Desert Storm (OU Sandstorm WiFi team)

An Overview of the Team
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In Depth


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Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/ 224 SpD/ 32 Atk
Nature: Adamant (+Atk, - SpA)
- Stealth Rock
- Stone Edge
- Earthquake
- Payback

This is your standard lead T-tar. It sets up the permanent sandstorm for the team, Stealth Rock for assisting the sweepers, and a variety of moves to do some serious damage. Sandstorm ruins Sash leads and Lead T-tar can take down TONS of common leads.

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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 SpD/4 Def
Nature: Careful (+SpD, -SpA)
- Spikes
- Toxic Spikes
- Explosion
- Rapid Spin

Next up, Forretress. Spikes and Toxic Spikes to provide even more entry hazards, Rapid Spin to clear any that the enemy lead put down. Explosion allows a quick exit. Since *most* teams lose their leads pretty fast, and rely on their leads for laying down entry hazards, Spin support rarely is necessary later in the match, which is why I went with Explosion. The ability to take out or at least heavily damage an enemy Pokemon is VERY helpful. The Special Defense EVs and boosting nature make this guy able to take quite a bit of abuse from both ends of the spectrum, and usually it can take enough to spin away hazards, set up its own, and explode out before getting KO’d by the enemy.


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Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/216 Speed
Nature: Jolly (+Speed, -SpA)
- Swords Dance
- Earthquake
- Aerial Ace
- Roost

Ahh, the Dancing Tank Gliscor set. It can come in on a physical attacker, set up SD, Roost off damage, and hit VERY hard with Earthquake. This guy is VERY helpful since it can take out Lucario with ease. Aerial Ace is for taking care of Pokemon such as Breloom who is a pretty major threat to this team. I went with a Swords Dance set because this guy is meant to stay in and wreck as long as possible, unlike my other physical attacker…

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Magnezone @ Leftovers/Shell Bell if Item Clause is in effect
Ability: Magnet Pull
EVs: 252 SpA/216 Speed/40 Attack
Nature: Modest (+SpA, -Atk)
- Substitute
- Thunderbolt
- HP Grass
- Explosion

Magnezone – Resident Steel Killer of OU and my best bet against Skarmory. HP Grass is for coverage, although it does make the Steel killing job somewhat harder. Explosion gives Magnezone a nice finish if it gets into too tough a spot. Magnezone has fantastic synergy with the team, because of its immunity to Sandstorm and its ability to take the Ice and Water type moves that could seriously mess up a number of the Pokemon on my team, and can kill the Pokemon firing off those attacks a lot of the time.

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Lucario @ Choice Specs
Ability: Inner Focus
EVs: 252 SpA/252 Speed/4 HP
Nature: Modest (+SpA, -Atk)
- Aura Sphere
- Shadow Ball
- Psychic - CHANGED to Vacuum Wave
- Hidden Power Ice

Now, I know what you’re thinking. Psychic? What? That’s not normal on a Specs Lucario, and it already has perfect neutral coverage with the 2 moves listed above it… Now, hold up. You see, Lucario has a Fighting weakness. It’s other moves don’t really cover Fighting types TOO well. You see, while Aura Sphere and Shadow Ball have perfect neutral coverage, a lot of times, neutral just doesn’t cut it, speaking from experience. HP Ice takes care of Dragons with ease if Lucario hits first, helped by Lucario’s helpful Steel typing. Now, some of you might wonder why I’m using a Specs Lucario anyways. Well, one, it’s Special Attack stat is its highest offensive stat, and its special movepool is pretty diverse. Lucario always seemed like it would be best running a special set, even before I got into 4th gen battling. Experiences using it have confirmed that, although Swords Dancers have performed wonderfully too.

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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Attack/252 Speed/4 HP
Nature: Adamant (+Atk, - SpA)
- Dragon Claw
- Earthquake
- Stone Edge
- U-Turn

Mmmm, Flygon. What a beast. He’s one of my favorites from RSE, and for good reason. Dragon Claw is chosen over Outrage because of the freedom to switch out, which is necessary with a set like this, and doesn’t have the downside of confusion. Outrage is also bad because it’s practically inviting an Agility Empoleon, Swords Dance Lucario, Agiligross, or even the extremely rare Rock Polish Aggron to come in, set up, and go to town on my team. STAB Earthquake is a given. Stone Edge is to take Gyarados on. U-Turn allows some decent scouting and rounds out its moveset. Choice Scarf and the Adamant nature give it the ability to revenge kill to great effect. Flygon is also my backup Steel killer since it can take down most Steels with ease, bar Skarmory and Bronzong, which is why it works so well with Magnezone.





So what do y'all think? This is mostly for WiFi, but that doesn't affect most of this team. It's performed pretty well on Shoddy. I'm open to suggestions. Also, I'm sorry, but I can't put the image of Marriland's Team Weakness/Resistance Chart because I can't link the chart off the site, and for some reason, I can't upload my screenshot of it to any online image hosting service. It only takes a minute or so to make it though, so if you care, it's not too hard to see it.
 
looks fine to me, but maybe switch flygon for tran, as you need a good fire resister. And give Luc vacuum wave over psychic. Priority will help you on this team
 
Just because it is a Sandstorm team doesn't mean EVERY member has to be immune to Sandstorm. You lack a Water Resistance, so I advise switching Forretress for Starmie. Starmie still lets you spin, but also keeps up the Offensive pace that most of your team has. Forretress seems like a dead-weight on this team to me.
 
magnezone handles water types well enough for me, and forretress, while slow and not an offensive force like the rest of the pokemon on my team, is extremely useful because of the 4 moves it has.

and the vacuum wave suggestion does seem good since i actually have had some issues with the lack of priority on shoddy, more than the help i've had from having psychic. i probably will go with vacuum wave over it. and about heatran - i don't use legendaries, especially not on wifi (not even allowed to under wifi rules with most people i play with). if i was allowed to, trust me, jirachi would have found a spot on this team. while a fire resist would be very useful, flygon usually can take care of fire types well enough.
 
Infernape has lots of fun with this team. It Close Combats everything for massive damage and can inflict large amounts of damage on Gliscor with Fire Blast (Providing it hits, technically, but moving on). Maybe if you changed Lucario to a normal SD model with Extremespeed, it wouldn't be that much of a problem... Just saying, since you seem to like Specs Luke.
 
you're right, infernape has been a problem. especially lead infernapes. usually i switch to flygon and earthquake for the OHKO. flygon takes MASSIVE amounts of damage from the close combat, but it survives with around 20% HP left. which is much better than tyranitar being OHKO'd before even being able to lay down rocks.
got any solutions? like i said, i'm open to change. preferably a change that doesn't involve changing my specs luke, but if i must and it sounds like a good option, i will.

now, i've been thinking. what do y'all think of an empoleon (running either agility sub-petaya or agility + 3 moves) replacing magnezone? it can take ice and water type moves better, and can still take down pokemon like skarmory. i suppose it would leave my team weak to scizor (especially ones with superpower/brick break) though. opinions?
 
true, but what i love about t-tar is it's ability to absolutely destroy azelf/uxie leads. and those are much more common than lead infernapes. then again, azelf/uxie leads aren't nearly as much of a threat to my team anyways, so i'll try it out.
 
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