Hi, I'm Steelkite, and I just got into the Black 2/White 2 NU metagame. This is probably my most successful team to date. I'm open to all constructive criticism so leave a rate/give me tips if you want.
The Team
Sawk (M) @ Choice Band
Trait: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
If CB Sawk gets a free hit on anything as long as it isn't a Close Combat on a ghost type, it will do quite a bit of damage. Sawk is one of the most dangerous threats in the NU metagame at the moment. Mold Breaker lets it hit anything with levitate which I find more useful than Sturdy. Even against some of the best walls, Sawk can take down a lot of their HP. EVs are standard, allowing it be a pure offensive powerhouse. His movepool lets him hit almost everything in NU for at least neutral damage. Sawk is just amazing.
Absol @ Life Orb
Trait: Super Luck
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Sucker Punch
- Pursuit
- Superpower
- Night Slash
Ah yes, Absol. A base 130 attack stat is just awesome. This is my other offensive powerhouse next to Sawk. Using Life Orb to further boost its damage output. EVs are standard for wrecking things. Adamant nature for wrecking more things. Sucker Punch are for those who outspeed Absol's measly 75 base speed. Pursuit to catch Psychics and Ghosts off guard when they try to switch out, and for those low health targets. Superpower for coverage, hitting mostly everything except Ghosts, but those are covered by Night Slash and the previous 2 moves. Night Slash + STAB + Life Orb with 130 base attack is going to hurt.
Lickilicky @ Leftovers
Trait: Own Tempo
Shiny: Yes
EVs: 252 HP / 112 Def / 144 SDef
Careful Nature
- Wish
- Protect
- Heal Bell
- Dragon Tail
Lickilicky is a great special wall, wish passer, and cleric all in one. It can wall those pesky special attackers my team has trouble with like Duosion and Haunter. Lickilicky can pass its massive wishes to teammates in need, and uses Heal Bell to remove all status problems. Dragon Tail is for phazing and to wrack up SR damage. EVs are standard once again (I'm not good at stat calculations).Not much else to say about Lickilicky, it's just great.
Cradily @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Giga Drain
- Toxic
- Recover
- Hidden Power [Rock]
Cradily is great at what it does. Which is wall physical attackers, and even some special attackers. Storm Drain to absorb Water type attacks and get +1 special attack. Toxic to try to whither down other walls. Recover for....well recovery. Giga Drain for even more recovery and HP Rock for coverage. Cradily is a really great wall. It can take Sawk's Super effective Close Combat, Emboar's Superpower, Throh's Circle Throw....it's just great at walling.
Kadabra @ Focus Sash
Trait: Magic Guard
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind
Kadabra and it's evolutionary line has gotten a wonderful gift from GAMEFREAK this generation: Magic Guard. Arguably one of the best abilities in the game. It can come in on Toxic, WoW, SR, Spikes, T Spikes....and negate ALL that damage. I try to get Kadabra out and absorb a Toxic/WoW and use it as a "status fodder" to absorb anything that the enemy might throw at my team. Focus Sash is used because let's face it, Kadabra is basically a glass cannon. Most things would easily OHKO it. But with Focus Sash, it will live and fire off another attack, which could win you the game. Since Kadabra outspeeds most things anyways barring Choice Scarf, I can bring it in when I have a free switch and use an appropriate move to do some massive damage. I'm debating on switching CM to Substitute though.
Golurk @ Leftovers
Trait: Iron Fist
Shiny: Yes
EVs: 176 HP / 164 Spd / 168 Atk
Adamant Nature
- Earthquake
- Ice Punch
- Stealth Rock
- Shadow Punch
Golurk is amazing at its job. Wall more things. I lead with this in 75% of my games. Most other leads can't do anything to it without getting hit in the face with a coverage move. It can switch into the predicted Electric/Fighting/Normal attack and basically gets a free switch in. SR is the best move in the game. Period. Iron Fist for 20% extra damage is amazing. EQ/Ice Punch/Shadow Punch for coverage. Debating on switching Shadow Punch for Drain Punch for better coverage and a recovery-ish move.
Conclusion
Well thank you for reading my first RMT. I'm still relatively new to all this, so if you have any tips/advice you can give me, I'd love to hear it. This team was and still is incredibly fun to use and create. If you have anything to make it better, that would be great. Thanks for reading =)
The Team

