Hey what's crackin' lovely smogon community, thank you for clicking on my RMT and, more important, spending your precious time in our today's rushing world where time is money and money is everything. Before jumping into this RMT I want to expose my purpose on what really motivated me to build this team. One might have noticed the fairly ubiquitous presence of certain pokés in the OU tier (I must not name those) and, as you may gather from the RMT title, I was, maybe because of my personal preferences or because I wanted to declare myself as a hipster, convinced to create a team that, to a certain extent, varies from what you see recently. To make a necessary remark here, I certaintly do not condemn such teams as I encountered many diverse strageties and playstyles. But I wanted to use pokés that my opponent is unprepared for, to add a surprising effect if you will.
This team is built around Mawile, Mega-Mawile to be more specific. Mega-Mawile represents my basic notion on what this team is all about. Not only it is unique but it indicates the anti-meta movement I was aiming at while building this team. But without further ado, let's jump right into it.
As mentioned, Mega-Mawile shall be my MVP, my mousse, my blinding light. For Mega-Mawile to be utilized efficiently and reliable a support core made their entrance.
These two worked just wonderful, not only as a support core. Vaporeon deals with pokés Mawile struggles with and Espeon's magic bounce prevents burn and sets up screens, which are essential for Mawile to rage.
Next up we need pokés that get rid of walls and other threats that somewhat cause problems to Mawile.
Uhh, hydreigon is just way too good. It is surprisingly enough that hydreigon provides perfect synergy with the rest of the team with its defensively unsuitable typing while habouring disastrous damage dealing capabilities. Entei may be unconventional but with gaining Sacred Fire and the possibility to burn physical threats on the switch helps out mawile to take more hits. Though not my intention, Entei's capabilities as a lead are amazing. However, a quick look through this staff reveals an unpleasent weakness to ground types.
It may seem questionable to have breloom as an answer to excadrill and such but it works as an additional "support" for Mawile. As long as Focus Sash is intact I can either put something to sleep or hit hard with 130 base and adamant nature. (Further explanations down below in the depth-analysis ;))
Let's start off with Mega-Mawile. Being blessed with an additional fairy type making it only vulnerable to Fire and Ground attacks and gaining the ability Pure Power, Mawile is a force to reckon with. Though it has a pittyful amount of HP this lowness is being compensated with its 125/95 defenses providing more or less safe switch-ins. However, as everyone else Mawile has its flaws that need to be wiped out. In this case the downside embodies in its low 50 base speed stat. It is certainly true that it can be utilized as a trickroom sweeper but my strategy was to support Mawile with Screens and Wish while also burning certain physical threats with Entei to minimize the damage being done to Mawile and afterwards retaliate back with Play Rough or Fire Fang, respectively. Sucker Punch is icing on the cake to kill off weakened Pokés or, in some cases, attempt a sweep in combination with one Swords Dance. I also chose SD over Substitute to setup against baton pass teams as Mawile is most likely my only answer (I also have roar on vaporeon after opposing Espeons are fainted). But what I've explained so far is pretty standard to be honest. Mawile habours another excellent ability. It can easily switch into Knock Off, megaevolve and hit hard with Play Rough or set up. It appeared that I struggled between Hyper Cutter or Intimidate on my non-evolved Mawile as with Intimidate I was able to switch into a Drain Punch by Conkeldurr, that predicted me to switch to Mawile, more efficiently than with Hyper Cutter. On the other hand I wasn't able to switch into Bisharp as Intimidate boosts its attack rather than to lower it. Another advantage of Hyper Cutter, besides not boosting Bisharp's attack, is that I am able to hit Landorus-T with Play Rough harder and after some residual finish it off with Sucker Punch (Landorus-T indeed is a massive threat to my team). Furthermore Mawile can switch into defensive threats like Chansey or Mandibuzz and go from there. For the rest of this set, EVs are pretty standard, Fire Fang catches Scizor and such. I am currently testing an alternative EV spread. By giving Mawile 92 Speed EVs (for the sacrifice of the appropriate HP EVs) it outspeeds non-invested Tyranitar and, more important, Clefable.
Synergy:
: Hydreigon, Vaporen, Entei
: Hydreigon, (Breloom)
Part 1 of my support core. Well, it seems like Vaporeon does not find any usage in OU, a fact I can not agree with. Not only it is the only physical (and reliable) wish user but it also, and here it clearly distinguishes from Chansey, is able to either phaze out setup-sweeper or scald burn them (I mostly phaze out rather than try to scald burn because that would be too much relying on luck). After Espeon summoned the hailed screens I am praying to, Vaporeon simply passes around wishes with minor risks because my opponent has to predict perfectly (in most cases I have Entei, Hydreigon or Mawile as a switch initiative) to catch the right pokemon. Well, except Excadrill which can earthquake through my team blindfolded. After absorbing certain physical attacking moves Scald shall burn the opponent which is quite important for me because my team lacks a stealth rocker so any residual damage is being extolled as Mawile is ready to clean up the mess. Protect is obviously self-explanatory.
Synergy:
: Breloom, Entei, Hydreigon, Mawile
: Hydreigon, Breloom
