DFB's Main XY OU Team - My First RMT Thread Here On Smogon:
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Glider (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 212 HP / 252 Def / 44 Spd
Impish Nature
- Earthquake
- Knock Off
- Roost
- Toxic
Gliscor's main role is to get up Stealth Rock. I chose it over stuff like Landorus-Therian because of its reliable recovery in the form of Roost. Earthquake is standard and hits many things decently hard. Knock Off is really good for handling frail Pokes that are weak to Dark and for getting rid of a Chansey or Porygon2's Eviolite. I would run Rocks to help wear down the opposing team, but if Rocks are up on both sides I'm pretty much forced to Defog with Latias because of Volcarona and Mega Pinsir's SR weakness. Instead I'm using Toxic
Tumble Dry (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick
This is pretty much my go-to Rotom set. Rotom makes a great TrickScarfer, and with the variety of Rotom sets out there, a TrickScarfer is not always predicted. Tricking a Scarf onto stuff like Mandibuzz or Bissey can really disrupt an opponent's support Poke. Volt Switch/Hydro are pretty much standard on all sets. I'm running Hidden Power Ice is for hitting Gliscor/Landorus/Garchomp hard. Trick has been explained.
Excaliburn (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Iron Head
- Shadow Sneak
- Sacred Sword
- King's Shield
Bulky Physical Aegislash. Iron Head covers Togekiss and Sylveon, two problems for this team. Sacred Sword provides necessary team coverage for things like Blissey, and Weavile. King's Shield is standard for reverting to Shield Form, plus the stat drop is nice. I'm not opting for the mixed set mainly because I need the Fairy coverage that Iron Head provides. It doesn't cover Azumarill, but Rotom-Wash handles that nicely.
Sol (Volcarona) (M) @ Lum Berry
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Volcarona has never failed me, this gen or last. Running even HP amount so I don't get 2HKO'd (if you would call it that) by Stealth Rock. Bug Buzz is for STAB and hitting many things neutrally. Running Fiery Dance over Flamethrower/Fire Blast because or the chance for +1 Special Attack/reliable accuracy, respectively. Giga Drain provides necessary coverage of stuff like Azumarill. Quiver Dance is just amazing, and with a few set up, I've often swept teams/gotten forfeits with Volcarona alone.
Alto Mare (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 244 SAtk / 12 HP
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Psyshock
- Defog
- Recover
Latias deals with a problem for my team: Stealth Rock. Both Volcarona and Pinsir (once Mega Evolved) are 4x weak to Rocks, so I want a bulky Defogger (also I hate Mandibuzz). 12 HP EVs gives Latias a Leftovers number, and I'm maxing out Speed, so I throw the rest in Special Attack. Dragon Pulse hits tons of things, and Psyshock hits Fairies and Blissey hard. Recover lets Latias stay alive longer to come in and Defog whenever I need it (hopefully).
Stag (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
And here's my Mega. Mold Breaker threatens Rotom-Wash with Earthquake. After Mega Evolution (if you didn't know), Aerilate turns all Normal-type moves into Flying-type. 1 or more Swords Dance + Return hits things insanely hard that don't resist it. Quick Attack is for some of that deadly STAB priority. Earthquake provides important coverage of Aegislash, which otherwise walls this.
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And that's it for my first RMT! Forgive me if I did something wrong. I'd love to discuss this team in a more "formal" setting than Showdown chat, and I look forward to reading your opinions :D
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Changelog:
Team Record (Wins - Ties - Losses):






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Glider (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 212 HP / 252 Def / 44 Spd
Impish Nature
- Earthquake
- Knock Off
- Roost
- Toxic
Gliscor's main role is to get up Stealth Rock. I chose it over stuff like Landorus-Therian because of its reliable recovery in the form of Roost. Earthquake is standard and hits many things decently hard. Knock Off is really good for handling frail Pokes that are weak to Dark and for getting rid of a Chansey or Porygon2's Eviolite. I would run Rocks to help wear down the opposing team, but if Rocks are up on both sides I'm pretty much forced to Defog with Latias because of Volcarona and Mega Pinsir's SR weakness. Instead I'm using Toxic

Tumble Dry (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick
This is pretty much my go-to Rotom set. Rotom makes a great TrickScarfer, and with the variety of Rotom sets out there, a TrickScarfer is not always predicted. Tricking a Scarf onto stuff like Mandibuzz or Bissey can really disrupt an opponent's support Poke. Volt Switch/Hydro are pretty much standard on all sets. I'm running Hidden Power Ice is for hitting Gliscor/Landorus/Garchomp hard. Trick has been explained.

Excaliburn (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Iron Head
- Shadow Sneak
- Sacred Sword
- King's Shield
Bulky Physical Aegislash. Iron Head covers Togekiss and Sylveon, two problems for this team. Sacred Sword provides necessary team coverage for things like Blissey, and Weavile. King's Shield is standard for reverting to Shield Form, plus the stat drop is nice. I'm not opting for the mixed set mainly because I need the Fairy coverage that Iron Head provides. It doesn't cover Azumarill, but Rotom-Wash handles that nicely.

Sol (Volcarona) (M) @ Lum Berry
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Volcarona has never failed me, this gen or last. Running even HP amount so I don't get 2HKO'd (if you would call it that) by Stealth Rock. Bug Buzz is for STAB and hitting many things neutrally. Running Fiery Dance over Flamethrower/Fire Blast because or the chance for +1 Special Attack/reliable accuracy, respectively. Giga Drain provides necessary coverage of stuff like Azumarill. Quiver Dance is just amazing, and with a few set up, I've often swept teams/gotten forfeits with Volcarona alone.

Alto Mare (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 244 SAtk / 12 HP
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Psyshock
- Defog
- Recover
Latias deals with a problem for my team: Stealth Rock. Both Volcarona and Pinsir (once Mega Evolved) are 4x weak to Rocks, so I want a bulky Defogger (also I hate Mandibuzz). 12 HP EVs gives Latias a Leftovers number, and I'm maxing out Speed, so I throw the rest in Special Attack. Dragon Pulse hits tons of things, and Psyshock hits Fairies and Blissey hard. Recover lets Latias stay alive longer to come in and Defog whenever I need it (hopefully).

Stag (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
And here's my Mega. Mold Breaker threatens Rotom-Wash with Earthquake. After Mega Evolution (if you didn't know), Aerilate turns all Normal-type moves into Flying-type. 1 or more Swords Dance + Return hits things insanely hard that don't resist it. Quick Attack is for some of that deadly STAB priority. Earthquake provides important coverage of Aegislash, which otherwise walls this.
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And that's it for my first RMT! Forgive me if I did something wrong. I'd love to discuss this team in a more "formal" setting than Showdown chat, and I look forward to reading your opinions :D
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Changelog:
- Replaced Carbink with Gliscor
- Replaced Hyper Cutter on Mega Pinsir with Mold Breaker
- Changed Aegislash to a Bulky Physical set
- Added Replays section
- Added Team Record
Team Record (Wins - Ties - Losses):
- 20 - 0 - 10
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