DFB's XY LC Team
First attempt at an actual LC team
The Team At a Glance...
------------------------------------------------------------
The Team in Detail...
Surskit (M) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Modest Nature
- Signal Beam
- Scald
- Ice Beam
- Sticky Web
Surskit's main role is to set up Sticky Web, but it's offensive capabilities are actually pretty scary. First of all, Sticky Web helps the rest of the team function better by letting stuff like Scraggy and Omastar set up. Sash almost guarantees that Sticky Web gets up. As for attacks, Signal Beam hits Psychics like Abra really hard. Scald hits stuff like Larvesta and Dwebble and can allow Surskit to get a burn or two on things before it dies. Surskit is not meant to be alive for most of the battle, but it can be very powerful offensively, as demonstrated in some of the replays below.
Larvesta (M) @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt
Larvesta is my Scarfer. Yes, Scarfers are always useful (especially ones with U-turn/Volt Switch), even on Sticky Web teams. U-turn is for some STAB and momentum. Flare Blitz deals with threats like Pawniard and just hits things hard that don't resist it. Wild Charge covers Water-types, and lastly, Zen Headbutt hits Mienfoo and other Fighting-types that aren't named Scraggy. Not a ton to explain on this one.
Pawniard (M) @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 196 Spd / 76 HP
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Pawniard is a huge threat with Dark getting a buff offensively in tandem with the Knock Off buff. Pawniard actually benefits from a couple different buffs as well: Defog and the newly added Sticky Web. He Pawniard can switch in on a predicted Defog (however rare this is in LC) or Sticky Web, and gain a free +2 Attack boost thanks to Defiant. Pawniard's awkward 70 base Speed is also helped by Sticky Web. Knock Off hits things extremely hard, especially with a SD boost. Sucker Punch is for some priority and hits almost as hard as Knock Off. Iron Head hits some things that resist Dark, although it sometimes doesn't matter after an SD or two (or three or four).
Scraggy (M) @ Berry Juice
Ability: Moxie
Level: 5
EVs: 212 Spd / 236 Atk / 60 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Poison Jab
- Dragon Dance
Scraggy destroys teams. His low Speed is boosted by DD, which is also helped by Sticky Web. After a few DDs, Scraggy is fast and powerful enough to sweep easily along with Moxie. Scraggy's ok natural bulk lets it take a hit and recover with Berry Juice, while setting up a DD or a few. Knock Off is powerful Dark STAB and the utility of item-removal. Drain Punch is for some more recovery and strong Fighting STAB. Poison Jab is really just filler, but it hits Fairy-types (especially that evil Cottonee) that resist Dark and Fighting. DD, as mentioned before, boosts your most important sweeping stats.
Omanyte (M) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Modest Nature
- Surf
- Ancient Power
- Ice Beam
- Shell Smash
Omastar sets up Shell Smash and then wrecks things. Shell Armor is there over Swift Swim because who runs LC Rain? Plus I don't want to get critted at a crucial moment (or any moment for that matter). Eviolite along with Omanyte's natural bulk makes it surprisingly Defensive until SS is set up. Ancient Power is for STAB (plus that 10% chance to patch up those lowered stats is nice). Surf is the attack I'll be clicking most of the time, as at +2 it deals massive damage to anything not resisting it. Ice Beam hits Dragon and Grass types super-effectively. Thinking of using White Herb over Eviolite to restore those lowered Defenses, but I'm not sure.
Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Tri Attack
- Ice Beam
- Thunderbolt
- Recover
Lastly, there's Porygon, my bulky Special Attacker. Eviolite plus Defensive investment makes this thing surprisingly bulky. STAB Tri Attack hits many things hard with STAB, and the slight chance of Burn/Para/Freeze is nice too. Ice Beam hits other things in case Tri Attack isn't preferable to use, and Shadow Ball slams Misdreavus. Recover is a must for healing up and being annoying. Not a ton to explain, although I am thinking of adding Thunder Wave or Toxic over Ice Beam.
Replays:
http://replay.pokemonshowdown.com/lc-115245926
http://replay.pokemonshowdown.com/lc-115942962
http://replay.pokemonshowdown.com/lc-117837235 (On an alt trying out Scarf Croagunk)
Ratings are appreciated :)
~DFB
First attempt at an actual LC team
The Team At a Glance...






------------------------------------------------------------
The Team in Detail...

Surskit (M) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Modest Nature
- Signal Beam
- Scald
- Ice Beam
- Sticky Web
Surskit's main role is to set up Sticky Web, but it's offensive capabilities are actually pretty scary. First of all, Sticky Web helps the rest of the team function better by letting stuff like Scraggy and Omastar set up. Sash almost guarantees that Sticky Web gets up. As for attacks, Signal Beam hits Psychics like Abra really hard. Scald hits stuff like Larvesta and Dwebble and can allow Surskit to get a burn or two on things before it dies. Surskit is not meant to be alive for most of the battle, but it can be very powerful offensively, as demonstrated in some of the replays below.

