Hi guys, this will be my first ever RMT post. This is my take on a hyper offensive team. From testing the team, not alot walls this team besides a few bulky waters but maybe i missed something so any and all help is greatly appreciated.
Now on with the team....
Deoxys-D @ Red Card
Ability: Pressure
Evs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Thunder Wave
- Seismic Toss
Deoxys-D is normally who my lead is to set up rocks. I put max speed instead of a bulky set so I can outspeed other leads and taunt them. I put Seismic Toss there mainly incase i get taunted myself or if im threatened by magic bounce. I dont want to give free turns in case that happens.
Charizard @ Charizardite X
Ability: Blaze
Evs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mega Charizard-X is my main physical damage in the team. I put Adamant nature because not alot of threats can outspeed after one boost except scarf Excadrill and scarf Landorus. I also put Earthquake for Heatran and so i dont have to worry about king's shield Aegislash. This pokemon can do alot of work once you remove the few things that stop it.
Keldeo @ Choice Specs
Ability: Justified
Evs: 252 SpA / 4 SDef / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying
Keldeo has very good coverage and is a good wallbreaker. Secret Sword can hit specially defensive walls that have little defense such as Chansey and i put HP Flying since Mega Venusaur is a large threat to Keldeo if he does not have HP Flying. Scald is also there incase i would rather have something burned or if Hydro Pumps chance to miss isnt worth the damage it brings. Keldeo brings alot of damage to the team and works well with Charizard.
Landorus @ Life Orb
Ability: Sheer Force
Evs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Landorus with life orb and sheer force does some insane damage. Psychic is good to deal damage to both Conkeldurr and Mega Venusaur and Sludge Wave can help agaisnt Clefable or catch an Azumarill switching in. Landorus also synergizes well with Keldeo as they can deal with eachothers counters.
Thundurus @ Leftovers
Ability: Prankster
Evs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Taunt
Thundurus with riority Thunder Wave will help me against any threatning sweepers (that aren't ground or electric) by crippling their speed. I also chose taunt over another coverage move because i feel like the rest of my team has the necessary coverage it needs and a little utility could help agaisnt stall or baton pass teams. Normally you see HP Flying these days for Mega Venusaur but Landorus can handle Mega Venusaur just fine so i put HP ice.
Aegislash @ Air Ballon
Ability: Stance Change
Evs: 4 Atk / 252 SpA / 252 Spe
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
And last but not least, Aegislash. Aegislash is my only way to hit psychic pokemon super effectively. A shadow ball from life orb Aegislash would do massive damage to any pokemon who isnt invested in special defense or a normal type. King's Shield is a great move to have to stop banded Talonflame or Azumarill and i dont think another coverage move is really needed due to the other pokemon on the team and their move sets.
Well that's the team, any questions or comments would be nice and advice to improve the team. This is my first RMT so if i did anything wrong please tell me.
Now on with the team....

Deoxys-D @ Red Card
Ability: Pressure
Evs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Thunder Wave
- Seismic Toss
Deoxys-D is normally who my lead is to set up rocks. I put max speed instead of a bulky set so I can outspeed other leads and taunt them. I put Seismic Toss there mainly incase i get taunted myself or if im threatened by magic bounce. I dont want to give free turns in case that happens.

Charizard @ Charizardite X
Ability: Blaze
Evs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mega Charizard-X is my main physical damage in the team. I put Adamant nature because not alot of threats can outspeed after one boost except scarf Excadrill and scarf Landorus. I also put Earthquake for Heatran and so i dont have to worry about king's shield Aegislash. This pokemon can do alot of work once you remove the few things that stop it.

Keldeo @ Choice Specs
Ability: Justified
Evs: 252 SpA / 4 SDef / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying
Keldeo has very good coverage and is a good wallbreaker. Secret Sword can hit specially defensive walls that have little defense such as Chansey and i put HP Flying since Mega Venusaur is a large threat to Keldeo if he does not have HP Flying. Scald is also there incase i would rather have something burned or if Hydro Pumps chance to miss isnt worth the damage it brings. Keldeo brings alot of damage to the team and works well with Charizard.

Landorus @ Life Orb
Ability: Sheer Force
Evs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Landorus with life orb and sheer force does some insane damage. Psychic is good to deal damage to both Conkeldurr and Mega Venusaur and Sludge Wave can help agaisnt Clefable or catch an Azumarill switching in. Landorus also synergizes well with Keldeo as they can deal with eachothers counters.

Thundurus @ Leftovers
Ability: Prankster
Evs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Taunt
Thundurus with riority Thunder Wave will help me against any threatning sweepers (that aren't ground or electric) by crippling their speed. I also chose taunt over another coverage move because i feel like the rest of my team has the necessary coverage it needs and a little utility could help agaisnt stall or baton pass teams. Normally you see HP Flying these days for Mega Venusaur but Landorus can handle Mega Venusaur just fine so i put HP ice.
Aegislash @ Air Ballon
Ability: Stance Change
Evs: 4 Atk / 252 SpA / 252 Spe
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
And last but not least, Aegislash. Aegislash is my only way to hit psychic pokemon super effectively. A shadow ball from life orb Aegislash would do massive damage to any pokemon who isnt invested in special defense or a normal type. King's Shield is a great move to have to stop banded Talonflame or Azumarill and i dont think another coverage move is really needed due to the other pokemon on the team and their move sets.
Well that's the team, any questions or comments would be nice and advice to improve the team. This is my first RMT so if i did anything wrong please tell me.
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