"Destruction by many sources"-team

Well this didn't work out work out because Blaziken is banned and it had some flaws so I gave it an overhaul (thx for the advice Darnell)
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Galvantula @ Focus Sash
Ability: Compoundeyes
EVs: 252 Spd/ 252 HP/ 4 Def
Max IVs : HP, SAtk, Def, SDef & Spd (that I was able to raise this jewel so fast)
Timid Nature

- Sticky Web
- Volt Switch
- Thunder
- Bug Buzz

I think this fellow is the perfect start into the battle. Its stats in Spd, SAtk and HP are actually pretty solid and by starting with Sticky Web the rest of the battle will become a bit (or even a lot) more comfortable. For the 2nd round (as long as it isn't slower than the enemy, but it will always get a second round thanks to Focus Sash) it can either retreat with Volt Switch (U-Turn can't be levered by ground types, but is of course weaker than Volt Switch because of Galvantulas stats and the damage isn't worth the danger to get killed by an priority attack) or hit hard with Bug Buzz or Thunder (which has nearly perfect hit chance thanks to Compoundeyes).


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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk/ 252 Spd/ 4 HP
Max IVs: Atk & Spd
Jolly Nature

- Earthquake
- Stone Edge
- Dragon Claw
- Fire Blast

Garchomp...well it chomps through its enemies. It is the combination of pure speed and brutal power, that shreds often 1 or 2 opponents before it leaves the field. Eathquake is the best STAB attack for Garchomp, while Dragon Claw, Stone Edge and Fire Blast deal with most other common targets.
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Gardevoir @ Choice Scarf
Ability: Synchronize
EVs: 252 SAtk/ 252 Spd/ 4 HP
Max IVs: SAtk, SDef & Spd
Modest Nature

- Moonblast
- Psyshock
- Thunderbolt
- Shadow Ball

Pure SAtk...oh I need to say more...Gardevoir brings both Spd and SAtk into the fight. With its selection of moves and the Choice Scarf it can dispose off most dangers before they can take an action. Also it can survive most SAtk moves thanks to its SDef of 329.

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Absol @ Razor Claw
Ability: Super Luck
EVs: 252 Atk/ 252 Spd/ 4 HP
Max IVs: Atk & Spd
Jolly Nature

- Psycho Cut
- Night Slash
- Sucker Punch
- Stone Edge

Absol is an experiment of mine as in XY it is possible to pull this off, which already scored some fantastic results. As a Lucky Striker it combines high Atk, Spd and a critical chance without equal. Both Psycho Cut, Night Slash (which is on top a STAB move) and Stone edge have a chance of 100% to critically strike. Sucker Punch is (for me) something like the last prayer in a situation where the opponent would normally dispose off Absol, because it would outspeed it. As a STAB-Attack and in the (very likely) case of a critical strike it would hit the opponent with an 160 attack.

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Curmarill (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP/ 252 Atk/ 4 SDef
Max IVs: HP, Atk & Spd
Adamant Nature

- Superpower
- Belly Drum
- Aqua Jet
- Play Rough

The immortal cushion filled with bricks. Both durable and hard hitting. If it enters the field the enemy will have trouble getting it off it again, as the Sitrus Berry can either save it from a perilous situation or help it to survive after a Belly Drum (or allow it to activate). Afterwards even Aqua Jet can easily finish off opponents without a weakness to water. And if it gets the chance to place Play Rough or Waterfall only the sturdiest with a resistance will be left standing.


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Elizabeth (Mawile) @ Mawilite
Ability: Huge Power (Intimidate)
EVs: 252 Atk/ 252 HP/ 4 Spd
Max IVs: HP, Atk, Def, SDef & Spd (it took me eternities to achieve this)
Adamant Nature

- Iron Head
- Play Rough
- Fire Fang
- Sucker Punch

My mascot, my favorite, my love. THE HARDEST HITTING! When it comes to brute force Mega-Mawile knows no equal. When it hits it is unlikely that the other end has HP left. Of course I know that it is slow and might not survive an effective attack, but as it enters the battle with Intimidate it has at least a chance to. Its moves allow to hit nearly any enemy with an attack, which is at least not non-effective and with an Atk of 678 this is in most cases enough.

This is my 1st competitive team, so I am more than happy about any kind of advice.
 
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Blaziken is banned, you may want to find a different Pokemon considering this can't be used in OU and I'm assuming since you put it under 'XY OU Teams' this is an OU team! This link below will help you to see what you are able to use in the tier and what you can't.
http://www.smogon.com/forums/threads/the-current-smogon-tier-lists.3504634/
If you are looking for a Fire type consider Volcarona, Heatran, Talonflame or change the Mega and go for Charizard!
Anyways, on to the team!

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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stone Edge/Swords Dance/Substitute

So, Garchomp. I see you when for the Life Orb set. Poison Jab isn't really needed on Garchomp all too much considering most of them take a reasonable amount for Earthquake anyways. It does do more damage than Earthquake but not by much...
252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 0 Def Sylveon: 322-382 (81.7 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 0 Def Sylveon: 302-356 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 0 Def Azumarill: 276-325 (68.3 - 80.4%) -- guaranteed 2HKO
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 0 Def Azumarill: 255-302 (63.1 - 74.7%) -- guaranteed 2HKO

252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 0 Def Clefable: 274-325 (69.5 - 82.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 0 Def Clefable: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO after Leftovers recovery

I think you get the point, this is why I suggest you place it with Fire Blast so you're able to OHKO/2HKO defensive Steel types like Ferrothorn/Scizor that may be a problem when setting up hazards against you or getting a Defog of against you while you struggle to wear it down due to Scizor have access to Roost and Ferrothorn with Leech Seed able to gain HP back. As for the last move slot, Swords Dance is fine but I've also added in Stone Edge/Substitute, hear me out first. Substitute can come in handy at times when people want to predict you and switch out. Stone Edge is mostly for hitting different types harder. A good move over all.

