I've played stall before, but it was back before the ban of drizzle + swift swim. At that point, I ran a stall team that worked the opponent down so I could beat people down with Kingdra. Now I've decided to go back to stall with this team.
The Drizzler
Politoed @ Leftovers
Ev's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Ability: Drizzle
- Scald
- Hypnosis
- Encore
- Protect
DrizzleToed is pretty much a necessity. It provides the rain as well as one of my physical walls (though it is one of the weaker walls...) Scald + Hypnosis really helps against physical threats, as no Physical Pokemon wants to face the burn, and no Pokemon wants to face sleep. Encore really is only there to help me bring in the appropriate wall and maybe get some hazards set up.
The Spinner
Tentacruel @ Leftovers
EV's: 252 HP / 240 Def / 16 Spe
Nature: Bold
Ability: Rain Dish
- Toxic Spikes
- Rapid Spin
- Scald
- Venom Shock
I've used this set before, and it is a bit outside the usual Toxic Spikes set. I run Venom Shock because it punishes Pokemon that are poisoned (which is really useful due to Toxic Spikes.) It also hurts any Psychic types wanting to set up on Tentacruel. Once again Scald comes back into play to help keep Physical sweepers in check.
The Phaser
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Dragon Pulse
- Protect
- Roar
Vaporeon in the rain is an amazing thing. It absorbs sleep from threats such as Breloom and can survive a Focus Punch at over half HP and Roar it away. Vaporeon also acts as a wish passer, and alongside Blissey, helps keep the HP up. I've considered using rest due to Hydration, but with Wish, Vaporeon can help the team out.
The, yeah, there's really no name better.
Blissey @ Leftovers
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Ability: Natural Cure
- Wish
- Protect
- Seismic Toss
- Stealth Rock
The first of my Special Walls. Blissey eats special attacks for breakfast and finishes its meal off with a tasty bit of Stealth Rock. The other plus is that it passes enormous wishes, keeping the team healthy in conjunction with Vaporeon. The only possible switch for Blissey would be to go to the cleric set for Heal Bell, but I think wish is more viable since both Blissey and Vaporoen can eat status.
The Spiker
Ferrothorn @ Leftovers
EV's 252 HP / 48 Def / 208 SpD
Nature: Relaxed
Ability: Iron Barbs
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Okay, I'd bore you with the details about why I use this thing, but if you don't understand Ferrothorn's usage, you shouldn't be playing OU. Mostly this thing eats Electric and Grass type attacks from key threats. It also gives my team the Spikes it needs as well as a good Special wall.
The Eye of the Strorm
Dragonite @ Life Orb
EV's: 252 Atk / 252 SpA / 4 Spe
Nature: Rash
Ability: Multiscale
- Hurricane
- Aqua Tail
- ExtremeSpeed
- Roost
Okay, people say that Dragonite is broke. No, bulky DD Dragonite is not broke, you just need to know how to break it (yes, this is why this is the first team I've not had Scarf Jirachi.) This monster is about as close to broke as you can get. Nothing wants to switch in on this powerhouse, and with good reason. STAB Hurricane is brutal, and the confusion just adds insult to injury. ExtremeSpeed takes out weakened threats, or in other words, things I don't absolutely annihilate with Hurricane and Aqua Tail.
Now to take a look at the defensive Synergy.
Politoed: Grass (Ferrothorn, Dragonite), Electric (Ferrothorn)
Tentacruel: Electric (Ferrothorn), Ground (Dragonite), Psychic (Ferrothorn)
Blissey: Fighting (Tentacruel, Dragonite)
Ferrothorn: Fire (Rain, Politoed, Tentacruel, Dragonite), Fighting (Tentacruel, Dragonite)
Dragonite: Ice (Politoed, Tentacruel), Rock (Ferrothorn), Dragon (Ferrothorn)
The Drizzler

Politoed @ Leftovers
Ev's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Ability: Drizzle
- Scald
- Hypnosis
- Encore
- Protect
DrizzleToed is pretty much a necessity. It provides the rain as well as one of my physical walls (though it is one of the weaker walls...) Scald + Hypnosis really helps against physical threats, as no Physical Pokemon wants to face the burn, and no Pokemon wants to face sleep. Encore really is only there to help me bring in the appropriate wall and maybe get some hazards set up.
The Spinner

Tentacruel @ Leftovers
EV's: 252 HP / 240 Def / 16 Spe
Nature: Bold
Ability: Rain Dish
- Toxic Spikes
- Rapid Spin
- Scald
- Venom Shock
I've used this set before, and it is a bit outside the usual Toxic Spikes set. I run Venom Shock because it punishes Pokemon that are poisoned (which is really useful due to Toxic Spikes.) It also hurts any Psychic types wanting to set up on Tentacruel. Once again Scald comes back into play to help keep Physical sweepers in check.
The Phaser
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Dragon Pulse
- Protect
- Roar
Vaporeon in the rain is an amazing thing. It absorbs sleep from threats such as Breloom and can survive a Focus Punch at over half HP and Roar it away. Vaporeon also acts as a wish passer, and alongside Blissey, helps keep the HP up. I've considered using rest due to Hydration, but with Wish, Vaporeon can help the team out.
The, yeah, there's really no name better.

Blissey @ Leftovers
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Ability: Natural Cure
- Wish
- Protect
- Seismic Toss
- Stealth Rock
The first of my Special Walls. Blissey eats special attacks for breakfast and finishes its meal off with a tasty bit of Stealth Rock. The other plus is that it passes enormous wishes, keeping the team healthy in conjunction with Vaporeon. The only possible switch for Blissey would be to go to the cleric set for Heal Bell, but I think wish is more viable since both Blissey and Vaporoen can eat status.
The Spiker

Ferrothorn @ Leftovers
EV's 252 HP / 48 Def / 208 SpD
Nature: Relaxed
Ability: Iron Barbs
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Okay, I'd bore you with the details about why I use this thing, but if you don't understand Ferrothorn's usage, you shouldn't be playing OU. Mostly this thing eats Electric and Grass type attacks from key threats. It also gives my team the Spikes it needs as well as a good Special wall.
The Eye of the Strorm

Dragonite @ Life Orb
EV's: 252 Atk / 252 SpA / 4 Spe
Nature: Rash
Ability: Multiscale
- Hurricane
- Aqua Tail
- ExtremeSpeed
- Roost
Okay, people say that Dragonite is broke. No, bulky DD Dragonite is not broke, you just need to know how to break it (yes, this is why this is the first team I've not had Scarf Jirachi.) This monster is about as close to broke as you can get. Nothing wants to switch in on this powerhouse, and with good reason. STAB Hurricane is brutal, and the confusion just adds insult to injury. ExtremeSpeed takes out weakened threats, or in other words, things I don't absolutely annihilate with Hurricane and Aqua Tail.
Now to take a look at the defensive Synergy.
Politoed: Grass (Ferrothorn, Dragonite), Electric (Ferrothorn)
Tentacruel: Electric (Ferrothorn), Ground (Dragonite), Psychic (Ferrothorn)
Blissey: Fighting (Tentacruel, Dragonite)
Ferrothorn: Fire (Rain, Politoed, Tentacruel, Dragonite), Fighting (Tentacruel, Dragonite)
Dragonite: Ice (Politoed, Tentacruel), Rock (Ferrothorn), Dragon (Ferrothorn)