I can remember that in the awake of Pokémon X and Y Espeon was used quite often to set up screens but people apparently lost their interest in this beauty. One might have noticed that my team lacks a designated hazard and status inducer and this dearth is being covered with Magic Bounce Espeon. As mentioned earlier setting up screens has the highest priority and espeon does that job quite well. 110 base speed outspeeds any defensive orientated Pokémon while I wanted Espeon to be as bulky as possible because there are indeed opponents that PREDICT a switch into espeon and carry attacks that have a chance of 2HKOing Espeon. But this can be avoided with Entei as my lead (further explanations in the "Entei" section). Other than that Espeon gets up screens most of the time as it can use a diversity of hazard setter as a bait while healing itself with Morning Sun and support the team with Heal Bell since Vaporeon unfortunately does not have 5 move slots. Then again Espeon's base speed allows it to Heal Bell more reliable as Vaporeon would have way too much pressure in supporting the team. In addition, Espeon's ability to lure things like Bisharp is just fantastic. I can predict a Bisharp switch in and set up reflect and immediately switch into Mawile and... yeah, I guess you know the whole procedure :) oh almost forgot, get outta here Prankster b*tches.
Synergy:
: Hydreigon
: Hydreigon, Mawile, Breloom
: Mawile, Entei
(I know this text color looks almost similar to black but whatever) The hydra's awaking from the greek mythology after being slayed by Heracles strikes terror into people's hearts. Besides Fairies (sounds somehow funny how a Hydra steps off from "Faires") there is really nothing Hydreigon is really afraid of. I maxed out its special attack because hydreigon's troll base speed isn't that useful and also it was not my purpose to revenge kill but to break walls like mega-venusaur and chansey. Why Chansey? Well, calculations have shown that if Chansey is being worn down to 72,4% - 85% of health Hydreigon is able to kill it off with a combination of Draco Meteor and Superpower. Another benefit Hydreigon brings up is that while Espeon sets up screens my opponent will most likely switch into Aegislash which Hydreigon can easily switch into and Dark Pulse either Aegislash to oblivion or do disastrous damage on the switch (besides Clefable of course... good lord I hate that thing). The EV spread is being set to outspeed Jolly Dragonite by one point. Hmm, that's it actually; nothing really much to say besides Draco Meteor'ing left and right.
Synergy:
: Mawile, Entei
: Mawile
: Espeon
Brace yourself folks, the majesty makes his entrance. This omnipresent and majestical figure shall fulfill your soul with infinite dignity that even enigmatic and cryptical (and of course irrational) entities like the flying spaghetti monster succumb to. Praise the lord Entei my friends and if you won't, well then you shall burn forever because his Sacred Fire is much worse than any of those lame hell fire crap other fantasy wor... *cough* excuse me, moral based and truthful religions suggest. I've definitely been reading too much Richard Dawkins lately.
Before I digress too much let me explain Entei's functions in this team. Entei is the fundament of this team as it pulls strings to each member with his ability to counter a fairly broader set of threats my team struggles with. His leading capabilities resemble those of Sean Porter (The Rock) in Gridiron Gang if you have seen the movie (highly recommended). Apparently I am able to counter Charizard in both of its mega evolutions as Charizard Y is being OHKOed by Stone Edge and the X-Version gets extremespeeded after a Stone Edge. It baffles me how those who carry Charizard X almost always Dragon Dance predicting me to switch out or try to Fire Blast me with Charizard Y. Entei's second, and not less important, job is to get rid of Heatran as Heatran almost entirely walls Mawile (if I am able to get off a SD, Sucker Punch finishes off slightly weakened Heatrans). Entei also breaks through annoying VoltTurn combos that does not carry Landorus as, besides Rotom with Hydro Pump, there is really nothing that causes Entei major damage. With his awesome bulkyness it can recieve Wishes better. Sacred Fire, as described vividly in the beginning, is the crux of this set. 50% burning chance (feels sometimes like 30%) is helpful against Tyranitar or Landorus-T. I know this is indeed luck based but currently this is my only option to repress powerful EQs.
Synergy:
: Hydreigon (mehh), Breloom
: Mawile, Breloom
: Vaporen, Breloom, Hydreigon
At last but not least we have Breloom. I must say that I am not wholeheartedly convinced about Breloom. Sure, Adamant nature, Technician boost and in some cases an intact Focus Sash may reveal plenty of option and I don't want to disappreciate that but Breloom is being radically countered by certain Pokes (Celebi, Mandibuzz, Ferro(*), you name it). And this is a (*)thorn in my side as Breloom is supposed to get rid of Excadrill with Mach Punch or, an intact Focus Sash is absolutely necessary, to kill off Manaphy and such. It is the last member of my team as I question its utility sometimes but thus far wasn't able to replace it with a proper substitution. This description comes short I hope you won't go on at me.
Synergy:
: Entei, Vaporeon, Hydreigon
: Entei, Mawile, Vaporen
: Mawile
: Mawile
: Mawile, Hydreigon, Espeon
: Mawile, Entei
(quite a lot xD)
I would appreciate it if you could bring up suggestions on how to improve this team. Thank you very much for reading this RMT :)
This team is built around Mawile, Mega-Mawile to be more specific. Mega-Mawile represents my basic notion on what this team is all about. Not only it is unique but it indicates the anti-meta movement I was aiming at while building this team. But without further ado, let's jump right into it.