Larvesta (M) @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt
Larvesta is my Scarfer. Yes, Scarfers are always useful (especially ones with U-turn/Volt Switch), even on Sticky Web teams. U-turn is for some STAB and momentum. Flare Blitz deals with threats like Pawniard and just hits things hard that don't resist it. Wild Charge covers Water-types, and lastly, Zen Headbutt hits Mienfoo and other Fighting-types that aren't named Scraggy. Not a ton to explain on this one.

Pawniard (M) @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 196 Spd / 76 HP
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Pawniard is a huge threat with Dark getting a buff offensively in tandem with the Knock Off buff. Pawniard actually benefits from a couple different buffs as well: Defog and the newly added Sticky Web. He Pawniard can switch in on a predicted Defog (however rare this is in LC) or Sticky Web, and gain a free +2 Attack boost thanks to Defiant. Pawniard's awkward 70 base Speed is also helped by Sticky Web. Knock Off hits things extremely hard, especially with a SD boost. Sucker Punch is for some priority and hits almost as hard as Knock Off. Iron Head hits some things that resist Dark, although it sometimes doesn't matter after an SD or two (or three or four).

Scraggy (M) @ Berry Juice
Ability: Moxie
Level: 5
EVs: 212 Spd / 236 Atk / 60 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Poison Jab
- Dragon Dance
Scraggy destroys teams. His low Speed is boosted by DD, which is also helped by Sticky Web. After a few DDs, Scraggy is fast and powerful enough to sweep easily along with Moxie. Scraggy's ok natural bulk lets it take a hit and recover with Berry Juice, while setting up a DD or a few. Knock Off is powerful Dark STAB and the utility of item-removal. Drain Punch is for some more recovery and strong Fighting STAB. Poison Jab is really just filler, but it hits Fairy-types (especially that evil Cottonee) that resist Dark and Fighting. DD, as mentioned before, boosts your most important sweeping stats.

Omanyte (M) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Modest Nature
- Surf
- Ancient Power
- Ice Beam
- Shell Smash
Omastar sets up Shell Smash and then wrecks things. Shell Armor is there over Swift Swim because who runs LC Rain? Plus I don't want to get critted at a crucial moment (or any moment for that matter). Eviolite along with Omanyte's natural bulk makes it surprisingly Defensive until SS is set up. Ancient Power is for STAB (plus that 10% chance to patch up those lowered stats is nice). Surf is the attack I'll be clicking most of the time, as at +2 it deals massive damage to anything not resisting it. Ice Beam hits Dragon and Grass types super-effectively. Thinking of using White Herb over Eviolite to restore those lowered Defenses, but I'm not sure.

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Tri Attack
- Ice Beam
- Thunderbolt
- Recover
Lastly, there's Porygon, my bulky Special Attacker. Eviolite plus Defensive investment makes this thing surprisingly bulky. STAB Tri Attack hits many things hard with STAB, and the slight chance of Burn/Para/Freeze is nice too. Ice Beam hits other things in case Tri Attack isn't preferable to use, and Shadow Ball slams Misdreavus. Recover is a must for healing up and being annoying. Not a ton to explain, although I am thinking of adding Thunder Wave or Toxic over Ice Beam.
Surskit (M) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Modest Nature
- Signal Beam
- Scald
- Ice Beam
- Sticky Web
Larvesta (M) @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt
Pawniard (M) @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 196 Spd / 76 HP
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Scraggy (M) @ Berry Juice
Ability: Moxie
Level: 5
EVs: 212 Spd / 236 Atk / 36 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Poison Jab
- Dragon Dance
Omanyte (M) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Modest Nature
- Surf
- Ancient Power
- Ice Beam
- Shell Smash
Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Tri Attack
- Ice Beam
- Shadow Ball
- Recover
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Modest Nature
- Signal Beam
- Scald
- Ice Beam
- Sticky Web
Larvesta (M) @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt
Pawniard (M) @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 196 Spd / 76 HP
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Scraggy (M) @ Berry Juice
Ability: Moxie
Level: 5
EVs: 212 Spd / 236 Atk / 36 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Poison Jab
- Dragon Dance
Omanyte (M) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Modest Nature
- Surf
- Ancient Power
- Ice Beam
- Shell Smash
Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Tri Attack
- Ice Beam
- Shadow Ball
- Recover
Replays:
http://replay.pokemonshowdown.com/lc-115245926
http://replay.pokemonshowdown.com/lc-115942962
http://replay.pokemonshowdown.com/lc-117837235 (On an alt trying out Scarf Croagunk)
Ratings are appreciated :)
~DFB
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