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall/Superpower/Knock Off
- Play Rough
- Belly Drum

Not too much to change on Azumarill, just a few things. First of all give it a Sitrus Berry instead of a Shell Bell, this is so when you Belly Drum you get some HP back. You are going to be at a frail position if you're taking away half of your HP and you plan on relying on your attack damage for recovery.Give Azumarill Waterfall/Superpower/Knock Off instead of Aqua Ring, if you are battling an experienced OU player they won't give you the chance to let you set up both Aqua Ring and Belly Drum without having a method of stopping you. Waterfall is for hitting things hard with STAB rather than just priority Aqua Jet, Superpower is for hitting multiple different typings and Knock Off.... well this thing has been running around the meta for a while now. Very good choice.

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Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Moonblast
- Psyshock
- Shadow Ball
- Thunderbolt/Energy Ball

Go for Psyshock over Psychic just stop you aren't completely stopped by special defensive walls running around. Depending on the build on EVs in Mega-Venusaur, this can prove to be more useful overall as well. Shadow Ball is for the coverage so you are able to hit other Psychic types hard that also have access to Shadow Ball, not to mention Ghost types as well. Thunderbolt/Energy Ball is purely just a filler move, usually I would suggest Focus Blast but Moonblast has taken care of Dark Types this generation for Gardevoir, not to mention it can also hit Dragons as well. Everything else seems to be fine.
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Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Play Rough
- Fire Fang/Substitute
- Swords Dance/Substitute
- Sucker Punch/Iron Head/Focus Punch

Ice Fang/Thunder Fang really aren't needed on Mawile, Ice is usually meant for hitting Dragons/Grass types which is pretty much what Play Rough/Fire Fang does not to mention that Fire Fang allows you to hit other Steel types like Scizor and Ferrothorn once again that my prove to be a problem. Sucker Punch is for the priority, a nice combination after getting up a Swords Dance, enabling you to hit stupidly hard on your opponents. Iron Head is pretty much for the STAB and hits other fairies hard. Substitute is pretty much to be used with Focus Punch, very nice set but you have to make sure to use it wisely and bring Mawile in on certain things that you are assured you can Substitute against without breaking it.

As for Absol, the set does need to be changed by it is pretty bad without a Mega which has already been filled on your team, now noticing it. Most of this team is filled with Pokemon which can be potential megas, not sure if you done that by accident or on purpose to throw the opponent of. If you want a decent Dark type in OU go for something like Bisharp or Gyarados/Tyranitar if you want to keep that 'potential mega' thing going.
I hope I helped with your team!
 
ok...

Blaziken - I didn't knew it was banned -> Thanks!

Garchomp - The problem with Fire Blast ist, that it is an SAtk (this Stat isn't really usable on my Garchomp) and against the effective types the combination of Ground and Poison covers nearly everything like Fire would do. Not to forget the 30% chance for poison...sometimes a really nasty surprise. Replacing Sword Dance with Stone Edge might actually be a good choice, so that I will try it out.

Azurill - Here I am really thankful for the advice.

Gardevoir - The change of moveset could really be promising. Thanks a bunch.

Mawile - I will probably replace Ice Fang with Sucker Punch, as it had really too little use and the replacement could replace its weaknesses. I don't really see Substitute as a good choice for Mawile as it is too slow to pull it off (except for the case where the enemy changes one of his out) and yet too frail to survive most effective attacks, but I keep an eye on it. Thunder Fang will be replaced by Fire Fang.

Absol - It is at its prime without its Mega. By using it, it couldn't carry Razor Claw and would lose Super Lucky as ability. This way it would lose 2 critical levels (1 - 6,25%/ 2 - 12,5%/ 3 - 50%/ 4 - 100%) and make the entire setup useless. But always getting criticals with Night Slash, Psycho Cut and Stone Edge and on every 2nd Sucker Punch makes it very unpredictable and deadly.

And the Mega thing was actually some kind of coincidence at 1st, but it had the nice effect to make the enemy a bit uncertain.
 
People usually suggest Fire Blast on Garchomp for one big reason (among others of course), Ferrothorn. With that being said if Mawile with Fire Fang gets taken out it can pose a problem for your team. I've noticed this team is in game with the IVs and all so if anything go with Darnell's suggestion of putting in Superpower on Azumarill. At least then you will have something against Ferrothorn and a move that Azumarill can use to OHKO after Belly Drum.
 
Unfortunately Darnell was on a longer term right. Absol isn't bad, but it brought nothing of value to the team. It can't take care of anything the others can't take care of and also some they can take care of.

But this leaves me with the question with what to replace it.

Has anyone an idea for me? I would prefer something Bulky that wouldn't share the weaknesses of my team.
 
You could run heatran , though it would stack a ground weakness it would absorb the weaknesses of gardevoir, Garchomp and (if predicted properly) could absorb a fire attack for mawile. I came up with this because of mega charizard x at plus 2 it will ohko everyone.
I suggest this set
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 72 SAtk / 180 SDef
Calm Nature
- Lava Plume
- Earth Power
- Roar /Flash Cannon
- Stealth Rock /Toxic
 
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