As mentioned, Mega-Mawile shall be my MVP, my mousse, my blinding light. For Mega-Mawile to be utilized efficiently and reliable a support core made their entrance.



These two worked just wonderful, not only as a support core. Vaporeon deals with pokés Mawile struggles with and Espeon's magic bounce prevents burn and sets up screens, which are essential for Mawile to rage.
Next up we need pokés that get rid of walls and other threats that somewhat cause problems to Mawile.





Uhh, hydreigon is just way too good. It is surprisingly enough that hydreigon provides perfect synergy with the rest of the team with its defensively unsuitable typing while habouring disastrous damage dealing capabilities. Entei may be unconventional but with gaining Sacred Fire and the possibility to burn physical threats on the switch helps out mawile to take more hits. Though not my intention, Entei's capabilities as a lead are amazing. However, a quick look through this staff reveals an unpleasent weakness to ground types.






It may seem questionable to have breloom as an answer to excadrill and such but it works as an additional "support" for Mawile. As long as Focus Sash is intact I can either put something to sleep or hit hard with 130 base and adamant nature. (Further explanations down below in the depth-analysis ;))
Team at a glance






In-Depth Analysis

Mawile (M) @ Mawilite
Ability: Hyper Cutter/Pure Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Ability: Hyper Cutter/Pure Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Let's start off with Mega-Mawile. Being blessed with an additional fairy type making it only vulnerable to Fire and Ground attacks and gaining the ability Pure Power, Mawile is a force to reckon with. Though it has a pittyful amount of HP this lowness is being compensated with its 125/95 defenses providing more or less safe switch-ins. However, as everyone else Mawile has its flaws that need to be wiped out. In this case the downside embodies in its low 50 base speed stat. It is certainly true that it can be utilized as a trickroom sweeper but my strategy was to support Mawile with Screens and Wish while also burning certain physical threats with Entei to minimize the damage being done to Mawile and afterwards retaliate back with Play Rough or Fire Fang, respectively. Sucker Punch is icing on the cake to kill off weakened Pokés or, in some cases, attempt a sweep in combination with one Swords Dance. I also chose SD over Substitute to setup against baton pass teams as Mawile is most likely my only answer (I also have roar on vaporeon after opposing Espeons are fainted). But what I've explained so far is pretty standard to be honest. Mawile habours another excellent ability. It can easily switch into Knock Off, megaevolve and hit hard with Play Rough or set up. It appeared that I struggled between Hyper Cutter or Intimidate on my non-evolved Mawile as with Intimidate I was able to switch into a Drain Punch by Conkeldurr, that predicted me to switch to Mawile, more efficiently than with Hyper Cutter. On the other hand I wasn't able to switch into Bisharp as Intimidate boosts its attack rather than to lower it. Another advantage of Hyper Cutter, besides not boosting Bisharp's attack, is that I am able to hit Landorus-T with Play Rough harder and after some residual finish it off with Sucker Punch (Landorus-T indeed is a massive threat to my team). Furthermore Mawile can switch into defensive threats like Chansey or Mandibuzz and go from there. For the rest of this set, EVs are pretty standard, Fire Fang catches Scizor and such. I am currently testing an alternative EV spread. By giving Mawile 92 Speed EVs (for the sacrifice of the appropriate HP EVs) it outspeeds non-invested Tyranitar and, more important, Clefable.
Synergy:



Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Roar
- Protect
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Roar
- Protect
Synergy:



Deoxys (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Heal Bell
- Morning Sun
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Heal Bell
- Morning Sun
Synergy:




Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 44 Atk / 252 SAtk / 212 Spd
Mild Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Superpower
Ability: Levitate
EVs: 44 Atk / 252 SAtk / 212 Spd
Mild Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Superpower
Synergy:




Entei @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 SDef
Adamant Nature
- Bulldoze
- Sacred Fire
- Extreme Speed
- Stone Edge
Ability: Pressure
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 SDef
Adamant Nature
- Bulldoze
- Sacred Fire
- Extreme Speed
- Stone Edge
Before I digress too much let me explain Entei's functions in this team. Entei is the fundament of this team as it pulls strings to each member with his ability to counter a fairly broader set of threats my team struggles with. His leading capabilities resemble those of Sean Porter (The Rock) in Gridiron Gang if you have seen the movie (highly recommended). Apparently I am able to counter Charizard in both of its mega evolutions as Charizard Y is being OHKOed by Stone Edge and the X-Version gets extremespeeded after a Stone Edge. It baffles me how those who carry Charizard X almost always Dragon Dance predicting me to switch out or try to Fire Blast me with Charizard Y. Entei's second, and not less important, job is to get rid of Heatran as Heatran almost entirely walls Mawile (if I am able to get off a SD, Sucker Punch finishes off slightly weakened Heatrans). Entei also breaks through annoying VoltTurn combos that does not carry Landorus as, besides Rotom with Hydro Pump, there is really nothing that causes Entei major damage. With his awesome bulkyness it can recieve Wishes better. Sacred Fire, as described vividly in the beginning, is the crux of this set. 50% burning chance (feels sometimes like 30%) is helpful against Tyranitar or Landorus-T. I know this is indeed luck based but currently this is my only option to repress powerful EQs.
Synergy:




Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
At last but not least we have Breloom. I must say that I am not wholeheartedly convinced about Breloom. Sure, Adamant nature, Technician boost and in some cases an intact Focus Sash may reveal plenty of option and I don't want to disappreciate that but Breloom is being radically countered by certain Pokes (Celebi, Mandibuzz, Ferro(*), you name it). And this is a (*)thorn in my side as Breloom is supposed to get rid of Excadrill with Mach Punch or, an intact Focus Sash is absolutely necessary, to kill off Manaphy and such. It is the last member of my team as I question its utility sometimes but thus far wasn't able to replace it with a proper substitution. This description comes short I hope you won't go on at me.
Synergy:






(quite a lot xD)
Resolution (Mawile) (F) @ Mawilite
Ability: Hyper Cutter
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Hailie (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Roar
- Protect
Deoxys (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Heal Bell
- Morning Sun
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 44 Atk / 252 SAtk / 212 Spd
Mild Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Superpower
(A)ntei (Entei) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 SDef
Adamant Nature
- Bulldoze
- Sacred Fire
- ExtremeSpeed
- Stone Edge
Kim (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Ability: Hyper Cutter
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Hailie (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Roar
- Protect
Deoxys (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Heal Bell
- Morning Sun
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 44 Atk / 252 SAtk / 212 Spd
Mild Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Superpower
(A)ntei (Entei) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 SDef
Adamant Nature
- Bulldoze
- Sacred Fire
- ExtremeSpeed
- Stone Edge
Kim (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Well, mostly sand teams as they break Breloom's Sash and furthermore completely annihilate my team with EQ. Threats are Landorus (both forms), Garchomp and Excadrill, especially Mixed Mega-Garchomp with Sandforce. They are less dangerous as soon as screens are up but then again only last (technically) 7 turns which can be stalled out.
Stall teams, quite hard to play against. Even harder with Clefable around. Mawile can come to the rescue if it can SD once.
Rain teams, not very common but mentionable. Hydreigon must stay alive as it can break through.
Mega Medicham, if it carries High Jump Kick as espeon on the switch takes 60%. Can be stalled out by vaporeon
Baton Pass, I have to predict every single move with Mawile or else it's over.
Stall teams, quite hard to play against. Even harder with Clefable around. Mawile can come to the rescue if it can SD once.
Rain teams, not very common but mentionable. Hydreigon must stay alive as it can break through.
Mega Medicham, if it carries High Jump Kick as espeon on the switch takes 60%. Can be stalled out by vaporeon
Baton Pass, I have to predict every single move with Mawile or else it's over.
http://replay.pokemonshowdown.com/ou-94659137
http://replay.pokemonshowdown.com/ou-92373025
http://replay.pokemonshowdown.com/ou-92101435 (that one was with ferrothorn instead of breloom; just wanted to try it out)
http://replay.pokemonshowdown.com/ou-95044251
http://replay.pokemonshowdown.com/ou-95039435
http://replay.pokemonshowdown.com/ou-92373025
http://replay.pokemonshowdown.com/ou-92101435 (that one was with ferrothorn instead of breloom; just wanted to try it out)
http://replay.pokemonshowdown.com/ou-95044251
http://replay.pokemonshowdown.com/ou-95039435
I would appreciate it if you could bring up suggestions on how to improve this team. Thank you very much for reading this RMT :)
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