The Derptastic Heavy Hitter

Nidhoggr the Dragonite
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Item: Lum Berry
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
I love this derpy bastard, I really do. So long as I get her in before someone pulls off a Stealth Rock this one can always tank at least one hit (unless its a ridiculously suped up Fairy, Ice or Dragon attack). Dragon Dance is instrumental to this set. One and she's troublesome, two and she hits like a freight train, three and she has become death on stupid wings. Extremespeed has been useful in the excess, but I have to be careful in the setup if I want to use outrage. Lum Berry furthers tanking ability and wards off the unfortunate confusion debuff for one use of Outrage.
Possible Replacements:
If I'm really well convinced that any of the earlier need to be replaced (something I'd very much like to avoid) here are some of my suggestions:
Roserade for Breloom

Trait: Technician/Natural Cure
EVs: 16 HP / 252 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm/Giga Drain
- Sludge Bomb
- Hidden Power [Fire]/Shadowball
- Toxic Spikes
Talonflame for Gliscor

Trait: Gale Wings
EVs: 112 HP / 252 Atk / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Brave Bird/Acrobatics
- Flare Blitz
- Roost
Threats:











Thanks for reading this RMT, this team made me happy, when i got a 18 win streak. I was sleepy making this team, so sorry if something's wrong.
Here are some replays:
This was close, but toph saved me.
http://replay.pokemonshowdown.com/ou-74558981
For the lols.
http://replay.pokemonshowdown.com/ou-74559656
Luke Sweep.
http://replay.pokemonshowdown.com/ou-74560630
And that's how you get to 1500 in 3 battles.
Grace (Gardevoir) @ Choice Scarf
Ability: Trace
EVs: 240 SAtk / 16 SDef / 252 Spd
Modest Nature
- Psychic
- Shadow Ball
- Moonblast
- Thunderbolt
Sirius (Lucario) @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Ice Punch
- Bullet Punch
Toph (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch
Gustave (Feraligatr) @ Leftovers
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Wayne (Gliscor) @ Flying Gem
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Acrobatics
- Earthquake
- Toxic
Nidhoggr (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
Ability: Trace
EVs: 240 SAtk / 16 SDef / 252 Spd
Modest Nature
- Psychic
- Shadow Ball
- Moonblast
- Thunderbolt
Sirius (Lucario) @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Ice Punch
- Bullet Punch
Toph (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch
Gustave (Feraligatr) @ Leftovers
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Wayne (Gliscor) @ Flying Gem
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Acrobatics
- Earthquake
- Toxic
Nidhoggr (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed