OK guys, here's my team. Constructive criticism is appreciated. But first, a preview:
OK, well here we go.
Zelphyr (Azelf) @ Focus Sash
Ability: Levitate
EVs: 156 Atk, 252 Spe, 100 Spa
Naive
-Explosion
-Stealth Rock
-Psychic
-Taunt
With the 252 speed evs, azelf's speed is brought up to 358, which allows it to outspeed most things that aren't scarfed. The idea is to set up stealth rock against offensive leads, or use taunt on anyone who tries to set up. An offensive lead would normally most likely ohko Zelphyr, so focus sash allows him to always be able to set up stealth rock and likely pull off an explosion.
Although it is outsped by Aerodactyl, Aerodactyl almost always taunts on turn 1, giving you an open psychic to get rid of 1/3 of his hp on average. This not only negates focus sash, but also makes aerodactyl think twice about staying in to try to set up Stealth Rock.
Whack a mole x3 (Dugtrio) @ Choice Scarf
Ability: Arena Trap
EVs: 40 HP, 252 Atk, 216 Spe
Jolly
-Earthquake
-Stone Edge
-Sucker Punch
-Aerial Ace
This guy has an amazing ability as a revenge killer. Arena trap prevents a switch and is very helpful against opponents locked into electric type moves. The STABBed Earthquake is my main move, but other than that he has amazing coverage as well. Sucker Punch is good when you know they're using priority moves, as it can be a nasty surprise. However, it won't ohko scizor, who will ohko Dugtrio with Bullet Punch otherwise.
Yoshi (Salamence) @ Choice Band
Ability: Intimidate
EVs: 248 Atk, 252 Spe, 8 Spa
Naive
-Aqua Tail
-Outrage
-Fire Blast
-Earthquake
As most people predict mixmence, this guy has some nasty surprises. Choice Band boosts the already great attack of Mence, and doesnt make you feel bad about locking yourself into a STABed Outrage. This guy really shines when Azelf gets Stealth Rock up. not only that, but it's easy to predict what his few counters are going to do: once he's confused, an easy switch to a wall ends the opponents thoughts of taking him out.
Bell Bottom (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP, 86 Atk, 80 Def, 92 Spa Ivs: O Spe
Sassy
-Gyro Ball
-Hypnosis
-Explosion
-Earthquake
This guy is a great wall, and can put people to sleep then pound the switch in with attacks. Earthquake lures out Mence, who falls to Gyro Ball like any other fast sweeper. Earthquake can even take care of Heatran in a few turns. He is often who I switch in when the opponent threatens Mence, as ice attacks won't dent the living bell. When he runs low on HP, Explosion takes care of the opposition. Plus, the 86 Atk Evs give it a little extra kick.
Dive Dog (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 Def, 4 Spe
Bold
-Calm Mind
-Surf
-Rest
-Sleep Talk
The standard Crocune set. When the opponent sends out a common sweeper, a few calm minds is all it takes to sweep an entire team. The sweeper will most likely not be able to crack Suicune; it will take a dedicated wall breaker. By that time, I have a few calm minds under my belt. Surf KOs anything that doesn't have water absorb or dry skin. If you get in trouble, rest then sleep talk to possibly get another kill. The greatest part is that Suicune has great defenses and is easy to switch in.
Zappow (Jolteon) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def, 252 Spe, 252 Spa
Timid
-Thunderbolt
-Hidden Power (Ice)
-Shadow Ball
-Signal Beam
When the water absorber is sent out, Jolteon makes short work of them. STABed Thunderbolt is good enough by itself, but is absolutely beastly with Choice Specs. Shadow Ball is great for coverage, and Hidden Power Ice for those Dragons who think you will T-Bolt them, so they switch into a ground type. Jolteon has a good speed stat, and thus can sweep what he needs to.
So, that's my team. Please rate and share your thoughts.






OK, well here we go.

Zelphyr (Azelf) @ Focus Sash
Ability: Levitate
EVs: 156 Atk, 252 Spe, 100 Spa
Naive
-Explosion
-Stealth Rock
-Psychic
-Taunt
With the 252 speed evs, azelf's speed is brought up to 358, which allows it to outspeed most things that aren't scarfed. The idea is to set up stealth rock against offensive leads, or use taunt on anyone who tries to set up. An offensive lead would normally most likely ohko Zelphyr, so focus sash allows him to always be able to set up stealth rock and likely pull off an explosion.
Although it is outsped by Aerodactyl, Aerodactyl almost always taunts on turn 1, giving you an open psychic to get rid of 1/3 of his hp on average. This not only negates focus sash, but also makes aerodactyl think twice about staying in to try to set up Stealth Rock.

Whack a mole x3 (Dugtrio) @ Choice Scarf
Ability: Arena Trap
EVs: 40 HP, 252 Atk, 216 Spe
Jolly
-Earthquake
-Stone Edge
-Sucker Punch
-Aerial Ace
This guy has an amazing ability as a revenge killer. Arena trap prevents a switch and is very helpful against opponents locked into electric type moves. The STABBed Earthquake is my main move, but other than that he has amazing coverage as well. Sucker Punch is good when you know they're using priority moves, as it can be a nasty surprise. However, it won't ohko scizor, who will ohko Dugtrio with Bullet Punch otherwise.

Yoshi (Salamence) @ Choice Band
Ability: Intimidate
EVs: 248 Atk, 252 Spe, 8 Spa
Naive
-Aqua Tail
-Outrage
-Fire Blast
-Earthquake
As most people predict mixmence, this guy has some nasty surprises. Choice Band boosts the already great attack of Mence, and doesnt make you feel bad about locking yourself into a STABed Outrage. This guy really shines when Azelf gets Stealth Rock up. not only that, but it's easy to predict what his few counters are going to do: once he's confused, an easy switch to a wall ends the opponents thoughts of taking him out.

Bell Bottom (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP, 86 Atk, 80 Def, 92 Spa Ivs: O Spe
Sassy
-Gyro Ball
-Hypnosis
-Explosion
-Earthquake
This guy is a great wall, and can put people to sleep then pound the switch in with attacks. Earthquake lures out Mence, who falls to Gyro Ball like any other fast sweeper. Earthquake can even take care of Heatran in a few turns. He is often who I switch in when the opponent threatens Mence, as ice attacks won't dent the living bell. When he runs low on HP, Explosion takes care of the opposition. Plus, the 86 Atk Evs give it a little extra kick.

Dive Dog (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 Def, 4 Spe
Bold
-Calm Mind
-Surf
-Rest
-Sleep Talk
The standard Crocune set. When the opponent sends out a common sweeper, a few calm minds is all it takes to sweep an entire team. The sweeper will most likely not be able to crack Suicune; it will take a dedicated wall breaker. By that time, I have a few calm minds under my belt. Surf KOs anything that doesn't have water absorb or dry skin. If you get in trouble, rest then sleep talk to possibly get another kill. The greatest part is that Suicune has great defenses and is easy to switch in.

Zappow (Jolteon) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def, 252 Spe, 252 Spa
Timid
-Thunderbolt
-Hidden Power (Ice)
-Shadow Ball
-Signal Beam
When the water absorber is sent out, Jolteon makes short work of them. STABed Thunderbolt is good enough by itself, but is absolutely beastly with Choice Specs. Shadow Ball is great for coverage, and Hidden Power Ice for those Dragons who think you will T-Bolt them, so they switch into a ground type. Jolteon has a good speed stat, and thus can sweep what he needs to.
So, that's my team. Please rate and share your thoughts.