Sawk (M) @ Choice Band
Trait: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
If CB Sawk gets a free hit on anything as long as it isn't a Close Combat on a ghost type, it will do quite a bit of damage. Sawk is one of the most dangerous threats in the NU metagame at the moment. Mold Breaker lets it hit anything with levitate which I find more useful than Sturdy. Even against some of the best walls, Sawk can take down a lot of their HP. EVs are standard, allowing it be a pure offensive powerhouse. His movepool lets him hit almost everything in NU for at least neutral damage. Sawk is just amazing.

Absol @ Life Orb
Trait: Super Luck
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Sucker Punch
- Pursuit
- Superpower
- Night Slash
Ah yes, Absol. A base 130 attack stat is just awesome. This is my other offensive powerhouse next to Sawk. Using Life Orb to further boost its damage output. EVs are standard for wrecking things. Adamant nature for wrecking more things. Sucker Punch are for those who outspeed Absol's measly 75 base speed. Pursuit to catch Psychics and Ghosts off guard when they try to switch out, and for those low health targets. Superpower for coverage, hitting mostly everything except Ghosts, but those are covered by Night Slash and the previous 2 moves. Night Slash + STAB + Life Orb with 130 base attack is going to hurt.

Lickilicky @ Leftovers
Trait: Own Tempo
Shiny: Yes
EVs: 252 HP / 112 Def / 144 SDef
Careful Nature
- Wish
- Protect
- Heal Bell
- Dragon Tail
Lickilicky is a great special wall, wish passer, and cleric all in one. It can wall those pesky special attackers my team has trouble with like Duosion and Haunter. Lickilicky can pass its massive wishes to teammates in need, and uses Heal Bell to remove all status problems. Dragon Tail is for phazing and to wrack up SR damage. EVs are standard once again (I'm not good at stat calculations).Not much else to say about Lickilicky, it's just great.

Cradily @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Giga Drain
- Toxic
- Recover
- Hidden Power [Rock]
Cradily is great at what it does. Which is wall physical attackers, and even some special attackers. Storm Drain to absorb Water type attacks and get +1 special attack. Toxic to try to whither down other walls. Recover for....well recovery. Giga Drain for even more recovery and HP Rock for coverage. Cradily is a really great wall. It can take Sawk's Super effective Close Combat, Emboar's Superpower, Throh's Circle Throw....it's just great at walling.

Kadabra @ Focus Sash
Trait: Magic Guard
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind
Kadabra and it's evolutionary line has gotten a wonderful gift from GAMEFREAK this generation: Magic Guard. Arguably one of the best abilities in the game. It can come in on Toxic, WoW, SR, Spikes, T Spikes....and negate ALL that damage. I try to get Kadabra out and absorb a Toxic/WoW and use it as a "status fodder" to absorb anything that the enemy might throw at my team. Focus Sash is used because let's face it, Kadabra is basically a glass cannon. Most things would easily OHKO it. But with Focus Sash, it will live and fire off another attack, which could win you the game. Since Kadabra outspeeds most things anyways barring Choice Scarf, I can bring it in when I have a free switch and use an appropriate move to do some massive damage. I'm debating on switching CM to Substitute though.

Golurk @ Leftovers
Trait: Iron Fist
Shiny: Yes
EVs: 176 HP / 164 Spd / 168 Atk
Adamant Nature
- Earthquake
- Ice Punch
- Stealth Rock
- Shadow Punch
Golurk is amazing at its job. Wall more things. I lead with this in 75% of my games. Most other leads can't do anything to it without getting hit in the face with a coverage move. It can switch into the predicted Electric/Fighting/Normal attack and basically gets a free switch in. SR is the best move in the game. Period. Iron Fist for 20% extra damage is amazing. EQ/Ice Punch/Shadow Punch for coverage. Debating on switching Shadow Punch for Drain Punch for better coverage and a recovery-ish move.
Conclusion
Well thank you for reading my first RMT. I'm still relatively new to all this, so if you have any tips/advice you can give me, I'd love to hear it. This team was and still is incredibly fun to use and create. If you have anything to make it better, that would be great. Thanks for reading =)