Okay, so I have been testing and tweaking a Sandstorm team for a short while now, and I think I finally came up with one that works. I decided to mix three strategies into one team for this one - Sandstorm, Entry Hazards and Baton Pass. It might seem kind of odd that I don't have a single Pokemon that is not resistant to Sandstorm, but so far I haven't found that a problem, as I haven't lost a single match. Also, this team is somewhat based around one of my favorites, Cacturne. I know he is a NU Pokemon, but in this team, he performs like a champ.
So, without further ado, here is the team.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
---
The standard Lead MixPert. My strategy with him is to set up Stealth Rock early on, and roar away any threats that come in, doing some decent scouting before I actually do my real set up. Earthquake and Ice Beam are for taking out certain threats that could be troublesome now or later.
Here is a summary of common leads and how Swampert deals with them:
Metagross - Earthquake to knock it out quickly.
Azelf - Lay down a Stealth Rock, Roar it away or switch to Tyranitar to take care of it and get the Sandstorm going.
Infernape - Switch to Flygon immediately to attempt to take care of it. Grass Knot could cause problems. Other than that, I can try to take care of it with Earthquake.
Jirachi - Earthquake kills it, as with almost all steels.
Aerodactyl - Ice beam for the OHKO.
Swampert - Try and get set up and roar him away or switch to something like Cacturne to kill him off.
Bronzong - Switch out to Tyranitar, Scizor, or anything else that packs a super effective move against him, though I probably could afford to set up first.
Tyranitar - He won't be doing much to hurt me, likely.
Heatran - He's Earthquake bait, even if he does have a Shuca Berry.
Gengar - Switch over to Tyranitar to take him out.
Mamoswine - I doubt I would hit him very hard, though since he probably can't do much to hurt me, it gives me opportunity to set up Stealth Rock.
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/48 SpAtk/208 Spd
Hasty nature (+Spd, -Def)
- Crunch
- Stone Edge
- Pursuit
- Fire Blast
---
BaitTar does a good job at switching into threats and laying waste to them, or Pursuiting them if they try and get away. So, for that, he is my main switch in, at least for threats he is good against.
Jirachi @ Light Clay
Ability: Serene Grace
EVs: 252 HP/100 Def/156 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Reflect
- Light Screen
---
Oh gosh. This one definitely is a keeper. I don't know what I'd do without dual screens, and U-turn certainly helps too. I haven't tried wish yet, but I'm betting it would help me immensely.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 248 HP/88 Atk/172 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Agility
- Swords Dance
- Bullet Punch
---
A tweaked Baton Pass Scizor, which is the most common switch in from a U-turned out Jirachi. One Agility and Swords Dance is enough to make my usual Baton Pass target (Cacturne) wipe the floor with everything. Scizor also works pretty well as a revenge killer in the late game, thanks to Bullet Punch.
Cacturne (M) @ Brightpowder
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Sucker Punch
- Seed Bomb
---
Standard Evasive Dancer that gets better when tossed the Baton from Scizor. Not even Infernape can stop it when that happens! With just one passed Agility and Swords Dance, Sucker Punch OHKOes Infernape! Definitely not what they are expecting from a Pokemon who they most likely switched in to kill, but a NU one at that!
Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Dragon Claw
- Fire Blast
---
Another sweeper, this one however doesn't need much support. Flygon's combination of Ground, Dragon and Fire moves are unresisted, therefore making it pretty hard for an opponent to play around it.
Changelog:
05/01/10 -
Replaced Hippowdon, Gliscor, Forretress and Heatran with Swampert, Tyranitar, Scizor and Flygon.
So, without further ado, here is the team.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
---
The standard Lead MixPert. My strategy with him is to set up Stealth Rock early on, and roar away any threats that come in, doing some decent scouting before I actually do my real set up. Earthquake and Ice Beam are for taking out certain threats that could be troublesome now or later.
Here is a summary of common leads and how Swampert deals with them:
Metagross - Earthquake to knock it out quickly.
Azelf - Lay down a Stealth Rock, Roar it away or switch to Tyranitar to take care of it and get the Sandstorm going.
Infernape - Switch to Flygon immediately to attempt to take care of it. Grass Knot could cause problems. Other than that, I can try to take care of it with Earthquake.
Jirachi - Earthquake kills it, as with almost all steels.
Aerodactyl - Ice beam for the OHKO.
Swampert - Try and get set up and roar him away or switch to something like Cacturne to kill him off.
Bronzong - Switch out to Tyranitar, Scizor, or anything else that packs a super effective move against him, though I probably could afford to set up first.
Tyranitar - He won't be doing much to hurt me, likely.
Heatran - He's Earthquake bait, even if he does have a Shuca Berry.
Gengar - Switch over to Tyranitar to take him out.
Mamoswine - I doubt I would hit him very hard, though since he probably can't do much to hurt me, it gives me opportunity to set up Stealth Rock.

Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/48 SpAtk/208 Spd
Hasty nature (+Spd, -Def)
- Crunch
- Stone Edge
- Pursuit
- Fire Blast
---
BaitTar does a good job at switching into threats and laying waste to them, or Pursuiting them if they try and get away. So, for that, he is my main switch in, at least for threats he is good against.

Jirachi @ Light Clay
Ability: Serene Grace
EVs: 252 HP/100 Def/156 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Reflect
- Light Screen
---
Oh gosh. This one definitely is a keeper. I don't know what I'd do without dual screens, and U-turn certainly helps too. I haven't tried wish yet, but I'm betting it would help me immensely.

Scizor (M) @ Leftovers
Ability: Technician
EVs: 248 HP/88 Atk/172 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Agility
- Swords Dance
- Bullet Punch
---
A tweaked Baton Pass Scizor, which is the most common switch in from a U-turned out Jirachi. One Agility and Swords Dance is enough to make my usual Baton Pass target (Cacturne) wipe the floor with everything. Scizor also works pretty well as a revenge killer in the late game, thanks to Bullet Punch.

Cacturne (M) @ Brightpowder
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Sucker Punch
- Seed Bomb
---
Standard Evasive Dancer that gets better when tossed the Baton from Scizor. Not even Infernape can stop it when that happens! With just one passed Agility and Swords Dance, Sucker Punch OHKOes Infernape! Definitely not what they are expecting from a Pokemon who they most likely switched in to kill, but a NU one at that!

Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Dragon Claw
- Fire Blast
---
Another sweeper, this one however doesn't need much support. Flygon's combination of Ground, Dragon and Fire moves are unresisted, therefore making it pretty hard for an opponent to play around it.
Changelog:
05/01/10 -
Replaced Hippowdon, Gliscor, Forretress and Heatran with Swampert, Tyranitar, Scizor and Flygon.